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Guild Wars 2: All About Crafting

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Comments

  • BrynnBrynn Member Posts: 345

    I would like to see a crafting system as advanced at Star Wars Galaxy had. That was the best system I've seen and everyone could get involved in one way or another.

  • KuppaKuppa Member UncommonPosts: 3,292

    Seems like crafting is not one of the areas they are aiming for. Which for me is fine since I could care less about it and have them focus on gameplay and pvp, but I can see some people dissapointed. Good thing there is minecraft and soon Salem :)

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  • CookieTimeCookieTime Member Posts: 353

    Originally posted by raapnaap

     They should really spend more time on this, and take a look at some more complex systems in other games. Additionally, I really have strong doubts about the shared node thing, it would be too easy to farm and flood the market with materials. The lack of gathering proffesions is fine but you need to limit the amount of materials entering the game. It's also more intresting to explore places when nodes are random and competed over.

    You guys really don't know Anet do you. They're not newbies, who are making a MMO for the first time and have no clue what they're doing. I really doubt they didn't inform themselves about material flood or any other obvious problem. They're just going to addapt the system, so materials aren't going to be easily farmable. Something similar is already in GW1 for some time now.

    Besides, they're updating GW1 on a regular basis even now, when the majority of the team is working on GW2. So I really wouldn't be concerned about such things.

    Eat me!

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  • denkitekidenkiteki Member Posts: 2

    when I read the blogpost first I was like, hmm, not going to be all that interesting, and truth be told I as well was a bit dissapointed.

    but that all changed when I read it. there are still various variables.I have a feeling that A-net might just put the respawn on rare nodes to something in the hours perhaps even half a day, it wouldn't surprise me, as well as the areas of rare nodes are hard to get to, I wouldn't be surprised if some of the nodes can only be accessed  after some sort of puzzle or battle. or perhaps like gw1(in the sense that there is no nodes in gw1)  there are some nodes  that you can only get through drops or salvage

    and the crafting system sounds great to me

  • biorealmsbiorealms Member Posts: 46

    game looks cool to me.

  • bisurgebisurge Member UncommonPosts: 168

    I actually would rather have the game without a crafting system.

    Guild Wars was never too item-based, but it seems Guild Wars 2 is on the path to being item-based. One thing that made Guild Wars special was the balance between all the classes for the most part (they're still rebalancing the classes occasionally as new imbalanced builds arise), and the lack of a crafting system that will inevitably lead to min-maxing theorycrafting one aspect of Guild Wars I enjoyed incredibly.

  • bisurgebisurge Member UncommonPosts: 168

    Originally posted by bisurge



    I actually would rather have the game without a crafting system.

    Guild Wars was never too item-based, but it seems Guild Wars 2 is on the path to being item-based. One thing that made Guild Wars special was the balance between all the classes for the most part (they're still rebalancing the classes occasionally as new imbalanced builds arise), and the implementation of a crafting system that will inevitably lead to min-maxing theorycrafting one aspect which Guild Wars lacked for the better.


     

    Err, made some grammar mistakes.

    Fixed.

  • TGSOLTGSOL Member Posts: 274

    I'm not sure why people are confused about the crafting being less than absolutely stunning in it's complexity and innovation, save for those who have only just begun to read about GW2.

     

    From the moment ANet first mentioned crafting, they made it known that it wasn't a primary focus, so I'm not at all surprised to learn that it's not an overly complex, entirely innovative system. Their focus is primarily on combat, the dynamic world and personal stories.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by amitava82

    I don't know  how crafting works in other MMOs but it seems prettly similar to LOTRO.

     

    First up i want to make it clear that who ever thought that you need to LIMIT crafting to get player interaction,either has not actually played a MMO or just has not paid attention what so ever.This is exactly what GW 2 is saying,that they need to limit your crafting to maintain interaction.Without getting into too many details,i will just say there is several methods to create interaction and limitations or making a system that is a nuisance is NOT the answer.

    Have players attain recipes,this is one SIMPLE method.The reality is that there is a heck of a lot of players out there who want nothign to do with crafting,they would rather just buy from the crafters.More complex methods would be to utilize RARES to make better versions or have drops such as in FFXI that carry stats to imbue ointo items.all of this creates the interaction games are looking for.

    What GW2 is doing is making it a nuisance by forcing players to spend curency to change back to a profession,not only is that completely unrealistic but like i said a nuisance.Can you imagine if you were say a carpenter by trade and someone said you can't remember anything or be a carpenter until you pay us to remember ..lol,hence unrealistic.But having a "CAP" system as in FFXi is like saying we are all capable of learning a lot of things well,but no one realistically would be a master of every single craft.

    Two crafts is unrealistic,FFXI's CAP system is better and allows players to dabble in ALL crafts including gardening without any nuances beyond the CAP system.If devs just look at some mechanics from FFXI and EQ2,they would learn a lot abotu waht works and what does not.Obviously limiting crafting as in EQ2 as well does NOT work,all that does is force people to make several alts to achieve the same thing you are trying to limit anyhow,so what's the purpose?Unless GW2 is planning on forcing several alts to make more money ,i  don't really know how they plan to utilize alts in GW2.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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