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I've been reading everything I can find on Rift and seeing only one thing not talked much about.
How is it for solo-ability?
This is important to me because as it is right now, I play at odd hours and for inderminate periods of time.
I'm an "on-call-respond-right-now" kind of guy who frequently has to grab keys and shuffle out the door. In my experience, that is an unpopular play style in guild environments and even in casual groups.. "what do you mean you have to go? now? you're leaving?"
So.. I tend to play the lone wolf kinda play.
Is this kind of play viable in rift?
Comments
Pretty much everything except dungeons is solo friendly content.
edit - that includes rifts because of the join public group option. If no one else is around then it is possible to solo a minor rift, but not a major rift. (lvl and build dependent)
Well the answer would totally depend on how you like spending thiose few moments playing. If you like pvE, quest progression, and taking on similar level mobs then YES Rift is very solo friendly. There are intermittent quests which ask for 'boss" kills but the majority ask for simple kill mob a 10X return...deliver message to npc A etc...If you desire to dungeon crawl, PvP in warfronts, global Elite kill or do Elite Rift closures then it would be somewhat difficult to solo, not impossible, but a little more difficult. So IMO Rift is very solo friendly and I would believe that any player could basically get to max level with little to no help. ( With the exception of dungeons and some Elite Rifts and world bosses )
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To tell you the truth... it ain't.
The game requires more grouping than even WoW.
Has the name tells you, the game is about RIFTS and INVASIONS. They take quest hubs. Without a group, most of them aren't soloable. If you can't take invasions, you can't do quests in that area for quite some time (hours). BUT, you don't need to ask for a group, you can always find people that want to take over those invasions too so, unless you play REALLY late, like 4-6am, you will find someone or quite a few people in all levels. Besides that, you will need groups to take out dungeons and raids, like WoW.
With that said, I hope I helped your decision. I like rift very much but if you have odd hours and can't group, then this ain't for you.
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
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Absolutely false...
Don't know what version of Rift you're playing, but nope!
Widjits, the first two post are much more acceptable and correct.
Maybe it is you that is playing the wrong version
When you say false, please specify what I said was wrong instead of just pointing fingers... It is imature and rude because tecnically, you just called me a liar wtihout explaining.
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
|BEST UNIVERSE EVA AWARD|
I'm on call pretty much all day long. I have no issues playing solo. I play in the morning, in the evening, sometimes in the middle of the night. I have NEVER EVER had an issue getting a PUG whether it be for an invasion, a warfront, or dungeon.
While you can solo, the game frequently makes it accessible to pick up a group and go. Drop in, do a quest, drop out. Easy peezy.
*sigh* I dunno what versions of rifts you guys are playing...
Maybe your playing a version without rifts and invasions that take your quest hubs for hours unless you kill them. MANY of them have mobs with 4 times the HP you have, in packs. It is true that you can solo pretty much everything... except the rifts and those invasions that happen every 15 minutes or less, and if you want PvE, it is pretty much asking for people to join your dungeon or raid. You can skip those but I think it is content you should REALLY do because of the rewards.
But I understand why they say it is pretty much solo... because in order to join groups to defeat rifts and invasions, you just have to click a button on top, saying "Join Public group" and that is it... you don't need a invite. In the end, you leave and off you go, back to your duties (questing or whatever). STILL, it is more group oriented than the game you played before.... definitly. I don't see why people say it ain't. Probably it is the versions...
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
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I agree. In Rift soloing IS possible, but it is VERY VERY difficult. There are invasions, and on top, respawn rates are INSIDIOUSLY high with mobs filling the world VERY dense and many roamers with MUCH wider roam circles as in WOW. In most areas even travelling alone can be a hassle.
So yes you can solo, but expect to die a lot. I would call is solo-unfriendly.
Ace, the only thing these people have other versions of is a BRAIN. Like "Fanboi Version 2.0".
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
The cool part is, I like rift, really like (until something else comes out) but at least I keep things realistic... I don't invite people that I know it ain't their games, even though it would mean +1 to my game.
