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1. Are they adding more races? There's no dwarves? No elves? Those make the game more classical, and I like classic fantasy. Yeah, I like how it's new and it's not the same, but still... I like dwarves and elves. Lol. They're not essential, but you know.
2. Well, I still have the same question as my last post, and it wasn't answered clearly... So I asked "Is it action based combat, where you have to constantly click the enemy to swing your sword and where you have to aim to cast/shoot, rather than where it's just walk up, click them once and use your spells as you auto-attack? I prefer this method." It wasn't answered clearly because I was told yes, but then I was told that you have to constantly use your skills in your action bar to attack (which got me stumped.)
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Guild wars is it's own world, don't confuse it with Tolkien-esque fantasies. The world was well established in GW1 and to deviate from that wouldn's make any sense.
1) Dwarves were turned to stone and are basically extinct. Elves don't and have never existed as far as I know.
http://wiki.guildwars2.com/wiki/The_Movement_of_the_World
It is highly likely that they will add more races in expansions, but they will be races that fit into the lore of Guild Wars.
2) There is no set auto-attack. It is possible to set one of your skills to auto-cast if you want by right clicking it. You don't constantly click on your enemy to attack and you use tab targeting. However, it is still action combat.
1. Yes there will be more races in expansions however the chance of dwarves and elves is very slim. If Anet wanted to make the dwarves playable they would not have led to (near) extinction in the GW1 expansion which was specifically designed as a prelude for GW2. Sylvari are enough like elves to be elves without actually being elves. I'm actually glad those standard races are not in.
2. You do not click an enemy to attack. You use a skill to attack (there is no auto-attack) and if there happens to be an enemy in the range of that skill and direction you were facing, it gets hit and if not then the skill is still executed but nothing is hit. So yes, you have to aim (or rather stand near enough and face the enemy because it's not really aiming like in shooters).
1. There are "elves" they are called the Sylvari. There is a shorter race that are like Gnomes/Dwarves called the Asura.
2. The combat has the option to set an ability as auto attack but you are required to dodge enemy attacks. It is not left to a dice roll.
My theme song.
Tyria is it's own world with it's own version of races (with human kind tossed in of course). So instead of elves or dwarves you will get Sylvari and instead of gnomes you will get Asura. These races are quite interesting and I recommend you check them out on the main site:
http://www.guildwars2.com/en/the-game/races/
And yes the combat is action based. There is NO Auto-attack. And even better - you can dodge arrows and magic bolts. You can roll away from danger and dodge the day away if you want. Hence, skill counts.
In answer to your first question, no they won't be adding any additional races until possibly an expansion release. Elves and Dwarves are definitely a classic, but there are enough classic titles out there with all the "familiar" races that it's refreshing to see different races in an MMO. Now I wonder which MMO will be first to eliminate Human as a playable race option and really step outside the lines.
For your second question I don't know.
I imagine there will be new races added in an expansion but we don't know yet. About the closest thing you'll see to elves are the sylvari and about the only thing in common that they have is the affinity to nature. Dwarves are an npc race that have died out pretty much, don't count on them beind added as a playable race.
The combat is combo of two styles. There is an auto attack but it is a skill auto attack and you have to select the skill that you want to be as an auto attack. Opponents are targetable and you click your skill to attack them. However, due to the nature of movement in the game ranged attacks can miss if your target moves before the arrow/bullet/spell reaches to where that opponent was. There is active dodging in that you can make melee attacks miss by moving out of the way (dodge roll is an example). So it does have some elements of a traditional mmo combat but also incorporates a lot of action style combat.
1. Sylvari are smiliar to Elves, although they've got a completely different society/lore. All dwarves have been turned to stone, because of this they can't reproduce, and thus they are extinct. It's likely that ArenaNet may add additional races in the future such as the Tengu.
2. Combat is action-based, though you don't attack by clicking the enemy: you target him and you use skills from your action-bar on him (through keys or clicking). There is no auto-attack although right-clicking on ONE skill can set it to auto-attack. Keep in mind that combat in GW2 isn't RNG-based: when you block, you do that because of an active skill, when you dodge an attack, you stepped out of range/out of the way or dodge-rolled away.
Can you please pose source for this cause i havent read it anywere
Well, first of all it's common sense of course. Anet needs to keep selling expansions especially since GW2 uses the B2P model instead of the P2P model. They also stated that the Dominion of WInd which is a Tengu city will be included in GW2 but not initially. Well, that's not direct evidence of course. But this is:
Tap: Did you have any input into the visual design of Guild Wars 2′s races (or the redesign, specifically the sylvari?) and what is your favourite Race/Class in GW2?
Daniel: As far as designing races, we have artists on the Characters and Creatures Team who are really passionate about character design. I felt the wisest thing to do would be to take advantage of their passion and let them do what they do best. My contribution was limited to overseeing the design of the races and giving occasional pointers, but I don’t take credit for generating the vision for the races. Just observing and suggesting occasional course corrections and channeling their creative energy is how I choose to interact with that team.
