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RIFT EU servers are GhostTowns during peak hours now

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  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Originally posted by Deadalon

    There as been alot of talk lately about RIFT population sever instabilites.  Some server are said to be crowded - but now more and more posts are coming out that alot of servers are emptying really fast.  

    Trion has now found a reason to start closing topics that point out that some servers are totally empty- even during peak hours. 

    Its actually very easy to check how many ppl are online on each server when they become so totally empty.  The /who is limited to 28 lines.  Over the past 3-4 days.. my server has NEVER had 28 characters at lvl 50 for each class in game.  I did a total headcount on the server last monday 19:30-20:00 (server time) on guardian site and we had 359 ppl online.  Thats in TOTAL.

    The solution that Trion is finding atm is to hide these facts.  Close posts about it and try instead to show images with server full msg - that happened during an awfull World event - where the solution from TRION was to limit the number of players online to few hundreds to prevent server collapse.

    Here is an example of a post that is on General chat that has been closed. 

     

    http://forums.riftgame.com/showthread.php?170188-Trion-merge-servers-right-away-plz

    I dare you to go into WoW and type /who Rogue 85 and see if you EVER get more 40 results, You won't. Same with most other classes (Save Death Knight). The point is, this is normal for MMORPGs.

    On my server in WoW there were *16* level 85 Rogues during peak hours. In my entire life on that Server the average was always 16.

    Priests? 23. Ironically more people played priests for some reason..

    Some servers are more populated than others. If you pick a low pop or "recommended" server, chances are your experience will vary drastically to someone who picked "Medium" to "high".

    Posts like this only spread false information based on a limited system of determining population growth. You might as well stick a bunch of people in a room and start head counts.

    Also, being guildless can give the illusion that the server is "Smaller" and "Lifeless". When I was leveling on a completely different server during the relase of Cata, I was guildless. Despite the fact that the game was new and people were starting over, the world felt empty and I felt alone most of the time.

     

    ----

    And before anyone says "Well, in WoW on my server there's way more than 40 of each class". Like I said, server populations vary. Want a more populated server? Find one. Or better yet, get a guild and do guild stuff. Also, your example post was LOCKED because it violated the forum rules, not because there's some secret government conspiracy to hide the truth. Posts like these should be considered trolling and locked because all these do is incite flame wars. I honestly don't see why MMORPG.com puts up with them so much..

     

    ~Miles "Tails" Prower out! Catch me if you can!

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  • Ender4Ender4 Member UncommonPosts: 2,247

    Yeah some of those later wow servers never had a good population, especially the PvP ones they released right after TBC.

  • nickster29nickster29 Member Posts: 486

    Don't forget you don't view the people from the other faction in your search.

     

    I play on Spitescar US as Defiant, and there is no lack of players on during peak hours, and thats with the fact that 80% of the server is Guardian.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Originally posted by nickster29

    Don't forget you don't view the people from the other faction in your search.

     

    I play on Spitescar US as Defiant, and there is no lack of players on during peak hours, and thats with the fact that 80% of the server is Guardian.

    True that. Some factions are more populated than others, too. Could be that you got unlucky and picked a high pop realm with a low pop guardian/defiant ratio. And example would be Auchindoun from WoW. High pop realm, but the alliance population is meager compared to the Horde. Area 52 is another good example.

     

    ~Miles "Tails" Prower out! Catch me if you can!

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    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • wahala99wahala99 Member UncommonPosts: 147

    If anyone is interested in wow server pop (characterss active in last 30 days per server I think).  Imean the data is not perfect cause it is submited by an addon that players have to upload data from.  But it sure beats Low, Med, High.

     

    http://www.warcraftrealms.com/realmstats.php?sort=Total

    and my server (Ghostlands)

    http://www.warcraftrealms.com/census.php?serverid=813

    Maybe some enterprizing coder could do the same for rift .... woops no addons.  I do remember them saying (somewhere) that all their data would be accessable to those building fansites and the like.  I could not find any api in the fansite kit, and the FAQ was in french (Yes I downloaded the english version).