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
|BEST UNIVERSE EVA AWARD|
I soloed all the way to 50 and was one of the first on my server to hit 50. Didn't team, didn't do dungeons. The game is soloable. That said, the game was clearly designed to encourage grouping. There are areas where the difficulty is considerably higher than the quest level. You must take survivability into account if you are planning to solo. I took a fairly standard warrior build that would have done fine in WoW for soloing and got worked in Rift. I took a mage with healing and a pet and only had problems in a few places. So plan on tweaking and changing your build as you discover what works for soloing and what doesn't.
As for those rifts and invasions that take over quest hubs? I solo them all the time. If no one is in the area but you, the difficulty scales down to where they can be soloed as long as you are careful and peel mobs off from the group. SOMETIMES you will not be able to solo them even with the best spec, but this is generally not the case.
To sum up: absolutely soloable. The game was designed to encourage grouping, but was not designed like CoH where grouping was pretty much required.
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
During the last beta phase I had almost complete soloability with my Marksman/ranger/saboteur. Not sure if any of it has changed but i'd be willing to bet that you can solo most content and lower level rifts.
I have no idea where these people who say it isn't solo friendly are coming from. Maybe it is their class choice, or how they spec. I admit I got insta-gibbed at level 10 by invasions in freemarch. then again they were level 18 invasions and I was a level 10 healer.
Now my cleric is tank specced in stonefield. I can solo Major rifts that are my level with good use of the weird stat-boost stones, sure it may take me 5min for stage 1, 10min for stage 2 ect so it takes awhile. but considering I'm only so-so geared and do nothing but solo I'd say I'm doing pretty well.
Roll a cleric, spec melee and get mein of leadership. now bash on elite mobs from major rifts all day long and they'll never kill you. or take on entire minor invasions just spamming your AoE.
In truth I've only seen people asking for groups for 2 quests in stonefield. the first one I soloed because it was late at night, the 2nd I duoed but could have soloed quite easy. when people don't bother asking for groups for questing, that means the questing doesn't require a group.
Very, VERY solo friendly.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
It is soloable up until where I am. Which is level 33. I'm a champion, and there are many quest areas that are incredibly difficult if you aren't don't have a healing soul, which I didn't. I have died 10 times in the same area trying to do a group of quests simply because they try to make areas for groups. Mobs will patroll right next to groups of mobs, and the groups will patroll around other groups. It's like a solar system of mobs, and you have to kill the one in the middle. It gets somewhat irritating trying to solo, but if that's what your into then the game is very possible to get to max level solo.
wow guys... if you can solo rifts with packs of 4 or more mobs with 4x times the HP you have (or 2x if your a tank) with a main mob with 6x times the HP you have (3x if your a tank), then you must be the best players in the world.
Again, I dunno what versions of Rift you guys are playing... but I think your going to make the OP very pissed when he buys the game, accepting the fact the game is pretty much solo-able, and probably will say "Boy, will never trust these mmorpg.org posters about where to spend my money".
If you read the OP carefully, instead of just saying: "Buy this game... it is very solo-able, yay +1 to our game, mission accomplish" has you would say to the next guy that wanted a group based game and you ended up saying the same "Buy this game... it is very group oriented, yay +1 to our game, mission accomplish", you would see that, he is casual and plays at odd hours. PLAY at odd hours, then come here telling that the game is solo-able. The game IS at some simple stuff, like questing, but dungeons, raids, rifts and invasions AREN'T SOLO-ABLE (most of them).
If you read the OP, he said the problem he had with the last MMO he played was the fact he couldn't join dungeons or raids often because of his job and life.
IF HE CAN'T DO DUNGEONS/RAIDS, do you think he can even play this game, that haves MORE than those to group with? Are you serious?! Not even PvP, that is group oriented has well
- He can join queues and he is inside -
Alright... so there are queues... but if he plays at odd hours, who will be in those queues?
- Other people that have odd hours -
NO, wrong. If you played other MMO's with warfronts/battlegrounds, no one haves many people in queue at odd times. More like a warfront and battleground EACH hour at those times...
If you play decent hours, sure, everything is easy and sunshine, easy grouping has you just press a single button to join the groups without even typing a word saying "invite". But if you play at odd hours, you won't find that button, because there is almost NONE there to do that.
