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Maybe we'll actually get a GOOD post-apocalypse MMO finally

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  • madeuxmadeux Member Posts: 1,786

    Originally posted by skeaser

    I just haven't figured out why post-apoc has to mean "desert". I mean really, just sand and rocks.

    http://channel.nationalgeographic.com/channel/aftermath/environment/index.html

    I think NatGeo did a good job with their "After Humans" bit. History channel has Life After People as well. Check out these videos, I would love to see a game with all of this as a setting.

    http://www.history.com/shows/life-after-people/videos/roman-colosseum#roman-colosseum

    Exactly!  Why is this such a hard concept for people to understand?

  • thebigchin11thebigchin11 Member Posts: 519

    I know Mad, its all bloody deserts, yet ppl insist they're will be trees and some such crap, mentallists!

    Chins

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by bezado

    Post Apocalypse MMORPG don't really work well because they are more geared to a single hero single player format. Making it large scale with lots of people makes it less of a experience impact for the player. A small team maybe of max 5 works but opening it up as a MMO in it's truest form meaning Massive Multiplayer makes the genre lame.

    One the best reasons is towns that form out of the rubble, there is nothing to keep a live player in that town to become it's economical strength and savior. Instead players run all over they tend to like killing everything and as such what I can see ruins the effect on the player wanting to experience this type of Genre.

    Fallout is a good example, imagine a hundred players or more all doing the same thing on your screen. It seems to be less apocalyptic.

    That's certainly the way they have been written, other mediums of post apc fiction as well, but I disagree a large populatuion makes such a setting unworkable. The very nature of such a cataclysm is to remove from a civilzed populatuion all those things that make them civilized. Take away clean running water, a working sewage and garbage removal and treatment system, a working system of food growing and distribution, and all large forms of law enforcement, and brother you may as well be back in the bronze age. This kind of wide spread disruption could easily come in the form of a nuclear exchange, an epidemic, or even a sudden drastic change in weather patterns. And yes of course this would also have a big impact on population numbers, but frankly except for Wow, the player base of any MMO together would hardly be as numerous as the survivors of this holocaust in the days that came after.

    Now I'm not saying people would all immediately start wearing wrist crossbows and assless chaps, and go on a rampage, killing or enslaving everyone they come across, but humanity would indeed draw inward into its own clans and communities, where your self worth as a maker of things or a warrior or hunter, or what have you, would be harshly measured by how much of their precious food you consume. Which of course would cause conflict and chaos.

    So I propose that the idea that post apoc scenarios favor only lone wolf hero types as so many horse elbows. In a harsh enviroment survival relies far more on cooperation than how bad you are with your double barreled shotgun. Kick ass muscle car or no kick ass muscle car.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by thebigchin11

    Death, I would class that as zombie, rather than post apocolyptic?

    Tard, that is quite some pose you are pulling in the photo, dam never seen anything like it!

    LOL thnx, I was too lazy to find or whip up a proper looking set of hands so I decided "bleep it". Its a work in progress really, I'll fix it in the next few days.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • twodayslatetwodayslate Member Posts: 724

    Originally posted by Tardcore

    Originally posted by bezado

    Post Apocalypse MMORPG don't really work well because they are more geared to a single hero single player format. Making it large scale with lots of people makes it less of a experience impact for the player. A small team maybe of max 5 works but opening it up as a MMO in it's truest form meaning Massive Multiplayer makes the genre lame.

    One the best reasons is towns that form out of the rubble, there is nothing to keep a live player in that town to become it's economical strength and savior. Instead players run all over they tend to like killing everything and as such what I can see ruins the effect on the player wanting to experience this type of Genre.

    Fallout is a good example, imagine a hundred players or more all doing the same thing on your screen. It seems to be less apocalyptic.

