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Guild Wars 2 Build Creator

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  • DrafellDrafell Member Posts: 588

    Turret Engineer

    I designed this primarily for WvW defense. It is not the highest DPS although it proves to be quite effective at holding off the enemies.

  • IrusIrus Member Posts: 774

    I want to do a Rifle Warrior. Something like this: http://www.gw2builds.org/create/bwe_1/warrior#3.0.6.4-1.2.9.11.1-0.30.10.0.30-9.4.8.11.2.3.1

    I really don't understand the game very well right now, though.

    How do you guys make your GW2 sigs, anyway?

  • AvatarBladeAvatarBlade Member UncommonPosts: 757

    Originally posted by Irus

    I want to do a Rifle Warrior. Something like this: http://www.gw2builds.org/create/bwe_1/warrior#3.0.6.4-1.2.9.11.1-0.30.10.0.30-9.4.8.11.2.3.1

    I really don't understand the game very well right now, though.

    How do you guys make your GW2 sigs, anyway?

    http://gw2.luna-atra.fr/character_tool/

    Go here. 

  • voltinvoltin Member UncommonPosts: 45

    useful sites!!

    image

  • BlakkrskyrrBlakkrskyrr Member Posts: 230

    anyone play an ele during the BWE or stress test?  i was playing a guardian and have had a lot of fun and success with it, and tried a hunter, and I think next i want to try an ele.  what builds did you use, and for what purpose?  was your build fun and challenging to use (especially in PVP)?  just wondering, bc the majority of the vids I have seen, the ele just rains fire down. 

  • MibouneMiboune Member Posts: 2

    Hi,

    We just released a new Build Creator for Guild Wars 2, http://www.gw2build.com/builds/simulator.php

    This Website will also offers a lot of features about GW2 (Stream & Video list / Events / Forums / Build & Guide, etc...) in the future,  so hope you will join us !

    GW2Build Staff. 

  • FollidusFollidus Member Posts: 1

    Here's a build meant for sPvP in team fights.  It's a Scepter/Focus Elementalist.

    http://www.gw2build.com/builds/spvp-scepter-focus-elementalist-for-teamplay-burst-survivability-control-267.html

    I made a writeup about it on there, but here's the gist: Setup a burst with Phoenix, Dragon's Tooth, and your 2 instant Arcane skills. This is your burst, that should always hit for at least 7k (I think). Dragon's tooth takes some time to go off, so you need to immobilize/stun/knockdown the guy, or pull him into it at the last second. This is where your allies come into play, and why I like +20% to knocked down and stunned foes. This burst can be used every 16 seconds, too.

    With that said, the rest of the build is based around surviving. You have a ton of control skills and survivability skills to help not just you, but your teammates survive as well. Because of this, you're best setup with builds that bring similar burst along with offensive control.

    This is just a general build, and really needs to be fine tuned when you see what other classes you're playing with! Let me know what you guys think! I'll have a video up showing some clips as well!

     

    Originally posted by Miboune

    Hi,

    We just released a new Build Creator for Guild Wars 2, http://www.gw2build.com/builds/simulator.php

    This Website will also offers a lot of features about GW2 (Stream & Video list / Events / Forums / Build & Guide, etc...) in the future,  so hope you will join us !

    GW2Build Staff. 

    Hey, thanks for making that.  One thing I noticed was rune of the divinity didn't seem to be on the calculator!

    I saw you were going to add an edit button for builds, but I would also suggest removing that 2000 character limit for the description!

     

     

  • TweFojuTweFoju Member UncommonPosts: 1,236

    Guys, i know i haven't had any chance whatsoever into the Beta, but i have been thinking of playing Engineer eversince i know about GW2

    so i was building a PvE Engineer that would mainly using Turrets as dps

    will this kind of build actually works? anyone using Engineer ever try to use this kind of build? even for PvP?

     

    http://www.gw2builds.org/view/591013/engineer_pve_turrets

     

    thanks

    So What Now?

  • PJonePJone Member Posts: 63

    I played an Elementalist to level 51 and here is the build I used http://www.gw2tools.com/skills#el;aapkk;aaaaaaYbgXYaXea;Zaaa;YhfSY for sPvP (Conquest Maps). This can also work very well in WvW, but I prefer to use Glyph of Elemental Harmony as the heal and drop the last 20 points in Earth attunement for 20 in Fire with the Spell Splinger and Burning Precision traits, while changing the Earth trait to Salt Stone. As well as replacing Signet of Water with Armor of Earth.

    In sPvP you will be pretty much unkillable (if you're good at the class) unless you're quite literally overwhelmed by multiple minion classes (Mesmer/Necromancer) or at a severe numbers disadvantage (3:1 or greater). I have a video on the IGC YouTube channel showcasing this build and how durable and potent it can be when played with competence. You can also find the video on IGC's front page (might have to do some digging) or in the Violent Impact recruitment thread in the Guild Recruitment forums here.

