I guess that depends on your taste, completely. There is not one single Eastern made MMO that I have liked at all, Not one. So I would say no. I dont even think any of their gams are nice looking for that matter. They are overly bright, unrealistically colorful as in using the wrong color palatte, they dont use shadows well at alll, their games lack any real mood. Most of their games to me look 2 dimensional including AION.
the biggest difference between the western and eastern audience is their personal mentality. in the west everyone want's everything easy, immediate, diverse, fast paced, always changing, (the insatiable consumer). we want instant gratification with little work and no consequences.
in the east is more about high quality, beauty ,slow and steady, difficult to achieve, long lasting, (the steadfast manufacturer). they do not care how long they have to work for something as long as it is prized. in fact they expect to have to work hard for anything of worth, and the more it's worth the harder and longer they expect to have to work for it. it's just how they think.
the problem with most western mmos is that they are made to be "bought, used and discarted" but that's only because that is the mentality of westerners. no matter how good a game is, we get bored easy. we want more, bigger, better, always changing.
i dont think Korean mmos are surpassing the western ones, if anything westerners are surpassing their own insatiable thirst for "more".
Graphic wise have Korean MMOs passed the Western games.
Story wise have they nothing.
Mechanic wise do the new game have some interesting features, particularly if you would add the features together from several games but alone isn't each game that amazing.
Koreans are going strong with MMOs but the grindy nature and limited story still hurt their Western sales. That is the reason why NC soft spends so much resources on ANET, if GW2 succeds they can rule both the West and the East.
the biggest difference between the western and eastern audience is their personal mentality. in the west everyone want's everything easy, immediate, diverse, fast paced, always changing, (the insatiable consumer). we want instant gratification with little work and no consequences.
in the east is more about high quality, beauty ,slow and steady, difficult to achieve, long lasting, (the steadfast manufacturer). they do not care how long they have to work for something as long as it is prized. in fact they expect to have to work hard for anything of worth. it's just how they think.
the problem with most western mmos is that they are made to be "bought, used and discarted" but that's only because that is the mentality of westerners. no matter how good a game is, we get bored easy. we want more, bigger, better, always changing.
i dont think Korean mmos are surpassing the western ones, if anything westerners are surpassing their own insatiable thirst for "more".
So basically, youre saying we in the west are the a.d.d. crowd of the mmo community. That would work well for capitalist gaming manufaturers wouldnt it? I would have to agree with you there but, wouldnt that be the fault of us the consumer and not necessarily the gaming studios? Dont they just try to give us what the statistics deem worthy?
So basically, youre saying we in the west are the a.d.d. crowd of the mmo community. That would work well for capitalist gaming manufaturers wouldnt it? I would have to agree with you there but, wouldnt that be the fault of us the consumer and not necessarily the gaming studios? Dont they just try to give us what the statistics deem worthy?
Old ones were total grindfests but the newer ones tend to be more quest driven. And yes the real success of a Korean MMO lies in its playerbase and community. And yes, they encourage cooperation. However, they are not so centered in the single player experience. Thats probably why soloers have been so vocal in their hatred to Korean MMORPGs in this thread.
They are not yet up to Western MMORPGs in terms of single player experience. But they are getting closer.
Not yet , they have not , but they do have chance with titles like Tera (in terms of combat ) and ArcheAge (with many things aside of combat) incoming.
Western mmo's lately have stuck themselves in some kind of loop. Very easy solo play , very fast levelling, dungeon finder with teleports which make exeprience even more lonely , grindy and boring, very little to none emphasis on social interaction. So western mmos had transfered to very fast race to max. level and then they do become graphical chats , where you teleport to "rooms" to do missions (dungeons) or fight with other players (Battlegrounds).
Actually in many western mmorpg's I don't see much difrence between full fledged mmorpg's and games like GW1 or D&D.
World content is so trivialized , stripped off everything but solo-quests to quickly level that it just feel like filler , nothing more.
