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So, there are a lot of people on my daily forum route that I've noticed have gone from extremely skeptical or even downright hostile towards the game, to extremely pro-GW2. Getting straight to the point, I'll tell you a quick story. I initially wrote off Guild Wars 2 because all I saw was a pretty trailer, and I was tired of pretty trailers. I was pretty much sold as soon as I saw that GW2 was at the top of the hype meter, and viewed the website and all the content that was contained within. The mentioned event occured about the same time as the Warrior release video.
So, my question to you - did you start off as a hater? What really made you dig in to Guild Wars 2, but not in a "favorite mechanic" type of question, more a "What was the breaking point?"
Thanks for your time, have fun with this =p
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Comments
Started out as a lover And the love grew... Now I'm just waiting for it to release.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
I once hated GW2 with all of thy heart but then the god of war spoketh unto me saying; "Yea shall go forth into the world and look upon all games as equals.... except GW2 because its awesome. Go forth and make it known, GW2 will rule all and is thy salvation from the dreary land of MMOs."
So here hath I, doing as I were told, yea may not believe it but it be true.
This is not a game.
Somehow I think the game cannot live up to the hype people generate. Even if GW2 is going to have naked babes dancing in cages to metal, there will be disappointed people: "But I thought GW2 cures cancer!"
I never started out hating. The manifesto got my attention, but I was still skeptical because it could have been just hype. I think this video was one of the first that I saw and it really grabbed me. I love that this going to be your first exposure to the game in a tutorial already you're in the thick of it, rescuing people (the norn starting area seems disappointing by comparison because it's missing that urgency). This video also shows casting while moving and dodging attacks, and that was big for proving to me that this wasn't going to be another generic, static MMO.
http://www.gametrailers.com/video/gc-10-guild-wars-2/703345
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I was pretty much neutral, never played GW for ex, not interested in it as i'm much more of a sandbox guy. Anyway played a lot of pvp mmo, and i have enough of the iwin pvp mmo. So when i read about GW and the way they see pvp that is much more fps like mentality it certainly attracted me because that what i'm looking for for some time now. Then watched a lot of videos and the interest kind of fade away, i think overall dev are now pushing too much their advertisement campains overall, i don't talk about GW2 in particular, but all the mmo dev now seam to be too much agressive and self confident, was watching the secret world trailer and had the same reaction. Now i don't watch or read much about GW2 and my interest return to a more neutral state, which is not bad.
Their pvp vision still attract me a lot, i think i will have a look at this. But as i said i'm more of a sandbox guy, so i'm not sure it will be the game for me.
I remember seeing the trailer the first time and finding my lower jaw resting on my keyboard in a puddle of drool after the third time watching it.
But when I learned it wouldn't have pvp servers, but WvWvW in designated area's and no separate player factions on each server competing with eachother, and about Anet's 'player conflict avoidance' conviction I became ...
*coughs* ... slightly skeptical.
The lack of mounts and dueling which I learned about later hasn't done much to take my doubts away, sadly.
Still it has a lot of redeeming aspects which will make me buy it eventually:
- Awesome graphics, artwork and character animations
- Potentially fun WvWvW, despite awkward lore twisting to allow your enemies being enemies because they are from another dimension rather than their blasted ancestors almost eradicating your species.
- Meowhead will play it
- Probably very fun combat gameplay
- PVE focussed on Dynamic Event's: playing in a more dynamic world seems something every mmorpg-fan must try sometime. (Should be better than WAR's Public Quests which were kind of ok'ish in my book but RIFT's system looks a little too much copy-pasta to me).
- FFA minigames
- Cool looking races. Asura obviously having some Rattus Rattus genes somewhere in their genetic code and are prone to bite shins. I like that the "huggable race" has an evil touch. "Gnomes with a bite".
I just have to play a little scoundrel like that one day ...
My brand new bloggity blog.
I started out being generally negative and a bit "against the grain" due to the game being overhyped and anticipated to god-status, not wanting to give in to the hype. Then I started researching a bit and I found something: it's beautiful.
The dynamic events and no dedicated healers.
I was actually totally hyped for SWTOR, because I didnt't enjoy GW in the slightest. Until about 6 months ago when we started to learn more about the games. Now, I can't wait for GW2, and I'm very skeptical about SWTOR.
I wasn't a hater, but certainly was no fan to begin with. Then again, by most posters standards if you're not a rabid fanboi you're a hater.
I didn't start off as a hater, I was indifferent. I still am, GW2 doesn't interest me.
