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The Secret World: Getting a Little Less Secret

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  • LaruhtrapasLaruhtrapas Member Posts: 8

    Let there be hope that they get a itsy bitzy  part of this phenomenal IP. *close my eyes and pray*

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    I'm really happy to see some new info available on the game. It's the only upcoming title that I'm interested in.

    <3

  • ZorwanZorwan Member Posts: 11

    3 factions mean nothing if you can only fight in instances. Open world pvp is interesting for me, but only if its not as meaningless as in other games. A pve world where people are pvp flagged, where the pvp-action has no influence on the world and is more or less only random ganking and duels.

    "Players skill up via experience points, as in a traditional level-based MMORPG. The difference with TSW is that skill points only are rewarded via XP."

    I dont understand. Where is the difference again ? You do stuff to get XP and you receive skillpoints for XP. So they got rid of levels and replaced it with skillpoints. They also said that your abilities are dependent on your stats. Let me guess... you need skillpoints to wear better items?

  • gessekai332gessekai332 Member UncommonPosts: 861

    From watching on how funcom handled AoC from its development, its launch, its downfall, its rebirth, and eventual demise again, i would have to say i will definitely be waiting at least 2 months after release before i buy the game. funcom has a lot of GREAT ideas, but their investors have them on such a short leash, that every groundbreaking idea they try to implement always falls one step short because they always hesitate at the last minute and dumb down the plan instead of actually following through with what they had in the first place. thats what i feel is what is going to happen with secret world. they initially have an awesome, groundbreaking idea that could revolutionize the genre, but in the end they will get scared and just turn it into another wow clone with a scifi taste to it to be on the safer side.

    You need to go ALL IN funcom. Your customers are not stupid. We will know a rushed, garbage game when we see it and you will crash and burn.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    I think it looks absolutely incredible.

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  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by MMO.Maverick

    Originally posted by ericbelser

    I'd still be a whole lot happier if this were anyone other than Failcom. I'm interested, but FC has a really huge mountain of past failures that they need to prove they are past before I will buy another product from them.

    Well, Ao and AoC were despite their bad launches and flaws still interesting games, besides The Longest Journey and Dreamfall were definitely not failures at all, they were great games.

    The maker of those last 2 games, Ragnar Tornquist, is now the game director for The Secret World which I think is a good thing.

    Aye, Funcom does have the skill to do things right. Guess we have to see. Since I am quite a fan of this mysic/Lovecraft/conspiracy genre, I am still much looking forward to this. I hope though that it doesn't just boil down to "kill 20 Cthulhus", and there is also some mystery and investigation and making conspiracies. Which, I know, is hard to create and not so likely. But something I'd wish to see in such a game.

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    the game sounds very interesting so far, as long as the combat is not with mouse clicks (attacks mapped to mouse button like vindictus) im completely interested in the game. and the classless style sounds good.... a different way to make characters, not like the typical (already burned out) class focused mmo. i hope funcom makes this game great and dont forget to launch it only when its ready





  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    even better its coming out for xbox 360 also, then i dont mind attacks to be mapped on mouse clicks in that case ;)





  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Elikal

    Aye, Funcom does have the skill to do things right. Guess we have to see. Since I am quite a fan of this mysic/Lovecraft/conspiracy genre, I am still much looking forward to this. I hope though that it doesn't just boil down to "kill 20 Cthulhus", and there is also some mystery and investigation and making conspiracies. Which, I know, is hard to create and not so likely. But something I'd wish to see in such a game.

    From what I read you also have puzzle/mystery solving mission like Investigation Missions that you can do where you're not doing a kill/fetch quest but are trying to solve a mystery or puzzle solo or with others.

    Also, from looking at the Tentonhammer gameplay videos there are also all kinds of clues hidden around the world, not directly related to those mystery missions, an example was shown of flocks of ravens that tend to fly towards points of omen or events happening when you scare them away.

     

    The puzzle and mystery missions even scale up to "ARG raids", sort of a metagame where you do out of game searching to solve ingame mysteries. Or as one of the FC guys stated and the Tentonhammer article:

    "Not sure if it has been mentioned, but another form of "PvP" will be ARG "Raids", where periodically ( monthly or so) Societies will compete to solve an Investigation Mission, and to the victor go the spoils (Society buffs and other rewards)."

     

    "The Secret War – Faction battles will heat up in predetermined settings and rulesets as determined by the fictional Council of Venice, but indirect PvP – society tasks, including diplomatic maneuvers, espionage, backstabbing, and  sabotage – will be an ongoing thing."

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  • BlindchanceBlindchance Member UncommonPosts: 1,112

    It would be great if they would allow to move freely while shooting / using powers and dodge incoming attacks. Somewhat like GW2 is going to.

  • Radar11xRadar11x Member UncommonPosts: 118

    I  like the the concept and setting of this game, but the more i read and see of it the less i care.

  • PagoasPagoas Member UncommonPosts: 120

    my interest in this game has waned too low... think they've kept it secret too long.  i'll probably just stick with swtor when it comes out with lotro as my backup mmo when the inevitable burnout begins.

    image
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    The developers aim to have built a totally modern MMO, and not a fantasy game with modern wrapping.

    A fireball is a fireball

     

    Thats good they are aiming to not make a fantasy game in a shell but with the fireballs and healing abilties it will be hard to see it any other way.