    Additionally, here is commentary from one of my Ranger (most OP class in the game btw) guildmates whom was unfortunate enough to get paired up against me in one of our matches (stupid autobalance). "Papa, you're fucking scary with another person, you can actually kill me and I'm struggling to keep pace with your damage. Take any 3 of the other 7 people on your team and pit them against me and I know I wouldn't drop below 50%, but the moment you joined in I was feeling the hurt even if it was only a 2v1." Now mind you, he's accustomed to basically being able to tank half a team without breaking a sweat and is usually good to kill at least 1 or 2 of them. So these words meant a lot knowing how capable he with his Ranger.

    image
  • HellSingsHellSings Member Posts: 185
    Originally posted by PJone

    I played an Elementalist to level 51 and here is the build I used http://www.gw2tools.com/skills#el;aapkk;aaaaaaYbgXYaXea;Zaaa;YhfSY for sPvP (Conquest Maps). This can also work very well in WvW, but I prefer to use Glyph of Elemental Harmony as the heal and drop the last 20 points in Earth attunement for 20 in Fire with the Spell Splinger and Burning Precision traits, while changing the Earth trait to Salt Stone. As well as replacing Signet of Water with Armor of Earth.

    In sPvP you will be pretty much unkillable (if you're good at the class) unless you're quite literally overwhelmed by multiple minion classes (Mesmer/Necromancer) or at a severe numbers disadvantage (3:1 or greater). I have a video on the IGC YouTube channel showcasing this build and how durable and potent it can be when played with competence. You can also find the video on IGC's front page (might have to do some digging) or in the Violent Impact recruitment thread in the Guild Recruitment forums here.

    Additionally, here is commentary from one of my Ranger (most OP class in the game btw) guildmates whom was unfortunate enough to get paired up against me in one of our matches (stupid autobalance). "Papa, you're fucking scary with another person, you can actually kill me and I'm struggling to keep pace with your damage. Take any 3 of the other 7 people on your team and pit them against me and I know I wouldn't drop below 50%, but the moment you joined in I was feeling the hurt even if it was only a 2v1." Now mind you, he's accustomed to basically being able to tank half a team without breaking a sweat and is usually good to kill at least 1 or 2 of them. So these words meant a lot knowing how capable he with his Ranger.

    Really? I was not aware.

  • RedempRedemp Member UncommonPosts: 1,136

     Every post from Impact Gaming members says Rangers are horribly OP, I'm not understand it personally. Rangers during the first BWE were a bit much, but have been toned down a bit since. They definately need some tweaks ... but most OP? Nah ... not at all.

    /shrug 

     

  • PJonePJone Member Posts: 63

    After having talked extensively with Magnum (our Ranger who is in the mid 50's) we have concluded that nothing was significantly changed between BWE #1 and BWE #2 as far as the Ranger class is concerned. The simplest way to put it is that if you're using a Longbow, you might as well be AFK, because the dps of the weapon abilities are probably the worst in the game at the moment. The most potent weapons are the Shortbow (condition oriented), the Greatsword, and either Axe/Warhorn or Sword/Warhorn (buffs + damage + evasive gap closers).

    But you're entitled to your opinion, and that is why it is called an opinion, because it can indeed be wrong. So I ask you, what is your opinion of the classes from most OP to least OP. Here's the general consensus (verbatim) from our forums:


    1. Ranger - Best offensive support in the game. Ridiculously tanky. Great damage despite speccing tank. Excellent at both kiting and straight up melee. Ridiculously good, fast, and safe Chieftain/Svanir control. Only downside is they have very little hard CC. This class needs a nerf to pretty much all their base stats and weapon damages.

    2. Guardian - Impossible to kill. Can heal to full from nothing. Constant healing and regeneration. Best support in general in game. Good CC. Only downside is low damage. Guardian's healing ability needs a serious nerf.

    3. Necromancer - Very hard to kill. Condition removal and applies conditions very quickly. Burst isn't that great (except elite form), get some condition removal and steady regen and they are manageable. Maybe a bit OP, but if other classes are brought in line with them they should be fine.

    4. Elementalist - Elementalist feels really solid. They have a good amount of survivability, mobility, support, pretty much balanced in every way. They are generally really good because they do this while providing lots of fields, conditions, and really nice bursty damage at the same time. The biggest downside of the Elementalist is that a lot of their damage is easy to avoid. Balanced.

    4 (tied). Engineer - Like the Elementalist they don't really have any major disadvantages. They are pretty much good at everything. Solid damage, tanky, good support, great at point control. Though they are more defensive while the Elementalist is more offensive.