I really don’t have a favorite race though; they are all equally close to me. I think primarily in terms of habitats—the environments as defined architecturally and technologically by these races. They all have interesting aspects that intrigue me a great deal. Right now I’m more and more thinking of the next races to be introduced in future expansion packs and that’s what I’m all excited about. But I’m not revealing any secrets yet!
It is possible for Dwarves to be in GW2. The main two factions of dwarves are Deldrimor and Stone Summit. Deldrimor turned into stone and they are extinct in GW2, but Stone Summit should be fine (their fate after death of Duncan the Black is unknown although it's probable that they are still alive and kicking).
As I said before, if Anet wanted to make dwarves a playable race, Anet would not have almost completely led them to extinction in the GW1 expansion which was a prelude to GW2. This not only goes for the Deldrimor Dwarves but also for the Stone Summit Dwarves. As the gw1 wiki says:
After the death of the Dagnar Stonepate and the destruction of the Iron Forgeman in Sorrow's Furnace, the Stone Summit fled to the north and the Deldrimor declared victory of the civil war; however, the Stone Summit were not content with their loss and, having rallied under Duncan the Black, they have sought various ancient powers in the Far Shiverpeaks ranging from Zoldark the Unholy, Lord Glacius the Eternal, unknown relics in the Darkrime Delves, and eventually trying to absorb the power of the fallen Great Destroyer.
After the death of Duncan, who is said to be the last Hierophant of the Stone Summit, it is unknown what happened to them.
Sure, some may have survived but they were almost completely whiped out and are leaderless.
Thank you vary much
One thing I wanted to say about this is that this world is clearly a subversion of a genre, and it's hard to explain how that works, but I'll try. Okay, think of a post apocalyptic world, you have something like Water World, or Max Max, right? But what if you then had a post-post apocalyptic world? You'd have society starting to rebuild, things are happening, people are working together, old knowledge is being rediscovered, the world is healing, and so on. This is what Fallout 2, Fallout Tactics, Fallout: New Vegas, and to a lesser extent Fallout 3 did.
The game isn't typical fantasy, it's post-fantasy in a way, and there are interesting elements to that and I'll try and cover some of them, it's a subversion of fantasy, they're switching things around, and for that reason it can never be a typical fantasy. One example of this is how most fantasy games tend to be medieval England, but they don't make a lot of sense, really. Why not? Well, in that era you had slaves, they lived in shit, and they were used to build, but a lot of fantasy games sidestep that, they have these magnificent castles without bothering to explain how they managed to coordinate the workers to build them. There's not a lot of sense in it, if you want to do a deeper fantasy but still have some respect for the races in it, you need to move away from that.
Therefore, Guild Wars 2 is a post-fantasy, it's gone beyond a fantasy world and all the typical trappings thereof and it's closer to modern day earth, not too much so, but there are more forward thinking aspects to it, which would explain some of the more open-minded attitudes of the cultures within the game. The humans are enjoying a cultural renaissance, and their city and culture looks very much like renaissance Italy, that particular period of history has been embraced by them, so there are lots of bright colours, high art, fashions, and so on. The Charr are full well into their industrial revolution, working solely with the physical sciences and technological progression, they're the ones learning most about the physical world around them and how it works. The Asura have stopped using magicks as something for mages hidden away in tall towers, and they now have schools for magicks, places of learning where the young are taught in the notions of high concept magicks, qunatum magicks if you will. The Norn are... well, the Norn are the Norn, they're probably the most classical element of the game, and possibly the only one. The Sylvari are a young race, they may look like elves but they learn fast, they have a hive-mind, and they're a very young race, thus subverting what elves normally are.
All of this has happened to allow ArenaNet to step away from fantasy, because classical fantasy is boring now. Elves? Dwarves? Been there, done that, a million times over, too many times, since the earliest days of PC gaming and tabletop games, I'm an old fart and I've probably been at this longer than the OP and some of you, this is why I'm a bit of a curmudgeon but I do try to be friendly. Anyway, it's all old tat to me and I'm happy to see developers like ArenaNet embrace new ideas, interesting ideas, which no one has really tried before, it spices up the whole fantasy thing, it makes it all new again, instead of having to be as bored with fantasy as I am with reality. And if I can write a sentence like that then something is clearly wrong, because we use escapism to get way from reality, it's supposed to be original and invigorating.
The humans aren't medieval idiots with shiny castles which were inexplicably built for them without the necessary slave forces? They're actually starting to practise ethics, high art, and various forms of experimental culture now? Awesome! The beast race isn't a bunch of tribal idiots, but is instead a highly industrial peoples whose entire city is a factory, who have scholars and scientists working there? Rock on! The midget race isn't pulling unexplained technology out of their arse, despite not having any means of producing that technology, no industry, and no schools of research? Amazing! The fae-like race aren't ancients who look down on all the other races for being lesser and knowing so little, they aren't isolated and introverted? That's great! The Norn? Uh... well, they're the Norn, aren't they?
This is why the classical fantasy elements are missing in Guild Wars 2, and whilst I realise some might disagree with me, I'd have to say... good riddance!