    I'm not a Lovecraft or whatever fan so maybe thats why I'm not so easily impressed? I've read the article and other SW ones but I'm not getting whats so great about it. Even watched all the videos. The story looks fair but the combat looks boring.

    I've played though Vampires the Masquerade 3 times and loved it but this resembles current MMORPGs too much for me.

  • Hellfyre420Hellfyre420 Member Posts: 861

    Looks like a good game but does Funcom have the money to pull off something like this? I mean, this is a MMO set in modern day times and by the looks of it the combat is more then just skill queing.. It's something that hasn't been done which generally equals out to more cash.. And funcom all they got is AOC + AO, do they really have the kind of cash needed to make this game?


    image

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  • SovrathSovrath Member LegendaryPosts: 32,938

    So i had shown my girlfriend the trailer that had the chinese girl coming home from wherever, getting something to drink and then turning around to have this Demon looking at her. Only then to blow it out the window with magic.

    She was so intrigued (she is American born chinese) that she made me promise to make a character that looked like her and that would use swords.

    so, er, I hope the character customization is good. image

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  • cdubbzcdubbz Member UncommonPosts: 73

    Looks great, hope the combat system is fun.

  • Amphib_IanAmphib_Ian Member Posts: 170

    i want to learn more. let's hope the game is good in every possible category that a game needs to be well designed in order for it to be good.

    image

  • SteamRangerSteamRanger Member UncommonPosts: 920

    Whoopee. Another "grouping is more funner" design philosophy. Now, thanks to Rift, SWTOR, and now this, I'm going to be saving a lot of money not buying MMOs for the foreseeable future. I'm done paying for content that I'll never see. At least with Guild Wars 2, they're not going to be charging me a monthly rate to play.

    Grouping is only fun for people who like it. There are those who won't do it no matter how much developers do to drive them into it. We'll just stop playing...and paying!

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  • sacredfoolsacredfool Member UncommonPosts: 849

    Grouping is "more funner" though. In non-instanced areas for PvE at least - i do not want to spend time saying "lfg" or staying in queues. Instancing is evil - it is unfortunate so many games use it.


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  • SovrathSovrath Member LegendaryPosts: 32,938

    Originally posted by SteamRanger

    Whoopee. Another "grouping is more funner" design philosophy. Now, thanks to Rift, SWTOR, and now this, I'm going to be saving a lot of money not buying MMOs for the foreseeable future. I'm done paying for content that I'll never see. At least with Guild Wars 2, they're not going to be charging me a monthly rate to play.

    Grouping is only fun for people who like it. There are those who won't do it no matter how much developers do to drive them into it. We'll just stop playing...and paying!

    I'm pretyt sure one can solo content in this game. Same as SWToR. Heck Even Guild Wars 2. So I"m not sure why you are coming to that conclusion.

    Will there be content that just creates groups like these public quests? Sure it's not like it forces other people on you. Sort of like being in an elevator. You are all sharing the experience but you are in your own head.

    Otherwise, I don't see the reason why games can't incorporate some of their content to group only experiences. And I'm a pretty die hard soloer so I understand the frustration of coming up against brick walls and having to group to get certain things done.

    But if they allow some sort of progression for solo/duo players then I don't see what the big deal is.

    And in the end ,these are multi person games. You are going to have to run into people at some point.

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  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by MMO.Maverick

    Originally posted by ericbelser
    I'd still be a whole lot happier if this were anyone other than Failcom. I'm interested, but FC has a really huge mountain of past failures that they need to prove they are past before I will buy another product from them.
    Well, Ao and AoC were despite their bad launches and flaws still interesting games, besides The Longest Journey and Dreamfall were definitely not failures at all, they were great games.
    The maker of those last 2 games, Ragnar Tornquist, is now the game director for The Secret World which I think is a good thing.

    This. The people behind the game have a lot more impact than the name of the company they work for. Games Ragnar has been in charge of have been amazing. I am not saying this will be, but I think we should give him the benefit of the doubt.

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  • ZoulzZoulz Member Posts: 477
    I love the theme of this game. Secret societies and paranormal activity is definitely something new to MMOs and would be awesome to explore. Too bad it seems to cater to the sandbox crowd. I've never found sandbox games any fun. Might give it a whirl though, just for the theme.
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    Originally posted by Hopscotch73



    /donsbooknerdhat

    Erm, Kingsmouth is more HP Lovecraft inspired than Stephen King inspired...

    /removesbooknerdhat

    Lots of info there, really glad to see they're letting more info out at last : )


     

    Good to see many people pointing this out, lets not forget one of the best writers ever HP Lovecraft!

    image
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    My interest in this game has just shot uppppppppppppppp a lot by how the 3-faction pvp is sounding.

    Plus I am a big Lovecraft and secret societies fan so those elements don't hurt at all.

    image
  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Zoulz

    I love the theme of this game. Secret societies and paranormal activity is definitely something new to MMOs and would be awesome to explore. Too bad it seems to cater to the sandbox crowd. I've never found sandbox games any fun. Might give it a whirl though, just for the theme.

    ^, hopefully they can make sure we're not fighting dragons and stick to that. I have high hopes for this game but have been waiting for real concrete information to come out.

    Thanks for a great review, though I would have liked to see screenshots of the interface as well. Let's see this skill wheel, even if we can't read the skills for whatever reason.

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