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Rift: Five Things Rift Did Right

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Rift has been in commercial release for nearly a month and we will be launching our official review very soon. In the meantime, MMORPG.com Lead Writer Bill Murphy will be spending the next two editions of The List discussing both those things that Trion Worlds did right with Rift and those things that could use some work. Check out today's version of The List and then leave a comment or two when you're through.

As we close in on our official review of Rift, I think we’ll drive home the point of our review much better if I take some time to punctuate the thing by spending the next two lists on my own personal takes on what Trion’s freshman release has done right, and what it’s done wrong. Keep in mind, as always, that these lists are just my opinion. You’re completely free to disagree, and I encourage you all to discuss the merit of this content below. That said next week I promise tackle five things that Rift doesn’t do quite so well in order to assure you I’m not just some gloating “fanboy.” These are in no particular order either. Now then, all the explanatory stuff and disclaimers out of the way… let’s dive in shall we?

Read more of Bill Murphy's The List: Five Things Rift Did Right.


¯\_(ツ)_/¯ 


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Comments

  • SvartlackadSvartlackad Member Posts: 54

    In my oppinion, they took away basic-we-all-know-it-grinding to be replaced by "Rift"-grinding. Killed it for me.

  • MargraveMargrave Member RarePosts: 1,371

    I love the RIFT events... it's awesome! Little boss events spawning made this game for me. Never the same, it's so much better than other grind quest titles!

  • TreekodarTreekodar Member Posts: 524

    Originally posted by Margrave

    I love the RIFT events... it's awesome! Little boss events spawning made this game for me. Never the same, it's so much better than other grind quest titles!

    I, myself enjoyed the Rifts during the beta, but I can definitely see it become incredibly boring when you've done them 500+ times before.

    Eleanor Rigby.

  • Mad+DogMad+Dog Member UncommonPosts: 785

    One thing they did wrong.

     

    TAB 123... For the love of god this is soooooooooooooo old now.

    image
  • miconamicona Member UncommonPosts: 677

    Originally posted by Mad+Dog



    One thing they did wrong.

     

    TAB 123... For the love of god this is soooooooooooooo old now.


     

       Y eah i feel the same combat pacing seem so boring sometimes , i tried so many souls combo and there always these spamming combat skills  that just seem to break it for me .

    i cant quite explain it , maybe it's a CD tweak they need or something i play a bard as my main and it's great and all but am pressing the same thing over and over in rifts just to keep the meter up there for me .

  • timeraidertimeraider Member UncommonPosts: 865

    they need more spells with CDs and less skills that are faster cast and still have nice dmg so that that spell will become ur spam spell and nothing else?

    soo agree XD

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  • FadedbombFadedbomb Member Posts: 2,081

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

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  • mackdawg19mackdawg19 Member UncommonPosts: 842

    Originally posted by Fadedbomb



    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.


     

    No offense, but that's why it's called an opinion. Just like what you did, you quoted him then stated your opinion. Neither are right or wrong, they reflect how you see and enjoy the game. Not saying you did anything wrong, but neither did Bill. Not everyone has to agree with what you think though. And that last line you wrote pretty much trys to force that.

  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by blueturtle13

    mounts are pointless fluff? wow never heard someone say that. lol weird

    Exactly, what's the point of having to GET a mount to get some where faster if everyone else gets the same mount & speed from lvl 1? There's no achievement, and little purpose to the world being any size larger than it needs to be for you to walk there if mounts are something EVERYONE has.

     

    Again, this makes mounts worthless fluff. They're nothing special, and require nothing to obtain.

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  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by mackdawg19

    Originally posted by Fadedbomb



    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.


     

    No offense, but that's why it's called an opinion. Just like what you did, you quoted him then stated your opinion. Neither are right or wrong, they reflect how you see and enjoy the game. Not saying you did anything wrong, but neither did Bill. Not everyone has to agree with what you think though. And that last line you wrote pretty much trys to force that.

     

    I agree, however Bill states that it's 5 "factual" things that Rift has done right. The way he presents them in such a public manner that changes it from "Opinion" to something supported by MMORPG as fact. They shouldn't present them in this manner if they're mearly their own opinion. :/

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  • SovrathSovrath Member LegendaryPosts: 32,951

    Originally posted by Fadedbomb





    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

    I'll have to disagree on this point.

    I care. getting from rift to rift is far easier and more enjoyable on a mount. It still takes 2 gold so one has to make that. I dont care if everyone has done it or not. I view mounts as a part of the game world and infrastructure not a "hey look at what I achieved" reward.

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  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by blueturtle13

    Originally posted by Fadedbomb

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.

    It is not required. I have played Star trek Rift is miles ahead of ST if only in the fun factor

    I disagree, fun factor does not tie into the open grouping aspect of any game. Forcing you to navigate open groups in order to complete a goal means fun factor has no influence. It's about doing A to get B while you have X number of players for Y goal.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.

