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I started the trial and quickly bought Mortal Online after experiencing some great things in the game- animations, combat, and more- but I looked over a lot. You may like the game, don't get me wrong- but play more than a couple of days before you purchase it. I'm starting to regret my purchase- but not fully.
COMBAT - 7/10
I loved the combat. Yes, it may have been jittery and sometimes glitched, but it was realistic. The animations for drawing your sword were absolutely fabulous. However, I have one complaint... there's no starting health regeneration, which really kills your progression seeing as you start out with no money to buy bandages. Sure, you could mine- but I'm not sure if this is a glitch or something, but my crafting skills simply weren't listed. If I was to get them from somewhere (keep in mind- I was cashless) I had no idea what direction to start in.
CRAFTING- N/A
I couldn't even experience the crafting/harvesting in this game due to the possible glitches with the skill system and my account as described above. Just in case I'm wrong about the glitch, I'm throwing this rating out the window.
EXPLORATION- 8/10
The graphics in this game look freakin' great in many, many places- but also horrible in many other places. A lot of the terrain is glitched, which initially didn't bother me- but ended up being extremely frustrating when I died and tried to reach a priest.
DEATH SYSTEM- 6/10
You can automatically route to a priest and rez for a price, but my character glitched (I believe) and it would not let me teleport. Otherwise, the area you go into for death is fairly interesting (a trippier version of the real world).
QUESTS- N/A
This is a sandbox game, you fool.
SANDBOX SYSTEM- 8/10
It certainly gets the sandbox feeling across- but a helping hand in the range of items or an in-game story (outside of character creation) would help get someone in the mood.
ROLEPLAYING- 9/10
This is an amazing game to roleplay in if you have roleplayers. Some people in this game just want to gank you- but less people when compared to Darkfall Online.
CUSTOMIZATION- 10/10
The customization. Is. Amazing. 'Nuff said.
SCORE: 8
I would recommend the trial of this game- it may be for you. I certainly love some aspects of this game. If Darkfall's sense of direction were added into this game combined with more roleplayers, small added features, and fixed glitches... it would be Oblivion Online.
Comments
I averaged those out to a 7, where did the 8 come from? I'd even have to question the validity of that 7 as well. You averaged "customization" in with features like "crafting" and "combat". The 2 are game making/breaking features while the other is a sufance feature that doesn't affect the game play - it's like rating a car based on the color.
The other word I hear often is "glitch" from the maps, your character to the crafting system, so much so that you said an entire aspect of the game was unavailable to you. Yet, you still gave the game an 8?
I can review this game in about 2 words that I doubt many people will argue with...
"CUSTOMIZATION- 10/10
The customization. Is. Amazing. 'Nuff said."
How??? not enough said because I don't follow.
i think he was referring to the character creation when he talks aboutcustomization...
from my time in the trial i woujld concur that the game DESPERATELY needs an in game tutorial....
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
nuf said.
No amount of inordinately high "review" posts are going to get people to buy this train wreck.
yeah.. I wonder what you would consider a game without glitches if MO got an 8. When you are talking about entire systems not working and the map being noticeably broken... you are talking about a game that is still in alpha. Even in most games betas those things are at least working, but maybe not balanced.
I would edit your post, get rid of all the ratings, and let your words be the review. They are accurate. MO is an unfinished piece of crap whose best feature ends as soon as you click ´finished´on the character creation screen.
The 6 rated features unweightedly average out to exactly 8.
I'll give the OP the benefit of the doubt.
Downloaded the trial.
One question, do you lose all you things if you die wheather it be in PVE or World PVP?
I don't care about innovation I care about fun.
They actually averaged out to 6.857 but I rounded up. I counted a "0" in crafting and averaged the 7 ratings, since it is supposed to be a feature in the game that just flat-out ddin't work (according to the review).
Yeah, you become naked when you die regardless. If you remember where you died, you can run back to your body and retrieve your items as long as no one else took them.
Uninstaling trial...
I don't care about innovation I care about fun.
I was tempted to give the trial a shot when I heard abut it, but then I remembered how my dealings with that game and their company caused me to delete it with extreme prejudice last time during beta (more like pre-alpha) and first release.
