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Rift: The WoW Replacement?

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  • CeridithCeridith Member UncommonPosts: 2,980

    Good news, it definitely is a replacement for WoW.

    Bad news, it definitely is a replacement for WoW.

    The core gameplay is very similar, but with many, many improvements. Yet still, it's pretty much the same gear treadmill skinner box in a gameworld that lacks substance.

    I had fun with Rift for a while, but if I wasn't so burnt out on themepark MMOs from WoW, I'd probably still be interested in Rift.

  • jjjk29jjjk29 Member Posts: 295

    Originally posted by bujko

    1:WOW

    2:Rift

    This is the truth , wow story is more interesting than the story of Rift >okey cool graphic , cool character custamization, but who cares,but the best game is still comming out :D SWTOR 

     

      Okay so what you are saying is

      " This is the truth, Warhammers story is more interesting than Rift"

      Because the WoW lore is all pulled from the original Warhammer fantasy from the early 80's, same for Starcraft from 40k.  I like all these games but WoW's lore far from good, as is Rift.

  • AbdarAbdar Member UncommonPosts: 400

    This is a WoW alternative, nothing more. People bored of WoW are playing this. When (IF) the next gen MMO comes out (Tera, GW2, KOTOR .. etc) it will die a quick and painless death. This game is a placeholder so people have 'something to do'.

  • OyjordOyjord Member UncommonPosts: 571

    I'm loving Rift atm.  WoW's great, no doubt, but I've "been there, done that."

     

    Now Rift plays like a WoW 2.0 with a dose of WAR, and I'll enjoy it until I consume all its content, like I did in WoW.

  • SteamRangerSteamRanger Member UncommonPosts: 920

    After playing extensively in the beta, I finally picked up a copy of Rift a month after release - and quickly got just as disinterested in it as I did during the last stages of the beta period. With a few weeks left on my Rift account, I resubbed to World of Warcraft and am enjoying myself trying a few things I hadn't done before.

    Rift is only a very shallow imitation of what has gone before. It's as though the developers were less interested in creating a fully fleshed-out world and focused more on making a "good enough" game. I don't care much for what has been done with the core gameplay of WoW lately, but I do enjoy the "world" feeling. Trion has to resort to frequent "events" to keep people interested.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    From the article

     

    While I haven’t participated in either yet, there are instances and PVP zones early as well. The instances start at level 17 and PVP begins around level 12. I have seen a few posts on leveling toons strictly through PVP so apparently the PVP is robust enough to allow exclusive play.  One of the best things about RIFT is the huge variety of fast paced play available very early in the game. In two evenings of play I leveled two different toons to level 14.

    Two evenings was enough for me to suspend my WoW account for now. I am enjoying the game play enough that I have decided to focus on RIFT for a while. The play is complex enough to keep me mentally engaged and with the huge variety of play available its hard to get bored.

    Sorry, this just seems like an advertisement and the last two paragraphs cinch the deal. The author was looking for bonus points so named elements that she hasn't even played.

    With all due respect, most players sharing the same, or opposing, oposing opinion would have their thread locked and pointed to the stickied "This is just like WoW/Warhammer/AoC" comparison thread. Players, of either opinion, who chose to cite elements of the game they hadn't played would also be flamed until the mods saw it, and then flamed again til the mods (rightfully) locked the post.

    PVP is a huge disgrace in this game, there are posts every week about the OP FotM class by the people who rolled fotm last week. A person who had experienced PVP in rift, unless they were the FotM class (deliberately or coincidentally) wouldn't highlight rift's pvp. Informed and experienced gamers, while they may like a class should also know when it is OP, and if they knew that, they again wouldn't cite PVP as a plus here.

    For example: I played World of Warcraft and I played three classes priimarily


    • Prot Paladin - It sure as hell was op throughout all but the beginning of Wrath. I played it because auras (to a small extent), hand spells, and Divine Guardian gave me an immense amount of control over the survival of the raid. I'm the type of player that likes to make up for others messing things up. Prot throughout Wrath and the beginning of Cata gave me that ability. (<3 wog).

