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"Let's go exploring!"

Zeppelin5083Zeppelin5083 Member Posts: 410

Think this may be replacing "questing" and "raiding" thanks to ArenaNet?

«13

Comments

  • zevni78zevni78 Member UncommonPosts: 1,146

    Who knows? It sounds better than questing, more like an adventure than a job, but we do not know how it will feel as we travel to end game, and how players as a whole will take it, it could be the start of a new age, certainly seems likely.

     

    PS.   (for Zeppelin only)

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by zevni78

    Who knows? It sounds better than questing, more like an adventure than a job, but we do not know how it will feel as we travel to end game, and how players as a whole will take it, it could be the start of a new age, certainly seems likely.

    I agree, we won't know for sure until the game is out and we are playing it. I for one will enjoy finding hidden events, if they are done as well as they seem.

     

    PS.   (for Zeppelin only)

    Thanks for your consideration on my profile quote and the time you took to link me to this, but that's all I'll say.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Zeppelin5083

    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    Only to the point where everyone learns where the best DE are then it will restort back to normal questing, go here do that DE get the reward, yadda yadda

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by whilan

    Originally posted by Zeppelin5083


    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    Only to the point where everyone learns where the best DE are then it will restort back to normal questing, go here do that DE get the reward, yadda yadda

    If I recall the events change with time and players doing them, thus you can't plan ahead for an event.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by whilan

    Originally posted by Zeppelin5083

    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    Only to the point where everyone learns where the best DE are then it will restort back to normal questing, go here do that DE get the reward, yadda yadda

     I think there is alot of players looking forward to a game where the best DE is the one they haven't tried yet!

    As for Power Gamers, they will offcause have their favorite DE they try to farm (when that DE is active), but i think a lot of that repeatable farming playstyle will go to dungeons, minigames and Hotjoined PvP instead, because they are always there. 

  • chiksochikso Member Posts: 150

    This immidiately springed to my mind:

    "[...] As an added bonus, we've also hidden hundreds of events all over the world that require interaction with the game world. This helps give an extra sense of reward and discovery for those who seek to explore the entire world. Finding an entrance to a secret cave deep at the bottom of the ocean and removing a glowing orb from the cave could let an evil creature loose from its ancient prison and kick off a chain of events as the creature terrorizes the ocean shipping lanes. Reading the spells written on an ancient wizard's spell book in a ruined castle at the top of the highest mountain peak could open a portal to another world and trigger a chain of events as creatures from that world come through the portal. GW2 is all about being a game for every type of gamer, and we're specifically using the event system to make this possible."

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Zeppelin5083

    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    The whole questing bit was replaced with DE's as a whole right?

    Anyway, exploring content is really, really great but sadly always finite and prone to be an easy victim of evil people writing guides and walkthroughs which you need to avoid at all costs if you want the exploring fun to last for a long time. Goes for any game with exploring content of course.

    The key to lasting exploring fun in my eyes, (and to have anything more than just 'token exploring', mainly used as another means of marketing a game and adding the minimum of extra 'depth' to an area), is having a shit ton of exploring content, so much that even the prospect of going through it with a walkthrough looks like a huge and daunting task.

    This also means investing A LOT of hours into content which you can't be specific about as a developer. It's supposed to be secrut. Making such a developing bet would earn my eternal praise but it isn't such a likely investment.

    So if the announced exploring will end up being a pillar of the game in GW2 (as well as in Swtor) remains to be seen. We can be hopeful though.

  • chiksochikso Member Posts: 150

    Originally posted by DarkPony

    Originally posted by Zeppelin5083


    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    The whole questing bit was replaced with DE's as a whole right?

    Anyway, exploring content is really, really great but sadly always finite and prone to be an easy victim of evil people writing guides and walkthroughs which you need to avoid at all costs if you want the exploring fun to last for a long time. Goes for any game with exploring content of course.

    The key to lasting exploring fun in my eyes, (and to have anything more than just 'token exploring', mainly used as another means of marketing a game and adding the minimum of extra 'depth' to an area), is having a shit ton of exploring content, so much that even the prospect of going through it with a walkthrough looks like a huge and daunting task.

    This also means investing A LOT of hours into content which you can't be specific about as a developer. It's supposed to be secrut. Making such a developing bet would earn my eternal praise but it isn't such a likely investment.

    So if the announced exploring will end up beiung a pillar of the game in GW2 (as well as in Swtor) remains to be seen. We can be hopeful though.

    How could walkthroughs ever affect an evolving world like in GW2?

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by chikso

    Originally posted by DarkPony


    Originally posted by Zeppelin5083


    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    The whole questing bit was replaced with DE's as a whole right?

    Anyway, exploring content is really, really great but sadly always finite and prone to be an easy victim of evil people writing guides and walkthroughs which you need to avoid at all costs if you want the exploring fun to last for a long time. Goes for any game with exploring content of course.

