I actually went back to WoW. I have never been a WoW hater not understand the hate still. I enjoy WoW, simple as that. I do try every other MMO that is released (Sandbox included) just to see if I find something more to my liking. When RIFT came out I tried it out but, to me, it's just WoW with a couple different things to it. Add to the fact that my PC is above 'recommended' and I can't even pull out 30 fps in "LOW" mode it made me want to pass it up more. Back to WoW, still playing with friends, and still having a fun time. I will still check out TOR and GW2 when released and see how I feel about those. But for me, I'm still sticking with WoW.
I am not denying that there are many people that likes Rift, but there are many that like Darkfall too.............
Can we have an article "Darkfall: The WoW replacement?", I will write it
It looks like someone is desperatly trying to make Rift appear as the real deal, when in fact in few months down the line the only game it will compete against will be Warhammer.
Those kind of article are seriously not need it MMORPG.com
The amount of people playing Darkfall vs. Rift is beyond comparison. Darkfall doesn't have close not by a long shot - the number that Rift has. NOT BY A LONG SHOT.
Even the amount of player playing Rift against WoW is beyond comparison..............which is the point of my post
A vast majority of players still prefer WoW (a 6 y/o game) to Rift, yet in the article it looks like there is clear evidence that Rift is superior to WoW, so much so that is put forward as it's replacement (while numbers do not support the theory, and many bored players too)
That's what is wrong with this article, which to me looks like a MMORPG.com gift to Trion....................
Actually not really. You were saying that there's no justification for MMORPG to address if Rift could be a WoW replacement. You then alluded that Rift and Darkfall are on the same playing field. And they're not. Darkfall is a niche game that might have 60k subs. Rift is a AAA mainstream themepark that has 700k subs, but probably 1 million. Rift is also the most successful selling PC game for the month of March.
The article is suggesting that Rift COULD be a replacement for WoW. It's not saying that it is. Rift is a success. Many are upset with that fact. But a fact it still remains. Doesn't mean the game will 'take over' WoW. Most certainly doesn't mean that Rift would garner 11.6 million subs, ever. I mean for them to have a shot at even attempting to compete with WoW sub wise, they'd need to sell their game in China. Which is were a vast majority of WoW subs come from.
Lol id love to know where you pulled those numbers from!.
Oh well, I had recently subbed to WoW for one month again. The reason was that I did buy Cataclysm some time ago, but never played it more than lvl 81 and the first cata dungeon, and thought seeing the rest can't hurt. And I'm having fun. Some of the quests are really funny and well done, and as tank I get a group at any second I want for a dungeon.
Played Rift, both some betas and those free weekend. At first I was tempted, but then the utter lack of replayability made me realize that it's definately not a game for me. Glad for those who enjoy it. Give it three or four times as many starting ones, more main classes, and I might consider Rift. But not like this.
After all the camplaining about empty servers with 200 players can we finally start calling Rift a failure? =P Rift just proved that polish without enough content isn't better than buggy with content. Players won't wait for you to fix bugs or add something to do. I hope new mmos will learn from this.
For me isn't a WoW replacement, but only a "better done" WarHammer Online.
And, listening and reading gamers, seems that Trion have forgotten any kind of end-game.
I really hope that we can no more spaek about a "WoW replacement" because Blirrad's game is funny for some mounth, tham become to be a little addictive: you must play a lot of time farming dungeons: this is funny? If you say "yes" send me your gfriend cell phone number: she will need a true man
Aion, the WoW killer. Warhammer, the WoW killer. Rift, the WoW killer. Give it a ****ing rest already!!! Why are you posting the same exact stuff over, and over, and over. After this, you'll continue to post the sammmme damn thing about The Old Republic. It's like a broken record, Christ.
I'm SURE I'm not the first one to say this, but damn. It's frustrating after a while.
And, listening and reading gamers, seems that Trion have forgotten any kind of end-game.
If they merely forgot any kind of endgame, it would only be as bad as all the other MMOs without any sort of endgame. What Rift does is compound the problem with the fastest leveling curve I've ever seen, because Trion had this wierd idea that grinding a few dungeons over and over for gear would be popular.
