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Gamereactor: Interview with Colin Johanson (part 1)

CookieTimeCookieTime Member Posts: 353

First part of an interview with Colin, which doesn't necessarily show any new info, but it sums up quite nicely what Anet wants to acomplish and what GW2 is all about for those who haven't been following the development of GW2.

http://www.gamereactor.dk/grtv/?id=10762

Eat me!

Comments

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    1. Those graphics are looking more polished than ever. Nom nom.

    2. V good q's by the g-reactor guy: Asking about the instanced and persistent content and how they should be a snergy between playing either one and how the PS may lead you to different DEs is v cool to know as is they are catering to hardcore achievers with dungeons as well as casual narrative or exploration types with story and DEs.

    3. I detect a hint of pride with the DEs? (hopefully a promising sign) and the reactions different testers/players have provided so far sure fires him up.

    4. Still so much we don't know..................

  • CookieTimeCookieTime Member Posts: 353
  • sketchy_sketchy_ Member UncommonPosts: 137

    Oh my...

    Did I just see a necromancer using a scythe? :O

    Think I decided right at this moment what class to roll :D.

     

    Nice interview btw.

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • CookieTimeCookieTime Member Posts: 353

    Originally posted by sketchy_

    Oh my...

    Did I just see a necromancer using a scythe? :O

    Think I decided right at this moment what class to roll :D.

    Nice interview btw.

    That's a skill effect if I'm correct. Looks awesome. :)

    Eat me!

  • djazzydjazzy Member Posts: 3,578

    Originally posted by CookieTime

    Originally posted by sketchy_

    Oh my...

    Did I just see a necromancer using a scythe? :O

    Think I decided right at this moment what class to roll :D.

    Nice interview btw.

    That's a skill effect if I'm correct. Looks awesome. :)

    Yeah, it's just a skill effect. No scythes, at least useable by the players, in the game sadly :(

  • sketchy_sketchy_ Member UncommonPosts: 137

    Are you sure? The necro is wielding one then casts som shadowlike scythe magic. So could be a weapon if we're lucky :).

     

    At 8:27 of part 2.

    "If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by sketchy_

    Are you sure? The necro is wielding one then casts som shadowlike scythe magic. So could be a weapon if we're lucky :).

    http://wiki.guildwars2.com/wiki/Reaper%27s_Touch

    Its a staff skill.

    image

  • djazzydjazzy Member Posts: 3,578

    Originally posted by sketchy_

    Are you sure? The necro is wielding one then casts som shadowlike scythe magic. So could be a weapon if we're lucky :).

    100% sure, scythes aren't listed as a weapon type. Maybe in an Elona expansion though. Here is the official list for http://wiki.guildwars2.com/wiki/Weapons

  • MoiaxMoiax Member Posts: 22

    Colin must be the happiest game dev I've ever seen.

  • superdfcsuperdfc Member Posts: 56

    It's a great interview if you plan on introducing friends to GW2 because it sums up a lot of the new concepts nicely. Many of my friends were hesitant to play the game before I showed them some interviews because they didn't want to sit through a 53 minute video on youtube.

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