    I highly disagree with this. Flavor of the month doesnt really apply to Rift. There are way too many options.and rolls.

    Again, having a "large number of options" does NOT mean FOTM builds will happen any less. SWG had more options, and rolls, available for you to choose from. Yet people still found the top 3 or 4 builds that were FOTM, because people ALWAYS want the best for X situation with Y build. FOTM will never be inconsequential(sp?) as long as ease of access is available such as in Rift.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.

    they are dynamic that alone makes it fun for alot of us who like them. It lends a sense of danger to the world. Love it.

    "Dynamic" means nothing, invasions happen so often via Rifts it has, and will become repetitive. There also is no danger when if your die there is LITTLE to no penalties. You can die multiple times with little setback or loss. There is no "danger" presented here, merely having to run back a couple times for your body.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.

    there are people who farm crap in free realms as well but that isnt the games fault it is the genres

    It is the "Game's" fault, as a Developer it's their job to make sure things like this cannot be "exploited" like this in order to allow the game to function properly. Using this excuse will get someone like a Developer laughed out of the room, or out of their job.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

    my crafter who travels the world looking for nodes and herbs really enjoys the 60% run speed over walking fluff? not so much

    Yet, everyone else can EASILY obtain said 60% run speed with little to no difficulty. If EVERYONE else has that 60%, what's the point in giving you a mount? Why not simply add a "travel mode" to your running speed so you can get places just as fast without all the FLUFF. Thinking about it more closely will yield the answer you're looking for in understanding what i mean by "fluff".

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.


     

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  • odinsrathodinsrath Member UncommonPosts: 814

    Originally posted by blueturtle13

    agreed. I think if you are bored of this type of game (mmo's) then Rift will not convince you but if you still love mmo's then you will probably love Rift for what it is and not what it isnt.

    you mean if you still love "these kind of mmo's" because i love mmo's but not the fluff n stuff theamparks like wow / rift / allods so on and so on..

    i just want my sandboxes back! ;(

    image

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by Fadedbomb

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

    Me thinks your in love with Star Trek...

     

    Warhammer did all the things you mentioned before Star Trek. 

    image

  • holifeetholifeet Member Posts: 532

    Originally posted by blueturtle13



    agreed. I think if you are bored of this type of game (mmo's) then Rift will not convince you but if you still love mmo's then you will probably love Rift for what it is and not what it isnt.


     

    It's not that people are bored of MMOs. I despise Rift but I'm not bored of MMOs. I am thoroughly enjoying EQ revisited at the moment and if SOE were to open a classic SWG server then I would bite their hands off. I enjoyed EQ2 but the population and developer insistence to promote raids and solo activities conspired to zap the point of being there.

     

    What I am bored of is the same old, same old of every MMO out there. Rift does nothing that MMOs in the last 6 or 7 years haven't done, and most of that it simmers down to its lowest common denominator. Rift has shrunk the mechanics of MMOs to their simplest form, to stuff that favours not having to work to get results or achievements. The mounts at level 1 is a perfect example of this. There is no work, especially if, as William Murphy says, you can just send an alt the money needed. As for why you'd need a mount to navigate the alarmingly small world...well I won't go there.

     

    Why must it always be assumed that people are bored of MMOs because they don't like Rift? It's a cheap throwback to many, many well thought out posts that detail excellent criticism of Rift and the narrow path that MMOs appear to be following.

     

    I for one am seriously looking forward to GW2 now. Maybe it won't be a huge challenge, maybe they will reward players for little effort and maybe it won't be everything I want. One thing it will do, though, is change the formula. ArenaNet are changing the fundamentals of MMOs and making them new again. Something development teams such as Trion were not willing to do. They just trod old ground and it's actually painful to watch journos struggle to come up with what Rift does great. It's like draining the last remnants of water from a tank when you could just walk a mile to get more water. Make some effort and get something new.

     

    We're not bored of MMOs. Stop saying this. We just want originality.

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  • holifeetholifeet Member Posts: 532

    Originally posted by caremuchless



    Originally posted by Fadedbomb

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

    Me thinks your in love with Star Trek...

     

    Warhammer did all the things you mentioned before Star Trek. 


     

    And he obviously knows about Star Trek Online, so he uses his experience to note that STO did much before Rift. STO still did all this stuff before Rift, so his point is valid.

    All hail the Pixel, for it is glorious Orange!
    .
  • GolelornGolelorn Member RarePosts: 1,395

    Originally posted by holifeet

    Originally posted by caremuchless



    Originally posted by Fadedbomb

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

    Me thinks your in love with Star Trek...

     

    Warhammer did all the things you mentioned before Star Trek. 


     

    And he obviously knows about Star Trek Online, so he uses his experience to note that STO did much before Rift. STO still did all this stuff before Rift, so his point is valid.