Works in WoW, but there's a whole lot of context there that makes it work. Rift just has the gear grind.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Trying the first month, Rift can be engaging and really easy to get into. The huge amount of different paths you can choose and change at any time is something really different and attractive comparing with WOW.
On the other hand WOW has a huge lore behind it, something that if you've spent a lot of time learning, reading novels, comic books, side quests etc is quite hard to completely leave behind for a new game that you actually know nothing of. What pulled me back in WOW was the remake of the troll raids, as ZG was my all time favourite raid and would love to revisit it.
My thoughts exactly....until I hit level 50. 2 months after launch and I'm back to WoW . I like Rift, but it doesnt' have enough content, i.e. alternate leveling paths for multiple alts, to keep me playing it the same I way I played Wow at launch. For me the game, needs to double itself in order to keep me playing long enough to the next expansion or major content patch.
Also, while some of the game is faster paced, I have found that WoW quests obliterate Rift quests in every way. I mow down 10 mobs much faster in WoW than I ever did in Rift. Also, PHASING is just awesome to me. It makes me feel like the quest was worth it. Unlike in Rift where the quests don't really matter except as a vehicle to get me xp points. And, if you want to just quest to level cap, you HAVE to do as many quests as you can, which again, ruins any replayability.
Also, those Rifts and footholds get old real fast. At 50, when I was in Tier 2 gear, you basically are only closing Rifts and footholds for rep and achievements. It got to the point where people would call "Invasion in Stillmoor!" and I wouldn't even bat an eye. I just didn't care enough to go do it for the umpteenth time.
For me, WoW still wins hands down, but, RIFT is a great second alternative and I'm sure I'll be revisiting it a year or so from now after more content has been added.
I agree with this post but also see it as indicative of a major issue for the genre as a whole.
Comparing the content of a game with only a few Live months under its belt (RIFT) to a game that has been out for several years and has several full xpacks out (WOW) was always going to result in skewed conclusions.
At its core I still think WOW is a superior game to RIFT, but given time and support I think RIFT could eclipse it. However, that support will never come when people are constantly seduced by content-heavy older games.
If this attitude or preference applies fairly universally, I cant see WOW slipping from the top spot until fully immersive VR MMOs come out. In which case, kiss the genre goodbye...
Aryas
Playing: Ableton Live 8 ~ ragequitcancelsubdeletegamesmashcomputerkillself ~
To me the question itself is doubtlessly showing what wow is...
ok, i don't know WoW, so i can hardly compare - but Rift to me looked like the perfect successor to Diablo or Guild Wars. Fast pace, no fussy housing, easy "crafting", fast action and a gazillion chars at max in no time.
That much for the "great game folks" - if you like that kind of game or even look out for that it's a sure "must have" - but then - hey, wasn't that supposed to be an mmoRPG? what about housing? why guilds if you don't get to do anything but close 10 rifts an hour? And most of all: Why should i pay for things that i get for free in other games? Just because you got the rifts in successfully with which even garriot rode his clean table up the wall?
Game innovation 0, gaming fun 10, RP 0 (on the pve and pvp servers there were weak attempts but romance in the middle of a riftfight...come off....Optics 7, sound 5, the servers seem stable, client made a solid impression so tech 8 which sums up to:
6 of 10....65% giving a 5% for "high Potential" as the remix of old and newer features looks nice - especially porting the matrix class handling into medieval looks makes it a highlight.
In short: it was entertaining, nicely made, looking fancy and yet nothing really new - and it even misses some points dear to some like housing, certain more untouchable npc's (keep the npc-healer from these enemies folks...) so it leaves a "well done yet not my stuff" impression
The problem is they listened to players in beta and the big guilds. So here we are in Rift with a lot of new 50s hitting the questing brick wall and finding them selves face to face with exactly what many of them claimed they wanted on the beta forums, progressive gear grinds and most new post 50 content not soloable. Pre t1 are dailies and a few epic quest, a few crafted from t2 recipe drops and a few class specific drops from the last two regular dungeons. Ti first two or three expert dungeons, t2 other dungeons on expert mode. Basically the issue is to progress your limited to doing the same things over and over. It seems like a lot of people are leaving or looking at other games and they have not even got past the t1 gear phase.
