Hopi quit? That say it all. To say they were militantly positive about the game would be putting it mildly. Without properly functioning combat, even if it was PvE combat only, there isn't much of a game.
Hopi is a big part of what sold me on the game. Looked like a great tribe...once I found out they were no longer around I got the wife to hold off on purchase for now.
I'm hoping things improve soon because although I'm having fun, the bleeding of long time supporters who have been waiting a long time for this stuff is certainly demoralizing.
The long time supporters are still there and playing, just check the official forum. The current Hopi is not the same which was funded a year ago, all of the funders have left the tribe. These old time beta players are still there and supporting the game. Armand joined in February 2011.
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
They got a couple of new devs awhile back, one of whom just introduced himself while detailing some of his short term plans in a suprisingly proffesional and transparent manner... And then by page 3 (Quote from Xsyon boards)...
Originally Posted by oneyedwang
"Oh cool, the new guy posting actually has no experience! Well that good news I guess, glad this game can be your learning experience."
Maybe read again what I said, there might be a difference between being a newcomer and having no experience. I think I have a lot experience in the fields which are needed to become a game designer ...
But the bottom line of your post is, that you dislike the game and do not want to help us building a better game, did I get your intentions right ?
Danathur
You know, you'd think passion projects like this in 2011 should be drawing a bit more talent than this.
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
If they're actually trying hard then I feel really bad for dissing them because they're clearly handicapped. It's pretty clear most of this game was programmed by the previous staff that Jordi fired a year ago. He has no idea what he's doing with this code, as evident by the fact that almost NOTHING has changed in the past year and the entire system was and is broken.
Simply saying "they do not lie or cheat" doesn't make it true. Refer to the feature page thread for facts. Aside from all of that, wether they actually lied or cheated doesn't really matter. What matters is how people perceived it, and a lot definitely perceived their actions as disingenuous. There is a lot of hate toward the Notorious Games team.
I don't know much about MMO development but is it normal to have your development team spread across the world like the Xyson team? Two were just hired in Russia, another in Germany and another in China. The head of the team is located in the U.S.
Aren't successful MMO development studios located in the same building? I haven't read of a successful MMO studio with 'the sun shines on our team always' mentality.
I don't know much about MMO development but is it normal to have your development team spread across the world like the Xyson team? Two were just hired in Russia, another in Germany and another in China. The head of the team is located in the U.S.
Aren't successful MMO development studios located in the same building? I haven't read of a successful MMO studio with 'the sun shines on our team always' mentality.
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
Well if it makes you sleep any easier about the game, that Jordi guy, the head developer, hes from a little game called Roma Victor. Might want to read up on that one...
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
If they're actually trying hard then I feel really bad for dissing them because they're clearly handicapped. It's pretty clear most of this game was programmed by the previous staff that Jordi fired a year ago. He has no idea what he's doing with this code, as evident by the fact that almost NOTHING has changed in the past year
This is a lie. When you compare the current state of the game to the state one year ago, you realize, that the game is very imptoved now, though it is far away from being perfect.
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
If they're actually trying hard then I feel really bad for dissing them because they're clearly handicapped. It's pretty clear most of this game was programmed by the previous staff that Jordi fired a year ago. He has no idea what he's doing with this code, as evident by the fact that almost NOTHING has changed in the past year
This is a lie. When you compare the current state of the game to the state one year ago, you realize, that the game is very imptoved now, though it is far away from being perfect.
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
If they're actually trying hard then I feel really bad for dissing them because they're clearly handicapped. It's pretty clear most of this game was programmed by the previous staff that Jordi fired a year ago. He has no idea what he's doing with this code, as evident by the fact that almost NOTHING has changed in the past year
This is a lie. When you compare the current state of the game to the state one year ago, you realize, that the game is very imptoved now, though it is far away from being perfect.
OK -- What has changed since May 3, 2010?
The bear population was lowered.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
... I keep peeking in on Xsyon topics because even though I'm probably not going to play, its progress is interesting to me and I would like more games of that type to succeed.
... and while I have no idea just how factual your comment was, I feel kind of guilty that I laughed so hard, because that is possibly the meanest thing I have ever read on MMORPG.com
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Tribe system is working, you can place totems, create ranks and rights, claim land, and build and terraform there.
A year ago the game was only a shell. Now its filled with working features, the problem is that these features have no purpose right now. Add purpose for crafting and fighting and the game will be really entertaining. We need comfort to be turned on in the game, item decay and a working economy.
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
The question was that what has changed in the game since last year, and not about the feature page.
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
The question was that what has changed in the game since last year, and not about the feature page.