That what is wrong.
On the other hand for a long time asian mmorpg's were made so you had to go and kill mobs to gain xp , becasue there were even not enough quests , and they were not sandboxes with many ossiblities , so that felt grindy and put many ppl off.
If develoers of Tera and ArcheAge are to be believed that will not be case with those games. Sure they will not offer as fast levelling as Rift or WoW-Cataclysm but thank allmighty that they won't as this level speed is beyond ridiculous. I saw videos from betas , it seems that levelling speed in ArcheAge is similar to vanilla WoW more or less. So it seems it will be impossible to level like in Rift but on the other hand should not be grind like in Lineage.
So western mmorpg's stopped trying to add new things and actually stripped gameplay down from many things (crafting is meaningless , exploration non-existant , housing non-existant, social interaction diencouraged , world small and with artifical borders everwhere, filler mobs packed in every corner of maps , everything handed on a plate even if it wreack community - dungeon finder with teleports , etc).
GW2 seem that it is trying to do few things diffrently and that's good.
Swtor at least is making quests diffrently , not sure about rest.
TSW has few things nice but their business model put me off , P2P + Item Shop , next Champions Online or Star Trek Online? No thank you.
So that leave Tera for people that look for twitch based combat and ArcheAge for people that look game that gives many possible activities and 'feeling of a world'.
Asian mmorpg's will be more and more competition to western ones. Just look at Aion. At release it was bit grindy and very pvp based , look at it now after so many patches. It is now much more quest driven and has much more PvE. They are learning western customer tastes.
When creating and MMO in your own country which has a common language, cultures, traditions, people (ideals) and or customs, you make the MMO to what they like.
When you create an MMO outside your own country in a different market you do not create what worked in your country. Instead you have to be organic in nature to the country, culture and peolpe of whom you are reaching. You form to them, not the other way around. You don't force them to adhere to your style, you let them have their style.
That is the reason why NC soft spends so much resources on ANET, if GW2 succeds they can rule both the West and the East.
I don't think they are counting very much on GW2 in the east. NCSoft looks to be banking on GW2 for the western audience and Blade and Soul for the eastern audience.
in the east is more about high quality, beauty ,slow and steady, difficult to achieve, long lasting, (the steadfast manufacturer). they do not care how long they have to work for something as long as it is prized. in fact they expect to have to work hard for anything of worth, and the more it's worth the harder and longer they expect to have to work for it. it's just how they think.
I'd agree if the idealized "work hard for your goals" didn't actually boil down to GRIND GRIND GRIND.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
The Korean MMORPG has better graphics than the american ones. Compared to many off the games from Korea the similar ones from USA looks really bad. Even if you campare bettween games that have the same time in market, the asian ones are so much better.
The problem with the american games is that the companies take a lot off time to make a game. So even if they have an idea now and they try to make a good game, they will work in it for several years. And when the game is finished the market have a lot of games better.
A good example for that is what happens with BLIZZARD. Many of us are waiting for Diablo 3 since many years ago. But that company is taking all the tima that they want. So even if you look at the ppreviews now, there is nothing so awesome there compared with other fiished games.
But in the other hand we must recognice something. The asian games use to become boring. Most of them are very repetitive. Usually the game is just to kill the same monster many times. Some western games have more argument. Better quest, storylines, better balance between classes. In adition they are more adictive at the end.
Throughout the years there have been memorable MMORPG's coming from Korea, like Lineage 1 and 2 and Aion. Nothing that was better than western MMORPG's though. But after looking at the list of upcoming MMORPG's and seeing the ones that originate from Korea, I'm starting to wonder if the real jump forwards in MMORPG progression are coming from Korea.
Reason for that being a number of impressive MMO's that seem to be upcoming.
TERA looks graphically great, better than most other MMO's, it has an inventive different combat system, tries to experiment with a political system, and it appears to have a seamless world - with that kind of graphics - that's far bigger than Rift and very likely even WoW.