I always cringe when I hear people mockingly call questing and story the grind they hate, cause when its over is when people really get frustrated and move on. I think people are too concerned with wearing the mental gear of the accepted mmo gamer and are not looking at what they really enjoy. The other thing that always bothers me is that I see this in every beta I camp and the same result. I tell the devs to believe in their own vision and not to take to heart too much that players say that isnt constructive on forums but they do it anyway and the same pattern seems to be emerging over and over.... kind of like a grind. Many readers here might be surprised to learn much of the "just like WoW" stuff in Rift was insisted upon by beta players.
Another problem is the group questing auto calculator in the Rift events. Often times when you die it resets and you dont get credit for your contribution, so its actually better to stay dead and not resurect and get back in there to try to help. Also the option to zerg a rift with a closed group exist so some are and getting tag for the boss while others have done most of the work getting to it. They have made some adjustments to the process but its still exploitable and some frustrated players have just given up.
There are also a few cosmetic issues that are annoying, but hopefully they will fix them after they hopefully realize player types they listened to have already bailed on them.
I was invited to play the 7 day trial by a friend..
At first I thought it was a lot like WoW. But when I started customizing my Soul setup and started encountering rifts, I was more positive. It has some parts of the good parts of WAR in there and the soul thing looked promising.
I then bought the game to get past the lvl 15 cap. I then started a cleric and got it to lvl 33.. And right now I absolutly hate the game.
Turns out that the way dungeons and PvP plays there are only few cookie cutter builds that will work for either class. So thats custimization out the window. Questing has gotten particularly annoying sending me in opposite directions all the time so I keep having to slog all the way back across a zone to turn in a quest.
Most things are so stupidly easy to do. And then you have and Elite foothold right next to your quest NPC... Yeah thats gonna take me 30 minutes to kill before I can hand in the quest.. Its not dangerous at all.. just a giant steaming pile of manure that needs to be shoveled before I can get on with my day.
but i think for ppl that arent so lore interested that rift might be better. i myselff have played all Warcraft games.. so i prefer wow. there is much better story line to it.
Personally, I have say I am liking RIFT. I got a 7 day pass and I will be buying Rift because of that.
Rift is so much better then WoW. Since Warcraft is just a copy of Warhammer. WoW never appealed to me much. The only thing WoW has better then Rift is number of levels.
I love playing rift. So much more than I ever did in WoW after TBC. There's so much you can do. Originally when i first hit 50 I thought as others have mentioned. Time to do the whole armor Tier grind. After sticking it out, it's actually much better than WoW ever was. I currently have a warrior and cleric with major relic gear, and a rogue with half major and half minor relic. Suprisingly it doesn't take as long as you'd think to get the 100 or so plaques for the gear, the jerkin/armor pieces are a different story. Unless you get in a good endgame raiding guild you probably won't be able to beat greenscale or river of souls. Doing these on a weekly basis, you can easily get top gear within a month. My guild currently runs 3 a week, mixing our main characters and alts to make 3 full raid groups Endgame raids are infinitely better than anything WoW has ever had, except maybe Onyxia.
Well, the first thing is that I think WoW sucks and always have. The second thing is that it is not a WoW replacement. I have a Rift account. I've logged in once this week and played for 2 hours. Because its boring. I started playing on the first beta. It was great for the first two days. Then you start to realize that its just a copy of all the other games out there with a few gimics that have been done better elsewhere. I've been debating cancelling my account.
I find that rift is far superior to wow in every way, having 4 50,s and having explored rift I still enjoy playing it. Wow got dull fast the game was way to easy and streamlined, the quest are decent in wow similar to rifts , the invasions are a blast and the rifts are the icing on the cake. Wow was yesterday's news , now is the time for rift!
Personally, I have say I am liking RIFT. I got a 7 day pass and I will be buying Rift because of that.
Rift is so much better then WoW. Since Warcraft is just a copy of Warhammer. WoW never appealed to me much. The only thing WoW has better then Rift is number of levels.