    5. Mesmer - Though I joke about Mesmers they have the most burst in the game and are just as annoying to deal with as Thief. Like Thievies, they are extremely squishy, but I have a harder time dealing with them than Thieves. They have a few protection skills unlike Thief, so they tend to last a lot longer and I feel they are better at a Thief's role than Thief actually is. Could use a slight buff.

    6. Warrior - Strong hard CC and high burst damage, but they are at a serious disadvantage when kited. Their innate tankiness prevents them from being useless, but they can't really provide good support (without sacrificing something else) and nearly all their attacks are obvious and easy to dodge. They pretty much need to be paired with another class. Their support could use a buff and they could use a few more cripples and immobilizes to stay on a target.

    7. Thief - Bad, just bad. Their only redeeming quality is they can easily steal a kill from Svanir and Chieftain. Their damage isn't really all that fantastic considering what they do and can be easily be ignored (or breathed on to kill). I've never seen a Thief do well. They need a huge buff to pretty much everything. Unlike other classes they bring almost no utility (Vulnerability? PLEASE! It sucks.)

    Note that this is just a SPvP list. If we were doing PvE Rangers and Guardians are even more broken (especially Rangers due to the stupid ease pets can tank in this game), but the list would vary there. Thieves still suck though, they pretty much suck at everything except WvWvW and you are better off playing a Mesmer which aren't even good either.

     

    I'd encourage anyone with a different experience than ours to post their thoughts and provide some examples. If you present an argument that clearly shows some thought, research, and critical thinking were put into it, we would love to hear it. Maybe you have knowledge we don't. But mind you, any of us posting on these boards have all put over 80 hours into the game so far (solely dedicated to our specific class, and a couple have over 100); and we've PvP'd against all sorts of players, some that we determined had the IQ of a vegatable, others that were on the same skill capped level of us, and others that fell somewhere in the middle.

    Also, before anyone posts something silly like "Thieves are OP, I kill people in 3-5 seconds with my burst," Glass cannon builds are bad, except against other glass cannon builds. Magnum and I have sat there letting Thieves and Warriors specced 1 shot robot glass cannon builds wail on us with all their largest burst moves seeing how low they could get us, it wasn't very low. Meanwhile, they're taking 2k damage every second from our combined AoEs and end up dropping dead standing in them because they're rocking pretty badass 12k HP pools with the defensive strength of a wet napkin.

    Even the best burst combinations in the game will not do more than about 10k damage, and that is against a target with very little overall defense. Take someone with a defense value of over 600 (from just traits and Necklace + Jewel) and that number drops to around 5k. Couple that with a minimum of 18k HP (Elementalist HP pools are the lowest in the game, other classes can easily surpass 20k and sometimes get closer to 23k) and that "glass cannon" build leaves its user in a very, very, futile situation.

     

    image
  • RedempRedemp Member UncommonPosts: 1,136
    Originally posted by PJone
    Originally posted by PJone

        After having talked extensively with Magnum (our Ranger who is in the mid 50's) we have concluded that nothing was significantly changed between BWE #1 and BWE #2 as far as the Ranger class is concerned.
    * Greatsword was toned down, it wasn't gutted but the damage was reduced.
    The simplest way to put it is that if you're using a Longbow, you might as well be AFK,
    * Wrong ... I do 11k Volleys and 2-3k Long Range Shots. It is FAR from the worthless weapon he makes it out to be.
    because the dps of the weapon abilities are probably the worst in the game at the moment. The most potent weapons are the Shortbow (condition oriented), the Greatsword, and either Axe/Warhorn or Sword/Warhorn (buffs + damage + evasive gap closers).
    * I have a feeling condition damage in general will get toned down prior to release, but yes I agree condition builds are currently strong. Greatsword on the other hand doesn't feel as if its vastly stronger than other weapons.

        But you're entitled to your opinion, and that is why it is called an opinion, because it can indeed be wrong. So I ask you, what is your opinion of the classes from most OP to least OP. Here's the general consensus (verbatim) from our forums:


        1. Ranger - Best offensive support in the game. Ridiculously tanky. Great damage despite speccing tank. Excellent at both kiting and straight up melee. Ridiculously good, fast, and safe Chieftain/Svanir control. Only downside is they have very little hard CC. This class needs a nerf to pretty much all their base stats and weapon damages.
    * I've only begun to test the Ranger, so I'm sure Magnums experience outweighs my own. From personal experience neither myself nor anyone in my guild has had an issue with a Ranger outside of the first BWE. There are certainly plenty of them in the matchs, I've even faced a few that gave me a run for my money ... but none has ever given me the impression they are to strong.