ArcheAge just blew me completely away, with its phenomenal graphics, environmental effects and all kinds of sandbox features that western MMO companies dare not try to risk burning their fingers on. I recommend everyone to look at the footage, it'll leave you dumbfounded and speechless in awe.
Vindictus was maybe not a true MMORPG, but it had the best unconventional, environmental and situational combat that I've seen. It was maybe more an MORPG, but it had features that one'd wish an MMORPG would have.
Blade & Soul is another Korean MMORPG that's looking good and seems to bring its own brand of MMORPG.
And those are only the ones I know of, I read some glimpses of other Korean MMO's as well.
Thing is, it looks like the Korean developers are far more ambitious and willing to risk stepping away from traditional MMO mechanics and try out new ideas and features than western MMO companies are. Also, it looks like they might advance further technologically than their western counterparts: vastly larger seamless worlds wit highly detailed graphics and different, new mechanics thrown in the mix as well.
In fact, if this and next year wouldn't have such a strong lineup, I'd have thought the Korean MMO's to be superior already: would TERA, ArcheAge and Blade & Soul have been released in any other year, like in 2010, 2009 or 2008 or so, I'd have given them a high chance that they would've taken the MMO market by storm (well, maybe not WoW ofc), leaving all the western MMORPG's behind.
However, there's a GW2, SWTOR, The Secret World, the already released Rift, Firefall and World of Darkness as the strong western titles, each with their own unique features and technological prowess.
It doesn't change the fact though that the Korean MMORPG industry is strong, and it looks like its MMO companies are even growing stronger and progressing further. Which is an achievement, considering that it's just one relatively small country.
First KOREA is biggest game country in world secondly they made for years mmo's that surpass all western mmos by far.
Becouse WoW is most popular and have most subs dont mean its best and if one country place his influence on whole mmo market then also by far thats KOREA again.
That you dont like them thats another discusion i dont like most eather but western mmo's are few compare to korean mmo's and there influence.
And with games you mention who soon hit market KOREA will even more dictate the mmo market they lready dictate for last 7-8 years.
GW2 is almost korean its very influenced by KOREAN mmo's not only in looks also in gameplay.
I don't care where an innovation comes from. If it works and can be integrated well into the MMORPG format it will get a tip of my hat.
As far as Korea taking more risks than the West...It may be so.. At least one of the games Mav named there is being made by a very big studio. Typically risks like that are made by indies. To see a studio of that caliber taking that kind of risk is impressive. Hopefully EA (BiowareMythic) and ActivisionBlizzard will take notice in the West.
Of course when we talk about successful MMOs taking these risks I think it is important to quantify that. What does success mean to you?
its almost like their generic.. there are lots of them, they tend to look pretty, but the gameplay tends to be boring.. at least from a western point of view.. .. but this is probably because they don't design games with western players in mind, they design games, from what i've seen so far, with the home market as the primary one.. so.. while they can surpass western games on the home market (Korea) .. the market for them outside of that area, is.. marginal.. the games the OP mentioned arent really serious contenders in either NA or Euroland.. pretty sure the only games looking forward to there at least, is almost entirely between just a few games, SW;TOR, GW2, and possibly TSW ... so while i do not think Korean MMO's are starting to surpass western MMO's... i do think their improving.. but.. its still a long way from them becoming anything more than perhaps marginal interest...
How can they surpase something they havent even come close to toping ?
I think that question can best be answered by first recognizing what it is we are discussing being surpassed. I interpretted Mav's OP to be targetting New Features. That and that alone. I personally do not have an 'East vs. West catalog of Post 2004 innovated MMO features' .
its almost like their generic.. there are lots of them, they tend to look pretty, but the gameplay tends to be boring.. at least from a western point of view.. .. but this is probably because they don't design games with western players in mind, they design games, from what i've seen so far, with the home market as the primary one.. so.. while they can surpass western games on the home market (Korea) .. the market for them outside of that area, is.. marginal.. the games the OP mentioned arent really serious contenders in either NA or Euroland.. pretty sure the only games looking forward to there at least, is almost entirely between just a few games, SW;TOR, GW2, and possibly TSW ... so while i do not think Korean MMO's are starting to surpass western MMO's... i do think their improving.. but.. its still a long way from them becoming anything more than perhaps marginal interest...