Give it a month. That's the mistake this author made. She gave it a free trial and is crying its praises.
Originally posted by Gravarg
I love playing rift. So much more than I ever did in WoW after TBC. There's so much you can do. Originally when i first hit 50 I thought as others have mentioned. Time to do the whole armor Tier grind. After sticking it out, it's actually much better than WoW ever was. I currently have a warrior and cleric with major relic gear, and a rogue with half major and half minor relic. Suprisingly it doesn't take as long as you'd think to get the 100 or so plaques for the gear, the jerkin/armor pieces are a different story. Unless you get in a good endgame raiding guild you probably won't be able to beat greenscale or river of souls. Doing these on a weekly basis, you can easily get top gear within a month. My guild currently runs 3 a week, mixing our main characters and alts to make 3 full raid groups Endgame raids are infinitely better than anything WoW has ever had, except maybe Onyxia.
So you're saying you have all of the gear you need on three characters within a month, and have completed ALL of the content in that time frame? And this is a positive in your book?
I find that rift is far superior to wow in every way, having 4 50,s and having explored rift I still enjoy playing it. Wow got dull fast the game was way to easy and streamlined, the quest are decent in wow similar to rifts , the invasions are a blast and the rifts are the icing on the cake. Wow was yesterday's news , now is the time for rift!
The fact that you have 4 50's and its only been open 2 months means the game is severely lacking.
Personally, I have say I am liking RIFT. I got a 7 day pass and I will be buying Rift because of that.
Rift is so much better then WoW. Since Warcraft is just a copy of Warhammer. WoW never appealed to me much. The only thing WoW has better then Rift is number of levels.
Ohhhh yeas cause a 7 day trial is SOOOO good a way to judge a game. Wait till you lvl cap fora good while and see if you keep that opinion.
Personally, I have say I am liking RIFT. I got a 7 day pass and I will be buying Rift because of that.
...
Rift is so much better then WoW. Since Warcraft is just a copy of Warhammer. WoW never appealed to me much. The only thing WoW has better then Rift is number of levels.
Give it a month. That's the mistake this author made. She gave it a free trial and is crying its praises.
As did every reviewer of beta basically.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
Personally, I have say I am liking RIFT. I got a 7 day pass and I will be buying Rift because of that.
...
Rift is so much better then WoW. Since Warcraft is just a copy of Warhammer. WoW never appealed to me much. The only thing WoW has better then Rift is number of levels.
Give it a month. That's the mistake this author made. She gave it a free trial and is crying its praises.
As did every reviewer of beta basically.
Yes, they did. A good example of a beta is if they only allow beta weekends. A few hours or a few days is NOT a good way to decide a game is wonderful.
Not to mention, its a very very bad thing when a game is offering a free trial within two months of opening. It shows that the game is failing already. EQ2 was said to have sucked majorly when it started but trial didn't even start in only two months. So stop already.
Not only do Clerics make good healers but you can also be a very good tank in the game as well. If you take the right soul setup and of course later on take toughness based gear then you are very useful as a tank in PVE expert dungeons. More or less like the Paladin tank in WoW. But clerics can also DPS well, mostly AOE DPS, but you can basically do backup healing/DPS. I've found the DPS build to be better for soloing general quests and mobs. a good defense build is what you want if you plan to try and solo elite mobs. I tend to combo Justicar, Inquistor and Warden, primarly because you get more effective instant heals with warden then you do with druid. And I solo level 50 elites this way. But for PVP you want to go either healer or DPS route for better overall group support. the debuffs from the DPS side are very useful but of course there is a need for good healers.
Best overall DPS are pyro mages then Markmen or Assassin build rogues, warriors are good all around with many skills to debuff their targets and take mana away from casters which can be very useful in PVP.
And you have wardrobe slots that allow you to look however you want while wearing armor you need to. Not to mention there are a lot of different types of mounts in the game. some quite unique to the different zones/areas in the game. but you have to quest and gain lots of faction points with the local faction in order to gain access to their mounts.
