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During my first beta experience with the game I hated it. I hated it because it felt like more of the same.
During my second beta experience, I found the positives of the game. The polish and the soul system of course.
Skip forward to present.
I still think the game is one of the most polished experiences one can find in the MMORPG genre these days. The graphics are amazing and the animations are smooth and flowing. The content is plentiful if you expand your playing outside the normal boundries of speed leveling.
But...
Even though what it does it does better than the games that came before it... it's still more of the same. It did borrow a lot from the games that came before it but it only took the most basic of principles to improve upon. Why not take city building and seiges from AoC and improve upon that? Why not take player housing from EQ2 and improve upon that?
I guess what I'm saying is, what this game has is great don't get me wrong, but I still want to see more. Make me feel like I live in the world of Telara not just visiting.
I have a lot of faith in Trion though, maybe some of these things I want to see are on the horizon...I hope so.
Comments
I enjoy the gam alot. that being said before all the trolls hope in and say been there done that ect .......
MMO's are like Cars you have a great base and try to inprove on it. They all look/run/do the same thing . Some companies do a better job then others at this. Rift has a great base and LOTS of room to grow. Give it time and we'll see. That "Other" MMO has been out 7 years ++ so........
Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion
Playing Rift
Waiting for FFXIV to be the game it should. so sad =(
I hate the fact that I can't play enough.
No it's not, I don't care about his game, I've heard it has bad pvp, that already kills it for me, also I think there is better pve games aswell, nor hate nor love, I hope some pve guys enjoys it.
Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion
Playing Rift
Waiting for FFXIV to be the game it should. so sad =(
i love this game. yes, its alot like another game and i too would love to see housing of some sort. but again, the game has been out mainstream for around a month so you have to be patient. no mmo has had what this game does a month after launch and no game to date updates and fixes issues as fast either. everyone wants 7+ years of development upon release and it just wont/cant happen. games are failing not because the developers are putting out bad games but because the fans wont give them a chance to develope it.
exactly true. People expect WoW out of the box. Give this game a chance, or don't... easy/pleasy
Been thinking about trying it, but im more of a pvp person, and from what i read this is a more pve game?
you are correct...from what i've seen so far, the PVE side of the game is pretty good.. the PVP.. .. well it does have it.. but i can't say as i recommend it.. but i can pretty much say the same for all the Fantasy games that i've played.. and while Rift is a good game.. and one that i do play, so while i can recommend it for its PVE gameplay.. PVP.. not so much.. theres only a few games i can think of that handle PVP all that well.. and none of them are fantasy games...
Not true. I just found it boring.
You are wrong, people don't expect 7+ years of development at release, they look for the similar content at the time the other game was released. When you hit 50, you have to grind the same instance you did at lower level. Rift's world is so small compare to that 7+ years (only compare the vanilla part), also, even after 7+ years, the game doesn't have housing. SWToR will have housing at release, bigger world than Rift, alot of PvE with alot of unique stories per class...I can go on and on...
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
I'm an old WoW player since vanilla, and tried many other MMOs but kept coming back mainly because the pvp combat is very fluid and responsive, and I actually like the interplay between BGs, pve, some world pvp, and occasional arenas. My highest character in Rift after a couple weeks is 34, so I can't speak to endgame, but so far I'd say it has taken all of the successful elements of WoW, added some meaningful innovation (e.g. soul system), and packaged it in a very beautiful skin. It's a seamless shift from WoW as far as interface (the stuff you don't want to needlessly relearn), but if feels new in good ways. I love their take on BGs (warfronts), I've had some challenging and hilarious world pvp (I'm on a pvp server), I joined of guild of good, friendly players, and I've found myself getting lost just exploring the landscape when ordinarily I'd be more of the powerlevel type. So, if you are a WoW hater, you'll have a lot to complain about with Rift. If you like WoW, do yourself a favor and at least give it a try. I thought it would be a weekend experiment and I'd get bored like with all the other MMOs that have come out over the last few years, but I'm pleasantly hooked.
The game world is far too small. It should have been about 3X bigger, with three times as many zones and a lot more PvE content. More content would have supported a steeper leveling curve, which also amplifies the usefulness of rep grinds, rift grinds and PvP grinds. (Those grinds are now often pointless, because by the time you earn the alternate currency to buy armor/weapons, you have badly outleveled the rewards).
A lot of design decisions and even changes since launch that negatively impact fun levels were forced by the lack of content and too fast leveling process that results.
I enjoyed the first month, but it fizzled pretty quickly entering week 5. Nerfs that killed non-traditional builds for each class, or were otherwised designed to slow down builds that "leveled a bit to fast", (as if adding 10% to leveling time to such a shallow leveling curve really makes any difference worth making the game less fun as a result), didn't help things any.
