There is nothing that Rift does that is worth $15 a month over what lotro offers for free.
This, pretty much. Rift clamors itself as a PvE game, so lets compare Rift to another PvE centered game (LOTRO) in regards to the things that make PvE themepark MMOs great.
Content: LOTRO > Rift
Quests: LOTRO > Rift
Size: LOTRO > Rift
Immersion: LOTRO > Rift
Community: LOTRO > Rift
Storyline: LOTRO > Rift
Beauty: LOTRO > Rift
Price: LOTRO > Rift
Polish: LOTRO = Rift
Rifts: Rift > LOTRO
The only aspects I can't comment on are Rift's end-game and high level PvP as I haven't tried them yet, but something tells me those are not Rift's strong points either. Kinda hard to justify the subscription price.
I'm sorry did you just try to say LotRO is immersive? The game with the invisible walls, endless fields of baddies hanging out over every square inch of the Shire and other places, has caves that announce "You don't have the proper quest to enter" when you try to explore, and floating icons over every NPC giving you the same quest over and over again?
LotRO may be better than rift, but its still just a bad WoW clone, which is a shame, because when it was called Middle Earth Online, in alpha, it was a unique sandbox game.
Gah, you make me all sad yet again over what happened with Middle Earth Online.
At launch of LOTRO you could still glimpse some of the original work and the game was somewhat faithful to the lore.
Now, it is bland, generic high fantasy (can anyone say Runekeeper?). What is worse is that it went F2P. And if Tolkien hadn't got himself into a spot of tax trouble all this never would have happened.
May Turbine rot in a special kind of hell.
Not that I'm bitter or anything...
Haha, I'm almost more bitter about the death of that fantastic community than I am at the death of the game. I'll never pay for a Turbine product again.
I'm not a sandbox advocate. I'm an advocate for making a game that isn't 95% WoW clone.
Tough luck with that, because this is not about making a "WoW" clone. It's about making a themepark in a certain way. Even WoW Cataclysm is nothing like WoW vanilla, but you'd need to play them a bit to tell the differences I suppose. The main thing is that the people who play themepark MMOs expect certain things in them noawadays. Sure, you can and should add stuff that will differentiate you, but the similarities will be there because the audience expects them to be there.
I play on the Defiant side and like the game. Just wondering though....did you read the quests or any of the many books you may have collected from the starting area the main city and abroad...or talk to the little hologram machines...or speak with non- quest -givers to see what they had to say (some have a word balloon you can click on for info)?
Myself..I thought all of these together are pretty well done as far as lore and questing goes.
Why bother? At the end of the day, the quests are still just generic click the NPC, be led by the nose to the glowing waypoint, repeat 10,000 times to level cap, just like everyone else. Nothing unique about the quests, the quest rewards, how they function in the game, nothing.
This is a fair comment BUT Rift does allow you to mostly level from doing other things than the bland quests. I occasionally do quests, but it is the quickest way for me to get bored.
Rift shines when you ignore the quests and explore, collect, do dungeons, Rifts, invasions, PvP, RP.
The game would be *much* better if quests petered out in the teens, then became rare for the rest of the game. These rare quests would then be the best of the best of the best quests. They would have story and be both difficult and fun.
Of course, on the downside, you'd have a zillion complaints by zombie players trained to quest to level cap by the genre.
I don't get how Rift can be someone's dream game. It's virtually identical in every sense to several MMOs that are already out there... are your dreams set so low?
Well, people do like different stuff. Just because you're a sandbox advocate, it doesn't make your dreams grander, sorry to say. Discriminate gamers due to our game specific choices are silly, sorry to say.
Im sure there are vegeterians around but cant say ppl envy their menu choises..
Im sure there are vegeterians around but cant say ppl envy their menu choises..
If we move this into food comparison, I'm pretty certain there are certain foods that are considered delicacies in some countries, where in others people wouldn't touch them even when starving.
Im sure there are vegeterians around but cant say ppl envy their menu choises..
If we move this into food comparison, I'm pretty certain there are certain foods that are considered delicacies in some countries, where in others people wouldn't touch them even when starving.
I think Rift is a hamburger, tasty but unfulfilling
There is nothing that Rift does that is worth $15 a month over what lotro offers for free.
This, pretty much. Rift clamors itself as a PvE game, so lets compare Rift to another PvE centered game (LOTRO) in regards to the things that make PvE themepark MMOs great.
Content: LOTRO > Rift
Quests: LOTRO > Rift
Size: LOTRO > Rift
Immersion: LOTRO > Rift
Community: LOTRO > Rift
Storyline: LOTRO > Rift
Beauty: LOTRO > Rift
Price: LOTRO > Rift
Polish: LOTRO = Rift
Rifts: Rift > LOTRO
The only aspects I can't comment on are Rift's end-game and high level PvP as I haven't tried them yet, but something tells me those are not Rift's strong points either. Kinda hard to justify the subscription price.