I share your experience if this is what you are describing. I can only imagine an Eastern player would likely experience to some degree the same thing when playing Western content. With the exception of WoW apparently...what do those blizz boys put in that soup anyway?
The best online RPG I've ever had the pleasure of playing is still Biowares shot at NWN.
Once MMO's surpass that then I'll be impressed.
That was definately very sweet. But what aspect of it do you want surpassed? The player based world creation? The player driven DM-ing?
Not so much the DM'ing side of things but the concept as a whole on a much larger scale would make things interesting.
The idea of an RPG was to let the participants mould the game to their liking, spawning countless variations of possible content. MMO's do not have that and until the players themselves have the tools to do so the RPG aspect of the MMO will always be inferior tbh.
The best online RPG I've ever had the pleasure of playing is still Biowares shot at NWN.
Once MMO's surpass that then I'll be impressed.
That was definately very sweet. But what aspect of it do you want surpassed? The player based world creation? The player driven DM-ing?
Not so much the DM'ing side of things but the concept as a whole on a much larger scale would make things interesting.
The idea of an RPG was to let the participants mould the game to their liking, spawning countless variations of possible content. MMO's do not have that and until the players themselves have the tools to do so the RPG aspect of the MMO will always be inferior tbh.
Yeah I am afraid we won't see anything like this anytime soon. Too much money to be lost in today's world. I doubt we'll ever see Bioware do it again.
Korean Dev's seem to be not afraid to to try something new, so yea in that regard they are. But at the same time storytelling seems to be one of their weaker points IMO.
Perhaps in some games, but Aion has my absolute favorite story of any game I've ever played. It is not unique in the whole two-factions vs an evil third faction...but the context of the story is amazing! I would add that RPis on the rise in Eastern games (due to deeper and more meaningful lore) and is on the fall in Western games that tend to become raiding grinds and e-sports.
in their native langage?it has been going on for a long while!the main issue they have like a lot of game is translating it. check this word:in asia it is nakama(sorry if i write wrong) sometime they translate it as friend but everybody that knows this word,know it means more then just friends.we screwed our langage so much that i bet even an afficial governement would be hard pressed to do a proper translation. every word now a days have at least 3 meaning today!like one of the country song say in usa one word meant what it said not anymore lol. so imagine translating.it is the same for them.they slang a lot their word with double or triple meaning so very often we check the translation and are like ,wtf the image im seeing looks way more then what the wording is,yep the meaning got lost in translation!
Korean MMORPG's have always been far superior to western ones. It seems that these days, Koreans are the only people who stay true to the word MMO, with little or no instancing and a lively persistant open-PK world.
I haven't played a good western MMO since UO.
Americans are fucking the MMO genre over, and they're trying to take the Korean market down too. Look at TERA, had too many yanks on their dev team and it's instanced to fuck by the sounds of it.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
Throughout the years there have been memorable MMORPG's coming from Korea, like Lineage 1 and 2 and Aion. Nothing that was better than western MMORPG's though. But after looking at the list of upcoming MMORPG's and seeing the ones that originate from Korea, I'm starting to wonder if the real jump forwards in MMORPG progression are coming from Korea.
Reason for that being a number of impressive MMO's that seem to be upcoming.
TERA looks graphically great, better than most other MMO's, it has an inventive different combat system, tries to experiment with a political system, and it appears to have a seamless world - with that kind of graphics - that's far bigger than Rift and very likely even WoW.