Interesting. I disagree that combat is a 7/10, and exploration a 8/10. Combat was painful, and exploring was just running around. I ran around for an hour, and only found 2 mob spawn points.
Also, I think its lame how you basically have to level up on cutting down trees. Not very sandbox, imo. At least not one I want to play in.
You can retrieve it assuming you didn't die in a farr off location or one that is impossible to get to. It disappears after about 15 mins. I can recall dieing in the water and watching it disappear infront of me because I could not swim down to get it without dieing from getting out of breath or getting stuck in a impropperly placed water volume. Also many times I died near things that 1 shot me and couldn't never get close enough to it. But dieing and loosing my stuff to a player that acted nice and then backstabbed me while hunting boars was my favorite.
Thats true, you nearly have to farm mushrooms and then afk chop on trees just to make the rest of the game slightly less painful. At the start there really isn't many options.
Day 2, I had enough. 'nuff said.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I guess most of you would be scared of hardcore mechinics that mortal online offers.
full loot sure does put alot of people off, but its quite easy to replace the average stuff in mo, so its not so bad.
Well first of all, nothing was wrong with the crafting from what I take away from the op's post. Your crafting isn't "listed" if you don't have it, because you have to learn it first. There is guides that hang around town, called ...."tutorial guid: crafting" or something of the nature, which you can walk aup to and gain the skills. Alot of the skills are gained by simply doing stuff, and the rest by buying books in the library. Not sure what glitches you had.
And MO's crafting system is one of the best In any mmo( there is really not much compitition), has a lot of depth and a touch of realism. Just look at on of the guides for mining, extracting, and refining on the website.
As for others in this thread...you don't HAVE to cut down trees to get your stats up. People suggest that because it can be done afk, I don't think anyone actually maxes their stats using woodcutting...that is stupidly ineffecient.
I do agree that you should just start halfway thro on stats, because how u start now is really discrouaging to someone that doens't understand how or what to do, but my point is, you get over that starting hump very quickly...within 30 minutes if u wanted to.
Also, I think the op should run a client integrity scan, or w/e and repiar files. Because it sounds like you have damaged files as the downloader sucks...very badly.
Scared? I was bored to death. It took ages to get anywhere and there was practically nothing to see in between. Spent a lot of time hacking away trees and rocks to get my stats up. Or waiting for myself to heal. Or waiting for the f***ing sun to come up so I can see past my arm!
This is not a game for gamers. Its a game for the masochistic, role-playing type - with A LOT of time.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
What is this game's population like?
I know 2 EQ guilds that will go back to Mortal Online if they wipe the servers. Some 100+ people. Not to mention I heard a whole DF alliance (100+) said they would go back to MO if the even the field and wiped the servers. Or, added a NA one with no transfers. The early duping prob was bad enough, there are still people with accounts with millions of gold (inactive).
No new clan, guild or community frnachise (long term alliance) will touch this corrupt game.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
DF had exploits, dupe, hacks at release and people still plays it.
But in DF you dont have a cap and you have unlimited space in your GLOBAL bank... the dmg in MO is not that big imo.
Or, it could also mean that the developers did not implement quests into the game as a deliberate design decision. There's no reason for namecalling.
Same thing with the map - I've seen a few criticisms in this thread about the "glitched" map from people posing as if they are informed, when the game intentionally does not have a global map or mini-map.
Overall, I think the OP has some good points in his review, and I agree with much of it, though I will say that I'm not much for assigning numerical scores to reviews in general.
Hell hath no fury like an MMORPG player scorned.
{mod edit} Quests do not destroy a sandbox game, as you can clearly see in much more successfull titles such as EvE and UO.
SV simply dont have time and skill to implement the lore needed for good quests, and that is a fact, proven by complete lack of lore. I have heard many times that they infact do have some lore, but it is all in swedish and awaits translation. As I said, lack of time.
And to further prove my point about it not being any kind of "deliberate" design, even their original feature page advertised epic quests which do not repeat themselves, not to mention their attempt at creating a newbie "mushroom" quest.
I understand your desire to defend MO at any cost, and I do often agree that some of the features are innovative and interesting, lack of quests is not the case.
I don't think it was a design not to have any quests on purpose, but more of a lack of time/schedule handling and SV simply failed at having a quest system.