It looks like you're new here. If you want to get involved, click one of these buttons!
And if not, why not? Something along the lines of Darkfall minus the goblins, magic and portal. Or DAOC without magic. I really cant stand magic and goblins and fantasy anymore, and I really just want to hack and slash, ride a horse and lance someone, craft a sword without +10 to fate, etc etc etc. Why does it seem that no one makes a realistic middle ages game thats playable?
Comments
Because you cannot have sword of +100 fate, belt of +200 nonsense, 30 ridiculous moves and 50 levels of meh. Because it becomes painfully obvious that this all is nonsense and that any sort of realism or interesting mechanics is missing.
MMOs are not simulators they are CCGs with fantasy pictures and without the arbitrary rules become hockey cards.
There might not be allot of people online but it's the closest thing to what you are looking for.
__________________________________
Remember the good old days when devs made games just for the sake of making a great game?
They are forever gone now all they care is about how much they can earn from them, if they can't make millions they won't make that game.
REMEMBER THE OLD DAYS AND REGRET THEY HAVE PASSED.
A Non-Fantasy Medieval Simulation would be incredibly boring.
Got a Game Idea? Look Here!
Fantasy MMos are already boring, so lets try something new.
Ive looked at it. Its more global agenda than MMO.
If they made such a game besides other humans what would you fight bears, pigs, wolves, maybe other wild animals? What kinda combat skills would u have sword strike 1, sword strike 2, etc, etc? What would you do in the game to progress? To me it would have to be a crafting heavy game to give players something to do because combat would get boring really fast with such a limited range of things to fight.
What does this mean, they are already boring so lets make them with even less variation or just stop making fantasy MMO's alltogether? Thats kind of like asking the movie industry to stop making chick flicks because you dont like them. Maybe in "so lets try something new" you just mean you and anyone else thats bored with them. Now all you have to do is convince the people making them that more people dislike them than like them.
The reason fantasy is big is because you can do nearly anything you want and there has been so much lore written in other medias people can actually relate to something that is in realtity completely unbelieveable, The context of the original post was why do all medival based MMO's have fantasy elements. If you consider any game with a sword in it medival then they are all nearly medival based, but clearly no MMO is truely medival since we people didnt really cast fireballs in ancient times. To be honest I dont really know of any MMO that is really just Medival, meaning horses, melee, shields and bows only and their probably never will be one.
That's because if the game had more to it than combat, it would be incredibly boring.
Medieval times were not fun times, despite what movies make them out to be. To create a world in Medieval times, would be so incredibly boring that you would be hard pressed to find ANYONE willing to play... much less pay.
You realize, that most people didn't even ride horses during the Medieval times, right? They were much too expensive for 99.99% of the populations back then to afford. Horses didn't start coming to the average, or even fairly wealthy person, until very close to the beginning of the industrial age.
If you're going to fake it and make up stuff, at least make it fun and throw some fantasy in there. Even Mount & Blade has quite a bit of fantasy elements to it.
The closest you're going to get to a Medieval game, is Wurm Online. It has magic and all that, but most people do not use it. Basically, it's just a building game.
Got a Game Idea? Look Here!
i have to agree.
just look at a game like MO where melee combat is as close to reality as possible, and its pretty much swing right/swing left/stab/block left/block right.......that's it.
just slashing back and forth gets pretty boring without absolutely no healing or any sort of different play style. some magic is required just to brake the monotony.
i'd like to add that MO's magic system is very very limited. it only has a couple of offencive spells, a couple of heals and 1 buff, 1 debuff. wile you can rez with the proper skills it's almost impossible to do wile in combat.
Fighting humans is plenty enough. I suppose you might get attacked by the odd wolf or bear, but thats more the exception than the rule. You would hunt animals for food and hides, not for XP. No idea on combat, thats a subject all its own. It can be complex as 50 skills or simple as Call of Duty.
Thats not realistic combat though. Devs need to come up with something better. Even Conan had a more dynamic combat system. Heck, Take the magic out of conan, make the other mechanics more complex, more meaningful pvp and you would have decent game.
a small question.....what is middle ages....sounds like something from a fantasy genre lol
but anyways, I can't think of specifically MMO titles, but Assassin's Creed is a historical/fantasy genre with a heavy historical emphasis, like scaled real world architecture........
It got a online mode now lol
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
You can easily divide 'humans' into plenty of 'subraces'. You could have blacks, reds, whites and browns. Each of those could once again be divided into Greeks vs Germans, Egyptian vs. Zulu-type, Native American vs. Incan, ...
