Personally, I just don't have the time any more to play most MMOs. And that makes me bored and sick of them, because I log in, have 20-30 minutes available most of the time, and therefore have nothing to do but roam and kill mobs. That gets dull fast, and there's only so much socialising you can do in a town before you realise you'd be better off with Skype.
I like the pick-up-as-and-when nature of GW1, though that's not really an MMO. I've kind of come up against the longer missions near the end of the campaigns now though, where I get 3/4 of the way through and have to stop because of the time factor. (I have two young children, and nap-time just isn't long enough, lol.)
I am looking forward to GW2 though, because the anti-grind, more casual philosophy ties in well with the lack of regular time I have available. All the other MMOs out there just require too much time, all the time. P2P, F2P, they all require huge amounts of time to play, and that's the one resource I lack. I don't personally see why all MMOs have to be that way. What is so wrong with a large, multiplayer world with lots to do which you can dip in and out of, rather than having to free up an entire evening just to do one mission/raid?
It isn't skill I lack, though it will obviously take me longer in calendar terms to reach the level of players who can play more regularly. But MMO developers seem keen to punish this demographic I'm in, which is odd, as it will only grow larger as each generation of MMO players grow up, move out and, er, breed.
Comments
The answer is Vanguard.
*raises hand*
Archage can't come fast enough.
Personally, I just don't have the time any more to play most MMOs. And that makes me bored and sick of them, because I log in, have 20-30 minutes available most of the time, and therefore have nothing to do but roam and kill mobs. That gets dull fast, and there's only so much socialising you can do in a town before you realise you'd be better off with Skype.
I like the pick-up-as-and-when nature of GW1, though that's not really an MMO. I've kind of come up against the longer missions near the end of the campaigns now though, where I get 3/4 of the way through and have to stop because of the time factor. (I have two young children, and nap-time just isn't long enough, lol.)
I am looking forward to GW2 though, because the anti-grind, more casual philosophy ties in well with the lack of regular time I have available. All the other MMOs out there just require too much time, all the time. P2P, F2P, they all require huge amounts of time to play, and that's the one resource I lack. I don't personally see why all MMOs have to be that way. What is so wrong with a large, multiplayer world with lots to do which you can dip in and out of, rather than having to free up an entire evening just to do one mission/raid?
It isn't skill I lack, though it will obviously take me longer in calendar terms to reach the level of players who can play more regularly. But MMO developers seem keen to punish this demographic I'm in, which is odd, as it will only grow larger as each generation of MMO players grow up, move out and, er, breed.
Reality Bites. I'm only Barking