Constantly changing story elements drive the rift events in the game, and various event rewards can be gained that are unique to the events. Once the event is over you still have access to the vendors for those that still have tokens to turn in for rewards. but once the events are over then you can't gain new tokens for those events. So some items you gain will be quite unique game wise.
I have to agree with the OPer. Rift is a solid and well rounded game. The only complaint I've heard is that their is a lack of endgame orginization, however that is common in almost every game. Heck even WoW didn't have much of an endgame at launch. I'm excited about Rift and I think its going to be a long lasting and very popular game. What shocks me is that before it launched I'd heard almost nothing about it. I guess I was just looking in the wrong areas.
Comments
I actually went back to WoW. I have never been a WoW hater not understand the hate still. I enjoy WoW, simple as that. I do try every other MMO that is released (Sandbox included) just to see if I find something more to my liking. When RIFT came out I tried it out but, to me, it's just WoW with a couple different things to it. Add to the fact that my PC is above 'recommended' and I can't even pull out 30 fps in "LOW" mode it made me want to pass it up more. Back to WoW, still playing with friends, and still having a fun time. I will still check out TOR and GW2 when released and see how I feel about those. But for me, I'm still sticking with WoW.
I didn't like Rift at all. Why would I wanna go with something that wants to be WoW when the real WoW is already online and MASSIVE.
If it ain't dead you're not pressing 2 hard enough.
Lol id love to know where you pulled those numbers from!.
Oh well, I had recently subbed to WoW for one month again. The reason was that I did buy Cataclysm some time ago, but never played it more than lvl 81 and the first cata dungeon, and thought seeing the rest can't hurt. And I'm having fun. Some of the quests are really funny and well done, and as tank I get a group at any second I want for a dungeon.
Played Rift, both some betas and those free weekend. At first I was tempted, but then the utter lack of replayability made me realize that it's definately not a game for me. Glad for those who enjoy it. Give it three or four times as many starting ones, more main classes, and I might consider Rift. But not like this.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
After all the camplaining about empty servers with 200 players can we finally start calling Rift a failure? =P Rift just proved that polish without enough content isn't better than buggy with content. Players won't wait for you to fix bugs or add something to do. I hope new mmos will learn from this.
For me isn't a WoW replacement, but only a "better done" WarHammer Online.
And, listening and reading gamers, seems that Trion have forgotten any kind of end-game.
I really hope that we can no more spaek about a "WoW replacement" because Blirrad's game is funny for some mounth, tham become to be a little addictive: you must play a lot of time farming dungeons: this is funny? If you say "yes" send me your gfriend cell phone number: she will need a true man
My blog about (no more)MMORPG Addicted - a bog about videogames, cinema, politics and other things (in Italian)
Aion, the WoW killer. Warhammer, the WoW killer. Rift, the WoW killer. Give it a ****ing rest already!!! Why are you posting the same exact stuff over, and over, and over. After this, you'll continue to post the sammmme damn thing about The Old Republic. It's like a broken record, Christ.
I'm SURE I'm not the first one to say this, but damn. It's frustrating after a while.
If they merely forgot any kind of endgame, it would only be as bad as all the other MMOs without any sort of endgame. What Rift does is compound the problem with the fastest leveling curve I've ever seen, because Trion had this wierd idea that grinding a few dungeons over and over for gear would be popular.
Works in WoW, but there's a whole lot of context there that makes it work. Rift just has the gear grind.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Trying the first month, Rift can be engaging and really easy to get into. The huge amount of different paths you can choose and change at any time is something really different and attractive comparing with WOW.
On the other hand WOW has a huge lore behind it, something that if you've spent a lot of time learning, reading novels, comic books, side quests etc is quite hard to completely leave behind for a new game that you actually know nothing of. What pulled me back in WOW was the remake of the troll raids, as ZG was my all time favourite raid and would love to revisit it.
I agree with this post but also see it as indicative of a major issue for the genre as a whole.
Comparing the content of a game with only a few Live months under its belt (RIFT) to a game that has been out for several years and has several full xpacks out (WOW) was always going to result in skewed conclusions.