Eh voila, instead of Dwarves, Elves, Gnomes, Orcs, Goblins, ... you now have just as many different 'races' each with it's distinct skills / appearances. Now let's look at a German Hunter-type, who has a bear or a wolf tamed. Then let's look at a zulu one, with it's swift tiger, his ferocious lion. While travelling through Inca territory, jaguars will stalk beneath the canopy. Who knows what else might be lurking...
Crafting can also be made interesting, from stonecrafting, to woodworking, to cooking, tinkering, alchemy, ...
The only thing an MMO cannot do without would be the 'magical' items. You could create differences between German steel and Zulu Iron dmg-wise, but you'd be far too limited. Other than these 'magic' properties, a non-fantasy-themed MMO is very doable indeed. Allthough I really did love my Minotaur Barbarian back in Shadowbane...
I like the idea..
A quick search on google and i got the following.
http://sourceforge.net/projects/medievaltimesmm/
lol not much to go on really.
You may want to give mount & blade a try. It's not a mmo but it resembles some of what you want. and mount & blade warband has online battles.
Fantasy is supernatural anything, however fantasy MMos are typically based on the middle ages.
Why does the game have to be gear based though? This whole gear grind is boring as well. Sure, you can have real differences between the quality of a sword, based on who is crafting it and the materials they use, but IMO it should be about HOW you use your sword, not what sword you use. Look at Darkfall. If you remove the magic swords part of it, people dont really play to get the best gear. Fights are won and lost on your personal skill at aimining and clicking as much as the quality of sword and skills youve trained to use it. Make the actual process of slashing more complex somehow and people wont worry about having a Sword of Uberness. Youll probably die and lose it anyway.
If its designed wel enough and make sure you get all things you could do back then in middle ages with religion freaks babarians bandits and plenty of animals to make life hard why not.
If such game would be made it must have a huge open world like Darkfall with no instance but with freedom and huge open dungeon.
All kinds of animals roam around building houses village towns castles go on adventures make camp with camp fire fishing trips or hunt trips for bears wolfs for there pels place traps.
Dynamic weather system dynamic mobs that roam around in packs or never spawn at same place dynamic nodes for all kinds of mats to craft. Maybe suited in america with indians and all very realistic.
So many things to make such game intresting without the fanatsy part.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
because in real life those with better weappons/armor have a definite advantage.
it's the continuous release of newer and more powerfull gear (that requires more grinding) which also makes your current gear obsolite every 3 months that really gets annoying fast. goog gear should be hard to get but it should remain good for a looonnggg time.
it should also eventualy brake so you dont have it forever.
I have to agree.
I don't really see why a game "has to" have magic. Or gear grind. Make it so that "good" gear is attainable but let it detiorate. The game could be about actually dealing with issues of the time period (as another poster mentioned).
There is no magic in Rome or Medieval total war. Granted it's a different type of game but the setting has no magic.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I just read the OP but not the rest of the thread, so pardon me if this was talked about. OP, you should check out Xsyon, if you haven't all ready.
Post-apocolyptic in which all tech has been wiped out and we are all starting from scratch. The game will have stages of evolution. The first stage, Prelude is basically coming out of cave re-setting up civilization as we see fit.
Release was last week and basically unplayable. This weekend the lag was fixed, for the most part and our tribe really started fixing up our land. Definitely worth checking out.
Yes, xyson is different. Im just not willing to pay for it in its current state. And it doesnt really have combat or pvp focus.
Pirates..is ofcourse not medevil times but nevertheless an MMO that tries to be historical and not use magic etc( and that ofcourse is a viable option for you to play)
Pirates of the burning sea
And I could see me playing a Viking MMO..with the folklore and stories from that period with Valhalla etc
Why does it have to be without magic?
Most of the mmos have alota magic and other Fantasy elements in it which make some people tired cause it steals the realismn, but why say without magic thats a bit harsh.
Why not say minimize it. make it real, make it more explained, make it more subtle and make it more integrated rather than being an extra element.
This is what low-fantasy genre does, in litterature, it minimizes the use of magic and treats it with some carefulness.
The whole thing about gear in mmos, it should never be that much gear based, a good warrior is not one that spend most of his time picking up materials for crafting or doing repeating dungeon raids, in pvp if 2 people fight and one is heavy undergeared, like a guy with a knife in cloth vs a guy in plate metal with a 2handed sword. well if the guy with the knife is a better player he could win.
As the thread creater forgot his name, said we should not kill something because we want xp, but because we are hungry or want the hide from this prey, and in the good old days with pen and paper, u would get xp by killing something but it was revised to minimise that and instead reward xp for how could u play your char rather than just killing something which always turned games into hack n slash and not a good roleplaying experience.