Gekko's post answers exactly that, or are you saying he is incorrect?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They ever add a freaking compass to the game? I never understood the making ppl do math to find which way they are going. I mean the game is supposed to be in current time, and even if all was lost in the apocalypse man could still make a compass with a small peice of metal, and pool of water thus there is no good reason for this. I know some will flame and its not I can not do the math however I do not want too, and I just found this very very stupid and not ture to the game when I played it. Another thing I did not like was I thought the community would be better. I expected an EQ2 type of helpful mature community, but found more of a WoW type community, "not quite as bad", but you get my point. This is not to say the game does not have some amazing upsides like the way animals go into season, the player ran towns, and real type weather system just to name a few. At this time though its still rough but I do think this game will make it; however I do think they will have to go free to play as good as it is I just think its hard to sell this game at roughly the same price as a EQ2, WOW, EVE, SWTOR. Just my thoughts I could be wrong.
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
The question was that what has changed in the game since last year, and not about the feature page.
Gekko's post answers exactly that, or are you saying he is incorrect?
Gekko's post doesn't answer it at all. That post is about what was promised and what has been implemented from those promises. He doesn't say a word about what was in game a year ago. Almost nothing from the feature page was in game last May, a lot of them are in now.
Again, the question was how is the game now compared to it's state a year ago, not how is the game compared to the feature page. The game improved a LOT compared to how it was a year ago.
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
The question was that what has changed in the game since last year, and not about the feature page.
Gekko's post answers exactly that, or are you saying he is incorrect?
Gekko's post doesn't answer it at all. That post is about what was promised and what has been implemented from those promises. He doesn't say a word about what was in game a year ago. Almost nothing from the feature page was in game last May, a lot of them are in now.
Again, the question was how is the game now compared to it's state a year ago, not how is the game compared to the feature page. The game improved a LOT compared to how it was a year ago.
You said that in May 2010, nothing was in game. You said terraforming and logging were in and all skills were turned off. Gekko's post goes through the entire feature list and shows what has been implemented and changed since then. How does that not answer the question of what has changed since May 2010, Sinella?
You are so busy making excuses for the game that you don't even realize when someone is agreeing with you.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
The question was that what has changed in the game since last year, and not about the feature page.
Gekko's post answers exactly that, or are you saying he is incorrect?
Gekko's post doesn't answer it at all. That post is about what was promised and what has been implemented from those promises. He doesn't say a word about what was in game a year ago. Almost nothing from the feature page was in game last May, a lot of them are in now.
Again, the question was how is the game now compared to it's state a year ago, not how is the game compared to the feature page. The game improved a LOT compared to how it was a year ago.
You said that in May 2010, nothing was in game. You said terraforming and logging were in and all skills were turned off. Gekko's post goes through the entire feature list and shows what has been implemented and changed since then. How does that not answer the question of what has changed since May 2010, Sinella?
You are so busy making excuses for the game that you don't even realize when someone is agreeing with you.
I'm not making excuses, I'm just posting some facts. But it's not clear what do you mean...who is agreeing with me ? You ? Or Gekko ? If you think Gekko's post proves how much has been implemented during the last year then why are you arguing ?
Comments
Is Minecraft in any way similar to this game? Do you play it online with other players or is it a single player game?
The long time supporters are still there and playing, just check the official forum. The current Hopi is not the same which was funded a year ago, all of the funders have left the tribe. These old time beta players are still there and supporting the game. Armand joined in February 2011.
Minecraft is a indie game that i personaly play online it has unique doom style graphics and involves distroying and building blocks.
It is a small download and is hell adictive.
Current games;
Star treck online
Rift
Eve online
Firefall
Thanks Cyric!
Hopefully this serves as a learning lesson for both players and developers. I never really agreed with the concept of paying a sub to support a game that isn't complete, especially when nobody has heard of the developers before. If you wanted to support NCSoft fine, they have a pretty good rep and some history as well. Notorious Games could promise the world and be lying through there teeth and we wouldn't know because they're an unknown developer to this point. And by the way, good luck to them on their next venture. I think they will be hated more than Funcom.
They got a couple of new devs awhile back, one of whom just introduced himself while detailing some of his short term plans in a suprisingly proffesional and transparent manner... And then by page 3 (Quote from Xsyon boards)...
Originally Posted by oneyedwang
"Oh cool, the new guy posting actually has no experience! Well that good news I guess, glad this game can be your learning experience."
Maybe read again what I said, there might be a difference between being a newcomer and having no experience. I think I have a lot experience in the fields which are needed to become a game designer ...
But the bottom line of your post is, that you dislike the game and do not want to help us building a better game, did I get your intentions right ?
Danathur
You know, you'd think passion projects like this in 2011 should be drawing a bit more talent than this.