    If Ya Ain't Dyin, Ya Ain't Tryin

  • ZebladeZeblade Member UncommonPosts: 931

    Ok when it comes to FANS of RIFT there is no peoblem with servers its just you. I play on US and EU servers and peak hours lol there is ONE most the time HIGH server and its PVP not Ger but Eng. On peak hours US its the PVP and some RP servers that are high. Yet nothing like it was the 1st month. You can read in the froums how others are noticing people gone and servers being empty. I play on both sides and when it says MED its like a ghost town on both sides.

    Saying theres no problem makes no difference. This is not World of Warcraft. As of now US/EU only ONE Server is high and thats EU eng pvp. I feel like I am back in AoC where every server shows the same lol like now.. EVERY server on US is med. Yet you get in and where are all these people? You go to zones like 30-50 and .. empty.. anyway its still fun for me.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by gigat

    Honestly, what's the big deal?

     

    If you enjoy playing RIFT, then play it. Don't go around spewing garbage about this or that.

     

    So true, either play or don't play. Why do some people like the OP feel the need to poison other people's fun?

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  • NitthNitth Member UncommonPosts: 3,904

    Winge about que times : they add servers.

    Winge about low pop: they remove servers

    Next world event: we need more servers!!

    Seriously, we cant have it both ways.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • SoraksisSoraksis Member UncommonPosts: 294

    Yeah I could really care less about populations.  As it is right now I am having tons of fun and for some reason I find myself surrounded pretty much all the time by dozens of people even outside of peak times.  So I am not sure what these others are looking at but it sure does not feel as if there is a problem with populations.  Could just be me or the server im on,  sure there arent millions of people in every area as it was at launch but its definately not empty either.

  • ShastraShastra Member Posts: 1,061

    Originally posted by Duster505

    Originally posted by Sukiyaki

    Allways the same few names. (Ok one guys name changes every few weeks but everyone knows him anyways :)) But lucky hes occupied atm attacking everyone complaining about >their< (not other gamers server, of a game they never touched) really dead WoW server on the WoW forums)

    Allways the same flawed excuses to feign the hate and the desperate attempt to support a negative mood and hurt the game, as "curiosity" or "act for the greater good"

    Allways the same pretentous attitude their fallacious claims and rants have never been been destroyed or ridiculed by arguments and evidence a dozen times only to be ignored, by jumping right into the next topic and repeat the same BS again.

    " /who shows "EXACT" numbers, I have evidence!!!?" THAT BS AGAIN?  Because we didnt have had that topic discussed and explained several dozen times in a dozen of even recent threads just here, on the riftforums and other forums, with the same people who still hold on that straw. By now its only evidence of endless ignorance or that you simply didnt even play the game and have no clue about it.

    And I see the exaggerative history and fact revision phase now started allready with Rift. "Hurr many people (including mainly me and the other hater/trolls and random other peoples mistakes ofc) did share my view/came up with the same results as I did/experienced the same. Totally! Therfore what I claim is more true than whatever you say! Here a random link to pretend I can proof my point. Please dont bother clicking ir and acutally read the contents ofc!"

    Your welcome to go and read the RIFT forums and see that posts are popping up all around about low populated servers. 

    Everyone knows that RIFT is not gonna hold half of the orginal gaming population.  Even TRION have said that (aiming for around 250k subs). 

    So.. this is not about beeing negative - this is about pointing out that things need to happen so that players that are playing on low populated servers can progress.   The exact same thing happened in WARAHMMER and AOC nad VANGUARD and many more games.  The developers need to make the call  - and there are ppl pointing out that call should be made soon - if not already.

    I has NOTHING to do about beeing hater or negative.  WARHAMMER online did not die because of negative posters on MMO forums.  It died because the DEVELOPERS did not do their job - AFTER They got 1 million ppl playing the game.   The exact same is happening here.

    We will see our share of Rift Fanboys like we saw of AOC and Warhammer ones saying everyting is perfectly fine until they theselfs realise they are playing once a 80 server game - going down to 6.   NO .. that did not happen because of few "negaitve posts" on forums.