        2. Guardian - Impossible to kill. Can heal to full from nothing. Constant healing and regeneration. Best support in general in game. Good CC. Only downside is low damage. Guardian's healing ability needs a serious nerf.
    * Guardians healing ability comes at a cost, Your basing its ability off one Alpha build though.

        3. Necromancer - Very hard to kill. Condition removal and applies conditions very quickly. Burst isn't that great (except elite form), get some condition removal and steady regen and they are manageable. Maybe a bit OP, but if other classes are brought in line with them they should be fine.

        4. Elementalist - Elementalist feels really solid. They have a good amount of survivability, mobility, support, pretty much balanced in every way. They are generally really good because they do this while providing lots of fields, conditions, and really nice bursty damage at the same time. The biggest downside of the Elementalist is that a lot of their damage is easy to avoid. Balanced.
    * I agree with this,  I think every profession should be balanced around the Ele.

        4 (tied). Engineer - Like the Elementalist they don't really have any major disadvantages. They are pretty much good at everything. Solid damage, tanky, good support, great at point control. Though they are more defensive while the Elementalist is more offensive.
    * Engineer is one of the weakest professions. The have one alpha build currently, thats already been nerfed once. Next BWE has already mentioned significant changes and past BWE's the communities voice on the profession being weak was confirmed by Anet Developers.

        5. Mesmer - Though I joke about Mesmers they have the most burst in the game and are just as annoying to deal with as Thief. Like Thievies, they are extremely squishy, but I have a harder time dealing with them than Thieves. They have a few protection skills unlike Thief, so they tend to last a lot longer and I feel they are better at a Thief's role than Thief actually is. Could use a slight buff.
    * Mesmer has an alpha build where two buttons  =  anyone dies in 15 seconds or less. ( It's not based on a bugged trait either and Anet have already stated its working as intended)

        6. Warrior - Strong hard CC and high burst damage, but they are at a serious disadvantage when kited. Their innate tankiness prevents them from being useless, but they can't really provide good support (without sacrificing something else) and nearly all their attacks are obvious and easy to dodge. They pretty much need to be paired with another class. Their support could use a buff and they could use a few more cripples and immobilizes to stay on a target.
    * My pick for most OP class. Can build like a glass cannon and yet still have enough health to survive. When built properly you can not avoid their burst. The professions margins for damage to survivability was way overtuned. They still have far to much burst per keystroke.

        7. Thief - Bad, just bad. Their only redeeming quality is they can easily steal a kill from Svanir and Chieftain. Their damage isn't really all that fantastic considering what they do and can be easily be ignored (or breathed on to kill). I've never seen a Thief do well. They need a huge buff to pretty much everything. Unlike other classes they bring almost no utility (Vulnerability? PLEASE! It sucks.)
    * I agree ... needs lots of love. There is an alpha build for Thieves currently, I never figured the mechanics out  though.

        Note that this is just a SPvP list. If we were doing PvE Rangers and Guardians are even more broken (especially Rangers due to the stupid ease pets can tank in this game), but the list would vary there. Thieves still suck though, they pretty much suck at everything except WvWvW and you are better off playing a Mesmer which aren't even good either.        * Necromancer pets can tank just as well as Rangers Pets in PvE.
         

        I'd encourage anyone with a different experience than ours to post their thoughts and provide some examples. If you present an argument that clearly shows some thought, research, and critical thinking were put into it, we would love to hear it. Maybe you have knowledge we don't. But mind you, any of us posting on these boards have all put over 80 hours into the game so far (solely dedicated to our specific class, and a couple have over 100); and we've PvP'd against all sorts of players, some that we determined had the IQ of a vegatable, others that were on the same skill capped level of us, and others that fell somewhere in the middle.
    * My team has put an equal amount of time into the game, primarily focusing on the Warrior, Ele , Mesmer , and the Engineer. Very little time was spent in WvW , most in SPvP.

        Also, before anyone posts something silly like "Thieves are OP, I kill people in 3-5 seconds with my burst," Glass cannon builds are bad, except against other glass cannon builds. Magnum and I have sat there letting Thieves and Warriors specced 1 shot robot glass cannon builds wail on us with all their largest burst moves seeing how low they could get us, it wasn't very low. Meanwhile, they're taking 2k damage every second from our combined AoEs and end up dropping dead standing in them because they're rocking pretty badass 12k HP pools with the defensive strength of a wet napkin.