    The key to lasting exploring fun in my eyes, (and to have anything more than just 'token exploring', mainly used as another means of marketing a game and adding the minimum of extra 'depth' to an area), is having a shit ton of exploring content, so much that even the prospect of going through it with a walkthrough looks like a huge and daunting task.

    This also means investing A LOT of hours into content which you can't be specific about as a developer. It's supposed to be secrut. Making such a developing bet would earn my eternal praise but it isn't such a likely investment.

    So if the announced exploring will end up being a pillar of the game in GW2 (as well as in Swtor) remains to be seen. We can be hopeful though.

    How could walkthroughs ever affect an evolving world like in GW2?

    Evolving world?

    You surely mean evolving individual events?

    Those aren't hard to describe in a walkthrough once you got their locations, prerequisites and states figured out. I remember WAR had that kind of content: light torches hidden all over the world in the right order and bosses will spawn somewhere else. People got that figured out in the first months. Don't underestimate the devious cunning of a gaming community. ^_^

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Let's say this: I know I will never be using the scout-system...

    I like the idea of just running around sandbox-style interacting with things that catch my eye. Not because I have bloody log to tick off to gain things I want. "Hey look at all that smoke, what are those centaurs doing?, Hmm some sort of cave behind all this ivy... ." etc!

  • DivonaDivona Member UncommonPosts: 189

    Questing and raiding will be there, as a form of free roaming. For serious raider, there will be dungeons with multiply paths that they can participate on.

    I expecting that events in Guild Wars will evolves over time as the lore progress, which mean the event that you do a year ago might no longer be there because the Centaur has changes their battle plan of attack the same village again and again, and replace it with a new one that go along well with the world progression that are moving on in the expansion. This will remove the static-ness that you will get after experience the event again and again, and actually feel the progress of the world based on how the actions are done by the players.

    If the game want to focus on community, then it will have to take the actions create by community seriously by keep eyes on what community do to the game world, and expand the lore/history around that actions.

    I really hope it will be that way, but I'm not the developer. Just a wishful MMORPG player.

  • HrothaHrotha Member UncommonPosts: 821

    Originally posted by Zeppelin5083

    Think this may be replacing "questing" and "raiding" thanks to ArenaNet?

    No. Thats not their intent. Tho I can't imagine a better structure throu an MMO. Try and Error so to say.

    GW2 got quests. They just dont show up as "regular ! - or ? - over npc heads". I'm not quite sure how they gonna do it.

     

    Takes long enough till they release GW2 .. so lets keep waiting.

    Edit: As long as there will be no Dungeon-Queue System via an Interface-Option or spoiling people too much (even after dying no penalities) then all is fine.

    image

  • AvatarBladeAvatarBlade Member UncommonPosts: 757

    One thing I am really curious about if it has been explained. DEs will scale with the number of people, so let's say in a big fight, like the shatterer, a group of 20 take him to 20%. At that time like 10 more people come in. Even if he scales for 10 more people, his health is low, so he becomes a much easier kill?

  • HrothaHrotha Member UncommonPosts: 821

    Originally posted by AvatarBlade

    One thing I am really curious about if it has been explained. DEs will scale with the number of people, so let's say in a big fight, like the shatterer, a group of 20 take him to 20%. At that time like 10 more people come in. Even if he scales for 10 more people, his health is low, so he becomes a much easier kill?

    This Game isn't even in close beta yet - how do we know?

    But I suppose it will scale again with the +10 people

    image

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by DarkPony

    Originally posted by chikso


    *snip*

    How could walkthroughs ever affect an evolving world like in GW2?

    Evolving world?

    You surely mean evolving individual events?

    Those aren't hard to describe in a walkthrough once you got their locations, prerequisites and states figured out. I remember WAR had that kind of content: light torches hidden all over the world in the right order and bosses will spawn somewhere else. People got that figured out in the first months. Don't underestimate the devious cunning of a gaming community. ^_^

    DarkPony, I believe your negative points really don't hold any value because in the end, those that want to explore WILL explore. It doesn't matter that a month or 2 after release some wiki has all the major DEs all layed out in their chains, objectives and locations. All that matters is that Arenanet creates a world that's fun and rewarding for the explorers to explore. And judging by their latest blog, I believe they are right on track.

    So enjoy perusing on the wiki, if you so please. Since events don't dish out specific item rewards, which I cannot get anywhere else, there really is no point for me to do so. I'll just be randomly exploring with my friends and there's nothing you can do that will effect my enjoyment, unless you enjoy spamming hidden event locations in general chat.

    image

  • AvatarBladeAvatarBlade Member UncommonPosts: 757

    Originally posted by crunk001

    Originally posted by AvatarBlade

    One thing I am really curious about if it has been explained. DEs will scale with the number of people, so let's say in a big fight, like the shatterer, a group of 20 take him to 20%. At that time like 10 more people come in. Even if he scales for 10 more people, his health is low, so he becomes a much easier kill?

