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This game had a lot of new ideas atleast new to me. Say for instance, you had to find books to level skills after a certain level, which promoted trading. You could gamble at Black Market dealers for better gear. You could transfer stats from one piece of gear to another. You could enhance gear with materials or gems(far before Wow implemented JC). To me this game was a diamond in the rough. But there were problems.... BIG problems. If you played for more than three hours on a less than optimal machine, you were bound to get the blue screen of death. There were lag spikes for no apparent reason. There was WAY too much grinding. And they retracted a million dollar tournament because people hacked their way to getting max fame. And for the most part the story was terrible, but it played really well. There were slight imbalances as well. But if it were polished it would have had a great shot at atleast beating Everquest 2. Their biggest problem was they didn't spend enough time in development fixing bugs and polishing it. A diamond in the rough is still a diamond, but until you polish it up, noone will buy it.
I'd say the game developers that can implement another system like RYL, with black market dealers, the unique Blacksmith system(it was actually unique at the time), the skill system, enough quests to where it doesn't seem like your grinding your way to max level, killer pvp, and enough endgame dungeons to keep people playing for better gear will have a good shot at taking a big chunk of subs away from WoW. Some games have parts of this, and fail at others. I'm just wondering why developers haven't looked at every game out there and said ok what do people like about each game. Then take all those aspects and make a game with it. Story has a good bit to do with it. But I'd personally rather play a game with a worse story that plays well, than play a game with a good story and doesnt play well. So Developers get focus groups together, listen to the players, let them make the game for you(you do the coding).... polish it up and your bound to have an excellent profit. The only problem is too many developers want to make "their"game. Well, heres a little tidbit....if you want it to be a success it needs to feel less like your game and more like the communities' game. You made it, but if you want people to pay 15$ a month to play a game. It needs to feel like they have a lot to do with the development.
Just some thoughts.... I want some new game to take em down... They have reigned long enough.
RYL is Risk Your Life by the way. Incase people didn't know.
Comments
Why do people keep looking back at the past and wishing things were different instead of looking ahead? Not as if anything's gonna change, so all people can do is look back and learn from past mistakes.
And even if this game I've never heard off released without any issues it never would have reach beaten WoW anyway, or even came close to the success of WoW, due to the huge following Blizzard garnered from the creation of Warcraft 1&2, Diablo and Starcraft. Blizzard spent years earning a reputation amongst the PC gaming community of the time; something the developers of RYL failed to do before their game released as a buggy mess. Even now people are predicting the successes of the upcoming MMOs Guild Wars 2 and Star Wars: TOR, because both games are backed by studio developers (Arenanet & Bioware) that have earned their respect.
the problem with the past is.. quite often .. thats where some of our favourite games were.. and the further we move forwards.. sometimes.. the more 'rose tinted' those memories become, although there have been a few games that really were that good.. where.. the developers themselves actually broke their own game - and before everyone says SWG.. there were other games that stand out more.. like.. DAOC.. perhaps my own memories of that game are a bit 'rose tinted' but DAOC.. was amazing.. as for GW2 and SW:TOR.. they'll have a head start because of who is making them.. but i don't entirely agree that both are guaranteed sucesses because of it.. there was a time when you could have laid heavy odds on any Final Fantasy game being a 'heavy hitter' ... but the last 2 games they've released MMO and Single Player... have been .. disappointing.. reputations are hard to earn.. but.. they're very fragile.. and the successes of yesterday are easily trodden on.. in that sense i'd say Arenanet probably have a slight advantage over Bioware.. but until the games are released and we can see for ourselves.. all bets are off.