        Even the best burst combinations in the game will not do more than about 10k damage, and that is against a target with very little overall defense. Take someone with a defense value of over 600 (from just traits and Necklace + Jewel) and that number drops to around 5k. Couple that with a minimum of 18k HP (Elementalist HP pools are the lowest in the game, other classes can easily surpass 20k and sometimes get closer to 23k) and that "glass cannon" build leaves its user in a very, very, futile situation.
    * You are wrong on this point ... I routinely get 11k burst on my Volleys , which is low compared to the burst a Mesmer and Warrior puts out. Warriors can drop a 11k HB followed by an 8k Eviscerate.
    * All in All , I've already invited Magnum into our ventrilo to coordinate some "testing" during a BWE. There are clearly things your missing in regards to some of the professions builds and I honestly can't understand why Longbow is so devalued and Rangers are considered so OP. Perhaps in all the time my team has played we have yet to meet a Ranger that is playing properly, and further perhaps I have yet to figure out how to play the Ranger properly. I will be back on my Engineer for the next BWE to test all of the changes, so feel free to drop me a PM for ventrilo information and we can coordinate some demonstrations.

         
     

     

  • RedempRedemp Member UncommonPosts: 1,136

    1. Ranger - Best offensive support in the game. Ridiculously tanky. Great damage despite speccing tank. Excellent at both kiting and straight up melee. Ridiculously good, fast, and safe Chieftain/Svanir control. Only downside is they have very little hard CC. This class needs a nerf to pretty much all their base stats and weapon damages.

     

    ** Also  perhaps you could have Magnum explain the above statement that they can spec Tank and still have "great damage".

     Specing Tank implies they are placing points into Nature or Wilderness, or both. The only increase to your damage you recieve is condition and marginal spirit buffs. This sort of spec would only work in a Condition build and utilizing a condition build the Greatsword would hit like a noodle. Every profession I've seen played properly can match Rangers in Svanir/Chieftan control with the exception of a Warrior built for burst.

     

    Graci -

  • Tonin109Tonin109 Member Posts: 201
    Originally posted by romanator0

    http://gw2.luna-atra.fr/skills_tool/?lang=en

    Here is a great build creator for GW2 that was created by Folken22 from GW2guru.

    Here is the link to the original thread: http://www.guildwars2guru.com/forum/gw2-skills-tool-t14980.html?t=14980

    With this tool you can create your own builds by selecting things such:

    • Race
    • Profession
    • Main-hand/Off-hand or 2-handed weapons including Underwater weapons
    • Second weapon set
    • Healing, Utility and Elite skills
    • Downed and Drowning state skills
    • Traits
    Profession mechanics are also shown.
     
    This tool also has the ability to directly link and upload your build straight to your favorite forum.
     
    There is a language selection of English or French.
     
     
     
     
    With this tool you can create your own builds by selecting things such:
    • Profession
    • Main-hand/Off-hand or 2-handed weapons including Underwater weapons
    • Second weapon set
    • Healing, Utility and Elite skills
    • Traits
    Profession mechanics are also shown.
     
    This tool also allows you to save the builds you create.
     
    It includes a built in search system that allows you to browse among any builds that are saved.
     
     
     
     
    Here is another build creator that was created by Avenged Prophet from GW2guru.
     
     
    With this tool you can create your own builds by selecting things such:
    • Race
    • Profession
    • Main-hand/Off-hand or 2-handed weapons
    • Second weapon set
    • Utility, Healing and Elite skills
    • Traits
    This tool also has the ability name, save and add descriptions to custom builds.
     
    Note: This build creator is in the beta stages. Frowning faces that are shown on traits are placeholders until the official icons are shown. This build is also missing the Engineer and Mesmer professions.
     
    Warning: These build creators are incomplete as not all of the skills for every Profession have been revealed.


    awesome , didnt know about that

    thanks for the info ^_^

    image

  • PJonePJone Member Posts: 63
    Originally posted by Redemp

    * Greatsword was toned down, it wasn't gutted but the damage was reduced.

    * Wrong ... I do 11k Volleys and 2-3k Long Range Shots. It is FAR from the worthless weapon he makes it out to be.

    * I have a feeling condition damage in general will get toned down prior to release, but yes I agree condition builds are currently strong. Greatsword on the other hand doesn't feel as if its vastly stronger than other weapons.

     
    * I've only begun to test the Ranger, so I'm sure Magnums experience outweighs my own. From personal experience neither myself nor anyone in my guild has had an issue with a Ranger outside of the first BWE. There are certainly plenty of them in the matchs, I've even faced a few that gave me a run for my money ... but none has ever given me the impression they are to strong.

       
    * Guardians healing ability comes at a cost, Your basing its ability off one Alpha build though.

     
      * Engineer is one of the weakest professions. The have one alpha build currently, thats already been nerfed once. Next BWE has already mentioned significant changes and past BWE's the communities voice on the profession being weak was confirmed by Anet Developers.