Well those are seen by many people as good things. The game doesn't force you to play a certain way, that's up to each individual player to decide:
1. There's no distinct player factions. Everyone on the server can play together.
2. WvWvW is in designated zones because it's a three way multiserver battle.
3. No PvP servers are needed because there is no conflicting player factions.
4. Mounts and dueling are not included at release because they don't bring enough to the table. We might see them in the future once the game is actually done and released.
Personally, no single thing about GW2 convinced me but rather a combination of features:
1. Innovative combat. No trinity, no fixed roles, active mobile combat.
2. Dynamic world rather than the standard "Themepark" world.
3. 3-way World PvP
4. Personal Story
5. Manifesto Trailer. This shows that Anet is committed to the game, not the hype.
I know I don't really fit in here but I have a friend who won't even look at GW2 because of how badly he got screwed over in GW1* (I did too in fact), but I am basically scared that they will start off well, and then something will go wrong that has nothing to do with gameplay or mechanics or any of that.
In short I am scared of NCsoft doing somethign dumb or accounts getting stolen causing havoc in the community, or features getting taken out because Anet wants to change something. Its not like I don't trust Anet, or that I think NCsoft will butt in when they aren't wanted, or anything like that...but s*** happens.
*we were both hardcore hero battles fans. Hero battles, to me, represented the best form of one person vs. one person PvP possible. Anet killed it...for the sake of ease of balance...
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The only design choice that might make me sad is if it does turn out to be a bit too easy.
I used to TL;DR, but then I took a bullet point to the footnote.
You guys should remember that aside from lore and setting, GW2 is 100% different from GW1. Most of the combat/balance issues in GW1 stemmed from it's skill and dual class systems, both which are not included in GW2.
Don't get me wrong, GW2 WILL have problems but it really looks like Anet is being really careful about the underlying design this time around/
I played WoW and came to hate the headache of the MMO genre later on. And yet since I was a kid the idea of a MMO type game has been the ultimate dream. So when WoW drained my life and sanity away, I was left thinking that it was a pipe dream.
Then I read up on Guild Wars 2 and watched their manifesto.
My brother played Guild Wars 1 a bit but never really stayed with it. It looked interesting, yet I was also a bit skeptical and entranced by WoW at the time. So when I heard about two my thought was that it would be much like every other headache of an MMO out there - how wrong I was. I ignored it for a bit but overnight I was a zealot for this game and tell people about it whenever I can.
One night while drinking at my brothers I started to question WoW and if we really need buffs or the trinity. I pretty much said the whoole game is a boring repetitive concept with no real action involved. Soon after I stumbled upon Guild Wars 2 manifesto and was sold.
That's what changed it for me. Proper timing with the proper video by Arenanet declaring that they are going to change things.
when i watched first teaser i didn't like it ,i cant find it on youtube any more,but elementalist skills trailer change everything and the more i know about GW2 the more im excited
Last year I never heard of Guild Wars 2 or even played an MMO then the manifesto trailer came out and I was like "Meh~ Would be cool if they could pull it off" and I forgot about it. Months later it got on my radar again when Machinima (of all people) actually gave Guild Wars 2 an award (around 9:30) and also got raging hard-ons for it (3:30).
Since then I've been following this game like a scavenger for new info, or in Internet terms... like a fanboy. It's even done the same to my friends. So come release me & my friends will put away our copies of Street Fighter 4 & Gears of War 3, to play some Guild Wars 2. ^_^
I started off as indifferent, with my only reservations being in how heavy the cash shop element of the game would be this time round.
What changed? I played GW1 and loved it.
I know GW2 isnt at all the same game, but Arenanet impressed me deeply with the first game, even playing it so long after it's launch.
Colin's smile..
But seriously, I'm a long term GW1 player, so when I heard Anet is making GW2, I immediately knew it's going to be special. So it was just a confirmation for me actually.
Eat me!
Started neutral. Devs of GW2 want to bring the RPG back in the MMORPG. Personal story and no walls of text -> love it.
Also, I absolutely love the art of the game and how they have tried to bring that in the UI. I wont play a game if the UI doesn't attracts me.
Spirits of the Wild: Raven
I started out as indifferent and remain so, though I always planned on buying the game because I enjoyed the first for a couple months. I expect GW2 to last me the same amount of time with about the same amount of playability. I'll buy it, play it until it gets old (a month or two) and return when they release the xpacs.
Everything they've said so far is enticing, but not without some drawbacks. Every game has those, even the one I'm most excited to play.