    That's certainly the way they have been written, other mediums of post apc fiction as well, but I disagree a large populatuion makes such a setting unworkable. The very nature of such a cataclysm is to remove from a civilzed populatuion all those things that make them civilized. Take away clean running water, a working sewage and garbage removal and treatment system, a working system of food growing and distribution, and all large forms of law enforcement, and brother you may as well be back in the bronze age. This kind of wide spread disruption could easily come int he form of a nuclear exchange, an epidemic, or even a sudden drastic change in weather patterns. And yes of course this would also have a big impact on population numbers, but frankly except for Wow, the player base of any MMO together would hardly be as numerous as the survivors of this holocaust and the days that came after.

    Now I'm not saying people would all immediately start wearing wrist crossbows and assless chaps, and go on a rampage, killing or enslaving everyone they come across, but humanity would indeed draw inward into its own clans and communities, where your self worth as a maker of things or a warrior or hunter, or what have you, would be harshly measured by how much of their precious food you consume. Which of course would cause conflict and chaos.

    So I propose that the idea that post apoc scenarios favor only lone wolf hero types as so many horse elbows. In a harsh enviroment survival relies far more on cooperation than how bad you are with your double barreled shotgun. Kick ass muscle car or no kick ass muscle car.

    I would totally wear assless chaps.

  • thebigchin11thebigchin11 Member Posts: 519

    Stick with it, has a hint of Freddy Mercury crossed with The Smiths.  And a bit of Mark Llamar thrown in.

    Chins

  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by Tardcore

    Originally posted by bezado

    Post Apocalypse MMORPG don't really work well because they are more geared to a single hero single player format. Making it large scale with lots of people makes it less of a experience impact for the player. A small team maybe of max 5 works but opening it up as a MMO in it's truest form meaning Massive Multiplayer makes the genre lame.

    One the best reasons is towns that form out of the rubble, there is nothing to keep a live player in that town to become it's economical strength and savior. Instead players run all over they tend to like killing everything and as such what I can see ruins the effect on the player wanting to experience this type of Genre.

    Fallout is a good example, imagine a hundred players or more all doing the same thing on your screen. It seems to be less apocalyptic.

    That's certainly the way they have been written, other mediums of post apc fiction as well, but I disagree a large populatuion makes such a setting unworkable. The very nature of such a cataclysm is to remove from a civilzed populatuion all those things that make them civilized. Take away clean running water, a working sewage and garbage removal and treatment system, a working system of food growing and distribution, and all large forms of law enforcement, and brother you may as well be back in the bronze age. This kind of wide spread disruption could easily come in the form of a nuclear exchange, an epidemic, or even a sudden drastic change in weather patterns. And yes of course this would also have a big impact on population numbers, but frankly except for Wow, the player base of any MMO together would hardly be as numerous as the survivors of this holocaust in the days that came after.

    Now I'm not saying people would all immediately start wearing wrist crossbows and assless chaps, and go on a rampage, killing or enslaving everyone they come across, but humanity would indeed draw inward into its own clans and communities, where your self worth as a maker of things or a warrior or hunter, or what have you, would be harshly measured by how much of their precious food you consume. Which of course would cause conflict and chaos.

    So I propose that the idea that post apoc scenarios favor only lone wolf hero types as so many horse elbows. In a harsh enviroment survival relies far more on cooperation than how bad you are with your double barreled shotgun. Kick ass muscle car or no kick ass muscle car.

     

    If you want me to get into more detailed about it then I will. You want it to work badly because it would be fun but it doesn't work in a MMORPG setting at all for any gamer of the genre wanting to experience it for what it is.

    Lets delve into some further details shall we. You say it would work due to community embracing each other forming up clans. This is a finite situation limited to resources. If you lack resources your not going to find people wanting to buddy up and form any such clan or communities.

    When a major apocalypse happens such as this particular genre we are talking about then most people are dead to begin with. Whole communities wiped out, survivors survive because of being either in the right place at the right time or pure luck of the draw. Example, if a nuke went off and killed 95% of the population, the 5% that survived presumably were protected by being underground at the time.