    * Mesmer has an alpha build where two buttons  =  anyone dies in 15 seconds or less. ( It's not based on a bugged trait either and Anet have already stated its working as intended)

    * My pick for most OP class. Can build like a glass cannon and yet still have enough health to survive. When built properly you can not avoid their burst. The professions margins for damage to survivability was way overtuned. They still have far to much burst per keystroke.


      * Necromancer pets can tank just as well as Rangers Pets in PvE.
         

    * My team has put an equal amount of time into the game, primarily focusing on the Warrior, Ele , Mesmer , and the Engineer. Very little time was spent in WvW , most in SPvP.

       
    * You are wrong on this point ... I routinely get 11k burst on my Volleys , which is low compared to the burst a Mesmer and Warrior puts out. Warriors can drop a 11k HB followed by an 8k Eviscerate.
    * All in All , I've already invited Magnum into our ventrilo to coordinate some "testing" during a BWE. There are clearly things your missing in regards to some of the professions builds and I honestly can't understand why Longbow is so devalued and Rangers are considered so OP. Perhaps in all the time my team has played we have yet to meet a Ranger that is playing properly, and further perhaps I have yet to figure out how to play the Ranger properly. I will be back on my Engineer for the next BWE to test all of the changes, so feel free to drop me a PM for ventrilo information and we can coordinate some demonstrations.

     

    Before we start, when you were getting these ludicrous numbers, what was your build? And also, did these 10k+ Volleys and Hundred Blades bring someone from 100% to near dead? If the answer to both of these is yes (and there is no way that it isn't) then the points you have made are invalidated. Glass-Cannon builds only work against other glass-cannon builds because they have ludicrous damage output and no defense to weaken the incoming hit. It's just like a cannon made of glass, it's good for firing one shot, and it's all over after that.

     

    If it's (Greatsword) damage was toned down, he didn't notice much of a difference, at least not so much of a difference that he was asking the question why people weren't dying as fast.

     

    I would love to see an 11k Volley or 2.5k Longshot to anyone with any sort of reasonable defense value. It is not even remotely in the realm of possibility without you being a glass cannon-power/Might stacking build and without your target also having little to no extra defense (aka being a glass cannon). I hope we do get to coordinate something durign BWE #3 as Magnum and I are both in the low-mid 50's and leveling in zones 20+ levels below us is wasting time we could be testing these types of things with other players.

     

    Note: They are buffing the Longbow for BWE #3 so I doubt you'll get to see it again in its current waste of a weapon slot (BWE #2 form).

     

    Conditions are strong, but condition removal is also strong, and every class has multiple ways of removing, Rangers, Elementalsits, and Guardians have the more powerful removal/prevention spells that we have noticed (Cleansing Flames is just a bit OP, at least it was at 30 seconds, but now it's 50 seconds for the cooldown so its pretty reasonable now).

     

    None of us had problems with Rangers either, at least not one's using the Longbow, maybe it's because we were running around with 600+ defense and 20k hp, but we typically ignored Rangers using ranged weapons and saved them for last. I only ever fought one that forced me to give him more attention than I would have liked to, and he was using the same weapons as Magnum. But I have seen Magnum take on 3 seemingly average players and come out on top; not to mention we "dueled" in an empty sPvP match for about 15 minutes before we said "stalemate, this is going nowhere fast." I'm very interested to see the changes and where all of this goes (mostly because they're removing the trait that grants condition removal on dodge roll, which was a good chunk of his survivability against me).

     

    I don't know if every Guardian is specced healing or if their one heal everyone uses is ridiculous, but I have not seen another profession that I know for a fact use a heal that did damn near 10k HP. Rangers are pretty close, lots of passive regen if built right, and the Spirit Elite has so much healing its almost uncanny, but at least the Spirit is killable. I suppose the fact the Guardian does about as much damage as a fluffed pillow in comparison to other professions that they need the best healing/defensive abilities in the game, but I still think it could use a little toning down (Ranger Spirit Elite too).

     

    One thing I will say about the Elementalist is that solo, at least using a staff and with the build in my 1st post, is that they are indeed well balanced. However, in group play, the closest thing support/utility wise would be a Warhorn wielding Ranger, and all he can do is give AoE boons. The Elementalist drops combo fields that grant near disgusting possibilities to lock someone down and control almost every second of the fight.

     

    I've seen some good Engineers and some bad ones (I've seen a lot of good and bad of everything to be honest), but the most successful Engineers I found were using turrets or mines (mostly turrets) as point support/defense/area denial while keeping away from close range combat by wielding ranged weapons. Now, as a staff Elementalist the multiple turrets is like a Necromancer's or Mesmer's minions/clones, get them grouped, AoE them down, proceed to player. But I'd imagine single target builds or weapons without many AoE abilities would struggle with a support oriented build like this.