    All three of you seem to be reading something in the article that isn't there. Its not about who did what first. It's about Bill's opinion on what Rift did right.

  • holifeetholifeet Member Posts: 532

    Originally posted by Golelorn



    Originally posted by holifeet


    Originally posted by caremuchless



    Originally posted by Fadedbomb

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

    Me thinks your in love with Star Trek...

     

    Warhammer did all the things you mentioned before Star Trek. 


     

    And he obviously knows about Star Trek Online, so he uses his experience to note that STO did much before Rift. STO still did all this stuff before Rift, so his point is valid.

    All three of you seem to be reading something in the article that isn't there. Its not about who did what first. It's about Bill's opinion on what Rift did right.


     

    Some might say that an article that lists five things Rift did right is also saying Rift is great because it managed to get these things right. Did Rift do them right or did Rift copy them right?

     

    Maybe Bill isn't saying that, but I'm sure you can understand how it can be read from it.

     

    Besides, it's only natural to compare with other MMOs when judging Rift. To get a point across about someone's feelings on Rift then it's only fair to have a comparison.

    All hail the Pixel, for it is glorious Orange!
    .
  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Originally posted by Golelorn



    Originally posted by holifeet


    Originally posted by caremuchless



    Originally posted by Fadedbomb

    Open Grouping > Star Trek Online did this, and it was terrible, but REQUIRED in Rift to do anything of note worthyness.



    The Ascended Soul System > DAOC did this but in a LESS mobile sense. Not only is this not new, but the way it was designed favors "Flavour of the Month" builds to frequent the game.



    Invasions as Content -> Extremely repetitive content that becomes boring, and dull after a short amount of time. Not exactly something done right here Bill.



    Leveling Through PvP -> Star Trek Online did this too, as did DAOC, and the problem that cropped up in both is friend (or people with multiple accounts) farmed the crap out of their own characters. There are not enough stopgaps in-place currently to balance this feature.



    Mounts at Level One -> Numerous developers have already gone over this, and explained why this is a bad idea. Rift shows the problem quite clear, and that problem is that your mount becomes worthless. If it takes nothing to get the mount worth doing, it's not worth having. Who cares if you get from A to B faster, you did it like everyone else did so you're still essentially walking there. What's the point of even having to get somewhere? What's the point of even having mounts? You're ALL going the same speed, just as if you were walking. Pointless, pointless, pointless, fluff.

     

    I'm sorry Bill, but you've presented nothing that could be considered "Things Rift did right" :(.

    Me thinks your in love with Star Trek...

     

    Warhammer did all the things you mentioned before Star Trek. 


     

    And he obviously knows about Star Trek Online, so he uses his experience to note that STO did much before Rift. STO still did all this stuff before Rift, so his point is valid.

    All three of you seem to be reading something in the article that isn't there. Its not about who did what first. It's about Bill's opinion on what Rift did right.


     

    Spot on. With that said, let me take this moment to pre-emptively remind you guys to please stay on topic.

    Also, this is a column (The List), and as such it is opinion-based. Nothing is being stated as "fact", if you read the opening Bill makes this quite clear:


    Keep in mind, as always, that these lists are just my opinion.
  • drake_hounddrake_hound Member Posts: 773

    Too much hate and envy for this game .

    If it´s not your cup of tea , then stop saying nonesense.

     

    The 5 points except the mount (I don´t think you can access the mailbox at level 1 , atleast not last time I logged in )

    Are worthy to be copy pasted into any excisting MMO , if not possible .

    Future MMORPG should take a lesson from them and try to implement them .

    Thats what the article is about , who doesn´t want there favorite mmo to have these kind of system .

  • majimaji Member UncommonPosts: 2,091

    Sorry, but some parts of this ad, whoops... "article" of course, make no sense to me. Like, how does the soul system improve replayability? I mean, what is replayability? To have a reason to play again from scratch, right? Like, in Fallen Earth to try other ways to spend your AP on professions, skills and attributes (since there is (or at least "was" when I played) no way to respect, apart from after major changes). Or as in WoW, with it's 10 classes and a dozen starting zones. But the soul system in Rift? I just have to create four characters, and then I have access to any combination of abilities in the game! I will never have to level up another character again. How is this improving replayability? The soul system kills replayability in favor of flexibility. That's the point. The soul system is great for people who love flexibility, and horrible for those who like replayability. Not to mention the insane amount of two starting zones for the entire game. How does that go with replayability? If you just mention positive aspects with those articles: why not, everyone to his own. But trying to make people believe the exactly opposite of what is true...

     

    When I played the beta, I think I got access to a mount somewhere between lvl 10 and 20, can't really remember. Definately not on level 1 though, except if it was a promo mount. Same as in WoW as far as I know. Oh, and you can also get a mount in Fallen Earth on level 1 as well, if you really want to.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

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