    Now I am not saying there wouldn't be enough people around, I am simply saying human instincts do not ask questions first they destroy then ask questions when it comes to survival. It's either you or me pal and if it came down to it I would kill you for all the water or food you had or other resource I could exploit.

    Another area that would make this hard as an MMORPG is the idea people would stay in one area if they formed a clan. People in a post apocalyptic world would not wait around, they have to go searching for resources, water food. Survival is short so they would not waste the time. If a community finds itself mostly okay and alive and with good amounts of resources nearby they would most likely ban together to form a city or town. But that can't be the case for most of the world because an apocalypse wipes out most of everything. It would be hard to believe many people survived in prime resource locations just to form clans.

    The key thing to survival after a major apocalypse would be water then food followed by fire and shelter. You would want as much as possible, anyone else competing with you is taking your percentage to survive down. So what you would do is kill the other person or people. Trust me this has all been discussed before by professors and people. It's all elementary by now. And as such you can see why those others have failed at trying to make this genre into a MMORPG.

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Originally posted by Tardcore

    Originally posted by thebigchin11

    That is a poor understanding, but depends on the time frame I guess.  Chenoble is heavily overgrown. 

    The catastrophes at Chernobyl, while certainly the worst nuclear accident we have ever seen, is hardly on the same scale as wide spread and detrmined nuclear armageddon. That said, I'm pretty sure the whole desert idea comes from people copying The Road Warrior. Holywood is surrounded by bleak desertscape for low budget post holocaust knockoffs to be filmed in, so that is what they did. Same with the games, they are all building on the last thirty years of pop culture. So post apocalyptic wasteland instantly means desert.

    I think the only film that has done a good job of showing the world after some kind of massive disaster is The Road, well or possbily Waterworld.

    Don't forget The Postman with Kevin Costner I have to admit even though it bombed I liked it even though the book was completely different and better than the movie, the setting was believable  world torn apart by hate , technology is gone, fanatics all loyal to the ideals of a madman , basically the theme was the 2nd American Civil War, the hate for America literally tore it apart. Great book , movie well its believable once again.


  • thebigchin11thebigchin11 Member Posts: 519

    I will not pretent I have read all the posts cause frankly they were big chunks of text.  The biggest loss of species in the history of the earth... over 50 % rememeber that means all mammals etc dead and most insects dead, back down to bacteria,  the cause, volcanic activity. 

    Chins

  • reb007reb007 Member UncommonPosts: 613

    I'd like to see a post-apocalypse story based on the events of Red Dawn. Also there's a show called Jeremiah which had a neat approach to the post-apocalypse setting.

  • twodayslatetwodayslate Member Posts: 724

    Originally posted by gigat

    I'd like to see a post-apocalypse story based on the events of Red Dawn. Also there's a show called Jeremiah which had a neat approach to the post-apocalypse setting.

    I loved Jeremiah, short lived though it was.  It took the fallout spin of a paramilitary group trying to rebuild society, but replaced the nuclear apocalypse bit with a general collapse of the government and economy.

  • BTrayaLBTrayaL Member UncommonPosts: 624

    The trailer (as most trailers/teasers) looks really good. But (and this is a big one) we're talking about Gamigo :)

    Just click on it and look at their other games, and have your dreams smashed.

    image
  • CripnoahCripnoah Member Posts: 128

    At least there are options available for you. I dont think FE is terrible in all regards but its a good shot I'd say only played a bit from open beta and a bit after with the trial, not my cup of tea but it did a lot of things right like the crafting was actually fun for once.

    on another note: you can get your awesome post apocalyptic MMO when i get my gundam-esque mecha shooter MMO or a good cyberpunk MMO at the very least.

  • twodayslatetwodayslate Member Posts: 724

    Originally posted by Cripnoah

    At least there are options available for you. I dont think FE is terrible in all regards but its a good shot I'd say only played a bit from open beta and a bit after with the trial, not my cup of tea but it did a lot of things right like the crafting was actually fun for once.

    on another note: you can get your awesome post apocalyptic MMO when i get my gundam-esque mecha shooter MMO or a good cyberpunk MMO at the very least.