     

    I have not seen this 15 seconds auto-win button combination (or if I did I still was alive at the end of it), but I would like to see/know more about it. They do have some of the highest burst in the game though that much I do know having fought way to many of them (thankfully most of them were baddies using the Greatsword), and it is not blatently obvious from what I've seen that it is coming. Overall, my opinion of them is low, they have some excellent burst, but between the clones and phantasms, they're more of an annoyance than a threat in 1v1 or 1v2 play  though.

     

    While we do have a warrior who undoubtedly is capable of what you're saying (wrecking the shit out of people), I always know when his burst is coming, and it 90% of the time comes when he either uses his Bola, or his stun/knockdown. Seeing either of those two abilities go off on me is an immediate reflex for me to hit one of my stun breakers/condition removal and spam dodge roll and CC effects. The do have some of the highest base HP in the game, but they are way to easily kiteable (at least by an Elementalist), and their sustained damage suffers because of that unless they swap to a Rifle, which pretty much none of them that I have played against do (short of the guild member). So basically, dodge roll/control them when they get close, and their sustained damage output is about that of a Guardian; condition builds are probably going to be mandatory if playing one outside of a very, very organized group. And no one wants to be forced into a 'cookie cutter build.'

     

    Disagree with the Necro pet vs Ranger pet tanking capability. The Ranger can 'hot swap' out his pet at any given time to any one of his other pets with full HP and proceed to continue use it to tank a mob. If that's not leaps and bounds better than a Necro then I don't know what in this reality is.

     

    See my comments at the beginning of the post, I am not going to retype it out again. Also, please do PM me the Vent information, we would (I would at least) gladly participate in some tests.

     

    image
  • SlampigSlampig Member UncommonPosts: 2,342

    Is this what everyone will be logging into to find out how they are supposed to set up their character so the other players will let them do the fun stuff?

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • RedempRedemp Member UncommonPosts: 1,136

    Before we start, when you were getting these ludicrous numbers, what was your build? And also, did these 10k+ Volleys and Hundred Blades bring someone from 100% to near dead? If the answer to both of these is yes (and there is no way that it isn't) then the points you have made are invalidated. Glass-Cannon builds only work against other glass-cannon builds because they have ludicrous damage output and no defense to weaken the incoming hit. It's just like a cannon made of glass, it's good for firing one shot, and it's all over after that.

    * The Burst Volleys I was getting normally didn't finish a target off, as in I wasn't hitting a Glass cannon build. The Warriors burst damage was being done to me, whilst on a Ranger which was anything but squishy. I'm pulling from memory but I was sitting at 25kish health with 600-900 Toughness. Granted 11k volleys is my top end, there still happened more often than not. The Warriors burst was tested on my Engineer as well, which is far more survivable than my Ranger. The numbers were marginally lower on the Engineer in the 9 HB's and 7k Eviscerate ranges.
     My build was 30 Mark , 30 Skirm  -- I was undecided on the last ten points so I was tinkering with their placement. My gear was based on Power/Precision.

     

    If it's (Greatsword) damage was toned down, he didn't notice much of a difference, at least not so much of a difference that he was asking the question why people weren't dying as fast.

     

    I would love to see an 11k Volley or 2.5k Longshot to anyone with any sort of reasonable defense value. It is not even remotely in the realm of possibility without you being a glass cannon-power/Might stacking build and without your target also having little to no extra defense (aka being a glass cannon). I hope we do get to coordinate something durign BWE #3 as Magnum and I are both in the low-mid 50's and leveling in zones 20+ levels below us is wasting time we could be testing these types of things with other players.

     

    Note: They are buffing the Longbow for BWE #3 so I doubt you'll get to see it again in its current waste of a weapon slot (BWE #2 form).
    * Where are you pulling this from? I haven't seen any notes on the Longbow being buffed but might have missed something. If they buff volley any further  its going to be horribly OP.

     

    Conditions are strong, but condition removal is also strong, and every class has multiple ways of removing, Rangers, Elementalsits, and Guardians have the more powerful removal/prevention spells that we have noticed (Cleansing Flames is just a bit OP, at least it was at 30 seconds, but now it's 50 seconds for the cooldown so its pretty reasonable now).


    * I was tinkering with the idea of dropping my Engineer and Ranger, moving over to a Necromancer for condition removal and redispersal for sPvP. Sadly I am apparently horrible at Necromancers or haven't given the profession enough time for understanding.