ArcheAge just blew me completely away, with its phenomenal graphics, environmental effects and all kinds of sandbox features that western MMO companies dare not try to risk burning their fingers on. I recommend everyone to look at the footage, it'll leave you dumbfounded and speechless in awe.
Vindictus was maybe not a true MMORPG, but it had the best unconventional, environmental and situational combat that I've seen. It was maybe more an MORPG, but it had features that one'd wish an MMORPG would have.
Blade & Soul is another Korean MMORPG that's looking good and seems to bring its own brand of MMORPG.
And those are only the ones I know of, I read some glimpses of other Korean MMO's as well.
Thing is, it looks like the Korean developers are far more ambitious and willing to risk stepping away from traditional MMO mechanics and try out new ideas and features than western MMO companies are. Also, it looks like they might advance further technologically than their western counterparts: vastly larger seamless worlds wit highly detailed graphics and different, new mechanics thrown in the mix as well.
In fact, if this and next year wouldn't have such a strong lineup, I'd have thought the Korean MMO's to be superior already: would TERA, ArcheAge and Blade & Soul have been released in any other year, like in 2010, 2009 or 2008 or so, I'd have given them a high chance that they would've taken the MMO market by storm (well, maybe not WoW ofc), leaving all the western MMORPG's behind.
However, there's a GW2, SWTOR, The Secret World, the already released Rift, Firefall and World of Darkness as the strong western titles, each with their own unique features and technological prowess.
It doesn't change the fact though that the Korean MMORPG industry is strong, and it looks like its MMO companies are even growing stronger and progressing further. Which is an achievement, considering that it's just one relatively small country.
Until they step away from cash shops, bot spammers, overly ADHD flashy graphics with little anime girls in panties screaming Ki-Yi! on every swing...and the same 5 races and classes beating each other up in a grain field somewhere, they will never if ever gain respect in the genre from other than the folks that enjoy that sort of game.
Comments
I guess that depends on your taste, completely. There is not one single Eastern made MMO that I have liked at all, Not one. So I would say no. I dont even think any of their gams are nice looking for that matter. They are overly bright, unrealistically colorful as in using the wrong color palatte, they dont use shadows well at alll, their games lack any real mood. Most of their games to me look 2 dimensional including AION.
the biggest difference between the western and eastern audience is their personal mentality. in the west everyone want's everything easy, immediate, diverse, fast paced, always changing, (the insatiable consumer). we want instant gratification with little work and no consequences.
in the east is more about high quality, beauty ,slow and steady, difficult to achieve, long lasting, (the steadfast manufacturer). they do not care how long they have to work for something as long as it is prized. in fact they expect to have to work hard for anything of worth, and the more it's worth the harder and longer they expect to have to work for it. it's just how they think.
the problem with most western mmos is that they are made to be "bought, used and discarted" but that's only because that is the mentality of westerners. no matter how good a game is, we get bored easy. we want more, bigger, better, always changing.
i dont think Korean mmos are surpassing the western ones, if anything westerners are surpassing their own insatiable thirst for "more".
Graphic wise have Korean MMOs passed the Western games.
Story wise have they nothing.
Mechanic wise do the new game have some interesting features, particularly if you would add the features together from several games but alone isn't each game that amazing.
Koreans are going strong with MMOs but the grindy nature and limited story still hurt their Western sales. That is the reason why NC soft spends so much resources on ANET, if GW2 succeds they can rule both the West and the East.
So basically, youre saying we in the west are the a.d.d. crowd of the mmo community. That would work well for capitalist gaming manufaturers wouldnt it? I would have to agree with you there but, wouldnt that be the fault of us the consumer and not necessarily the gaming studios? Dont they just try to give us what the statistics deem worthy?
yes.
I've played almost exclusively Korean MMORPGs...
Old ones were total grindfests but the newer ones tend to be more quest driven. And yes the real success of a Korean MMO lies in its playerbase and community. And yes, they encourage cooperation. However, they are not so centered in the single player experience. Thats probably why soloers have been so vocal in their hatred to Korean MMORPGs in this thread.
