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Vacation Time: Is this game still crap?

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  • svannsvann Member RarePosts: 2,230

    Originally posted by Larry2298

    If people talking about a new game and focus on how playable is the game could be which also meant to me the game is dying.  Just let it go ~

    Mind if I ask what your native language is?

  • WSIMikeWSIMike Member Posts: 5,564

    I'd decided to pick it up again and see how it's changed/improved a few days ago.

    I uninstalled it last night.

    Why?

    Read the middle statement in this screenshot:

     

    Cross-world instant party creation system... Horrible.

    Why?

    That "feature" alone will kill any hope for server-by-server community, accountability or reputation - three things that were implemented beautifully in XI and are missing in far too many other MMOs.

    Other than that detail, there are others being given that clearly demonstrate one thing: SE has pretty much given up and sold out on making FFXIV a unique game in the genre. WoW has pretty much become their roadmap from here on out.

    So... I'm officially done with it.

    Before someone says "so you'd rather have to wait hours to get a party like in XI?", I'll answer you in advance:

    1 - I rarely ever had to 'wait for hours' (much less days as some claim) for a party. I was either doing other things that I wanted to in the meantime, or I was pro-actively assembling one myself. And I did this as a DRG, when they were still considered "lolDRG" and were known to have trouble finding parties.

    I've found that people who complain about "having to wait around for hours to get a party" identify the issue right in their own statement... they were "waiting around" for one instead of taking initiative. 

    When you have a bunch of people all waiting for someone else to invite them instead of showing some initiative to put one together themself, yeah, you're going to be doing a lot of waiting. There  was often enough people to form several groups sitting around with their seek flags up. Not a single one of them bothered to simply start inviting people to a group of their own. Go figure, huh?  Easier to just complain that no one's inviting them I guess.

    But then that kinda sums up the typical MMO player mentality these days, don't it? They want everything given to them without any effort on their part.

    2 - No, I don't like the idea of "having to wait for hours to get a group". Fortunately, due to what I explained in item 1, I rarely ever had to. And when I did, it was because I was being lazy and didn't feel like putting one together myself.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • sdeleon515sdeleon515 Member UncommonPosts: 151

     

    I mean frankly it wasn't always "that strong" or "that positive" of a thing in FF11 either. Very few servers actually had a way of maintaining LS communities that didn't make it a priority of dicking others over. Of all the FF 11 forums out there, how many times did someone post a "oh i got them to CFH while they were engaging another mob but fighting TIamat" crap. At the end of the day you still had a huge number  of players applauding the "a@@hat"; mentality. 

    Maybe I can make a list from when I played on beta up until they raised the level caps:

    1- MPK train fun

    2- Hi I got my level gonna leave now

    3- We have an LS event you HAVE to attend, fuck your family event

    4- Why IS there an LS event on so~and~so holiday

    5- Can we not make it 5 events a week

    6- LFP..onry because its 2AM and no one on the LS is up and the JP's don't take to romanji quite well

    7- Dynamis, sky and see drama...we've all been there and done that

    8- Remember when we'd all hold land kings to force them to spawn specific times next time over? Fun sh*t huh?

    At the end of the day, FF11 wasn't this "almighty, strong community", it was pretty damn weak  overall with a few strong overall LS's owning everything for the most part. There aren't that many examples of a strong player community at all as far as mmo's go and if FF11 is your idea of a "strong community", sorry pal it ain't. 

    In fairness to Yoshida, he had a point when he took over producer and that was they were given a game, not making one from scratch. I respect the fact that taking over the project means he gets tons of sh*t he's not responsible for. Secondly he mentioned how games have to be based on what is known and that's a valid point too. The idea ofd no AH, interface being far removed from FF11, having that action bar are all unique but its not like everything of FF14 was "omgz it sucks except the graphics". I like being to allocate abilities from other jobs in the manner I get too and not just simply a sub job. Porting around based on anima is rather convenient or more ideal than transports or teles. The idea of no AH is a toss back to before so it doesn't bother me that much and if an item is placed on a vendor and its in the wrong area, i sometimes find it at a cheaper price too. 

    Before I left FF i had a good solidy 900+ playtime of hours. I'm getting tired of the "FF did this and that" whether its a pro or con. Yea that's nice to look back in hindsight but no one is going to recreate a game with the exact same elements. WoW did hit a few points spot on: a clean UI, incorporating successful elements of other games into their own, trying to find ways to make a happy medium between grind and advancement. 

