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The Rifts

WicoaWicoa Member UncommonPosts: 1,637

IM actually beginning to get highly frustrated and annoyed with these damn things coming in and taking over my quest hub when Im the only damn one at them it means I have to stop playing or endure multiple deaths so I can hand in and get going again.  I would fight these things if there were more people playing when I play and there were teams for them.

Right now they have become exactly what I thought they would an annoying innovation that instead of adding to my experience gets in my way of getting things done.

Sure put rifts in scaled to the people in the immediate surroundings but not 5-10 mobs with an elite ripping a town apart and only me around willing to handle it.

Im really highly frustrated right now.

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Comments

  • sloebersloeber Member UncommonPosts: 504

    make up your minds......you want it easy or hard?

    As for me, i think the overtaken hubs are awesome.....i just play for fun, not to get things "DONE".

    Taking a hub on my own is a challenge for me......maybe more other game without dynamic contant is more to your liking??

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    I think they should somehow dynamically spawn guards that come to the rescue as well, seems a bit off that a town close to the elites will just stand there and look at them die.

     

    But I don't really mind, the whole point of dynamic content is to create events that you won't expect them to be there, it's a game, not a race.

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  • WicoaWicoa Member UncommonPosts: 1,637

    I understand that it is a game and not a race thats why Im taking my time levelling because the end game is too similar to wows for me to bother for a rush.  However when I am rolling on with my quests finding out whats going on in the zone I find it really annoying that I am then the only one fighting a difficult invasion to protect my hub. I do die when I get swarmed even with careful pulling to pull things way away from potential aggro.

    I just would like these things to be scaled to who is actually bothering to fight them.  I just ended up logging out and going to my other mmorpg Ill head back when the zone is more clear and the hub is safe.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Wicoa

    IM actually beginning to get highly frustrated and annoyed with these damn things coming in and taking over my quest hub when Im the only damn one at them it means I have to stop playing or endure multiple deaths so I can hand in and get going again.  I would fight these things if there were more people playing when I play and there were teams for them.

    Right now they have become exactly what I thought they would an annoying innovation that instead of adding to my experience gets in my way of getting things done.

    Sure put rifts in scaled to the people in the immediate surroundings but not 5-10 mobs with an elite ripping a town apart and only me around willing to handle it.

    Im really highly frustrated right now.

     Well minor rifts are easy to take down solo and major rifts are pretty rare so i'm guessing you're talking about minor rifts. If you keep dying while trying to take down a minor rift then you need to sort out your gameplay. Individual invasions and footholds can also be taken down. It sounds like you might be moaning about a world event though with lots of invasions and elites running around. World events are also pretty rare. I can't understand your beef to be honest.

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  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by sloeber

    As for me, i think the overtaken hubs are awesome.....i just play for fun, not to get things "DONE".

     

    For a lot of people getting things 'DONE' is the fun.

    He is trying to communicate that for him the rift's have stopped being 'fun' and are now an annoyance that force him to log out and play another game.

    Trying to belittle him isnt going to win the point tbh, thats if there is a point to be won in all this subjective venting ofc.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Wicoa

    I just would like these things to be scaled to who is actually bothering to fight them.  I just ended up logging out and going to my other mmorpg Ill head back when the zone is more clear and the hub is safe.

     They are scaled according to zone, e.g. 10 - 20 level zone contains 10 - 20 level rifts. Like I say easy to solo rifts at your level, unlike the old WAR public areas which always required a group at tier 3 and above.

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  • WicoaWicoa Member UncommonPosts: 1,637

    Yep they were elites alright, I have never had a problem killing the little ones.  Its just beginning to really grind my gears and fun for me is getting on with what I had planned to do, its not just me by the way I see many people in my zone ride around or avoid anything to do with rifts.  It was only the 5-18 ish zone that there were proper rift hunters which was fun but towards 40 theres barely no one or nothing to fight them.

    Thank you vesavius for the kind words.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by xKingdomx

    I think they should somehow dynamically spawn guards that come to the rescue as well, seems a bit off that a town close to the elites will just stand there and look at them die.

     

    But I don't really mind, the whole point of dynamic content is to create events that you won't expect them to be there, it's a game, not a race.

