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Could I get Xsyon Update

gekkothegreygekkothegrey Member Posts: 236

I tried this game a while back, and now with EQ2 being down I am thinking of going to another game. Could anyone tell me is the game more plished then beta, and are there ppl playing it or is it just empty world. I thank you in advance for your help.

Comments

  • Thraz312Thraz312 Member Posts: 2

    The game is pretty empty atleast 50-70 players on but you won't see them around that often.

     

    As far as in game updates

    Animal A.I got fixed so they spawn, hibernate, and hide when they sense trouble.

    NG announced that they're now working on the Combat System and might be here in 1-3 weeks

    Decay system is being worked on with Combat

    After those Cooking and Animal Taming will be added

    Farming and many more features are coming after those.

     

    That's all the updates I've heard but I doubt anybody will come back until they add more content

  • nolfnolf Member UncommonPosts: 869

    Originally posted by gekkothegrey

    I tried this game a while back, and now with EQ2 being down I am thinking of going to another game. Could anyone tell me is the game more plished then beta, and are there ppl playing it or is it just empty world. I thank you in advance for your help.

    For the mostpart, Xsyon has actually had LESS features than it did in beta.  They have been working really hard and doing a decent job of developing, but its still pretty lacking in features.  The most recent update was one of the bigger changes to come through.  Here's the latest:

     

    May 9 2011



    Hello everyone!



    There is currently a critical terraforming bug on the server at the moment and we need everyone to stop terraforming for now.



    Thanks. (The issue with terraforming has been fixed).



    May 8 2011



    Hello Xsyon Citizens!



    A quick note for today:



    We will update the server to correct the current terrain problems with our next scheduled maintenance (Monday 2:00 AM PST). The problem was caused by rounding off terrain heights to reduce memory usage. It's been corrected while keeping our optimizations.



    That's all for now!



    May 7 2011



    A quick update today to answer some questions and concerns:



    1. The shifted terrain players have noticed is due to terraformed terrain heights being rounded off to reduce memory usage. One of our programmers will focus on correcting this immediately and may contact some of the players that have reported problems. We will fix problems on the test server first and may ask some of you to join us to make sure your tribal lands are correct before we patch changes to the public server.



    2. Some architecture parts have been deliberately resized to form a more consistent and interchangeable kit of parts. There are many new parts that will be added soon. One particular wall (the wide limestone wall) may be rescaled soon, but only if we write a script to replace all current walls with two wall segments.



    3. Quality levels do have an effect, as they are transferred from the material to a crafted object. Quality tools affect the quality of armor and weapons, which will play an important part in the revised combat system we will start working on this week.



    4. Some players have reported quality of items not stacking correctly. What you are seeing is an effect of the tool tip information being cached. If you merge a stack of objects it currently takes about a 30 seconds to refresh the information so that you see the correct quality value of the merged stack. This will be fixed for the next update to avoid further confusion.



    I think that answers the primary concerns for now. I'll get back to work!



    May 6 2011



    Hello Xsyon citizens!



    Please make sure to install using the latest installer. This install should remove your old data files and do reinstall the new compressed versions. The download servers, game server and client have all been updated.



    This update includes:



    Updated Installer



    The installer is prepared for future updates to automatically remove files that need to be updated if necessary. This will allow you to update easilly to new installers without doing a full reinstall.



    Updated Patcher



    The patcher uses compressed files and the total download has been reduced to less than 50% of the original size.



    The patcher allows you to connect to the main server or the test server, using a test client, when available. We will post when the test server is open for public tests. This will help us check out and balance some of the upcoming changes with combat and agriculture before patching the changes to the main server.



    -Issues causing potential time outs or disconnects have been fixed.

    -The patch order for removing, adding and modifying files has been rearranged to reduce total patching time.

    -The patcher now displays download speed.

    -The patcher should now display progress better through all steps of the patching process.



    Game Update



    This is primarily a creature update with additional data and systems prepared for the near future.



    -Creatures age, grow and breed.

    -Creatures hide when threatened and hibernate depending on the season.

    -Creature AI and pathfinding has been further improved.

    -All current animals are in game.

    -Item Tooltips are back on. Tooltips have been optimized to use client side caching.

    -Problems with creatures or players getting out of bounds causing the server to crash have been fixed.

    -Collision detection has been revised for speed.

    -Minor bugs with some armor parts and recipes have been fixed.



    In Progress:



    -Crafted object decay.

    -Crafted object additional properties and bonuses.

    -Crafted object repair.

    -Crafted object and building dismantling.

    -Revised tree data storage system to prepare for tree planting and farming.

    -Starting the full combat system revision. This will be made available on the test server as soon as possible.



    Enjoy!

     

    In my opinion, this game isn't worth a sub fee at the moment.  And I'm one who was totally willing to support and give this thing a try.  I did.  And its just not far enough along to justify a monthly charge.  Most in game activity has been dead for a while.  You will find people playing, and you'll find some really cool stuff that guilds have built.  But most people seem to be in "waiting for more" mode.  I know noone in my (very large) guild who still plays, most have given up, a few are waiting for more.

    Outside of the game itself, one problem that Xyson seems to be facing is a lack of budget for real GMs.  The GMs in this game are actually chosen players, which can create a lot of problems.  Some of these have even been publicized here on the forums.  Kind of a catch 22.  Won't be able to hire real GMs without more people, yet having player-GMs makes less want to play.

    Its been a rough go for Xsyon, and the horizon doesn't look much smoother, to be honest.  But still, a lot of us (myself included) are hoping to see some updates that bring the game back from the brink!

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  • gekkothegreygekkothegrey Member Posts: 236

    They really need to take this f2p with item shop, or just charge for game like GW, or give game free and only charge the monthly. I mean I just can not see buying an mmo that only has 70ppl in it, as I play mmo's because I like to group.

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