    On that note, I don't play FF14 but it had a weak community to it and I thinj part of it was so many ppl disappearing without any direction or excitement of "what to look forward to". I had jeuno, chocos, kazham, garliage, cn, basically something new to look forward to and to experience whereas its not the same in 14 and i think that's what hurts the most: the game doesn't absorb you enough and have you excited about what to look forward to next. ON the flip side EvE online has a similar route but I had a whole galaxy to explore and that was excitement enough too. 


  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by sdeleon515

     

    I mean frankly it wasn't always "that strong" or "that positive" of a thing in FF11 either. Very few servers actually had a way of maintaining LS communities that didn't make it a priority of dicking others over. Of all the FF 11 forums out there, how many times did someone post a "oh i got them to CFH while they were engaging another mob but fighting TIamat" crap. At the end of the day you still had a huge number  of players applauding the "a@@hat"; mentality. 

    Maybe I can make a list from when I played on beta up until they raised the level caps:

    1- MPK train fun

    2- Hi I got my level gonna leave now

    3- We have an LS event you HAVE to attend, fuck your family event

    4- Why IS there an LS event on so~and~so holiday

    5- Can we not make it 5 events a week

    6- LFP..onry because its 2AM and no one on the LS is up and the JP's don't take to romanji quite well

    7- Dynamis, sky and see drama...we've all been there and done that

    8- Remember when we'd all hold land kings to force them to spawn specific times next time over? Fun sh*t huh?

    At the end of the day, FF11 wasn't this "almighty, strong community", it was pretty damn weak  overall with a few strong overall LS's owning everything for the most part. There aren't that many examples of a strong player community at all as far as mmo's go and if FF11 is your idea of a "strong community", sorry pal it ain't. 


    FFXI did have an awesome community. I played the game since day 1 of its NA PC release, and I've yet to see a community match it (except for Matrix Online's for a short time before and after its release, before it started going downhill).

    What I'm getting tired of seeing is a rebuttal to FFXI's community always focusing on the behavior of end-game LSs, as though they were the Be All, End All of FFXI, and somehow represented the community as a whole. They weren't, and they didn't.

    They only mattered to people who were part of that scene, or wanted to be. To others, hearing about them was met with the equivalent of an eyeroll.

    They were a small part of the overall community that, yes, was comprised of a lot of elitist ass-hats. Ironically, for the rest of the community - those who weren't caught up in end-game drama - we were quite glad that they kept themselves isolated to their own little niche and didn't spill out too often into the rest of the community.

    As for the other things you listed... again... all things that did happen in the game. But if you're trying to characterize them as things that happened constantly on an ongoing basis, then you either had an unusually crappy experience with the game, or you're exaggerating. I'm gonna go with the latter. Those are events that punctuated an otherwise solid community.

    I would take back the community in FFXI - end game LS's and all - in a heartbeat. Nothing since has come close.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by WSIMike

    Cross-world instant party creation system... Horrible.

    While I am generally against the dungeon finder, everything depends on how it is implemented.

    First of all, I sincerely doubt this party finder will be used for anything more than the dungeons. Which, depending on Yoshida's plans may or may not be the "be-all" content similarily to other MMO's. That already makes it function differently.

    Secondly, when executed right this can not only help servers to strengthen the bonds of their own community, but to allow for a much larger community consisting of all the servers together to emerge. Yoshida simply needs to take the concept further than Blizzard ever did.

    Cross-world instances? He needs to do more than that, and create many more systems that utilize this tool to create more interaction between the servers. Some content can be done alone, like LFG, and some other content can be done with a group (like Ballista Royale in XI). Some kind of politics system can be utilized to create rivalries and alliances between the Worlds.

    With these alliances in mind the party finder system can be programmed to A) prioritize looking for members from your current and the allied Worlds, and B ) make you group with people you have grouped with before if they are looking for a group simultaneously, instead of always picking a completely random group. Further, communication inside the dungeon needs to be enforced, so you won't win without communication. This alone will bond people more effectively. Lastly, whenever participating in cross-World content you can have a title and a flag that shows the World you come from- ex. "Hyan of Fabul". Players need to be made aware of their allegiance and those allegiances need to be strengthened and enforced, making people work together even when the pool of players has grown so large. It's all about the execution.

    By doing it like that, there would be small communities consisting of single players and friends, slightly larger communities consisting of linkshells, linkshells bonded together to form companies with their own objectives and goals, server-wide community working together and all servers together to form a global community. Each group would have content designed for them.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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