They are not yet up to Western MMORPGs in terms of single player experience. But they are getting closer.
Not yet , they have not , but they do have chance with titles like Tera (in terms of combat ) and ArcheAge (with many things aside of combat) incoming.
Western mmo's lately have stuck themselves in some kind of loop. Very easy solo play , very fast levelling, dungeon finder with teleports which make exeprience even more lonely , grindy and boring, very little to none emphasis on social interaction. So western mmos had transfered to very fast race to max. level and then they do become graphical chats , where you teleport to "rooms" to do missions (dungeons) or fight with other players (Battlegrounds).
Actually in many western mmorpg's I don't see much difrence between full fledged mmorpg's and games like GW1 or D&D.
World content is so trivialized , stripped off everything but solo-quests to quickly level that it just feel like filler , nothing more.
That what is wrong.
On the other hand for a long time asian mmorpg's were made so you had to go and kill mobs to gain xp , becasue there were even not enough quests , and they were not sandboxes with many ossiblities , so that felt grindy and put many ppl off.
If develoers of Tera and ArcheAge are to be believed that will not be case with those games. Sure they will not offer as fast levelling as Rift or WoW-Cataclysm but thank allmighty that they won't as this level speed is beyond ridiculous. I saw videos from betas , it seems that levelling speed in ArcheAge is similar to vanilla WoW more or less. So it seems it will be impossible to level like in Rift but on the other hand should not be grind like in Lineage.
So western mmorpg's stopped trying to add new things and actually stripped gameplay down from many things (crafting is meaningless , exploration non-existant , housing non-existant, social interaction diencouraged , world small and with artifical borders everwhere, filler mobs packed in every corner of maps , everything handed on a plate even if it wreack community - dungeon finder with teleports , etc).
GW2 seem that it is trying to do few things diffrently and that's good.
Swtor at least is making quests diffrently , not sure about rest.
TSW has few things nice but their business model put me off , P2P + Item Shop , next Champions Online or Star Trek Online? No thank you.
So that leave Tera for people that look for twitch based combat and ArcheAge for people that look game that gives many possible activities and 'feeling of a world'.
Asian mmorpg's will be more and more competition to western ones. Just look at Aion. At release it was bit grindy and very pvp based , look at it now after so many patches. It is now much more quest driven and has much more PvE. They are learning western customer tastes.
No, they will not surpass. Why?
Different cultures.
When creating and MMO in your own country which has a common language, cultures, traditions, people (ideals) and or customs, you make the MMO to what they like.
When you create an MMO outside your own country in a different market you do not create what worked in your country. Instead you have to be organic in nature to the country, culture and peolpe of whom you are reaching. You form to them, not the other way around. You don't force them to adhere to your style, you let them have their style.
I don't think they are counting very much on GW2 in the east. NCSoft looks to be banking on GW2 for the western audience and Blade and Soul for the eastern audience.
How can they surpase something they havent even come close to toping ?
I'd agree if the idealized "work hard for your goals" didn't actually boil down to GRIND GRIND GRIND.
The Korean MMORPG has better graphics than the american ones. Compared to many off the games from Korea the similar ones from USA looks really bad. Even if you campare bettween games that have the same time in market, the asian ones are so much better.
The problem with the american games is that the companies take a lot off time to make a game. So even if they have an idea now and they try to make a good game, they will work in it for several years. And when the game is finished the market have a lot of games better.
A good example for that is what happens with BLIZZARD. Many of us are waiting for Diablo 3 since many years ago. But that company is taking all the tima that they want. So even if you look at the ppreviews now, there is nothing so awesome there compared with other fiished games.
But in the other hand we must recognice something. The asian games use to become boring. Most of them are very repetitive. Usually the game is just to kill the same monster many times. Some western games have more argument. Better quest, storylines, better balance between classes. In adition they are more adictive at the end.