Doubtfull, they might not be able to deliver the game (or they might..) but however its going to turn out this is a team that does try hard and while comunication aint the best skill set of the team they do not lie or cheat, refunds have not bin a problem there simply is no hate toward the notorious games team.
if they "fail" and start a new project people might be sceptical sure, but they will also remember that the team did thier best and as said above dint "cheat"them.
everyone knows this project has a good chance to go down but still there is a significant amount of players staying whit the game purely for what it stands for, a team of folks whit some game development experience making a mmo game for the players. building a dream. its someting alot of folks on these boards wish to do but are scared to do due to the huge play of money grabbing company's that controll the media market.
personaly I think it will be a while and the game will never be a huge financial succes but the game will grow and gain a healty subcriber base.
If they're actually trying hard then I feel really bad for dissing them because they're clearly handicapped. It's pretty clear most of this game was programmed by the previous staff that Jordi fired a year ago. He has no idea what he's doing with this code, as evident by the fact that almost NOTHING has changed in the past year and the entire system was and is broken.
Simply saying "they do not lie or cheat" doesn't make it true. Refer to the feature page thread for facts. Aside from all of that, wether they actually lied or cheated doesn't really matter. What matters is how people perceived it, and a lot definitely perceived their actions as disingenuous. There is a lot of hate toward the Notorious Games team.
I don't know much about MMO development but is it normal to have your development team spread across the world like the Xyson team? Two were just hired in Russia, another in Germany and another in China. The head of the team is located in the U.S.
Aren't successful MMO development studios located in the same building? I haven't read of a successful MMO studio with 'the sun shines on our team always' mentality.
No.
Yes.
BigCountry | Head Hunters | www.wefarmpeople.com
Well if it makes you sleep any easier about the game, that Jordi guy, the head developer, hes from a little game called Roma Victor. Might want to read up on that one...
This is a lie. When you compare the current state of the game to the state one year ago, you realize, that the game is very imptoved now, though it is far away from being perfect.
OK -- What has changed since May 3, 2010?
The bear population was lowered.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
... I keep peeking in on Xsyon topics because even though I'm probably not going to play, its progress is interesting to me and I would like more games of that type to succeed.
... and while I have no idea just how factual your comment was, I feel kind of guilty that I laughed so hard, because that is possibly the meanest thing I have ever read on MMORPG.com
In the funny sort of way.
In May 2010 there was nothing in game only terraforming and logging. It was full of bugs and all of the skills were turned off.
Now we have tailoring, leathercraft, basketweaving, architect, masonry, bonecraft, weaponcraft, toolcraft, woodcraft, hunting, foraging, fishing, scavenging, combat skills and probably others I can't remember now lol.
Tribe system is working, you can place totems, create ranks and rights, claim land, and build and terraform there.
A year ago the game was only a shell. Now its filled with working features, the problem is that these features have no purpose right now. Add purpose for crafting and fighting and the game will be really entertaining. We need comfort to be turned on in the game, item decay and a working economy.
Gekko has the full list here. If we went by the claims of the developers back then (not even going to touch the 80% thing), nothing new has really been added or updated since everything on the Features page was ready for the Prelude release.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The question was that what has changed in the game since last year, and not about the feature page.
Gekko's post answers exactly that, or are you saying he is incorrect?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They ever add a freaking compass to the game? I never understood the making ppl do math to find which way they are going. I mean the game is supposed to be in current time, and even if all was lost in the apocalypse man could still make a compass with a small peice of metal, and pool of water thus there is no good reason for this. I know some will flame and its not I can not do the math however I do not want too, and I just found this very very stupid and not ture to the game when I played it. Another thing I did not like was I thought the community would be better. I expected an EQ2 type of helpful mature community, but found more of a WoW type community, "not quite as bad", but you get my point. This is not to say the game does not have some amazing upsides like the way animals go into season, the player ran towns, and real type weather system just to name a few. At this time though its still rough but I do think this game will make it; however I do think they will have to go free to play as good as it is I just think its hard to sell this game at roughly the same price as a EQ2, WOW, EVE, SWTOR. Just my thoughts I could be wrong.
there has been a compass from day 1; look up, clouds move north.
Gekko's post doesn't answer it at all. That post is about what was promised and what has been implemented from those promises. He doesn't say a word about what was in game a year ago. Almost nothing from the feature page was in game last May, a lot of them are in now.
Again, the question was how is the game now compared to it's state a year ago, not how is the game compared to the feature page. The game improved a LOT compared to how it was a year ago.
You said that in May 2010, nothing was in game. You said terraforming and logging were in and all skills were turned off. Gekko's post goes through the entire feature list and shows what has been implemented and changed since then. How does that not answer the question of what has changed since May 2010, Sinella?
You are so busy making excuses for the game that you don't even realize when someone is agreeing with you.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm not making excuses, I'm just posting some facts. But it's not clear what do you mean...who is agreeing with me ? You ? Or Gekko ? If you think Gekko's post proves how much has been implemented during the last year then why are you arguing ?
i think this conversation reminds me of two people arguing at the morgue whether a corpse was little or too much dead...