What Trion has to do, is advertising. Wow started good (like Rift), but the playerbase blasted after Blizz started with TV ads, etc. You don't get the casual players by advertising only on internet or printed gaming magazines.
All servers in europe are medium high or full theres sometimes a wait to get into them . Two of the three I play on are packed with people with the exception of the rp-pvp server which is still ok but not as busy but lets face it even on WoW the rp servers attract less people . There may have been a slight drop off of people who played in month one but theres even more new players coming this month as word spreads . In the eu in month 2 RIFT is 6 in many games charts (cata is 5) . Not bad for a new mmo at all . I'm pleased to see RIFT proving a ne w mmo can do well it will encourage developers to keep trying after games that did nt do so well like AoC and War . While its not a WoWkiller it does prove there can be a WoWkiller or maybe its the first of several games that will be collectivly the WoWkillers . Which is pretty much what any of us with any common sence have been predicting for several years now .But then again you only have to look at how some players can't pick up simple tactics in pvp to realise common sence and intelligence isn't exactly abound amongst a lot of mmo players .
The only thing Rift's success will encourage other devs to do is copy WoW even more than before. Awesome...
There is that but I always thought the next successful game would build on WoW anyway in the same way WoW did on games like Everquest . Part of what I like about RIFT is its familiar but it offers what WoW once did but lost somewhere along the way
I dont really understand why people hate successfull wow clones really (and I dont actually see Rift as clone but...).
Even if you hate this type of game and wish it to crash and burn, just stop and think for a second:
Isnt it better if the market is fragmented? What is easier to beat, a game with 12Million or 4 games with 3 Million each?
Divide to conquer is one of the most basic strategies, it has been for centuries...
People who hate WoW and theme park games should lift their hands to heaven and wish for every other game being launched to succeed really...
Prime time there are usually a couple servers that hit full so it wouldn't surprise me if your sis almost overcrowded. Server balancing is always going to be a difficult issue with MMOs. Even when populations hit a range where some servers probably do need to be merged(they aren't there yet) you'll have other servers that are thriving. WoW still has this problem even with their player base being so large.
Comments
What Trion has to do, is advertising. Wow started good (like Rift), but the playerbase blasted after Blizz started with TV ads, etc. You don't get the casual players by advertising only on internet or printed gaming magazines.
I dont really understand why people hate successfull wow clones really (and I dont actually see Rift as clone but...).
Even if you hate this type of game and wish it to crash and burn, just stop and think for a second:
Isnt it better if the market is fragmented? What is easier to beat, a game with 12Million or 4 games with 3 Million each?
Divide to conquer is one of the most basic strategies, it has been for centuries...
People who hate WoW and theme park games should lift their hands to heaven and wish for every other game being launched to succeed really...
Prime time there are usually a couple servers that hit full so it wouldn't surprise me if your sis almost overcrowded. Server balancing is always going to be a difficult issue with MMOs. Even when populations hit a range where some servers probably do need to be merged(they aren't there yet) you'll have other servers that are thriving. WoW still has this problem even with their player base being so large.
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