The game didn't just need more content, but it seemed clear to me that the quality of the game zones and quest content, in general, fell off the higher in level you progressed. That's a sign that they rushed the last to thirds of the game, after doing a pretty solid job with the level 1-20 PvE questing experience.
So, in spite of the fact that they did polish up what game they did have before launch, it didn't change the fact that the game needed a lot more development time to add a lot more quality game world and over all content. MMO squandering vast potential due to launching way too early? Seems to be the same story, over and over again.
It ends up just being a waste of millions of dollars and way too many man hours. If you aren't going to build a full game, why even bother?
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Same here. It is way to boring to create any strong emotional response. All it does to me is to make me yawn after 20 minutes of gameplay.
You know OP, that's exactly what I been looking for. Hearing an EQ2 dev was on this job, I was hoping to find some of those EQ-esque additions to the game. I was expecting a lot more varied crafting system (something like Star Wars Galaxies) or massive exploration like in Vanguard. I wanted to least have a good long leveling experience that drew me into the game and not just be some fast quest zerg using quest helper mapping everything out for you. I really think they shot for the gamers that WoW already has locked in.
What about all the other gamers? What about those that do want housing and good complex PvP systems and world conquest battles and such? What about those players that wanna delve much richer into the story and explore the various wonders that hide in the vast world that it could be? If a game takes a little longer to make to bring these table, I think it would be worth it. I'm looking for that little more harder core game that used to be (you know, like a new Eve or a new SWG, EQ or even a game that brings back the Vanilla type WoW and then some). I know many new gamers that WoW brought in would like to expand their horizons by experiencing such a game also. I think there is a market there for those gamers. But recreating a lot of the same old stuff we already seen in WoW just with a better graphics engine, just doesn't do it for me. In fact, some things are worse. I don't see a reason any WoW player now would wanna change over cause it falls short. You wanna compete with WoW, you better bring it hard. Otherwise, I really think some developer out there should try and reinvent the wheel a little and take a chance at making a truly original and in-depth, slightly hardcore game for us seasoned MMOer's.
I think that is what MMOs need is a complex and fresh take. People wanna be more involved and lot more immersed into the game. That's what keeps 'em. And it's whatt I'm seeing lacking in most current releases.
Anyway...
same, didn't hate the game just got bored within the first 4 hours of gameplay.
perhaps i went into it with the wrong frame of mind. i wanted something new and exciting and only found the old and repetitive. i was looking for that "oh nice, this is new!" feeling and only got that "done this only a 1000 times before" instead. i actually applaude the fact that many people like it, especially the WoW crowd. it's about time someone gives Blizz a kick in the ass and a run for their money.
Well I actually loved WoW back when it first started. However it did not take me very long to start to hate the game. I played WoW off and on through the years and only played it because frankly there just wasn't anything else worth playing if you think about it. But as far as actual depth WoW is pretty shallow. And don't even get me started on the community, and community is a BIG part of my MMO experience as I tend to be a very social person and yes I occasionaly dabble in role playing (something that the new generation of gamers failed to get) I'm not a hardcore rp'er ..I have a weird but humorous style mainly I do it to mess with people and observe the responses.
I am currently playing RIFT and I actually fail to see really how you can even compare this game with WoW at all. I mean there are similarities but somehow RIFT has an entirely different feel to it for me. Usually when I get a new MMO I start longing for something better within a week or so. RIFT is the first game that that hasn't happened yet. I absolutly love the game as for me it is unlike any game I have ever played and I do not see myself wanting to play a different game now that I have found RIFT. Am I mad or have I actually found gaming bliss after all these years.
Never thought I'd ever become a fanboi for any MMO game on the market...ever. But I guess I have ...RIFT has some mad potential here for a really amazing game to emerge after a bit of time has passes and I for one can only imagine what Trion will come up with for the future of this game if they keep on track like they have thus far.
So yes I absolutly despise World of Warcraft but absolutly love RIFT. For me it is the difference between night and day.
One more thread about this?? NEXT
(don't see what to discuss here)
Future: WoD, SWTOR, Arche Age, Tera (maybe), GW2.
Present: None.
Past: Eve, RIFT, UO, bunch of F2P crap.
Oh I agree it has a different feel. The similarities I see are more in basic mechanics and structure. Basically like going to a new and different country that speaks your native langauge - yeah you're in a different world and there's a lot you need to learn, but there's also ease of not having to start over with learning how to say "where's the bathroom?" And I think comparing the smoothness/responsiveness of combat is huge. WoW gets it right. Rift getts it right. In contrast, Aion feels like jogging with cement sneakers, like I select a spell/skill and go make coffee before my character actually does something. Anyway, my main thought is that WoW players will have a low learning curve and might enjoy getting into something new that keeps the better elements of WoW. I'm still not to endgame and in no hurry to get there. Honestly, even if endgame blows, it will have been worth the time geetting into this game for a while. But to each his own. Some people love Eve and it makes me want to tear my own head off.