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EQII "Adventure Pack"

OutriderOutrider Member UncommonPosts: 23

Anyone else read this and think "What in hell is SOE thinking?"image Now, I'll admit I've not had the chance to play EQII yet (I have played EQ), but for christ's sake...have they not learned from their mistakes? I mean, this is basically an expansion pack being published, letting you whet your tastes on the new content, and if you like it, pay for the rest. How many times do we have to say it? "Too many expansions screwed up the first!" And now they decide to pull this BSimage. First, an expansion pack shortly after release, and, from how I read the article, one that shouldn't have to be payed for. It's more like a content update.

Well, there's my rant. Can't help it. I loved EQ until it was overcome by expansions...

Anyone else have anything to say about this?

 

*Edit* Sorry, didn't realize the thread 'EQII Article' was about this as well...image

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Comments

  • Soul_StruckSoul_Struck Member UncommonPosts: 26
    But the good side is that they are giving away some of the stuff for free. But I agree with to many expansion pack can easy kill a game. But I like the atempt to do something NEW, thats not SOE trademark image So lets se what comes out of this, and how much a small fee is... smal for me or for sony? NOT the same thing image

  • KiamdeKiamde Member CommonPosts: 5,820

    EQII had more expansion that the sims and they are both surviving games, therefore games with many expansions can survive. SOE has learned and they are adding content CoHs style with new places to go and new skills.

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  • RavenmgsRavenmgs Member Posts: 155

    Lets look at no xpacs v.s. allot.


    AnarchyOnline, 2 expansions, dead and dieing game.

    Everquest 1, More Expansions then I can shake a stick at and still has 15% market share and their new game has clost to 6% market share while AnarchyOnline is struggeling for it's 1.5%.

    What have we learned? Make expansions and make them good and make them often.

  • protorocprotoroc Member Posts: 1,042


    Originally posted by Ravenmgs
    Lets look at no xpacs v.s. allot.
    AnarchyOnline, 2 expansions, dead and dieing game.

    AO is only dying because funcom decided they want to act like big shots and did the same thing that soe is doing (1/6/05 patch), cept they didnt have tons of rabid fanbois of prior games to draw upon...AO was by far the best of second gen MMO (UO stands alone as first gen, 2d top down isometric)

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