    Then you sir, are at least partially in luck: http://ve3d.ign.com/articles/news/59456/Indie-Mech-Game-Hawken-May-Satisfy-Cranky-Shogo-Fans

    Haha, they actually mentioned Shogo fans, I thought gaming had forgotten about us.

  • CripnoahCripnoah Member Posts: 128

    Originally posted by twodayslate

    Originally posted by Cripnoah

    At least there are options available for you. I dont think FE is terrible in all regards but its a good shot I'd say only played a bit from open beta and a bit after with the trial, not my cup of tea but it did a lot of things right like the crafting was actually fun for once.

    on another note: you can get your awesome post apocalyptic MMO when i get my gundam-esque mecha shooter MMO or a good cyberpunk MMO at the very least.

    Then you sir, are at least partially in luck: http://ve3d.ign.com/articles/news/59456/Indie-Mech-Game-Hawken-May-Satisfy-Cranky-Shogo-Fans

    Haha, they actually mentioned Shogo fans, I thought gaming had forgotten about us.

    abso -fucking-lutely beutiful! i haven't heard of this game! You made my day good sir, thank you!

    I definetaly though gaming had forgotten us completely. I can't think of a series aside from the armored core thats active right now and eXteel closed down last year which was a shame : /

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    What game hasn't advertise this

     


    • Dynamic gameworld


    • Flexible skill system


    • Comprehensive crafting system


    • Intelligent enemies


    • modifiable vehicles


    • Wide-ranging PvP features

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by bezado

    Originally posted by Tardcore


    Originally posted by bezado

    Post Apocalypse MMORPG don't really work well because they are more geared to a single hero single player format. Making it large scale with lots of people makes it less of a experience impact for the player. A small team maybe of max 5 works but opening it up as a MMO in it's truest form meaning Massive Multiplayer makes the genre lame.

    One the best reasons is towns that form out of the rubble, there is nothing to keep a live player in that town to become it's economical strength and savior. Instead players run all over they tend to like killing everything and as such what I can see ruins the effect on the player wanting to experience this type of Genre.

    Fallout is a good example, imagine a hundred players or more all doing the same thing on your screen. It seems to be less apocalyptic.

    That's certainly the way they have been written, other mediums of post apc fiction as well, but I disagree a large populatuion makes such a setting unworkable. The very nature of such a cataclysm is to remove from a civilzed populatuion all those things that make them civilized. Take away clean running water, a working sewage and garbage removal and treatment system, a working system of food growing and distribution, and all large forms of law enforcement, and brother you may as well be back in the bronze age. This kind of wide spread disruption could easily come in the form of a nuclear exchange, an epidemic, or even a sudden drastic change in weather patterns. And yes of course this would also have a big impact on population numbers, but frankly except for Wow, the player base of any MMO together would hardly be as numerous as the survivors of this holocaust in the days that came after.

    Now I'm not saying people would all immediately start wearing wrist crossbows and assless chaps, and go on a rampage, killing or enslaving everyone they come across, but humanity would indeed draw inward into its own clans and communities, where your self worth as a maker of things or a warrior or hunter, or what have you, would be harshly measured by how much of their precious food you consume. Which of course would cause conflict and chaos.

    So I propose that the idea that post apoc scenarios favor only lone wolf hero types as so many horse elbows. In a harsh enviroment survival relies far more on cooperation than how bad you are with your double barreled shotgun. Kick ass muscle car or no kick ass muscle car.

     

    If you want me to get into more detailed about it then I will. You want it to work badly because it would be fun but it doesn't work in a MMORPG setting at all for any gamer of the genre wanting to experience it for what it is.

    Lets delve into some further details shall we. You say it would work due to community embracing each other forming up clans. This is a finite situation limited to resources. If you lack resources your not going to find people wanting to buddy up and form any such clan or communities.