    • Disc Priest - I never was convinced Disc was OP but I will admit that the buff it provided to raid survival was more powerful than anything else. A disc priest needed the other healers as bad as the other healers needed other healers to assist in 10 and 25 man fights.

    • Resto Druid - I knew the weakest players in my raid and I knew the cycles of the fights. I greatly enjoyed being able to assist them at those key points. Not as powerful as Disc but a strong strong healer.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • kinidokinido Member UncommonPosts: 429

    Can't call it a replacement, it seems as though it does the things WoW does .. but not as well? .. The only big thing that RIFT has going for it is, OMFG INVASIONZZZZ , and that get's boring after the 1000th time.

     

    Dunno, not saying WoW is all amazing and what not, it does have its flaw /pvp ... but, this is no replacement in my eyes. 

    PS - All mammals have nipples.

    Get over it already.


    image

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I don't understand why the fact that Rift is new should be used as an excuse for a lack of endgame content. Even in WoW, few people are raiding anything less than the current content. 

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by SuperXero89

    I don't understand why the fact that Rift is new should be used as an excuse for a lack of endgame content. Even in WoW, few people are raiding anything less than the current content. 

    Rift has far more endgame content than WoW did two months after release, the difference is that people blew through content in Rift so much more quickly because they've 'done it all before'.

  • AthcearAthcear Member Posts: 420

    If RIFT lasts a few years, it could replace WoW.  But it suffers from a serious disadvantage.  Telara is a new world without the rich backstory that informed WoW from all the previous WarCraft games.  Azeroth is a world that people played with for years before going online with it, and that history shows up in all sorts of places in the game.  RIFT had to start from scratch and that's a tall order.  I chose my first character in WoW (an undead) based on what I had played in WarCraft 3.  In RIFT, I look at Defiants and Guardians as basically extensions of Horde and Alliance.  They don't have that backstory to engage me.  Now, most new games don't have that history to work with, but having one is a massive advantage.

    Important facts:
    1. Free to Play games are poorly made.
    2. Casuals are not all idiots, but idiots call themselves casuals.
    3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
    4. Community is more important than you think.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Ceridith

    Originally posted by SuperXero89

    I don't understand why the fact that Rift is new should be used as an excuse for a lack of endgame content. Even in WoW, few people are raiding anything less than the current content. 

    Rift has far more endgame content than WoW did two months after release, the difference is that people blew through content in Rift so much more quickly because they've 'done it all before'.

    Is the current endgame in WoW so much more in-depth?

  • karat76karat76 Member UncommonPosts: 1,000

    I left Wow last fall and have not been back and the wife and I have prepaid for Rift until October but unlike her I am at the point at just level 35 that I can not log in. I can't really describe it the game for me just does not have it.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by mbd1968

    Originally posted by Elidien


    Originally posted by elocke

    My thoughts exactly....until I hit level 50.  2 months after launch and I'm back to WoW .  I like Rift, but it doesnt' have enough content, i.e. alternate leveling paths for multiple alts, to keep me playing it the same I way I played Wow at launch.  For me the game, needs to double itself in order to keep me playing long enough to the next expansion or major content patch.

    Also, while some of the game is faster paced, I have found that WoW quests obliterate Rift quests in every way.  I mow down 10 mobs much faster in WoW than I ever did in Rift.  Also, PHASING is just awesome to me.  It makes me feel like the quest was worth it.  Unlike in Rift where the quests don't really matter except as a vehicle to get me xp points.  And, if you want to just quest to level cap, you HAVE to do as many quests as you can, which again, ruins any replayability.

