The Witcher was tough one for me because I want to like it but the second area you find yourself in (the walled by timber town) has drained me a bit.
Part of the reason is that if one has to get across the area you have to run alllll the way around. After a while it starts seeming to me a bit silly. I can see where I have to go but I have to go allllll the way around.
As far as the touching parts of DA, well, I can't say the entire thing has me in tears but there have been two notable places, one in the deep roads if you bring "a certain character" and one that involves the killer that sends white lillies.
In some ways I can see why people don't like it because it doesn't have that "save the world" plot line that many of these games have. It's a smaller story (at least from what I've experienced so far) and somtimes it feels a bit disjunct when I add all the side quests.
I honestly don't know how much longer I have to the game because I just got to a point dealing with the Qunari and have been asked to "tie up loose ends" if I have any. I see the writing on the wall, I'm not coming back.
Another criticism which has really hit me hard is that they do use too many of the same locations. This to me really is unacceptable but I'm not a game designer so I don't know how long it really takes to make areas. I can't imagine, in the scope of development, it would be that long.
I'm in the same boat with the Witcher. Really trying, but certain parts are really draining me.
For the "touching" moments in DA2, those two parts are all that I mean. I didn't mean tears, but I wasn't really moved at all despite really wishing I were. What Varric says as you start the Deep Roads pretty much spoiled the surprise (or shock) since I expected them to not be returning. And even then, it was only like what, 3 dialogue options then a loading screen.
I don't know if Anders being there really is a requirement, but I went with what he recommended. But that follow up scene was even shorter
Similar with the outcome of the white lillies. You kill the bastard (which, at least for me, was just yet another no-name blood mage #500) and then get just a few dialogue lines before seeing: "Loading..." yet again. For me it just felt so... not fleshed out... at all.
As for the Qunari... hah! If only. I really liked them - a lot. I was almost tempted to just letting them have a certain someone. Too bad they're irrelevant to the main plot and completely replaceable though. The parts that tie in to the "main story" (or rather, just the ending) are the more seemingly meaningless things.
I have no issue with the heavy political plot instead of some epic, grand adventure, but I just don't feel it's executed very well.
And, while all games reuse environments to some degree, DA2 took it to an unacceptable level for today's standards. If it were some 20 dollar, small time title then I think most would just considering it an inconveniance. But not from a heavily hyped and anticipated triple-A game.
By the way, Act 3 is the shortest, I think.
EDIT: By the way Creslin321, Neverwinter Nights 2 was made by Obsidian, not BioWare. Though they did make the first one.
AngryJoe has made quite a good DA2 review. While he rated it 7/10, he said it was only because it was still Dragon Age, otherwise it would have been a lower rating. A notion I can understand. All his critical comments are well and I share that view. Something Bioware hopefully takes to heart.
I was starting to worry about Bioware when they released DA Origins, that game fell short on almost every point. Boring combat, ugly animations and a very uninspired story.
DA2 puts them back on track, it's hands down the best fantasy title they've made since BG2. Finally a game where one isn't supposed to save the world from orcs, darkspawn or a lackluster Sauron copy. The only downside is the way they reuse some areas, I was very tired of the wounded coast and sundermount by the time I finished the game.
Comments
I'm in the same boat with the Witcher. Really trying, but certain parts are really draining me.
For the "touching" moments in DA2, those two parts are all that I mean. I didn't mean tears, but I wasn't really moved at all despite really wishing I were. What Varric says as you start the Deep Roads pretty much spoiled the surprise (or shock) since I expected them to not be returning. And even then, it was only like what, 3 dialogue options then a loading screen.
I don't know if Anders being there really is a requirement, but I went with what he recommended. But that follow up scene was even shorter
Similar with the outcome of the white lillies. You kill the bastard (which, at least for me, was just yet another no-name blood mage #500) and then get just a few dialogue lines before seeing: "Loading..." yet again. For me it just felt so... not fleshed out... at all.
As for the Qunari... hah! If only. I really liked them - a lot. I was almost tempted to just letting them have a certain someone. Too bad they're irrelevant to the main plot and completely replaceable though. The parts that tie in to the "main story" (or rather, just the ending) are the more seemingly meaningless things.
I have no issue with the heavy political plot instead of some epic, grand adventure, but I just don't feel it's executed very well.
And, while all games reuse environments to some degree, DA2 took it to an unacceptable level for today's standards. If it were some 20 dollar, small time title then I think most would just considering it an inconveniance. But not from a heavily hyped and anticipated triple-A game.
By the way, Act 3 is the shortest, I think.
EDIT: By the way Creslin321, Neverwinter Nights 2 was made by Obsidian, not BioWare. Though they did make the first one.
AngryJoe has made quite a good DA2 review. While he rated it 7/10, he said it was only because it was still Dragon Age, otherwise it would have been a lower rating. A notion I can understand. All his critical comments are well and I share that view. Something Bioware hopefully takes to heart.
http://angryjoeshow.com/2011/03/dragon-age-ii-angry-review/
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I was starting to worry about Bioware when they released DA Origins, that game fell short on almost every point. Boring combat, ugly animations and a very uninspired story.
DA2 puts them back on track, it's hands down the best fantasy title they've made since BG2. Finally a game where one isn't supposed to save the world from orcs, darkspawn or a lackluster Sauron copy. The only downside is the way they reuse some areas, I was very tired of the wounded coast and sundermount by the time I finished the game.