    Sometimes even the fanboys manage to hide facts from themselfs instead of actually going and check if what is beeing said is true.  That is exactly what is happening atm - and it needs to stop now - before we have another WARHAMMER on our hands. 

    I hardly doubt you even know why War lost more than half of its population after first 30 days as it is quite evident from this post and by comparing Rift to War in terms of future sub loss you just lost whatever credibility you had. I am not even going to bother to tell you how wrong you are especially not after your typical use of words like 'fanboys' as if it is some kind of insult to be a fan of a certain video game.

    But here is a clue..Rifts devs are doing their job.

  • Duster505Duster505 Member Posts: 66

    Originally posted by Shastra

     

    I hardly doubt you even know why War lost more than half of its population after first 30 days as it is quite evident from this post and by comparing Rift to War in terms of future sub loss you just lost whatever credibility you had. I am not even going to bother to tell you how wrong you are especially not after your typical use of words like 'fanboys' as if it is some kind of insult to be a fan of a certain video game.

    But here is a clue..Rifts devs are doing their job.

    If they were doing their job they would be trying to find solutions to balance populations across servers - THey are not.

    I was in WAR - I played on a full server and went over to a duplicate server and was then forced to go back play my Orginal copy all over again when the duplicate server died.   So dont tell me I dont know what happened in WAR.

    The exact same thing is happening in RIFT atm.  Players are unable to progress cause there are not enough ppl on the servers to give them a resonable chance to progress.  

    I dont hate RIFT - nor am I fanboy.   I want to play a game that takes into account the obvious issues that are apperaing on many servers when there are not enough players around anymore.   It can not be resolved in 2 -3 month time cause by then ppl have left cause of lack of progress.   Thats exactly what killed WAR.

  • ShastraShastra Member Posts: 1,061

    Originally posted by Duster505

    Originally posted by Shastra


     

    I hardly doubt you even know why War lost more than half of its population after first 30 days as it is quite evident from this post and by comparing Rift to War in terms of future sub loss you just lost whatever credibility you had. I am not even going to bother to tell you how wrong you are especially not after your typical use of words like 'fanboys' as if it is some kind of insult to be a fan of a certain video game.

    But here is a clue..Rifts devs are doing their job.

    If they were doing their job they would be trying to find solutions to balance populations across servers - THey are not.

    I was in WAR - I played on a full server and went over to a duplicate server and was then forced to go back play my Orginal copy all over again when the duplicate server died.   So dont tell me I dont know what happened in WAR.

    The exact same thing is happening in RIFT atm.  Players are unable to progress cause there are not enough ppl on the servers to give them a resonable chance to progress.  

    I dont hate RIFT - nor am I fanboy.   I want to play a game that takes into account the obvious issues that are apperaing on many servers when there are not enough players around anymore.   It can not be resolved in 2 -3 month time cause by then ppl have left cause of lack of progress.   Thats exactly what killed WAR.

    No that is not what killed WAR, like i said you have no idea what you are talking about. Opening too many serveres at launch was last thing on the mind of the devs when the game was a buggy mess at launch. WAR lost population due to bugs not because devs failed to merge servers immediately after first month was over.

     

  • Ender4Ender4 Member UncommonPosts: 2,247

    WAR lost population from empty servers for sure, it might not be the only reason but it was part of it. It is a game that requires high server population to work because of the entire way the RvR worked.

  • Duster505Duster505 Member Posts: 66

    Originally posted by Shastra

     

    No that is not what killed WAR, like i said you have no idea what you are talking about. Opening too many serveres at launch was last thing on the mind of the devs when the game was a buggy mess at launch. WAR lost population due to bugs not because devs failed to merge servers immediately after first month was over.

     

    Just like with WAR - RIFT launched with more servers then they planned.  Its the exact same thing.  WAR left the server population and faction in balance go on for way to long and it costs the game in many ppl quitting. 

    What would help RIFT now is to allow transfer from most populated servers over to less populated ones.  THen merge few of the lowest populated. 

