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EVE Character Control

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  • qazymanqazyman Member Posts: 1,785

    Originally posted by Crusader13

    Originally posted by Nicoli

    Be honest I would like one person in favor of twitch controls to show me a single instance of a spaceship game that handles both moving the ship and targetting of multiple turrets at multiple targets well. Frankly I'd just like to see a single turret and movement well because I am a big fan of space games and I've never found one that does it.

    You could fly capital ships in X3, but only engage one target at a time with twitch controls (pretty sure you could make AI control some or all of your turrets too if you wanted to fight multiple targets). Escorts usually supported you as well. Also count any X-Wing vs TIE fighter or Rogue Squadron game in a mission with capital ships.

    The only feasable way to have a ship fire multiple turrets manually at multiple targets in a twitch game is multiple gunners or AI control. EVE effectively makes everything your ship does AI controlled.

    *Waiting for EVE's hardcore pilots to turn over control to an AI  .............................

  • ProletarianProletarian Member Posts: 77

    Originally posted by qazyman

    Originally posted by Crusader13


    Originally posted by Nicoli

    Be honest I would like one person in favor of twitch controls to show me a single instance of a spaceship game that handles both moving the ship and targetting of multiple turrets at multiple targets well. Frankly I'd just like to see a single turret and movement well because I am a big fan of space games and I've never found one that does it.

    You could fly capital ships in X3, but only engage one target at a time with twitch controls (pretty sure you could make AI control some or all of your turrets too if you wanted to fight multiple targets). Escorts usually supported you as well. Also count any X-Wing vs TIE fighter or Rogue Squadron game in a mission with capital ships.

    The only feasable way to have a ship fire multiple turrets manually at multiple targets in a twitch game is multiple gunners or AI control. EVE effectively makes everything your ship does AI controlled.

    *Waiting for EVE's hardcore pilots to turn over control to an AI  .............................

    Let me clarify: the act of the turrets being discharged at your target is handled automatically, the only manual input is F1. Point and click movement is also handled by a process/AI, players have no influence on how much thrust is applied or which engines fire.

    Not implying that combat in eve is AI in the sense that the computer chooses who to fire at etc.

  • NicoliNicoli Member Posts: 1,312

    Originally posted by Crusader13

    Originally posted by Nicoli

    Be honest I would like one person in favor of twitch controls to show me a single instance of a spaceship game that handles both moving the ship and targetting of multiple turrets at multiple targets well. Frankly I'd just like to see a single turret and movement well because I am a big fan of space games and I've never found one that does it.

    You could fly capital ships in X3, but only engage one target at a time with twitch controls (pretty sure you could make AI control some or all of your turrets too if you wanted to fight multiple targets). Escorts usually supported you as well. Also count any X-Wing vs TIE fighter or Rogue Squadron game in a mission with capital ships.

    The only feasable way to have a ship fire multiple turrets manually at multiple targets in a twitch game is multiple gunners or AI control. EVE effectively makes everything your ship does AI controlled.

    Have X3 and its not handled well at all, If you want to manually shoot any of the turreted weapons you lose flght control. Its a pain to try and engage multiple ships with a single capital ship. X-wing/TIE-fighter games the player never really controled the capital ships, never messed with Rogue squadron so not sure if you can fly any thing bigger then a fighter.

    Multiple players isn't really feasible in eve since who would want to risk a very expensive ship in combat if half your gunners may have to leave mid fight for RL reasons... And if you turn things over to AI gunners the current system works much better. Result is its just not practical for games to attempt to simulate large scale space ship combat. Those ships would theoretically have upwards of a 1000 gunners alone on some of the ships which is just not something that would work when the crew in a game would have to be as organized as a military except trying to do it for fun.

  • ProletarianProletarian Member Posts: 77

    Nope, I sure wouldnt want gunners on my apoc, that is for sure. I don't know about you though but I never split damage in pvp or pve. So the whole multi-gunner issue is moot to me at least. I'd be fine with strafing in a BS and firing my turrets manually, it would be no different than driving a tank in any Battlefield game (only you have 8 guns converging on one point instead of one), or any mechwarrior game.

     

    Edit: The thing is, we have to accept eve for what it is. You fly a ball through space by double clicking in a direction. Your ball has numeric values that you can influence through fittings. Your ball has hit points that can be reduced by other balls. Some balls can do things others can not (HIC bubbles, etc).

    Regardless, you fly a ball. All ships in eve are represented by balls in the physics engine. This limits what you can do even with hypothetical manual control. You can't point your engines away to avoid damage from incoming strikes for example, or roll to shield vulnerable components, because your ball is uniform throughout its radii. Regardless there are no targetable subsystems anyways.

    So unless they redo the entire physics engine, you will always be a ball in space represented by a model of a spaceship, and debating manual control is kinda pointless. Yes, I'm being pointless.

  • ShadowzanonShadowzanon Member UncommonPosts: 350

    We can agree that EVE is more of a stratergy game then many other mmos.  You just cannot go in with the biggest ships and the hardest hitting guns and assume you will win.

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