    When a major apocalypse happens such as this particular genre we are talking about then most people are dead to begin with. Whole communities wiped out, survivors survive because of being either in the right place at the right time or pure luck of the draw. Example, if a nuke went off and killed 95% of the population, the 5% that survived presumably were protected by being underground at the time.

    Realy? And you draw this amazing insight into human nature from what? The behavior of human beings after the last few nasty tsunamis and/or earthquakes of the last ten years? You know the ones in Indonesia, Haiti, or Japan? You are saying that after they happened the people invloved went on the rampage murdering all strangers involved? Oh no of course you don't, because while these events were incredibly wide spread and devistating, PEOPLE DIDN'T F***ING DO THAT!!!!!

    Now I am not saying there wouldn't be enough people around, I am simply saying human instincts do not ask questions first they destroy then ask questions when it comes to survival. It's either you or me pal and if it came down to it I would kill you for all the water or food you had or other resource I could exploit.

    Another area that would make this hard as an MMORPG is the idea people would stay in one area if they formed a clan. People in a post apocalyptic world would not wait around, they have to go searching for resources, water food. Survival is short so they would not waste the time. If a community finds itself mostly okay and alive and with good amounts of resources nearby they would most likely ban together to form a city or town. But that can't be the case for most of the world because an apocalypse wipes out most of everything. It would be hard to believe many people survived in prime resource locations just to form clans.

    The key thing to survival after a major apocalypse would be water then food followed by fire and shelter. You would want as much as possible, anyone else competing with you is taking your percentage to survive down. So what you would do is kill the other person or people. Trust me this has all been discussed before by professors and people. It's all elementary by now. And as such you can see why those others have failed at trying to make this genre into a MMORPG.

     

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • thebigchin11thebigchin11 Member Posts: 519

    You two could talk for England...

    Chins

  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by Tardcore

    Originally posted by bezado


    Originally posted by Tardcore


    Originally posted by bezado

    Post Apocalypse MMORPG don't really work well because they are more geared to a single hero single player format. Making it large scale with lots of people makes it less of a experience impact for the player. A small team maybe of max 5 works but opening it up as a MMO in it's truest form meaning Massive Multiplayer makes the genre lame.

    One the best reasons is towns that form out of the rubble, there is nothing to keep a live player in that town to become it's economical strength and savior. Instead players run all over they tend to like killing everything and as such what I can see ruins the effect on the player wanting to experience this type of Genre.

    Fallout is a good example, imagine a hundred players or more all doing the same thing on your screen. It seems to be less apocalyptic.

    That's certainly the way they have been written, other mediums of post apc fiction as well, but I disagree a large populatuion makes such a setting unworkable. The very nature of such a cataclysm is to remove from a civilzed populatuion all those things that make them civilized. Take away clean running water, a working sewage and garbage removal and treatment system, a working system of food growing and distribution, and all large forms of law enforcement, and brother you may as well be back in the bronze age. This kind of wide spread disruption could easily come in the form of a nuclear exchange, an epidemic, or even a sudden drastic change in weather patterns. And yes of course this would also have a big impact on population numbers, but frankly except for Wow, the player base of any MMO together would hardly be as numerous as the survivors of this holocaust in the days that came after.

    Now I'm not saying people would all immediately start wearing wrist crossbows and assless chaps, and go on a rampage, killing or enslaving everyone they come across, but humanity would indeed draw inward into its own clans and communities, where your self worth as a maker of things or a warrior or hunter, or what have you, would be harshly measured by how much of their precious food you consume. Which of course would cause conflict and chaos.

    So I propose that the idea that post apoc scenarios favor only lone wolf hero types as so many horse elbows. In a harsh enviroment survival relies far more on cooperation than how bad you are with your double barreled shotgun. Kick ass muscle car or no kick ass muscle car.