    THe preorder servers are still pretty much the only ones that have healty populations.   Others might have healty populations with 2 and 2 merged.  THere is nothing wrong with merging servers.   As long that give players chance to progress.

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by Duster505

    Originally posted by Shastra


     

    No that is not what killed WAR, like i said you have no idea what you are talking about. Opening too many serveres at launch was last thing on the mind of the devs when the game was a buggy mess at launch. WAR lost population due to bugs not because devs failed to merge servers immediately after first month was over.

     

    Just like with WAR - RIFT launched with more servers then they planned.  Its the exact same thing.  WAR left the server population and faction in balance go on for way to long and it costs the game in many ppl quitting. 

    What would help RIFT now is to allow transfer from most populated servers over to less populated ones.  THen merge few of the lowest populated. 

    THe preorder servers are still pretty much the only ones that have healty populations.   Others might have healty populations with 2 and 2 merged.  THere is nothing wrong with merging servers.   As long that give players chance to progress.

    WAR not making it didn't hinge on the population. There were other factors involved. If you have low population move to another server. The game is two months old how bad could it be.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Lathander81

    Originally posted by Duster505


    Originally posted by Shastra


     

    No that is not what killed WAR, like i said you have no idea what you are talking about. Opening too many serveres at launch was last thing on the mind of the devs when the game was a buggy mess at launch. WAR lost population due to bugs not because devs failed to merge servers immediately after first month was over.

     

    Just like with WAR - RIFT launched with more servers then they planned.  Its the exact same thing.  WAR left the server population and faction in balance go on for way to long and it costs the game in many ppl quitting. 

    What would help RIFT now is to allow transfer from most populated servers over to less populated ones.  THen merge few of the lowest populated. 

    THe preorder servers are still pretty much the only ones that have healty populations.   Others might have healty populations with 2 and 2 merged.  THere is nothing wrong with merging servers.   As long that give players chance to progress.

    WAR not making it didn't hinge on the population. There were other factors involved. If you have low population move to another server. The game is two months old how bad could it be.

    Right. Start over, lost your few mounts, your gear, your toon(s) whatever level they are.

    Sorry that's just silly. When games have dead servers, the devs merge them. It may look bad to potential customers but at least it looks good to the people paying.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • Lathander81Lathander81 Member Posts: 611

    Originally posted by Deathofsage

    Originally posted by Lathander81


    Originally posted by Duster505


    Originally posted by Shastra


     

    No that is not what killed WAR, like i said you have no idea what you are talking about. Opening too many serveres at launch was last thing on the mind of the devs when the game was a buggy mess at launch. WAR lost population due to bugs not because devs failed to merge servers immediately after first month was over.

     

    Just like with WAR - RIFT launched with more servers then they planned.  Its the exact same thing.  WAR left the server population and faction in balance go on for way to long and it costs the game in many ppl quitting. 

    What would help RIFT now is to allow transfer from most populated servers over to less populated ones.  THen merge few of the lowest populated. 

    THe preorder servers are still pretty much the only ones that have healty populations.   Others might have healty populations with 2 and 2 merged.  THere is nothing wrong with merging servers.   As long that give players chance to progress.

    WAR not making it didn't hinge on the population. There were other factors involved. If you have low population move to another server. The game is two months old how bad could it be.

    Right. Start over, lost your few mounts, your gear, your toon(s) whatever level they are.

    Sorry that's just silly. When games have dead servers, the devs merge them. It may look bad to potential customers but at least it looks good to the people paying.

    The real question is why they had to merge in the first place...merging doesnt make the Pve any better. I agree that merging help when its the main issue.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Lathander81

     

    The real question is why they had to merge in the first place...merging doesnt make the Pve any better. I agree that merging help when its the main issue.

    1. Low population servers have weak economies. One or a handful of people can control how you spend your digital cheddar.

    2. It looks bad. People are discouraged when they should see dozens of people in major cities (with more spread throughout the city/in the world/in dungeons/raids).

