It looks like you're new here. If you want to get involved, click one of these buttons!
This has been my main mmo and i love it. This game has so much potential and looking forward to the future of allods. There are some things l like about allods. and some things i cant stand. I hope gpotato listens and fixes these minor bugs in the game. So my question is what things would you change about allods to make it a better game.
Edgar F Greenwood
Comments
For me there would be a couple of things i would change about Allods. I would update the quest database and wiki for this game. With out that you will be running around for a while. Fix bugged quest. Fix the ping issues maybe better servers. I would rework the PVP . I think allods has the worst pvp in mmorgp history . These jobs are not balanced in pvp.
Edgar F Greenwood
I would like to see the Warrior brought up to speed so its not such a mediocre class. I personally think a bit more energy or a faster energy recovery rate would be good. At the moment its combat is not fluid as you have to stop while you recover enough to use your next ability.
New publisher
/Thread
If they give Allods the same treatment as they do Rappelz, then bug fixes should be expected to take years to fix.
Back to the old experience rate, scratch the stupid antropologist quests designed to 'let you experience an area longer' i.e. make you grind your you-know-what off should be ditched as well. This move towards grind-intensive was a very bad one.
Another thing they should do something about is runes. While the mechanic itself is pay2win, they do need to make money some way and runes are the cash cow. The problem is that players have been farming surveys for gpots and buying crystal chips with those for way too long. Thus many have been building up their insanely expensive runes. Too be able to compete with those you'd have to fork over a small fortune and paying players just aren't willing to pay that much. Too many players have cheated to get their runes so high. Only two options on that front really, get rid of the players that cheated or get rid of the big advantages of runes and find another cash cow. I don't see either happening anytime soon since you wouldn't want to rob paying players either.
So changing the xp-rate should be the number one priority.
Edit: typo.
Waiting for Guild Wars 2, and maybe SWTOR until that time...
By better, you mean it's still the same game right?
The only thing I would still keep if I could do anything about it is the allods. The rest I would change completely. Chuck out the Cash shop, redo all the areas, put more quests, made it more Guild wars like. Mkae it pay to play and graphics to match it.
Theres nothing wrong with the gam graphically, cash shop is insignificant and is not the problem. and fyi f2p is here to stay .
Edgar F Greenwood
Cash shop insignificant? okay...
Another thing I'd change is the inability of having a high level join you in an instance you need to do. I've been in Lab 13 on my Sorcerer and the game is just empty in that level range. To new players in this situation it's pretty much game over. Why not let one or two players be run through by a high level? It's of course easier if they just ask a high level to run them through. They'll already have to do without any drops except for the quest related ones, why stop their advancement alltogether? Some rule better than what it is now must be possible.
This and xp-rate (anthropologist ftl).
Edit: Typo
Waiting for Guild Wars 2, and maybe SWTOR until that time...
Giving it $12m game trailer
FEEL THE FULL
FREE-TO-FLAME
FANTASY.