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GW2 = LoL?

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Milkopilko

    I also picked up on the similarities, and thought of it as an entirely good thing. LoL is extremely intense and fun unlike your standard traditional MMO combat. What's the problem?

    Surprisingly many people say they want a "traditional" combat system but complains because they are bored after a week or 2.

    I must say that while I havn't played the demo the theif gameplay at least look the most fun I seen in a MMO ever, and I been playing MMOs since Meridian 59. :) Before it I was sure that I would play ranger but not it look great.

    The real problem with GW2 is that it wont have what most people consider "endgame". No raids and you don't gether gear for it's stats like you spend yopur time in other games. Many people will be upset about that point, it is by far the thing that will turn away players. 

    For me that is fine, I am bored silly of the endgame in most MMOs but someone must like it.

  • NaqajNaqaj Member UncommonPosts: 1,673

    If the players with that mindset go to play another game, I'd think the Guildwars2 community would be all the better for it.

  • HomituHomitu Member UncommonPosts: 2,030

    As far as gameplay alone goes, LoL's combat, which consists of very strategic, carefully timed use of a small number of skill-shot based abilities, feels far more engaging and fun than any standard, loaded action bar MMO I've ever played.  

     

    So 2 points: 

     

    1. It's a misconception that GW2 will only have a small number of abilities at your disposal.  All classes will require tons of keybinds.  You'll have plenty of buttons to press.  

    2. Fully loaded action bars aren't necessarily good things.  Having 4-6 unique abilities that can have different effects depending on what order you use them in, what debuffs the enemy has, what talents you choose, what abilities your allies have, plus dozens of other modifying variables, can be an extremely interactive experience.  

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by Loke666

    I must say that while I havn't played the demo the theif gameplay at least look the most fun I seen in a MMO ever, and I been playing MMOs since Meridian 59. :) Before it I was sure that I would play ranger but not it look great.

    You played GW1, right? Look at what the ranger really is in GW2:

    http://gw2.revgaming.net/Home/TraitsTool/

    So far, that's just a reduced, simplified (dare to say "dumbed down"?) version of the GW1 ranger. The only noteworthy things are the positional short bow skills and invisibilty. No more interrupts. Traits are laughable (and ofc they're ported from LoL, too). Do you really look forward to playing that profession?

    Quite frankly, most of the posters sound like they never really played GW1, so they can't tell whether the changes are for better or worse. Maybe it's time for GW1 fans like me to stop buying into the hype, take a good look at the skills and speak up if we don't like what we see - before it's too late.

    Hype train -> Reality

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by VowOfSilence

    Originally posted by Loke666

    I must say that while I havn't played the demo the theif gameplay at least look the most fun I seen in a MMO ever, and I been playing MMOs since Meridian 59. :) Before it I was sure that I would play ranger but not it look great.

    You played GW1, right? Look at what the ranger really is in GW2:

    http://gw2.revgaming.net/Home/TraitsTool/

    So far, that's just a reduced, simplified (dare to say "dumbed down"?) version of the GW1 ranger. The only noteworthy things are the positional short bow skills and invisibilty. No more interrupts. Traits are laughable (and ofc they're ported from LoL, too). Do you really look forward to playing that profession?

    Quite frankly, most of the posters sound like they never really played GW1, so they can't tell whether the changes are for better or worse. Maybe it's time for GW1 fans like me to stop buying into the hype, take a good look at the skills and speak up if we don't like what we see - before it's too late.

    http://www.youtube.com/watch?v=kAh1OHBI4uM

    2 minute mark. Not the best show of combat but it does make me want to play the ranger and I'm a warrior guy.

    Also, if you like GW but don't like GW2 then there is a simple solution. Stay in GW1. GW2 is supposed to be a very different game and be played a very different way.

    image

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by VowOfSilence

    You played GW1, right? Look at what the ranger really is in GW2:

    http://gw2.revgaming.net/Home/TraitsTool/

    So far, that's just a reduced, simplified (dare to say "dumbed down"?) version of the GW1 ranger. The only noteworthy things are the positional short bow skills and invisibilty. No more interrupts. Traits are laughable (and ofc they're ported from LoL, too). Do you really look forward to playing that profession?

    Quite frankly, most of the posters sound like they never really played GW1, so they can't tell whether the changes are for better or worse. Maybe it's time for GW1 fans like me to stop buying into the hype, take a good look at the skills and speak up if we don't like what we see - before it's too late.

    You do realize that the vast majority of traits haven't been shown yet, right?  Right?  There are simple, straightforward traits, of course... which makes sense.  Simple overall damage buffs or whatever, just for people who aren't really into making a specific build taking advantage of certain traits.

    That's also not even half the utility skills, or all the healing skills or elite skills.

    You're basically comparing what we know from a couple articles and a pre-alpha demo (and which we know is very incomplete), to GW1, which has had 3 games and an expansion. (... and we know ALL the skills.)

    Isn't that a bit... weird?

    Also, all rangers have pets, yet you don't need charm animal on your bar, you don't need a seperate heal for yourself and for your pet... you don't need a revive skill for your pet, and each pet has up to 4 different skills, none of which take up your own skills like before.

    Try showing me a robust beast master build in GW1 that still has the flexibility shown in GW2.  Basically EVERY ranger is a better beast master than you could make in GW1... plus whatever else they get.

  • AzzatakyAzzataky Member UncommonPosts: 208

    Originally posted by VowOfSilence

    LoL as in League of Legends (DOTA), not "lol". Maybe a little "lol", too.

     

    After playing around with the GW2 character creator, it became painfully obvious to me how similar GW2's system is to LoL, and how little it has in common with GW1:

    - Basic attack + 4 predetermined skills + class-specific abilty.