    3. Running content is the biggest thing. If you don't have enough people from the pugging pool, you're unable to run 5 man content. If it's affecting your guild as well, you don't have enough people to run raids either.

    Low-pop servers are a micro-imitation of low-pop games. People are less likely to play in a forum that they expect (validly or not) is dying. The less blood you have, the less new blood you get.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    I find in the morning that I see a couple of low population servers . From midday onwards most are medium to high . Having said that there does appear to be some drop off in numbers but they certainly are not ghost towns . Maybe one or two servers are but in general they are pretty well populated at the moment . I think Rift suffers from the same thing WoW does because of the easy access to warfronts (bgs) and only one person needed to teleport the rest to a dungeon lots of people are in instances . The citys Meridian and Sanctum are easily a busy as say Stormwind or Ogrimar . I'm not someone thats staying though well not as a regular because I'm a little bored with this type of fantasy mmo but I would say Rift is proberbly your best bet if you want this type of game . It gets a lot of things right but also gets a lot of things wrong . Leveliings too fast really for one thing . I know people want to get to the endgame but for me I prefered the pace of WoW vamilla which took you several months to get to level 60 . Rift is definatly aimed at the casual player and thats how I will proberbly play it . The odd couple of months here and there untill

  • grimm6thgrimm6th Member Posts: 973

    I think all the people here, arguing about how MMOs always have this problem or how MMOs that have this problem are doomed, are missing something entirely...Servers.

     

    well...its not like I care too much about rift but I think that it could have avoided this problem, imagined or otherwise, if they tried for a virtual server architecture like what GW2 is doing...

    I used to TL;DR, but then I took a bullet point to the footnote.

  • Ender4Ender4 Member UncommonPosts: 2,247

    I looked today and saw only 11 EU servers hit high during prime time. In the morning when all of the US servers used to be medium today the majority were low. In the afternoon most had hit medium and one even hit high briefly. There are almost certainly servers with pop issues considering this, dunno if those ones need to be merged yet.

  • herculeshercules Member UncommonPosts: 4,925

    Originally posted by OkhamsRazor

    I find in the morning that I see a couple of low population servers . From midday onwards most are medium to high . Having said that there does appear to be some drop off in numbers but they certainly are not ghost towns . Maybe one or two servers are but in general they are pretty well populated at the moment . I think Rift suffers from the same thing WoW does because of the easy access to warfronts (bgs) and only one person needed to teleport the rest to a dungeon lots of people are in instances . The citys Meridian and Sanctum are easily a busy as say Stormwind or Ogrimar . I'm not someone thats staying though well not as a regular because I'm a little bored with this type of fantasy mmo but I would say Rift is proberbly your best bet if you want this type of game . It gets a lot of things right but also gets a lot of things wrong . Leveliings too fast really for one thing . I know people want to get to the endgame but for me I prefered the pace of WoW vamilla which took you several months to get to level 60 . Rift is definatly aimed at the casual player and thats how I will proberbly play it . The odd couple of months here and there untill

     people still using trion medium ,low or high as the indication for server load.medium has 2 grades in rift ,one is ok and playble second is ghost town.

    dunno if trion intentionally did this or not but some mediums servers can barely put together a raid if all the level 50s online agreed to it .

  • KilmarKilmar Member UncommonPosts: 844

    With the stupid LFG tool incoming, soon the game'll have full towns and ghost worlds :P

  • ShastraShastra Member Posts: 1,061

    Originally posted by Kilmar

    With the stupid LFG tool incoming, soon the game'll have full towns and ghost worlds :P

    Yeah because right now as if players are not standing in towns and typing LFG. duh!!!!!!

  • GuasimaraGuasimara Member Posts: 1

    If there are a few players people cry because is hard to find a group and if there are too many players people cry because of queues and lag....

    I'm in an European server and is nice, it takes some time to form a group for a dungeon but it's ok. When a mayor rift appears there are always a raid to close it so for me it's ok.

    The LFG tool makes the game less social and more automatic, when it comes people will cry about ninjas that click need for everything. What do you expect if you go with anyone without knowing them?

    The point is that you are never happy! :P

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