At its core I still think WOW is a superior game to RIFT, but given time and support I think RIFT could eclipse it. However, that support will never come when people are constantly seduced by content-heavy older games.
If this attitude or preference applies fairly universally, I cant see WOW slipping from the top spot until fully immersive VR MMOs come out. In which case, kiss the genre goodbye...
Aryas
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
*delurk*
To me the question itself is doubtlessly showing what wow is...
ok, i don't know WoW, so i can hardly compare - but Rift to me looked like the perfect successor to Diablo or Guild Wars. Fast pace, no fussy housing, easy "crafting", fast action and a gazillion chars at max in no time.
That much for the "great game folks" - if you like that kind of game or even look out for that it's a sure "must have" - but then - hey, wasn't that supposed to be an mmoRPG? what about housing? why guilds if you don't get to do anything but close 10 rifts an hour? And most of all: Why should i pay for things that i get for free in other games? Just because you got the rifts in successfully with which even garriot rode his clean table up the wall?
Game innovation 0, gaming fun 10, RP 0 (on the pve and pvp servers there were weak attempts but romance in the middle of a riftfight...come off....Optics 7, sound 5, the servers seem stable, client made a solid impression so tech 8 which sums up to:
6 of 10....65% giving a 5% for "high Potential" as the remix of old and newer features looks nice - especially porting the matrix class handling into medieval looks makes it a highlight.
In short: it was entertaining, nicely made, looking fancy and yet nothing really new - and it even misses some points dear to some like housing, certain more untouchable npc's (keep the npc-healer from these enemies folks...) so it leaves a "well done yet not my stuff" impression
The problem is they listened to players in beta and the big guilds. So here we are in Rift with a lot of new 50s hitting the questing brick wall and finding them selves face to face with exactly what many of them claimed they wanted on the beta forums, progressive gear grinds and most new post 50 content not soloable. Pre t1 are dailies and a few epic quest, a few crafted from t2 recipe drops and a few class specific drops from the last two regular dungeons. Ti first two or three expert dungeons, t2 other dungeons on expert mode. Basically the issue is to progress your limited to doing the same things over and over. It seems like a lot of people are leaving or looking at other games and they have not even got past the t1 gear phase.
I always cringe when I hear people mockingly call questing and story the grind they hate, cause when its over is when people really get frustrated and move on. I think people are too concerned with wearing the mental gear of the accepted mmo gamer and are not looking at what they really enjoy. The other thing that always bothers me is that I see this in every beta I camp and the same result. I tell the devs to believe in their own vision and not to take to heart too much that players say that isnt constructive on forums but they do it anyway and the same pattern seems to be emerging over and over.... kind of like a grind. Many readers here might be surprised to learn much of the "just like WoW" stuff in Rift was insisted upon by beta players.
Another problem is the group questing auto calculator in the Rift events. Often times when you die it resets and you dont get credit for your contribution, so its actually better to stay dead and not resurect and get back in there to try to help. Also the option to zerg a rift with a closed group exist so some are and getting tag for the boss while others have done most of the work getting to it. They have made some adjustments to the process but its still exploitable and some frustrated players have just given up.
There are also a few cosmetic issues that are annoying, but hopefully they will fix them after they hopefully realize player types they listened to have already bailed on them.
I was invited to play the 7 day trial by a friend..
At first I thought it was a lot like WoW. But when I started customizing my Soul setup and started encountering rifts, I was more positive. It has some parts of the good parts of WAR in there and the soul thing looked promising.
I then bought the game to get past the lvl 15 cap. I then started a cleric and got it to lvl 33.. And right now I absolutly hate the game.
Turns out that the way dungeons and PvP plays there are only few cookie cutter builds that will work for either class. So thats custimization out the window. Questing has gotten particularly annoying sending me in opposite directions all the time so I keep having to slog all the way back across a zone to turn in a quest.
Most things are so stupidly easy to do. And then you have and Elite foothold right next to your quest NPC... Yeah thats gonna take me 30 minutes to kill before I can hand in the quest.. Its not dangerous at all.. just a giant steaming pile of manure that needs to be shoveled before I can get on with my day.
i dont agree with the title..