If there are rifts and invasions every 15 minutes and almost no one is there to close them up, can you imagine the caos it is in the morning for the players that just get there and clean the night's mess? Of course... most of you don't play in the morning to know that. The mornings are basically "spring cleaning" the mess of the night that others didn't clean for you.
If the OP, that played WoW, had problems because of grouping, do you think he will have LESS in Rift? Don't make me laugh. Not everyone haves your skills of solo-ness to do everything impossible for one, be possible or picks the class for solo reasons.
______
PS: I like rift has much has the next guy, but seriously... wake up and don't make people waste money when it is not for them. Leave your fanboysm aside for a second and read the OP before saying: "BUY BUY BUY BUY". No wonder MMO industry haves a huge hype without even publiciting, the players already do it for free. That is how I found out about Rift, I didn't saw a single publicity but heard a few people that already knew talking about it and make people accepting it was the best game of the world.
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
|BEST UNIVERSE EVA AWARD|
Ya, sorry, I have to call bullshit on this guy. I play almost exclusivly between 5am to 9am server time. I work nights. It's pretty much the lowest point you can go population wise and I'm more of a soloist anyway. At no point have I ever needed help leveling or soloing anything, and I play a mage, pretty much the most underpowered calling right now. This is one of the most solo friendly mmo's out there. That's not "fanboyism" as you call it. That's just the truth from someone who doesn't give a fuck if the OP plays or doesn't play.
Aceofspades90 keeps mentioning these invasions that happen every hour and can take over quest hubs for HOURS!!! What a hyperbolic crock of shit. Those things don't last long at all, I've never had to stop what I was doing because of one and 90% of them are easily solable and there is more than one place you can level at a time even IF (and that's a big fuckin if) they are a hassle. I've always had good que times with Warfronts, I dunno. Maybe I'm lucky that way.
I've done all the dungeons up to 50 now and not one of them took over 40 mins. So if a guy that doesn't have long to play wanted to do one, he could easily squeeze them in.
In short, the gameplay is very casual/solo friendly (from my experience). From one solo/casual player to another I can recommend this game. I already feel I've gotten my money's worth out of it.
*sigh* *sigh* *sigh*
WHATEVER, not here to be bashed by people that probably play a diferent game than I and haves the same name for coinsidence.
Believe what you want OP, I'm going to play Rift and stay away from this topic. Maybe I am the only one finding the game very group based and liking it for beying that way... but people say it is soloable. I don't give a damm right now about what people think if it is or not. For me, it is very group based. Call me a noob, call me whatever you wish, I love the game beying that way for me... and that comes from a guy that played WoW like you for years and did all those easy-mode raids (that they call heroic, irony). I died 7 times today just by trying to close a single rift alone just to try your theory... and I am a hunter/sabotage/bard. And yeah, I know how to use my pet for tanking and to heal him and how to put agroo on the pet instead of me, even when I damage more than the pet tanks. Level 40 here with the dwarf hunter/sabotage/bard. It is a very good challenge. It ain't soloable... most of the stuff!
Questing is soloable, rifts and invasions, most of them, AREN'T. This whole community could call it BS, I really don't care because I see things with other eyes than most of these would say.
One guy agreed with what I said, 4 people disagree. Maybe there is something missing here and maybe we are all right, even though we claim oposite things. Maybe it is the shard (server), maybe it is the luck, maybe it is the skill. Who cares. Believe who you want and do your decision. Maybe you will find the game solo-able.
For me, I buyed a MMO and I find myself part of a very active MMO, not a active RPG. All that because I find myself usefull compared to any MMO out there. I find myself usefull in GROUPS, in MASS GROUPS, hunting rifts and invasions! There are even guilds dedicated to just that, hunting rifts and invasions!
I actually laugh when you said "Mages are underpowered", you definitly are playing another Rift game. There is NONE "underpowered" or "overpowered" class or soul in the game. Every class haves his weakness and strong points. If you fell your class is "underpowered", it is because you are WEARING CLOTH, your a GLASS CANNON!
END OFF.
Not here to post information that is going to get pissed all over or eated and spitted by other people. Just don't come here in the end telling that people lied or troll like many do that fell they got the wrong info and now they lost money with it. We got those already.