     Good idea about the guards. In most games the npc guards in towns and cities are so tough they cannot be beaten easily by mobs or by players from other factions. I remember the old guards outside Freeport and Quynos in EQ, man they were tough and could be relied upon to take down anything you pulled back to them.

    There are some quests in Rift where you get assistance. I think guards who are slightly tougher would be good, but not so tough that they just wipe the mobs out before the players can do the job. I like the fact that all the npcs pitch in but the vendors and townspeople just get wiped everytime (as it should be).

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  • SovrathSovrath Member LegendaryPosts: 32,990

    To me that was one of the  only reasons to play, the possibility of having important areas taken and then having to free them.

    I think that when people have issues with this aspect of the game they forget that this is a main thrust of the game. It's not about you being able to conveniently hand in your quests.

    It's about the idea that your quests might have to wait because an invasion is going on.

     

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  • KillSwitch69KillSwitch69 Member UncommonPosts: 36

    Originally posted by Sovrath

    To me that was one of the  only reasons to play, the possibility of having important areas taken and then having to free them.

    I think that when people have issues with this aspect of the game they forget that this is a main thrust of the game. It's not about you being able to conveniently hand in your quests.

    It's about the idea that your quests might have to wait because an invasion is going on.

     

     

    True, but the game world spawns such large amounts of mobs in an already confined spaces that when you can't walk 1 meter without aggroing something, it becomes a problem when even traveling becomes an annoyance. It can get in the way of too many other things that make the game enjoyable - you have pvp, farming/gathering for crafting, etc. Having it based too heavily/solely on rifts would make it appear as if it were wearing makeup to cover up a one trick pony.

  • KyleranKyleran Member LegendaryPosts: 44,095

    Originally posted by Sovrath

    To me that was one of the  only reasons to play, the possibility of having important areas taken and then having to free them.

    I think that when people have issues with this aspect of the game they forget that this is a main thrust of the game. It's not about you being able to conveniently hand in your quests.

    It's about the idea that your quests might have to wait because an invasion is going on.

     

    Yep, I remember running into the issue of quest hubs being overtaken.  As others have mentioned, in most cases you could clean them out, but on some occasions there might be an elite hiding in the pack and you couldn't always beat them solo if same level.

    But I found that at any given time I had quests from all over the place in my log, so if a particular hub was over-run, and I didn't feel like messing with the Rift, I would just move on to another nearby hub and kill something else. (or just grind for a bit).

    I never really recall seeing a Rift Spawn stick around for very long, seems l ike after 15 minutes or so they'd go away (or the town's guards would respawn and eventually defeat them.

    As you mentioned, turning in quests really isn't the point of the game, fighting the Rifts is, (though they could make the rewards a bit more worthwhile to keep people more interested)

    Like most everyone else, by level 40 i was avoiding most Rift content unless it was one of the Majors and I could join up with the greater zone groups.

     

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  • WicoaWicoa Member UncommonPosts: 1,637

    Thats where Im hitting around now the 40s.

  • Master10KMaster10K Member Posts: 3,065

    I find Rifts to be terribly frequent, even during times when every server is low pop (1am-9am). They annoyed me so much that I rolled on the high pop EU server Whitefall, just so that they'll always be someone else around.

    I do know that Minor Rifts are there to be solo'd however I think I stumble upon a bugged lvl 25 Minor Rift in Scarlet Gorge. This particular Rift spawns a final boss that is so OP that my kicked my level 33 Cleric's ass. Even when I came back and switch to my healing tree to slowly take it out, it drained my mana, then kicked my ass. I then came back with a lvl 32 Mage, who had his pet trying to tank it, which died in a second and I was stuck trying to heal him and give me mana, while the boss was draining mana.

    Anyone else experienced this bugged Minor Rift in Scarlet Gorge?

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  • Hellfyre420Hellfyre420 Member Posts: 861

    On my servers quest hubs never get taken over for more then 10-15mins unless its way out in the middle of no where or later then 3am in the morning.. Invasions are always taken care of.. I myself can solo almost any invasion/Rift mob as a tank.. Even the elites are easy to solo so this problem dosn't come up much for me.. But i guess it'd be a problem for lower pop shards.


    image

    Currently Playing:
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  • EmhsterEmhster Member UncommonPosts: 913

    I've seen zones being taken over from failed events... It gets annoying but I'm ok with it, we've failed after all! I think they'll have to tone it should they expand the levelling content.