WoW is so much better than Rift.
but i think for ppl that arent so lore interested that rift might be better. i myselff have played all Warcraft games.. so i prefer wow. there is much better story line to it.
Personally, I have say I am liking RIFT. I got a 7 day pass and I will be buying Rift because of that.
Rift is so much better then WoW. Since Warcraft is just a copy of Warhammer. WoW never appealed to me much. The only thing WoW has better then Rift is number of levels.
I love playing rift. So much more than I ever did in WoW after TBC. There's so much you can do. Originally when i first hit 50 I thought as others have mentioned. Time to do the whole armor Tier grind. After sticking it out, it's actually much better than WoW ever was. I currently have a warrior and cleric with major relic gear, and a rogue with half major and half minor relic. Suprisingly it doesn't take as long as you'd think to get the 100 or so plaques for the gear, the jerkin/armor pieces are a different story. Unless you get in a good endgame raiding guild you probably won't be able to beat greenscale or river of souls. Doing these on a weekly basis, you can easily get top gear within a month. My guild currently runs 3 a week, mixing our main characters and alts to make 3 full raid groups Endgame raids are infinitely better than anything WoW has ever had, except maybe Onyxia.
Well, the first thing is that I think WoW sucks and always have. The second thing is that it is not a WoW replacement. I have a Rift account. I've logged in once this week and played for 2 hours. Because its boring. I started playing on the first beta. It was great for the first two days. Then you start to realize that its just a copy of all the other games out there with a few gimics that have been done better elsewhere. I've been debating cancelling my account.
Give it a month. That's the mistake this author made. She gave it a free trial and is crying its praises.
So you're saying you have all of the gear you need on three characters within a month, and have completed ALL of the content in that time frame? And this is a positive in your book?
The fact that you have 4 50's and its only been open 2 months means the game is severely lacking.
Ohhhh yeas cause a 7 day trial is SOOOO good a way to judge a game. Wait till you lvl cap fora good while and see if you keep that opinion.
As did every reviewer of beta basically.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Yes, they did. A good example of a beta is if they only allow beta weekends. A few hours or a few days is NOT a good way to decide a game is wonderful.
Not to mention, its a very very bad thing when a game is offering a free trial within two months of opening. It shows that the game is failing already. EQ2 was said to have sucked majorly when it started but trial didn't even start in only two months. So stop already.
Not only do Clerics make good healers but you can also be a very good tank in the game as well. If you take the right soul setup and of course later on take toughness based gear then you are very useful as a tank in PVE expert dungeons. More or less like the Paladin tank in WoW. But clerics can also DPS well, mostly AOE DPS, but you can basically do backup healing/DPS. I've found the DPS build to be better for soloing general quests and mobs. a good defense build is what you want if you plan to try and solo elite mobs. I tend to combo Justicar, Inquistor and Warden, primarly because you get more effective instant heals with warden then you do with druid. And I solo level 50 elites this way. But for PVP you want to go either healer or DPS route for better overall group support. the debuffs from the DPS side are very useful but of course there is a need for good healers.
Best overall DPS are pyro mages then Markmen or Assassin build rogues, warriors are good all around with many skills to debuff their targets and take mana away from casters which can be very useful in PVP.
And you have wardrobe slots that allow you to look however you want while wearing armor you need to. Not to mention there are a lot of different types of mounts in the game. some quite unique to the different zones/areas in the game. but you have to quest and gain lots of faction points with the local faction in order to gain access to their mounts.
Constantly changing story elements drive the rift events in the game, and various event rewards can be gained that are unique to the events. Once the event is over you still have access to the vendors for those that still have tokens to turn in for rewards. but once the events are over then you can't gain new tokens for those events. So some items you gain will be quite unique game wise.
Definately better than WoW in many ways...
I have to agree with the OPer. Rift is a solid and well rounded game. The only complaint I've heard is that their is a lack of endgame orginization, however that is common in almost every game. Heck even WoW didn't have much of an endgame at launch. I'm excited about Rift and I think its going to be a long lasting and very popular game. What shocks me is that before it launched I'd heard almost nothing about it. I guess I was just looking in the wrong areas.