    Also, those Rifts and footholds get old real fast.  At 50, when I was in Tier 2 gear, you basically are only closing Rifts and footholds for rep and achievements.  It got to the point where people would call "Invasion in Stillmoor!" and I wouldn't even bat an eye.  I just didn't care enough to go do it for the umpteenth time.

    For me, WoW still wins hands down, but, RIFT is a great second alternative and I'm sure I'll be revisiting it a year or so from now after more content has been added.  

    I couldn't have said it any better. my thoughts EXACTLY.

    If you compare Rift 3 months after launch with WoW 3 months after launch, Rift offers a lot more than WoW did. Of course it won't offer the same options and content that WoW does now. if you want to compare like with like, come back to Rift in 5 years and compare.

    I disagree.  I am comparing this to WoW's launch.  Being a huge Altoholic and a semi casual raider, WoW gave me 10 times more world to explore which added more leveling paths.  Basically 3 different starting areas per faction based on race choice.  That comes out to 6 alternate leveling experiences that only came together at about level 40ish and even then you had your choice of zones for those levels.  Rift offers 1 starting zone per faction, equalling only 2 leveling paths that come together at level 25. 

    That's a MAJOR difference in Alt playability and again, is why I am bored with Rift with one Guardian toon at level 50 and my second toon, a Defiant, at 23.  I've seen all there is too see aside from the  Greenscale Raid and the River of Souls. 

    The game needs more content.  However, all this talk about housing is good and is a step in the right direction on giving alternate endgame activities that don't require raids or grinding dungeons.

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    Originally posted by elocke

    Originally posted by mbd1968


    Originally posted by Elidien


    Originally posted by elocke

    My thoughts exactly....until I hit level 50.  2 months after launch and I'm back to WoW .  I like Rift, but it doesnt' have enough content, i.e. alternate leveling paths for multiple alts, to keep me playing it the same I way I played Wow at launch.  For me the game, needs to double itself in order to keep me playing long enough to the next expansion or major content patch.

    Also, while some of the game is faster paced, I have found that WoW quests obliterate Rift quests in every way.  I mow down 10 mobs much faster in WoW than I ever did in Rift.  Also, PHASING is just awesome to me.  It makes me feel like the quest was worth it.  Unlike in Rift where the quests don't really matter except as a vehicle to get me xp points.  And, if you want to just quest to level cap, you HAVE to do as many quests as you can, which again, ruins any replayability.

    Also, those Rifts and footholds get old real fast.  At 50, when I was in Tier 2 gear, you basically are only closing Rifts and footholds for rep and achievements.  It got to the point where people would call "Invasion in Stillmoor!" and I wouldn't even bat an eye.  I just didn't care enough to go do it for the umpteenth time.

    For me, WoW still wins hands down, but, RIFT is a great second alternative and I'm sure I'll be revisiting it a year or so from now after more content has been added.  

    I couldn't have said it any better. my thoughts EXACTLY.

    If you compare Rift 3 months after launch with WoW 3 months after launch, Rift offers a lot more than WoW did. Of course it won't offer the same options and content that WoW does now. if you want to compare like with like, come back to Rift in 5 years and compare.

    I disagree.  I am comparing this to WoW's launch.  Being a huge Altoholic and a semi casual raider, WoW gave me 10 times more world to explore which added more leveling paths.  Basically 3 different starting areas per faction based on race choice.  That comes out to 6 alternate leveling experiences that only came together at about level 40ish and even then you had your choice of zones for those levels.  Rift offers 1 starting zone per faction, equalling only 2 leveling paths that come together at level 25. 

    That's a MAJOR difference in Alt playability and again, is why I am bored with Rift with one Guardian toon at level 50 and my second toon, a Defiant, at 23.  I've seen all there is too see aside from the  Greenscale Raid and the River of Souls. 

    The game needs more content.  However, all this talk about housing is good and is a step in the right direction on giving alternate endgame activities that don't require raids or grinding dungeons.

    I agree with your point on alt playabilty, I was refering to end-game content. WoW had one 10 man raid UBRS and 4 or 5 5-man dungeons. No tiered content at all. 

