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Dunno anything about it except the features it lists on the site, but it looks good. Something to keep an eye on at any rate.
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Post apocalypse? I love the idea, but it has always been poorly done.
Chins
No MMO has done a good post-apoc world that actually felt post-apoc. In fact, I think there is only one post-apoc MMO, and it sucks. But, I thought Fallout 2 (and Fallout 3, but some didn't like it)...did it really really good.
Check out my nature/animal/relaxing music channel on Youtube!
My game channel on Youtube!
http://www.youtube.com/vendayn
I just haven't figured out why post-apoc has to mean "desert". I mean really, just sand and rocks.
http://channel.nationalgeographic.com/channel/aftermath/environment/index.html
I think NatGeo did a good job with their "After Humans" bit. History channel has Life After People as well. Check out these videos, I would love to see a game with all of this as a setting.
http://www.history.com/shows/life-after-people/videos/roman-colosseum#roman-colosseum
I agree, nature would take over quickly. Dam give it a hundred years and we would see little of human civilization. That is what I would like to see. And giant crocodiles.
Chins
I wouldn't put my hopes on Gamigo....just play Fallen Earth and be done with it.
Desert environments are so prevalent because most post-apocalyptic titles revolve around humans causing said apocalypse, usually of a nuclear sort. Deserts happen when you wipe out anything that would hold back topsoil.
Unless you cound Mad Max, then that is just how most of Australia is.
Chins
That is a poor understanding, but depends on the time frame I guess. Chenoble is heavily overgrown.
Chins
1) From Gamigo, bleh, to each his own I guess, but I find their games to be generic, grindy and no matter how hard they sell their westernizations, I find them to all have a very eastern feel. But like I said, if you like that sort of thing, have at.
2) If you are talking about Fallen Earth, then obviously you forget that the early areas are set in what is already a desert (the Arizona desert area is mostly scrublands and is perfectly represented in the game), and after that area and even some places in those early areas have fertile lands. In fact as you get farther away from the early zones it becomes less and less desert and more and more forested. The upper level zones in FE are almost all heavily forested.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Gamigo, ok , how much they charge for a tree?
Fallen Earth I enjoyed to 18, I liked the setting, I can live with the desert, I could not live with how dull it became.
Chins
We haven't had a good mmo, period, for some years, why should the post-apocalpse genre be special?
You didn't try Rift? Seriously tho, there is so much scope for MMO's it is a shame its always some tolkein or Mad Max rip off.
Chins
I miss Auto Assault still
I really liked that as well Arche
Chins
Nuclear warfare =/= nuclear reactor meltdown. One vaporizes plantlife, the other just saturates the area in fallout. Your average concept for a post-apocalyptic MMO doesn't revolve around a series of reactors losing their cool. it revolves around humans doing what they do best and killing eachother with the most powerful weapons available.
Once a desert sets in, it takes significant change in atmospheric moisture level to reset it, or an outright oceanic flood. That kind of thing wouldn't happen in anything less than thousands of years, way too long of a time period for any pre-apocalypse civilization to believably endure.
The "nuclear sort" has been a standard with rpg's in general going back to at least Wasteland. The desert areas of Planet of the Apes were pretty much explained off as being from nuclear or atomic weapons (in the movies at least, I read the book but it was a long time ago). If I remember right the Nat Geo series was more based on humans vanishing for some other(undefined?) reason. I remember cities becoming overgrown and such, so they were not piles of ash/rubble.
Wasteland was one of the early rpg's that I really enjoyed and I've always had a thing for post apoc settings. However, I think the problem is everyone is basicly making games with the same core design. So does the setting really matter?
Personally I haven't had an MMO I really enjoyed playing since around 2005... so I think its about time for a good MMO in any setting.
Sorry, wish I had read this all earlier but I was two days late. I really do not want to get into global weather systems, but if I were to cut down every tree in the temperate zone, the soil would not simply blow away, its happened many times before, last time 65k years ago, and the rainforest grew back- why, because it is not in the desertification region, I don't have much interest in debating it so will sign off there.
Chins
I always liked Fallen Earth, I just couldn't stand the combat.
Not only do we need a good post-apocalypse mmo but a cyberpunk mmo needs to be made.
Problem I found was world was too big with too few players and became very lonely.
Chins
Post Apocalypse MMORPG don't really work well because they are more geared to a single hero single player format. Making it large scale with lots of people makes it less of a experience impact for the player. A small team maybe of max 5 works but opening it up as a MMO in it's truest form meaning Massive Multiplayer makes the genre lame.
One the best reasons is towns that form out of the rubble, there is nothing to keep a live player in that town to become it's economical strength and savior. Instead players run all over they tend to like killing everything and as such what I can see ruins the effect on the player wanting to experience this type of Genre.
Fallout is a good example, imagine a hundred players or more all doing the same thing on your screen. It seems to be less apocalyptic.
Think you hit the nail on the head, good job.
Chins
Interestingly enough, they don't even have to be a world destroyed by bombs. They took take the route of movies like I AM LEGEND or some of the Zombie flicks and say bio-warfare was the cause.
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I think these companies like barren wastelands because they require a lot less work to seem real, there aren't hundreds/thousands of buildings that people will want to explore. There's just sand or maybe ice, or a few remnants of buildings that are barred shut because they're unsafe for entry.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
The catastrophes at Chernobyl, while certainly the worst nuclear accident we have ever seen, is hardly on the same scale as wide spread and detrmined nuclear armageddon. That said, I'm pretty sure the whole desert idea comes from people copying The Road Warrior. Holywood is surrounded by bleak desertscape for low budget post holocaust knockoffs to be filmed in, so that is what they did. Same with the games, they are all building on the last thirty years of pop culture. So post apocalyptic wasteland instantly means desert.
I think the only film that has done a good job of showing the world after some kind of massive disaster is The Road, well or possbily Waterworld.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Death, I would class that as zombie, rather than post apocolyptic?
Tard, that is quite some pose you are pulling in the photo, dam never seen anything like it!
Chins
An MMO based off The Road would be an interesting idea. The world would inherently have no biosphere (the original premise being that all plantlife everywhere inexplicably died at once), so no renewable sources of anything, and there would be a finite supply of everything that existed before the fall.
Maybe it could be done like A Tale in the Desert, where every so often the server resets. Only instead of societal and crafting tests, every fresh start could be a showcase in violent, desperate survival.
I imagine in Waterworld Online, people could quest for an epic version of that little urine->water recycler device that he has on his boat.