I'm sorry did you just try to say LotRO is immersive? The game with the invisible walls, endless fields of baddies hanging out over every square inch of the Shire and other places, has caves that announce "You don't have the proper quest to enter" when you try to explore, and floating icons over every NPC giving you the same quest over and over again?
LotRO may be better than rift, but its still just a bad WoW clone, which is a shame, because when it was called Middle Earth Online, in alpha, it was a unique sandbox game.
Gah, you make me all sad yet again over what happened with Middle Earth Online.
At launch of LOTRO you could still glimpse some of the original work and the game was somewhat faithful to the lore.
Now, it is bland, generic high fantasy (can anyone say Runekeeper?). What is worse is that it went F2P. And if Tolkien hadn't got himself into a spot of tax trouble all this never would have happened.
May Turbine rot in a special kind of hell.
Not that I'm bitter or anything...
Haha, I'm almost more bitter about the death of that fantastic community than I am at the death of the game. I'll never pay for a Turbine product again.
Did no one else catch the irony here?
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
There is nothing that Rift does that is worth $15 a month over what lotro offers for free.
This, pretty much. Rift clamors itself as a PvE game, so lets compare Rift to another PvE centered game (LOTRO) in regards to the things that make PvE themepark MMOs great.
Content: LOTRO > Rift
Quests: LOTRO > Rift
Size: LOTRO > Rift
Immersion: LOTRO > Rift
Community: LOTRO > Rift
Storyline: LOTRO > Rift
Beauty: LOTRO > Rift
Price: LOTRO > Rift
Polish: LOTRO = Rift
Rifts: Rift > LOTRO
The only aspects I can't comment on are Rift's end-game and high level PvP as I haven't tried them yet, but something tells me those are not Rift's strong points either. Kinda hard to justify the subscription price.
I'm sorry did you just try to say LotRO is immersive? The game with the invisible walls, endless fields of baddies hanging out over every square inch of the Shire and other places, has caves that announce "You don't have the proper quest to enter" when you try to explore, and floating icons over every NPC giving you the same quest over and over again?
LotRO may be better than rift, but its still just a bad WoW clone, which is a shame, because when it was called Middle Earth Online, in alpha, it was a unique sandbox game.
Gah, you make me all sad yet again over what happened with Middle Earth Online.
At launch of LOTRO you could still glimpse some of the original work and the game was somewhat faithful to the lore.
Now, it is bland, generic high fantasy (can anyone say Runekeeper?). What is worse is that it went F2P. And if Tolkien hadn't got himself into a spot of tax trouble all this never would have happened.
May Turbine rot in a special kind of hell.
Not that I'm bitter or anything...
Haha, I'm almost more bitter about the death of that fantastic community than I am at the death of the game. I'll never pay for a Turbine product again.
Did no one else catch the irony here?
Er no, care to explain it? (or learn what irony is)
Comments
Haha, I'm almost more bitter about the death of that fantastic community than I am at the death of the game. I'll never pay for a Turbine product again.
Tough luck with that, because this is not about making a "WoW" clone. It's about making a themepark in a certain way. Even WoW Cataclysm is nothing like WoW vanilla, but you'd need to play them a bit to tell the differences I suppose. The main thing is that the people who play themepark MMOs expect certain things in them noawadays. Sure, you can and should add stuff that will differentiate you, but the similarities will be there because the audience expects them to be there.
This is a fair comment BUT Rift does allow you to mostly level from doing other things than the bland quests. I occasionally do quests, but it is the quickest way for me to get bored.
Rift shines when you ignore the quests and explore, collect, do dungeons, Rifts, invasions, PvP, RP.
The game would be *much* better if quests petered out in the teens, then became rare for the rest of the game. These rare quests would then be the best of the best of the best quests. They would have story and be both difficult and fun.
Of course, on the downside, you'd have a zillion complaints by zombie players trained to quest to level cap by the genre.
That would be a bad idea. Then you'd have people complaining that the game is half finished up to the point where the quests dry out.
Im sure there are vegeterians around but cant say ppl envy their menu choises..
If we move this into food comparison, I'm pretty certain there are certain foods that are considered delicacies in some countries, where in others people wouldn't touch them even when starving.
I think Rift is a hamburger, tasty but unfulfilling
WOW,eq2,Vanguard,WAR,LOTRO,AOC,Rift Aion, SWTOR, TERA.
Currently playing GW2.
Did no one else catch the irony here?
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
Er no, care to explain it? (or learn what irony is)