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DC Universe Online: Content Update 2 Roundtable Discussion Pt. 2

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Comments

  • SpytedSpyted Member Posts: 108

    Originally posted by Evile

    Originally posted by GrayGhost79

    Bah, more raid content and that seems to be the focus. Been waiting to get back into this but .... I like the road to 30 more than the endgame raid stuff. PvP has been a lot more fun in the open world area's on the road to 30 as well than the endgame PvP. 

     

    Was a great deal of fun and I really enjoyed the game, it was definitely worth the initial buy and a few months extra but sadly it's not looking like it's going to be worth continuing to sub for me. 

     

    To bad DCUO didn't have the GW2 approach with dynamic content. Would have fit in with the Super hero/villain setting rather well. 

     

    Luther is sending in forces to try and capture Doomsday, Hero's attempt to stop them.... hero's and villains fail to secure Doomsday within a certain period of time..... Doomsday breaks free..... hero and villains fail to subdue doomsday after he breaks free.... Doomsday rampages in the city.... Hero's are called in to stop him and get him back into a secure facility, villains are called in to subdue him and bring him to Lex. 

     

    Something like that would have rocked. 

    No instead we get raids, lots and lots of raids. Very static and repetetive raids. 

    TTTHHHHIIIISSSSS!!!!!!!!!!

    Use the open world SOE! This game has a ton of potential!


     

     Agreed the gameworld is beautifully crafted and immersive seems crazy to isolate level 30's from it on a series of generic repetitive raids and alerts. The most fun pvp f late has been blockades of clubs and police by rival forces.....stuff out in the open that everyone can make some contribution to and an element of life and dynamism that really makes the game blossom.....thats the kind of situational and temporal content they should focus on, exploit the stuff that makes DCUO different and good rather than expand the stuff thats ordinary and more of the same.

  • Nomis278Nomis278 Member UncommonPosts: 126

    So they address the lack of content at launch complaints by promising monthly updates but now can't manage it because it's too 'complex'. Only thing suprising here is how many paragraphs it took to say it.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by TUX426

    Wow...is this really how Chris spoke?

    it’s a very technically and creatively challenging thing to release true monthly content, right, not just fixes or tweaks, or every two months something else, right, and on a roughly monthly basis we’ve done it once

    or

    a month after you launch launch a February update and have everything there and be good, I’d be like, cool, I think we got closer than anybody ever has and we’ve delivered more than anybody ever has immediately after launch in the series that we’ve done

    Huh? Am I the only one totally lost? That is probably the most incoherent, confusing, misleading (since THEY said they'd release monthly content) and just random thing I've heard him say...

    Kudos on the interview Mike, but...wow...the whole quote from him was just odd.

    It pretty much says that it is to difficult to deliver on the promises they made about monthly content updates, but compared to companies that never made that promise, they came closer to achieving it on their first patch.

    The twisted end of his statements isn't an apology for not meeting their promises, but instead telling players just how awesome of a job soe is doing.  

     

  • RammurRammur Member Posts: 575

    Originally posted by Rohn



    Maintaining the focus on instances and gear grind.  Awesome.

    SOE promised monthly updates to justify the subscription price.  Are they now just figuring out that creating updates is "complex"?  One would have thought they would have known that going in, given SOE's resume, and would have considered it before they started making promises.

    STO started putting out content at a pretty quick pace as well right after release.  Of course, both games suffered from a stunning lack of content at launch, so needed to publish more in short order just to survive.

    The content in the first update was a drop in the bucket compared to what DCUO needs.  It also did not add systems that would start to address the shocking lack of depth the game has.

    Whatever happened to Secret Identities?

    Why did they choose to make the open world so meaningless at endgame?


     


     


     


    Relize both STO and DCU are primarly geared toward the fanboys right? they wernt really configured for ya average mmo player all though they will draw some into them

  • YamotaYamota Member UncommonPosts: 6,593

    This game is dead in the water. Not sure why mmorpg.com is perpetuating the belief that it is doing well.