    This Game isn't even in close beta yet - how do we know?

    But I suppose it will scale again with the +10 people

    Was only curious if any article about it has been released.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    The problem with FPSs is that they're too easy once you've installed an aimbot.

    The problem with books is that when you start by reading the last chapter, you ruin the ending.

    The problem with adventure games is you can look online and find out the answers to all the problems, making the game trivial.

    The problem with exercising by jogging is that you don't lose weight when you drive your car to the end instead.

    The SOLUTION to all these problems, is don't do things the easy way then complain that you don't see the point.  :T

  • chiksochikso Member Posts: 150

    Originally posted by DarkPony

    Originally posted by chikso


    Originally posted by DarkPony


    Originally posted by Zeppelin5083


    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    The whole questing bit was replaced with DE's as a whole right?

    Anyway, exploring content is really, really great but sadly always finite and prone to be an easy victim of evil people writing guides and walkthroughs which you need to avoid at all costs if you want the exploring fun to last for a long time. Goes for any game with exploring content of course.

    The key to lasting exploring fun in my eyes, (and to have anything more than just 'token exploring', mainly used as another means of marketing a game and adding the minimum of extra 'depth' to an area), is having a shit ton of exploring content, so much that even the prospect of going through it with a walkthrough looks like a huge and daunting task.

    This also means investing A LOT of hours into content which you can't be specific about as a developer. It's supposed to be secrut. Making such a developing bet would earn my eternal praise but it isn't such a likely investment.

    So if the announced exploring will end up being a pillar of the game in GW2 (as well as in Swtor) remains to be seen. We can be hopeful though.

    How could walkthroughs ever affect an evolving world like in GW2?

    Evolving world?

    You surely mean evolving individual events?

    Those aren't hard to describe in a walkthrough once you got their locations, prerequisites and states figured out. I remember WAR had that kind of content: light torches hidden all over the world in the right order and bosses will spawn somewhere else. People got that figured out in the first months. Don't underestimate the devious cunning of a gaming community. ^_^

    Surely you can't know that cause dynamic events. are not quests. You certainly make it sound easy tho "prerequisites and states figured out"...

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by AvatarBlade

    One thing I am really curious about if it has been explained. DEs will scale with the number of people, so let's say in a big fight, like the shatterer, a group of 20 take him to 20%. At that time like 10 more people come in. Even if he scales for 10 more people, his health is low, so he becomes a much easier kill?

    Well this is coming purely from my own observations & on what the devs have said; but it seems that when a boss scales up they get more skills (to deal with a bigger group) and they become more durable (to remain difficult to kill). An example is the Pirate event, where it started off as 4 players and when more players came the boss didn't suddenly become easy to kill. Go to 1:55 in the vid and you'll even see a bunch of downed players & pets.

    image

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Master10K

    Originally posted by DarkPony


    Originally posted by chikso


    *snip*

    How could walkthroughs ever affect an evolving world like in GW2?

    Evolving world?

    You surely mean evolving individual events?

    Those aren't hard to describe in a walkthrough once you got their locations, prerequisites and states figured out. I remember WAR had that kind of content: light torches hidden all over the world in the right order and bosses will spawn somewhere else. People got that figured out in the first months. Don't underestimate the devious cunning of a gaming community. ^_^

    DarkPony, I believe your negative points really don't hold any value because in the end, those that want to explore WILL explore. It doesn't matter that a month or 2 after release some wiki has all the major DEs all layed out in their chains, objectives and locations. All that matters is that Arenanet creates a world that's fun and rewarding for the explorers to explore. And judging by their latest blog, I believe they are right on track.

    So enjoy perusing on the wiki, if you so please. Since events don't dish out specific item rewards, which I cannot get anywhere else, there really is no point for me to do so. I'll just be randomly exploring with my friends and there's nothing you can do that will effect my enjoyment, unless you enjoy spamming hidden event locations in general chat.

    Which negative points?

    Where did I say that people who want to explore can't?

    All I was saying is the importance to have a plethora of exploring content to actually make it a long lasting addition to the game, rather than a shortlived one, and neither I nor you can predict just how much effort they put into that side of the game.

    It might be 5% of a zone's events being hidden and the rest guided, it might be 50%. Who knows? Same with Swtor and other games brandishing the "explorers will be rewarded" banner; we'll have to actually wait and see and hope that it indeed will be the juicy, long lasting aspect which it is made out to be.

    Maybe read my second post here again before feeling attacked.