     

    If you want me to get into more detailed about it then I will. You want it to work badly because it would be fun but it doesn't work in a MMORPG setting at all for any gamer of the genre wanting to experience it for what it is.

    Lets delve into some further details shall we. You say it would work due to community embracing each other forming up clans. This is a finite situation limited to resources. If you lack resources your not going to find people wanting to buddy up and form any such clan or communities.

    When a major apocalypse happens such as this particular genre we are talking about then most people are dead to begin with. Whole communities wiped out, survivors survive because of being either in the right place at the right time or pure luck of the draw. Example, if a nuke went off and killed 95% of the population, the 5% that survived presumably were protected by being underground at the time.

    Realy? And you draw this amazing insight into human nature from what? The behavior of human beings after the last few nasty tsunamis and/or earthquakes of the last ten years? You know the ones in Indonesia, Haiti, or Japan? You are saying that after they happened the people invloved went on the rampage murdering all strangers involved? Oh no of course you don't, because while these events were incredibly wide spread and devistating, PEOPLE DIDN'T F***ING DO THAT!!!!!

    Now I am not saying there wouldn't be enough people around, I am simply saying human instincts do not ask questions first they destroy then ask questions when it comes to survival. It's either you or me pal and if it came down to it I would kill you for all the water or food you had or other resource I could exploit.

    Another area that would make this hard as an MMORPG is the idea people would stay in one area if they formed a clan. People in a post apocalyptic world would not wait around, they have to go searching for resources, water food. Survival is short so they would not waste the time. If a community finds itself mostly okay and alive and with good amounts of resources nearby they would most likely ban together to form a city or town. But that can't be the case for most of the world because an apocalypse wipes out most of everything. It would be hard to believe many people survived in prime resource locations just to form clans.

    The key thing to survival after a major apocalypse would be water then food followed by fire and shelter. You would want as much as possible, anyone else competing with you is taking your percentage to survive down. So what you would do is kill the other person or people. Trust me this has all been discussed before by professors and people. It's all elementary by now. And as such you can see why those others have failed at trying to make this genre into a MMORPG.

     

     

    First of all you talk about something like you have an idea what it means then show complete lack of understanding with a comment like that further into this thread. So which is it, you know what your talking about or you just like to throw in nonsense without understanding?

    You do know a earthquake and tsunami doesn't mean apocalypse in terms of what we are talking about. So your logic used on that post is pretty funny, comparing tsunamis and an earthquake to an apocalypse. The Book of Revelation describes it as the end of all, the final catastrophe. That is what an apocalypse is.

    You want to know why people do not harm one another during an earthquake or tsunami in modern times? Can I get your light bulb to go on for a second? It's because people have a general understanding of nature now days and how things work. They know people will help from other communities around the world. Civility is something we grown into and not just invented to make us feel safer among each other.

    Please read my post and tell me where I said tsunami or a natural disaster like those turning into an apocalypse. You need to learn what an apocalypse is before you can answer next time.

    I am surprised you totally invalidated my post with no understanding. I do hope you have more common sense then that.

    Still laughing you used tsunami and earthquakes as a basis for an apocalypse with the premise you think I am talking about people killing one another over a big wave and ground shaking LOL.

  • YalexyYalexy Member UncommonPosts: 1,058

    It doesn't matter if this game has a MadMax-setting or whatever.

    The only thing that counts is gameplay.... and this is something that gamigo won't deliver.

    /end of thread

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by skeaser

    I just haven't figured out why post-apoc has to mean "desert". I mean really, just sand and rocks.

    http://channel.nationalgeographic.com/channel/aftermath/environment/index.html

    I think NatGeo did a good job with their "After Humans" bit. History channel has Life After People as well. Check out these videos, I would love to see a game with all of this as a setting.

    http://www.history.com/shows/life-after-people/videos/roman-colosseum#roman-colosseum

     

    Agreed. How about a post apocalyptic jungle for a change?

    Monsters did a good job of that.

     

    http://www.imdb.com/title/tt1470827/

    image

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