  • GlitchorGlitchor Member UncommonPosts: 16

    SOE fals on a dalie bases, you push a col game out to live then cut the dev teams to a skelliton crew and wonder why nothign gets done right..

     

    they just fired what 500 people just to save soem con, COME ON look howmuch they are rakeing in , can anyone say GREED?

     

    they don't relay make games they pick over the rotting remains of what once was good games, and beat dieing horss into the ground, and they clam to be number one in the gameing world

     

    in DCUO's defence the game was good and cool but needed to Forget the PS3 idea and focus on the PC side more, change the ui some and add cross chat in ( heroes and villans always banter backand forth in the comics), focus mor eon RPG rather than just bash and burn... the game has somuch potiental but they are holding it back by tryign to keep PS3 equal to PC, they arn't even remotelly the same platform

     

    changeing things more for PC and think RPG  now that the game is basiclly set ( a lot o bugs to stil fix), and you have the number one game out there, but stop being dorks, give us more costomization of the characters  meaning poses animations and the personality

    nothing worth saying =-)

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Phry

    Originally posted by Solestran

    SOE always falls back on raid content, becuase they are talentless hacks who haven't a clue on how to make anything other than a raid or die game.

    that kind of thing worked well for EQ.. but at the time there wasnt anything else available.. so... their misconception wasnt contested to any degree.. however.. the world has moved on a long long way since EQ.. and what worked for them once.. doesnt work anymore.. at least not for very long.. they just havent realised why yet.. in an industry where evolution is everything.. SOE is a dinosaur..image

    It's not only that; Everquest 1+2 had TONS of content to way before endgame raids. DCU has like what? 2 weeks of content before endgame raid.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • HitechLolifeHitechLolife Member Posts: 210

    "Raids" in this game are a normal party in another game + 2 others. Seems reasonable that they'd put some emphasis on them, however I spend most of my time running the same HAs over and over for guildies. More HAs are needed or different style of content entirely.

    Currently Playing: The Game

  • BattleM99BattleM99 Member Posts: 35

    Shame that DCUO couldn't do better.

    As a CoX player, I like the competition of a super MMO to force NCSoft to keep developing their game, and they aren't getting it from DCUO or CO.  Hope the Marvel games do better.

  • Cscsup77Cscsup77 Member Posts: 18

    Originally posted by Glitchor



    SOE fals on a dalie bases, you push a col game out to live then cut the dev teams to a skelliton crew and wonder why nothign gets done right..

     

    they just fired what 500 people just to save soem con, COME ON look howmuch they are rakeing in , can anyone say GREED?

     

    they don't relay make games they pick over the rotting remains of what once was good games, and beat dieing horss into the ground, and they clam to be number one in the gameing world

     

    in DCUO's defence the game was good and cool but needed to Forget the PS3 idea and focus on the PC side more, change the ui some and add cross chat in ( heroes and villans always banter backand forth in the comics), focus mor eon RPG rather than just bash and burn... the game has somuch potiental but they are holding it back by tryign to keep PS3 equal to PC, they arn't even remotelly the same platform

     

    changeing things more for PC and think RPG  now that the game is basiclly set ( a lot o bugs to stil fix), and you have the number one game out there, but stop being dorks, give us more costomization of the characters  meaning poses animations and the personality


     

    Speak English much? Spell Check does wonders.

     

    But I digress, this game is slowly dying. The only server on the PS3 that has a steady MEDIUM population is "The Killing Joke" PvP server. A lot of people i've talk to in in-game chat told me they didn't understand the end-game MMO aspect of the game. People didn't realize once you hit 30 the solo button mashing ends and the MMO community part of the game comes in. Most console owners aren't ready to make the switch from solo content to full raid or hard alerts. This is another thing that is dividing the community and making people ragequit. It's not just SOEs failure to produce on a promise that is ruining this game. It's the community too.

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