I don't care where an innovation comes from. If it works and can be integrated well into the MMORPG format it will get a tip of my hat.
As far as Korea taking more risks than the West...It may be so.. At least one of the games Mav named there is being made by a very big studio. Typically risks like that are made by indies. To see a studio of that caliber taking that kind of risk is impressive. Hopefully EA (BiowareMythic) and ActivisionBlizzard will take notice in the West.
Of course when we talk about successful MMOs taking these risks I think it is important to quantify that. What does success mean to you?
its almost like their generic.. there are lots of them, they tend to look pretty, but the gameplay tends to be boring.. at least from a western point of view.. .. but this is probably because they don't design games with western players in mind, they design games, from what i've seen so far, with the home market as the primary one.. so.. while they can surpass western games on the home market (Korea) .. the market for them outside of that area, is.. marginal.. the games the OP mentioned arent really serious contenders in either NA or Euroland.. pretty sure the only games looking forward to there at least, is almost entirely between just a few games, SW;TOR, GW2, and possibly TSW ... so while i do not think Korean MMO's are starting to surpass western MMO's... i do think their improving.. but.. its still a long way from them becoming anything more than perhaps marginal interest...
I think that question can best be answered by first recognizing what it is we are discussing being surpassed. I interpretted Mav's OP to be targetting New Features. That and that alone. I personally do not have an 'East vs. West catalog of Post 2004 innovated MMO features' .
I share your experience if this is what you are describing. I can only imagine an Eastern player would likely experience to some degree the same thing when playing Western content. With the exception of WoW apparently...what do those blizz boys put in that soup anyway?
The best online RPG I've ever had the pleasure of playing is still Biowares shot at NWN.
Once MMO's surpass that then I'll be impressed.
That was definately very sweet. But what aspect of it do you want surpassed? The player based world creation? The player driven DM-ing?
Not so much the DM'ing side of things but the concept as a whole on a much larger scale would make things interesting.
The idea of an RPG was to let the participants mould the game to their liking, spawning countless variations of possible content. MMO's do not have that and until the players themselves have the tools to do so the RPG aspect of the MMO will always be inferior tbh.
Yeah I am afraid we won't see anything like this anytime soon. Too much money to be lost in today's world. I doubt we'll ever see Bioware do it again.
Perhaps in some games, but Aion has my absolute favorite story of any game I've ever played. It is not unique in the whole two-factions vs an evil third faction...but the context of the story is amazing! I would add that RPis on the rise in Eastern games (due to deeper and more meaningful lore) and is on the fall in Western games that tend to become raiding grinds and e-sports.
in their native langage?it has been going on for a long while!the main issue they have like a lot of game is translating it.
check this word:in asia it is nakama(sorry if i write wrong)
sometime they translate it as friend but everybody that knows this word,know it means more then just friends.we screwed our langage so much that i bet even an afficial governement would be hard pressed to do a proper translation.
every word now a days have at least 3 meaning today!like one of the country song say in usa
one word meant what it said not anymore lol.
so imagine translating.it is the same for them.they slang a lot their word with double or triple meaning so very often we check the translation and are like ,wtf the image im seeing looks way more then what the wording is,yep the meaning got lost in translation!
Korean MMORPG's have always been far superior to western ones. It seems that these days, Koreans are the only people who stay true to the word MMO, with little or no instancing and a lively persistant open-PK world.
I haven't played a good western MMO since UO.
Americans are fucking the MMO genre over, and they're trying to take the Korean market down too. Look at TERA, had too many yanks on their dev team and it's instanced to fuck by the sounds of it.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
Until they step away from cash shops, bot spammers, overly ADHD flashy graphics with little anime girls in panties screaming Ki-Yi! on every swing...and the same 5 races and classes beating each other up in a grain field somewhere, they will never if ever gain respect in the genre from other than the folks that enjoy that sort of game.
There are so many types of mmos being made from all over the world, its impossible to answer the OP's question.