  • ShadowzanonShadowzanon Member UncommonPosts: 350

    Originally posted by mbd1968



    Originally posted by Elidien


    Originally posted by elocke

    My thoughts exactly....until I hit level 50.  2 months after launch and I'm back to WoW .  I like Rift, but it doesnt' have enough content, i.e. alternate leveling paths for multiple alts, to keep me playing it the same I way I played Wow at launch.  For me the game, needs to double itself in order to keep me playing long enough to the next expansion or major content patch.



    Also, while some of the game is faster paced, I have found that WoW quests obliterate Rift quests in every way.  I mow down 10 mobs much faster in WoW than I ever did in Rift.  Also, PHASING is just awesome to me.  It makes me feel like the quest was worth it.  Unlike in Rift where the quests don't really matter except as a vehicle to get me xp points.  And, if you want to just quest to level cap, you HAVE to do as many quests as you can, which again, ruins any replayability.



    Also, those Rifts and footholds get old real fast.  At 50, when I was in Tier 2 gear, you basically are only closing Rifts and footholds for rep and achievements.  It got to the point where people would call "Invasion in Stillmoor!" and I wouldn't even bat an eye.  I just didn't care enough to go do it for the umpteenth time.



    For me, WoW still wins hands down, but, RIFT is a great second alternative and I'm sure I'll be revisiting it a year or so from now after more content has been added.  

    I couldn't have said it any better. my thoughts EXACTLY.

    If you compare Rift 3 months after launch with WoW 3 months after launch, Rift offers a lot more than WoW did. Of course it won't offer the same options and content that WoW does now. if you want to compare like with like, come back to Rift in 5 years and compare.


     

    When I see comments like this I just laugh. Why must we compare somthing that came out now with the past of somthing that exsists. This is not 2004. You compare things that are out now within the current timeframe.  Back in 2004 computer technology was not as advance as now.  Who in blazing hell  wants to compare the competitions past instead of its present.

    Now there is NO excuse for a mmorpg to come out and not rival the lore, quests and so forth of exsisting games. Games do not need 4 to 10 years to suddenly become magnificiant.

    On the contrary Old games need to continue to IMPROVE  in order to compete with current new games. Upcomming games like tor and gw2 show that it does not take years after release to have tons of content and large immersive worlds and whatnot.  Games like eve online and daoc had even grafical updates to continue competeing with current games and their grafics.

     back in 2004 blizzards wow grafics were also made to tailor exsiting computers and their cost. It was expensive to have a good rig back then.. Now you can get a craptop walmart computer and  be capable of running wow with no problem. Infact i belive its time for  wow to get more polycounts as technology is dirt cheap now.

    Seriously stop comparing releases and compare what is currently aval.  Using this manner of comparing when x game came out 3 to x months into it it was bad and y game is in 3 months and is in a better state then x game was back in 1760. All it does is make it sound that the current game your defending has to many flaws and you have to skin deep into  the olds of others to make your current game look shiny, Your doing it wrong.

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    When i think of "replacement" i think of a completely different game to move on to.

    The last few games i can remember that i went through and "replaced" the older one was like this: Diablo 2 5 years, EQOA 3 years, WoW 6 years to DCUO. All completely different styles of gameplay.

    Replacing WoW with Rift is like replacing COD with Battlefield or vice versa which really isnt a replacement in my mind, just playing 2 different styles of the same game.

    I just dont see the point in replacing your old game with a new game that is exactly the same with new make-up. Play both sure, but replace it? not for me.

    Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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  • tryklontryklon Member UncommonPosts: 1,370

    Originally posted by monstermmo

    When i think of "replacement" i think of a completely different game to move on to.

    The last few games i can remember that i went through and "replaced" the older one was like this: Diablo 2 5 years, EQOA 3 years, WoW 6 years to DCUO. All completely different styles of game.