P.S:
Yes, invasions taking hubs may last hours if no one touches them. If you disagree with that, try the following:
Stare at a invasion. If no one attacks the invasion, start counting the time. My record was 1 hour and 26 minutes (Yes, I had a clock, UNDER THE MINIMAP), because someone commed and I helped him destroy the invasion. If no one commed, it could stick there for quite sometime, I bet.
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
|BEST UNIVERSE EVA AWARD|
It's just you. Last night i went back to my quest hub to find it over ran by an invasion. Soloed the whole invasion with a little help from some of the NPC's that were left. Wasn't even hard. None of the mobs were elites. I have NOT ONCE seen a quest hub taken over for "hours". usually 10-15 mins maybe tops if it's a huge invasion which i haven't seen since the first two days of launch. Since then it's been maybe 2 invasion packs at a time, max.
I've soloed minor rifts easily, haven't tried a major. Haven't grouped once in 35 levels, have had no reason to. And i play a warrior spec.
I dunno what game your playing, but i suspect you have a severely gimped spec or just aren't very good. There's nothing at all challenging about rift. Easily soloable. I can easily take 3-4 mobs at once and have full health when i'm done.
I don't see what the issue is, it IS very soloable. I'm a solo person and I've soloed most of it. However, it does encourage grouping, even at a base level which would be the rifts.
I would say the game helps create groups instantly. for those who are "groupers" this may or may not be a good thing because the rifts and even pvp battlegrounds are more like grouping while being a solo player. This is not to say one can't make a group and do these things but I am not the type to "LFG" and I've had a blast doing my own thing and joining when I want.
It's like a solo/group game or a game where one can group for better results.
I'm going to add, "some rifts are soloable". I have soloed rifts. I have also soloed invasions. Having said that "some rifts aren't soloable nor are the invasions".
I am of the mind that a soloable game is not a game where everything is solo all the time. It is a game where one "can" solo and progress. They might not be able to do all the content but they will have no problems finding content to solo.
Added that one can instnatly join a rift group by just pressing a button and any solo player will have ease of playing.
I am predominantly a solo player and I have found this game a joy to play.
However, if one is a player who minds their quest hub areas being taken over or having to escape invasions coming down the road then they won't like the game. To me, as a solo player, this is a HUGE plus.
edit: you can also get items that summon help at Rifts.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Definitely a soloable game. I did all the way to 50 no problem. And really, invasions taking places for hours? It's 10-20mins max by the time the NPC's or players run it over (unless you're in Stillmoor or Shimmering Sands, both level 50 zones but that's understandable).
Dungeons leveling are about 30mins to an hour depending on group comp.
He who keeps his cool best wins.
Ah, then you DO agree with me. Invasions can take hours IF no one touches them... specially in those zones.
Finally...
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
|BEST UNIVERSE EVA AWARD|
I heard there was a time limit on Rifts and invasions? Is this not the case, or at least not the case in some areas?
I would hope that they could take hours.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
|BEST UNIVERSE EVA AWARD|
Rift is extremely Solo friendly. I dont play games unless they are Solo friendly, and Rift does it very well. You can run quests from 1 to 50 easily by your self. If you want to join rift, just run to one, and click the Join Public Raid button, and kill things. In the end you get rewards, by simply clicking a button on your mini-map.
Person above who said you cannot solo, really does not know what they are talking about.
Mage dps souls suck compared to the other callings, everyone except you, knows it. Try playing one after playing your rogue and have good laugh. Or better yet, try knowing wtf you are talking about first before feeling the need to share your opinion on a forum.
First, I level a warrior to 20 only (Defiant).
Then I leveled a mage to 50 (Guardian). Mage dps is fine, probably it just ain't your class. The only problem I am finding lacking on the mage is the Mana... but I think when you create your character, Rift explanation tells that what you need to lookout for a mage is the fact you need to manage your mana. So it ain't their fault you didn't found that out first before actually playing one.
Now I'm leveling a rogue, he is 40 (Guardian).
And second, I don't need you to tell me if I have enough info to post here.
I see a universe where unicorns fly... and my mother-in-law is in a grave at last.
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