My tale begins a long time ago....2010 at E3, I was quite excited for Dark Millenium online as I absolutely loves everything related to WAR 40k, saw the first trailer and almost cried of excitement....then the actual site came up, when I read "Join the forces of order blah blah chaos" My excitement began to wave and soon I abandoned the fan forum I was on, I had lost all my hope on it...so one day while looking for future mmos to look for (including SW:TOR) I stumbled upon GW2, now, I remember that I had played GW1, so I checked it, when I first saw I raised an eyebrow, but the first word that came on my mind was "meh, another clone, pass...", after a few weeks I joined mmorpg.com and noticed GW2 was at the top hype, so I had to discover what was so good about it, it was then that I read their website, the personal story and such things, I confess that I was with mixed feelings, a bit skeptical but at the same time intrigued to how they would pull that out.....until I looked at the PvP part...and then the WvWvW part, where they describe the conquerable outposts,lumber mills, fortresses etc... and then a flame raised inside me... it was the Hype.
Coincidentally they released the manifesto trailer a week later and at that time I was forever hooked at it, joined GW guru which I have an account with 1500 posts now, and then it all went down....the fight against the legendary troll Robertdinh, the gamescom trailer and a year has passed and now im here...describing how it all happened to my point of view ^^
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I know that English is probably not your first language but the past tense of "read" is "read" (pronounced "red") not "readed". Just thought I'd say.
Also who could forget that legendary troll Mr RobertDinh. Heck, that was about the time I joined the site, when the GW2 forums were ripe with flames.
yeah it's not, thanks for the correction ^^
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I saw a youtube compilation of top10 upcoming mmos and the somewhere in the middle of the footage of all these "been there done that" mmos there was one that started with the use of storyboards/music and narration: "Tyria... the dragons have always been here." made me think these guys at least know how to tell a story even if it's another bloody dragon and the race designs are bit weird (albeit cool art/sound eg asura/norn/sylvari kekai paintings) so I checked the website and the combat blog and the removal of dedicated healers and tanking and thought: Someone has nailed this!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
The aspect that turned me on to Guild Wars 2 is the more fleshed out world and lore, it's all really quite deep, and the lengths they went to to subvert the standard fantasy setting. I've seen people say that they don't like Guild Wars 2 because of the asura high-concept quantum magicks, the sort of thing that allowed them to toss a stone cube up into the air and keep it there, and I've seen people say that they don't like it because of the charr and their industry, since they don't think tanks and mortars have a place in a fantasy setting, and I've seen people that say they don't like it because of the sylvari, because they're essentially pod people.
But these are my reasons for loving it! It's not just a generic world, it's not classic fantasy. Dragon Age is a perfect vision of classic fantasy, for example. It's a game which is flawless but at the same time incredibly boring and dull, so I couldn't even make it through Dragon Age, I got sick of it within the first 20 hours because I'm an old curmudgeon and completely fed up of the tried and tested fantasy setting, it's nauseatingly repetitive. We've been there a billion times, done that a billion times, yes Bioware, let's do it a billlion and one times. Let's not. And this is why I valule Guild Wars 2 so highly, because it is a fantasy setitng, but it's anything but typical.
If Guild Wars 2 had been a typical fanasy setting, with yer average tinker gnomes, yer average tribal beasts, yer average elves, and dwarves, all in an average world, with incredibly average and clichéd villains, doing very average forms of heroism, with average and typical styles of magic and combat, then... I'd get bored very quickly. We've been doing this shit since the earliest RPGs on the home computer. I've been doing this shit since the earliest home computers, when I had a ZX Spectrum with a rubber keyboard. And as such my attitude is that stereotypical, average, everyday, normal, classical, traditional, boring fantasy settings need to die.
Seriously.
We need to do more interesting things now, we need to mix up fantasy settings with new elements, we need to make them exciting again. When fantasy = boring, you know something is wrong, and you know the people responsible for writing the fantasy are also wrong, and probably have the imaginative capacity of a potato. Guild Wars 2 is about how you do fantasy right. Unimaginative spuds be damned! There are plenty of mind-numbingly dull classical fantasy options out there for them, they can have them, but this... Guild Wars 2? This is for people like me.
I am not one to buy into the hype machine, I realize that most MMOs are terrible and just rehash what is already out there, the fact Rift actually sold more than 100 copies is a testament to that.
I'm mostly positive on GW2 though, they really do seem to be doing things the right way and understand the flaws in the genre. I'm not completely sold yet because I'm more than a bit worried about the complete lack of world PvP and the fact that real time combat in an MMO might not actually work as advertised. AOC is an example of a game that touted the 'new' combat system yet it was a complete and utter failure. GW2 could be the same situation and I won't know it until I try it.