  • jondifooljondifool Member UncommonPosts: 1,143

    I am sure that Arenanet have stated that because of The Nature of DE, they have to have 3 times as much content in the game as if they have stayed with static quests.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by chikso

    Originally posted by DarkPony


    Originally posted by chikso


    Originally posted by DarkPony


    Originally posted by Zeppelin5083


    Originally posted by DarkPony

    Wat?

    With the hidden dynamic events that ArenaNet has placed, I'm wondering if people will say to a group, "Let's go exploring" so they can find the hidden events and such. I think this may replace "Let's go questing."

    The whole questing bit was replaced with DE's as a whole right?

    Anyway, exploring content is really, really great but sadly always finite and prone to be an easy victim of evil people writing guides and walkthroughs which you need to avoid at all costs if you want the exploring fun to last for a long time. Goes for any game with exploring content of course.

    The key to lasting exploring fun in my eyes, (and to have anything more than just 'token exploring', mainly used as another means of marketing a game and adding the minimum of extra 'depth' to an area), is having a shit ton of exploring content, so much that even the prospect of going through it with a walkthrough looks like a huge and daunting task.

    This also means investing A LOT of hours into content which you can't be specific about as a developer. It's supposed to be secrut. Making such a developing bet would earn my eternal praise but it isn't such a likely investment.

    So if the announced exploring will end up being a pillar of the game in GW2 (as well as in Swtor) remains to be seen. We can be hopeful though.

    How could walkthroughs ever affect an evolving world like in GW2?

    Evolving world?

    You surely mean evolving individual events?

    Those aren't hard to describe in a walkthrough once you got their locations, prerequisites and states figured out. I remember WAR had that kind of content: light torches hidden all over the world in the right order and bosses will spawn somewhere else. People got that figured out in the first months. Don't underestimate the devious cunning of a gaming community. ^_^

    Surely you can't know that cause dynamic events. are not quests. You certainly make it sound easy tho "prerequisites and states figured out"...

    Derp. A simple example:

    State A: monsters invade village and set up camp, (prerequisite: an hour passed since last state D completion).

    State B: monsters are chased out of the village and take over water mill (prerequisite: mini boss X killed by players in village)

    State C: dragon lands infront of mill for final battle (prerequisite: players torch mill)

    State D: players get rewarded, villagers return to village, miller returns to mill and curses players (prerequisite: dragon is slain by players)

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by DarkPony

    Originally posted by Master10K


    Originally posted by DarkPony


    Originally posted by chikso


    *snip*

    How could walkthroughs ever affect an evolving world like in GW2?

    Evolving world?

    You surely mean evolving individual events?

    Those aren't hard to describe in a walkthrough once you got their locations, prerequisites and states figured out. I remember WAR had that kind of content: light torches hidden all over the world in the right order and bosses will spawn somewhere else. People got that figured out in the first months. Don't underestimate the devious cunning of a gaming community. ^_^

    DarkPony, I believe your negative points really don't hold any value because in the end, those that want to explore WILL explore. It doesn't matter that a month or 2 after release some wiki has all the major DEs all layed out in their chains, objectives and locations. All that matters is that Arenanet creates a world that's fun and rewarding for the explorers to explore. And judging by their latest blog, I believe they are right on track.

    So enjoy perusing on the wiki, if you so please. Since events don't dish out specific item rewards, which I cannot get anywhere else, there really is no point for me to do so. I'll just be randomly exploring with my friends and there's nothing you can do that will effect my enjoyment, unless you enjoy spamming hidden event locations in general chat.

    Which negative points?

    Where did I say that people who want to explore can't?

    All I was saying is the importance to have a plethora of exploring content to actually make it a long lasting addition to the game, rather than a shortlived one, and neither I nor you can predict just how much effort they put into that side of the game.

    It might be 5% of a zone's events being hidden and the rest guided, it might be 50%. Who knows? Same with Swtor and other games brandishing the "explorers will be rewarded" banner; we'll have to actually wait and see and hope that it indeed will be the juicy, long lasting aspect which it is made out to be.

    Maybe read my second post here again before feeling attacked.

    I think both comments are sorta accurate from the pov they are directed at. But at cross-purposes.

    I think to sum up: GW2: DEs will make the world more visceral: Things are happening as you watch; things change from when you last saw them or could change from the same point you were at. You can run past an event or run into an event and ideally: DEs will nurture a lot of going off on a tangent from your original intention. That would be the biggest success in my book.

    That's not to say some ppl as DP says will try their hardest to systemize things and test the limits of these things. ; )

    What is a nightmare for an mmo is vast pockets of empty landscape that players feel no reason to go to and just bee-line across certain travel routes or teleport around the juicy content only. Equally what's bad is a world where it feels like you are boxed in and those mountains off in the distance are just a big wall and a few glowing circular gates at  a few areas around the map allow entrance and exit to the box.... urrgh... !

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