    Replacing WoW with Rift is like replacing COD with Battlefield or vice versa which really isnt a replacement in my mind, just playing 2 different styles of the same game.

    I just dont see the point in replacing your old game with a new game that is exactly the same with new make-up. Play both sure, but replace it? not for me.

     You are right... for example, my bed was already old and in very bad shape, my matress made my back hurt so I decided to replace it and got a new kitchen furniture, the problem is that now my back hurts even more...

     

    No matter, at least now you consider I made a replacement...

  • BlackWatchBlackWatch Member UncommonPosts: 972

    Grind player level 0-max level.

    Grind reputation.

    Grind gear level to max tier.

    Wait 60-90 days.  New dungeon/raid released.

    Grind gear level from old max to new max level.

    wait 60-90 days.  New dungeon/raid released.

    Grind gear level...

    1 yr mark, new expansion .

    Grind character level from old max to new max.

    Grind new rep.

    Grind gear level to do normal dungeons.

    Grind normal dungeons to do heroic dungeons.

    Grind heroic dungeons to do raid dungeons.

    Grind raid dungeons so you are prepared to run new raid dungeons.

     

     

    I'm tired of the games that force you to run the same damned dungeons 20-30 times.

    Forget daily quests.

    FFS, someone be innovative enough to kill the damned grind. 

    Treadmilled to death.

    I don't think RIFT or WoW are any different in this regard.  

     

    image

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Its absolutely NOT "the same game".

    Let me make this clear... I hate World of Warcraft... i can't stand it. I don't have any max characters.. Nobody ever "wronged" me in WoW.  I tried to place it like 5 or 6 times... I couldn't -stand- the game.

    Rift, however,  I am absolutely loving it.

    They're not "the same game".

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    perhaps it is not the same game. but it is just another theme-park. the same procedure as every year.

    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • BizzlebuffBizzlebuff Member Posts: 87

    WoW = One of the worst pay to play games ever made.

    Rift = One of the best themeparks ever made.

    Why compare the two?

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Agreed, definitely not the same game (other than the fact that they're both themepark, fantasy MMO's).

     

    Disclaimer:  I've only played RIFT for about 10 hours total so far...

     

    Opinion:  RIFT is by far more engaging and fun to me.  My character feels far more customized and different from every other warrior out there, and the constant opening of rifts and invasions has me always bouncing around between activities.  I'm not sure that I'll actually subscribe to the game yet, but at least in the first 10 hours it's been a welcome distraction.

  • SyrusSyiSyrusSyi Member Posts: 366

    Agreed Rift is amazing i love Rift 

    Playing: Single player games |


    Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |


    Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |

  • WicoaWicoa Member UncommonPosts: 1,637

    Since Blizzard's lackluster and terrible activity for things to do post cataclysm with a wash of the same old stuff outside of raids that Wrath did better aka Wintergrasp. I find myself in Rift enjoying it and seeing the dev team listen, care and implement.  Cataclysm should have been called "ExtendTheGrind LessToDo".   If Trion mess up Im sure Ill be back with blizzards next expansion which is what is needed to fix cataclysm screw Deathwing, Onyxia was where it was at, you done her you have the T-Shirt as far as I am concerned.

  • uohaloranuohaloran Member Posts: 811

    I'm currently playing Rift, and it is the same game with less content.

    The class system still lends itself to the exact same issues all class based systems have, just more of it since there are more combinations.

    The excuse I commonly hear is that you can't expect a new game to have the same amount of content (which most people just assume is exclusively dungeons, raids, or PvP) as one that has been out for almost seven years and they're right.  I can expect some interesting mechanics and systems that haven't been done before in other games and this game doesn't have that.

    If you're content with a reskin, then by all means, play Rift.  If you're looking for something new and refreshing, this most certainly is not it.  As soon as the enamel wears away you'll see yourself falling into the same routine as every game based on there being an "endgame".

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