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No wonder Pyros are killing everybody and clerics heal enough to tank dungeon bosses in non-tank specs.
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http://www.mmowned.com/forums/other-mmos/rift/323123-equipping-offhand-2h-weapon.html
This popped up recently, confirmed to work:
BUG: people equip one handed and two handed weapons simultaneously! pls fix trion!!
If your inventory is full and you drag and drop an off-hand into your offhand slot, or drag and drop a 2h over existing items it stacks the weapons and allows you to equip things in combinations that you shouldn't be able to.
Not really useful for rogue/warrior, but ridiculous for mage/cleric. Hopefully Trion fixes it before it gets too out of hand.
Some people have used it to stack a 1h weapon, offhand, and staff.
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Sad thing is, this has been in-game since alpha
Comments
I don't know if this exists. What I do know is that healing-callings are supposed to be durable. If you can out-dps their healing without using stuns, silences or healing debuffs or a combination of those, then the healing is broken. Which is not the case in Rift anyway.
I'm not sure what that has to do with weapon bug.
Playing: Darkfall Unholy Wars
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Not sure what this has to do with the weapon bug either (if it exists). Currently pyros have a big damage output combined with the bubble buff in warfronts that hurt for a lot. As for the clerics, I'm not even sure why they were mentioned, besides having the supposedly ability to utilise this supposedly bug.
Or are you trying to argue that the spike damage people are witnessing in warfronts is not due to the pyros themselves having the output but due to some people taking advantage of a bug?
Hotfix #13: 2:00am BST 5/3/11
GENERAL
* Fixed a bug that was allowing some creative people to equip one more weapon than they had hands for. This was not an intentional advantage of being an Ascended.
Looks like the bug was fixed with today's hotfix.
Does not show on the NA Launcher/Patcher yet.
And it does not address the results of the actions of the people that exploited this bug - how long the bug has been in place, etc, etc, etc.
A Mage could equip a MH/Totem and then equip a Staff. All three items could be runed. A Cleric could go with MH/Shield and a 2H Mace. A Warrior could go with MH/OH or MH/Shield and a 2H. Again, all items runed.
For those that utilized the exploit, they would have been able to complete content faster than those that did not. They would have been able to gain Favor faster in Warfronts. They would be able to farm better.
What happens to all of that? Hotfixing the bug does not address any of that... it has given a lasting advantage to those players that exploited this particular bug.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Two things.
1) I doubt many people were exploiting this.
2) If you thnk having one extra runed weapon was a huge, game breaking advantage in either warfronts or pve you're mistaken (IMO)
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Sorry, my bad that I didn't add the source. From official forums:
http://forums.riftgame.com/showthread.php?153691-Hotfix-13-NA-TBD-EU-3-00am-BST-5-4-11
As for the ethical dilemmas mentioned, I have no idea. I would like to see people that actively exploited that bug to have some sort of reprecations. In the long run it's not really that important, considering also that a month has passed with the whole warrior population and saboteur rogues using the armor penetration bug to their advantage (even if they could not help themselves). In the end it was a clutch to them that was removed and that removal led to the massive QQing. If people were using this bug as a clutch as well, they were not good to begin with, so you won't need to be that worried either.
Just from the lower end, say you had a Mage that had run regular CC and AP and been through a single run in Expert IT.
They could equip Ceremonial Burial Blade, Lore of the Stormcaster, and Iron Wood Staff. Say we just go with standard Radiant runes for the example as well.
Now the person with just the dagger and the totem would have:
Int +46
Wis +26
End +22
Spell Power +332
Spell Focus +23
The person exploiting by adding the staff would have:
Int +87 (+41)
Wis +43 (+17)
End +44 (+22)
Spell Power +646 (+314)
Spell Focus +67 (+44)
That is just with some common blues. Go with better blues. Go with purps...
And that is just a Mage. Take a full party. Do the same kind of thing with your Warrior tank. Add in a Warrior/Cleric melee DPS and do the same. Do the same kind of thing with your Healer. Add in another Mage.
How does that group running an instance compare to the group that did not exploit?
Do something along those lines with a group running a warfront - how does that look?
Even something as simple as just going through and running the Dragon, Mathos, or Ice dailies - how fast will the non-exploiter do them compared to the exploiter? How about just going through and farming mats from mobs?
So no, I do not think that I am mistaken.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
always learn about these bugs when its been fixed damn it! Would of been funny to faceroll some higher levels in warfronts with this lol, might explain why some seem to hit like a truck tho.
Just got out of the game and my lvl 19 cleric can not use a wand now. Not at all, anyone else notice this. Or am i just special ?
MAGA
New Hotfix incoming to servers:
GENERAL
* The intensity of Alsbeth’s assault on Telara is increasing! The number of rifts, invasions, and zone events is rising in all zones!
* Fixed a bug that was allowing some creative people to equip one more weapon than they had hands for. This was not an intentional advantage of being an Ascended.
* Removed Valmera mounts from the resourceful Defiant players who managed to purchase them. Don't worry, we refunded the cost, and hope you enjoyed them while they lasted!
* The Dye Vendors will be returning from their vacation with this update.
* Guild and PvP Quests: Killing the same character more than once will again give credit toward these quests.
* Quest: Harbinger of Sorrows: Modified quest text for better clarity.
* The Saga of the Endless: Trophies of Death: Quest now updates by closing Death Rifts.
So this issue should be resolved after the servers coming back up
You know, this might explain why some people could get damage parses with the same builds and comperable gear that were as much as 200DPS higher than others were able to achieve. It's even possible some people were benefiting from the bug by happenstance, rather than deliberate exploitation.
Makes one wonder how much of the "balancing" this last month was faulty, spurred on by complaints of Over Powered characters that were only OP because of this bug. Inflated stats and effected coefficients would have a major impact on AoE, AoE heals, HoTs, DoTs and non-physical damage for melee classes, which have all been the target of whines and nerfs over the last month. Also may explain why many people were shocked to have builds they found average nerfed for being "over powered".
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