     

    None of us had problems with Rangers either, at least not one's using the Longbow, maybe it's because we were running around with 600+ defense and 20k hp, but we typically ignored Rangers using ranged weapons and saved them for last. I only ever fought one that forced me to give him more attention than I would have liked to, and he was using the same weapons as Magnum. But I have seen Magnum take on 3 seemingly average players and come out on top; not to mention we "dueled" in an empty sPvP match for about 15 minutes before we said "stalemate, this is going nowhere fast." I'm very interested to see the changes and where all of this goes (mostly because they're removing the trait that grants condition removal on dodge roll, which was a good chunk of his survivability against me).
     

    I have not seen this 15 seconds auto-win button combination (or if I did I still was alive at the end of it), but I would like to see/know more about it. They do have some of the highest burst in the game though that much I do know having fought way to many of them (thankfully most of them were baddies using the Greatsword), and it is not blatently obvious from what I've seen that it is coming. Overall, my opinion of them is low, they have some excellent burst, but between the clones and phantasms, they're more of an annoyance than a threat in 1v1 or 1v2 play  though.

    * Overall the class does indeed need work, I only point to this build because for me its an obviously Overpowered build. These are the sort of builds I consider Alpha, or Overpowered , so class that have balance or situationally strong weapons/abilities aren't to me.

     

    While we do have a warrior who undoubtedly is capable of what you're saying (wrecking the shit out of people), I always know when his burst is coming, and it 90% of the time comes when he either uses his Bola, or his stun/knockdown. Seeing either of those two abilities go off on me is an immediate reflex for me to hit one of my stun breakers/condition removal and spam dodge roll and CC effects. The do have some of the highest base HP in the game, but they are way to easily kiteable (at least by an Elementalist), and their sustained damage suffers because of that unless they swap to a Rifle, which pretty much none of them that I have played against do (short of the guild member). So basically, dodge roll/control them when they get close, and their sustained damage output is about that of a Guardian; condition builds are probably going to be mandatory if playing one outside of a very, very organized group. And no one wants to be forced into a 'cookie cutter build.'


    * Our warrior doesn't use Bola's suprisingly. When a warrior blows his load, for lack of a better phrase, yes they are kitable. There is a new build emerging for Warriors that we've been tinkering around with though, utilizing Axe/Shield and Mace/Shield .... wonderful sustain and burst coupled with being almost unescapable. ( Obviously subjective )

     

    Disagree with the Necro pet vs Ranger pet tanking capability. The Ranger can 'hot swap' out his pet at any given time to any one of his other pets with full HP and proceed to continue use it to tank a mob. If that's not leaps and bounds better than a Necro then I don't know what in this reality is.


    * Its a toss up for me, Rangers are restricted with two pets. Currently pets aren't working as well as they should in the AI department and mistakes within the system can cost a pet its life or functionality. Necromancers can avoid this in some part due to the reusability of some of their pets.

     
    I'll go ahead and shoot you our ventrilo information, we are mostly just keeping busy until the next BWE some of us are in TSW.
     

    *** Edit  - I'm also pretty much required to place a disclaimer in here that the majority of Professions are getting a balance pass before the next BWE , so obviously everything is subject to change. They may very well tweak Warrior burst and the Mesmer Build.

  • ArcheangelArcheangel Member UncommonPosts: 49
    Originally posted by Miboune

    Hi,

    We just released a new Build Creator for Guild Wars 2, http://www.gw2build.com/builds/simulator.php

    This Website will also offers a lot of features about GW2 (Stream & Video list / Events / Forums / Build & Guide, etc...) in the future,  so hope you will join us !

    GW2Build Staff. 

    Is this site currently down?  or just receiving too much traffic or something?  I was there when i was at work like a couple hours ago.  Now i am home and wanted to make up some builds and i cannot reach this site.  Can someone click the link and tell me if the site works?

  • MagnetiaMagnetia Member UncommonPosts: 1,015

    Just watched buildcast and decided to post my own build here. Thankfully i looked before i started a new thread lol.

    http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3822g09t4s874t4u3eau0u056585m5u60h3h8

     

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Think I am going to be running this for PvE and sPvP -

    http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3a22009b9mmjmi9fbjuu00a6f6g6i6p7ui8id

     

  • TibbzTibbz Member UncommonPosts: 613

    Nifty, very nifty indeed.  Ranger + Necro :)

    image
  • ZylaxxZylaxx Member Posts: 2,574
    My favortite is http://gw2skills.net/editor/en/ it has everything.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Miboune

    Hi,

    We just released a new Build Creator for Guild Wars 2, http://www.gw2build.com/builds/simulator.php

    This Website will also offers a lot of features about GW2 (Stream & Video list / Events / Forums / Build & Guide, etc...) in the future,  so hope you will join us !

    GW2Build Staff. 

    Not a fan of that creator because it doesnt show what weapon abilities each class have.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • AxiosImmortalAxiosImmortal Member UncommonPosts: 645

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

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