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odd there is so little buzz about this game.. the PvP seems a lot like what so many scream about on every MMO forum..
looks interesting.. going to check it out..
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I downloaded it, logged in for all of 10 minutes, and knew that it just wasn't for me.
The way the game looks is a huge problem for me.
I've been playing since alpha and the game has improved amazingly since then (I'm not concerend about NDA anymore, since my alpha board posts are freely open to anybody on the internet). I was concerned when it went open beta, because I thought it wasn't ready yet (in that open beta nowadays tends to mean it's "done" and a prelude to an immediate launch). Those concerns have been allayed with both dev communication and significant changes and patches on almost a weekly basis. Don't get me wrong, the game needs work, major performance optimization, systems tweaks, etc..., but it's a lot of fun once you get out of the newbie zone, which is pretty much the only pure pve zone in the game. Every other zone is PVP. That being said, I think the new player experience could stand some polish still.
I'll write a more detailed beta impressions post in the near future, but I think Faxion has the potential to be a major pvp contender while still be "fun", not work.
In the meantime, check out the following patch preview from the following official thread:
http://www.faxiononline.com/content/faxion-patch-preview-first-many
~Ripper
Out of curiosity, what is it that makes it "not good"? Also, keep in mind that it's still in beta nd literally changing on an almost weekly basis.
~Ripper
The game should have never been taken out of closed beta.
The game should not be advertising in it's current state.
It's advertised as a pvp game - yet the grind is terrible, it's long and it's repetitive and it's boring. The grind does not add anything to the nature of the game which is supposed to be pvp/rvr.
There is not enough incentive to own a zone - gear vendors - ok so cool - what do you do when you have all of your gear?
The mechanism to control a zone is terribly boring - stand under a lamp pole for 5 minutes? Yah, that's fun.
Too many zone points to control per zone (3) - doesn't funnel the pvp.
PVE mob AI is terrible - they stand there waiting to die - terribly boring, grindy and repetitive.
Weapon disparity in pvp has too much of an impact on pvp. The game currently has it as weapon, stats and then skill ranking - while it should be stats, skill ranking and then equipped weapon. And even then for a pvp game the weapon, skills and stats should provide minor boosts in power.
UI/Hot bar is terrible - non customizable.
Very little character customization during creation.
Opening zone is a joke. Quests are boring - with little or no imagination.
Graphics look like their from the 1990's.
The biggest complaint - no end game - no destructible assets (which players have asked for repeatedly).
There's some other issues, but I don't want to make this post longer than it already is.
So the pve is terrible, the pvp is meh, the game mechanics are poor, and the execution is terrible.
Rating: 4 out of 10.
Put the game back in closed beta and focus on making the game fun.
I played the beta and I have to agree with this fella. Faxion is just not a very good at this point in time and most likely never will either.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Replied to your specific comments above. Obviously, everybody is entitled to their opinion and I thank you for sharing yours. The devs value all feedback, good and bad. While I like the game, personally, I recognize it's not ready for launch and needs a lot of work. I think it'll get there, though.
I agree with you in that the game needs improvement, but your complaints are all for the wrong reasons. The game needs advertising before the mechanics start to show. Likewise, it needs to be in an open beta or no one will be able to access the game, meaning the mechanics still aren't given a chance. The issues you brought up will likely be addressed before release as they are not particularly difficult to improve upon. Quite frankly, giving a game a rating while it's in a beta state (not one of those three year long betas) means absolutely nothing-especially without valid arguments.