    - No dedicated classes, no secondary classes.

    - Same stats for classes, character traits, traditional stuff like crit chance etc.

    - Some mechanics even ripped straight from LoL, like "X while passive, Y while active" abilites.

     

    I played GW1, LoL, and WoW, and I'm afraid I'm starting to see where Anet is going with this. Quite frankly, I don't think this mix is going to work and it's not going to make experienced players happy. LoL without match progression is shallow. GW1 with limited customization is shallow. Mix it and PvP will be a shallow LoL with shallow customization. And PvE gameplay would play like... well, like playing LoL against AI mobs. Sounds exciting? For the first time, I'm getting a little concerned again -.-

    So its bassicaly like this. You played WoW so everything similar to WoW is a WoW clone or that game stole it from WoW. Than you played GW 1. I'm not sure if you did the same thing as with WoW but it seems you are doing it with LoL.. xD If there is more old WoW players like you I'm glad they still play WoW.. Cause GW 2 is not like LoL at all. Cause by that logic LoL is like UGH because you have a helicopter here.. or.. you play some character in it. :D This rule of "similarity" you can aply to every two games and find something. So whats next? GW 2 is like SWTOR? :D

    Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
    Tried: KAL Online, Face of Mankind, ROSE online
    Playing: CS:GO

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by VowOfSilence

    I played GW1, LoL, and WoW, and I'm afraid I'm starting to see where Anet is going with this. Quite frankly, I don't think this mix is going to work and it's not going to make experienced players happy. LoL without match progression is shallow. GW1 with limited customization is shallow. Mix it and PvP will be a shallow LoL with shallow customization. And PvE gameplay would play like... well, like playing LoL against AI mobs. Sounds exciting? For the first time, I'm getting a little concerned again -.-

    I am afraid you are seeing things wrong. 

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by Meowhead

    Also, all rangers have pets, yet you don't need charm animal on your bar, you don't need a seperate heal for yourself and for your pet... you don't need a revive skill for your pet, and each pet has up to 4 different skills, none of which take up your own skills like before.

    Try showing me a robust beast master build in GW1 that still has the flexibility shown in GW2.  Basically EVERY ranger is a better beast master than you could make in GW1... plus whatever else they get.

    Both "Comfort Animal" and "Heal as One" existed in GW1 as well.

    GW2 is more flexible? Agree. But it also has less options, less choices to make. I'll take a wild guess and predict that the 4 skills for your pet will come in nice package with no customization options...

    Hype train -> Reality

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by VowOfSilence

    Originally posted by Meowhead

    Also, all rangers have pets, yet you don't need charm animal on your bar, you don't need a seperate heal for yourself and for your pet... you don't need a revive skill for your pet, and each pet has up to 4 different skills, none of which take up your own skills like before.

    Try showing me a robust beast master build in GW1 that still has the flexibility shown in GW2.  Basically EVERY ranger is a better beast master than you could make in GW1... plus whatever else they get.

    Both "Comfort Animal" and "Heal as One" existed in GW1 as well.

    GW2 is more flexible? Agree. But it also has less options, less choices to make. I'll take a wild guess and predict that the 4 skills for your pet will come in nice package with no customization options...

    Why don't you read up on the game before you make assumptions.

     

    Q: Can you respec pets?


    Eric: Pets do not need to be respecced. A player is free to change any skills the pet uses, as long as they are outside of combat.

    http://www.arena.net/blog/eric-flannum-fields-your-ranger-questions


    image

  • AlotAlot Member Posts: 1,948

    Originally posted by VowOfSilence

    Originally posted by Meowhead

    Also, all rangers have pets, yet you don't need charm animal on your bar, you don't need a seperate heal for yourself and for your pet... you don't need a revive skill for your pet, and each pet has up to 4 different skills, none of which take up your own skills like before.

    Try showing me a robust beast master build in GW1 that still has the flexibility shown in GW2.  Basically EVERY ranger is a better beast master than you could make in GW1... plus whatever else they get.

    Both "Comfort Animal" and "Heal as One" existed in GW1 as well.

    GW2 is more flexible? Agree. But it also has less options, less choices to make. I'll take a wild guess and predict that the 4 skills for your pet will come in nice package with no customization options... WRONG

    Stop guessing, start doing research.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    k, i admit defeat when it comes to pets ;P

    Hype train -> Reality

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by VowOfSilence

    k, i admit defeat when it comes to pets ;P

    I think the main problem is you haven't really looked very well at GW2, you're just guessing a lot.

    ... and guessing wrong. :/

    ... and yeah, those abilities were in GW1, but if you look at all the skills it took to be a decent beastmaster, then compare it to how many skills it takes to do so in GW2, the GW1 beastmaster is definitely beat out by a fairly hefty margin.

    ... and it's not just 4 skills for 1 pet, it's 4 skills for 3 different pets that you can swap between, and the 4 skills are picked from a pool of skills for each type of pet.

    A GW2 ranger, in ADDITION to all the pet stuff, has a minimum of 9 weapon skills (Once you're at the level where you have all your attacks, anyway, but that's to be taken for granted.  You're not talking about a pre-searing ranger when you're talking about GW1).  That means MINIMUM they have more weapon skills than a GW1 ranger could have as skills total.  It's impossible to have less.

    Yeah, there's only a few million different builds for a GW2 ranger (Not including traits or weapon customization like having a poison bow or something), and a GW1 ranger could have billions of different builds, but...

    ... c'mon.  Can you look at me with a straight face and say that 'millions of builds and 30 or so possible skills you can use at ANY given point in time during combat is vastly simplified and basically just dumbed down LoL'?

    Really?

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