  • GravargGravarg Member UncommonPosts: 3,424

    you can buy an ability for 50 planarite to summon a patrol with 4 npcs to help overtake almost any of the invasion idols or footholds.  They usually come with 2 healers that can out heal anything the enemy can dish out.  Add in the ability (forget the name) that gives you 100% damage bonus and 75% damage reduction to planar mobs, and it's not all that hard :)

  • WicoaWicoa Member UncommonPosts: 1,637

    Originally posted by Gravarg

    you can buy an ability for 50 planarite to summon a patrol with 4 npcs to help overtake almost any of the invasion idols or footholds.  They usually come with 2 healers that can out heal anything the enemy can dish out.  Add in the ability (forget the name) that gives you 100% damage bonus and 75% damage reduction to planar mobs, and it's not all that hard :)

    Could you possibly detail a bit further where to buy something like this I have never seen it.

  • HarkkumHarkkum Member Posts: 180

    Originally posted by sloeber

    make up your minds......you want it easy or hard?

    As for me, i think the overtaken hubs are awesome.....i just play for fun, not to get things "DONE".

    Taking a hub on my own is a challenge for me......maybe more other game without dynamic contant is more to your liking??

    I think that you in your reply now confuse hard with annoying. I think, now in retrospect, that fighting 8 hours to kill a line of text on a MUD was moreso annoying than really hard although at the time I considered it the peak of difficulty. The problem with rifts is that they aren't really much of a challenge which actually makes them fairly un-fun. They are either impossible to clear on your own or easily clearable on your own, with no in-between.

    Also, touting rifts as dynamic content is blowing it out of proportions. They are just as dynamic as random pack of monsters running around that come and go with a steady interval. Nothing ever changes. The other and totally different question then is how many would be willing to pay a monthly fee where the amount of content they get to devour is dictated by others.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    nice to see another post about Rift again... it felt kind of forgotten since march....





  • sloebersloeber Member UncommonPosts: 504

    Originally posted by vesavius

    Originally posted by sloeber

    As for me, i think the overtaken hubs are awesome.....i just play for fun, not to get things "DONE".

     

    For a lot of people getting things 'DONE' is the fun.

    He is trying to communicate that for him the rift's have stopped being 'fun' and are now an annoyance that force him to log out and play another game.

    Trying to belittle him isnt going to win the point tbh, thats if there is a point to be won in all this subjective venting ofc.

     I never wanted to attack anyone m8, but the reason i reply's the way i did is because i dont get it sometimes how some people think.

    Lemme explain: i hear alot of people talking they want dynamic content (and alot of it too) but when they encounter something that they cant kill on their own (in an MMO that is, the meaning gets lost it seems) it became something bad. And instead of even trying to find more people to clear the hub or just find some other quest at another hub they start bitc***** about it on the forums how bad the dynamics are for THEM.

    I have had lots of times where i could not turn in my quests....i just go and find some rifts or something or i do quests in another zone.....later on when the hub is free again i turn in the quests......thats what mmoRPG's are all about.....doing what you want to do.....people realy play mmo's like single player games these days.....that makes them so sad at times because they cant do SOME things on their own.

    Alot of people look at gaming even more serious then i do sometimes at my real job.

    People need to learn how to relax imho :)

    peace :)

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by sloeber

    Originally posted by vesavius


    Originally posted by sloeber

     

    Lemme explain: i hear alot of people talking they want dynamic content (and alot of it too) but when they encounter something that they cant kill on their own (in an MMO that is, the meaning gets lost it seems) it became something bad. And instead of even trying to find more people to clear the hub or just find some other quest at another hub they start bitc***** about it on the forums how bad the dynamics are for THEM.

    I have had lots of times where i could not turn in my quests....i just go and find some rifts or something or i do quests in another zone.....later on when the hub is free again i turn in the quests......thats what mmoRPG's are all about.....doing what you want to do.....people realy play mmo's like single player games these days.....that makes them so sad at times because they cant do SOME things on their own.

    Alot of people look at gaming even more serious then i do sometimes at my real job.

    People need to learn how to relax imho :)

    peace :)

    i think the problem with Rift's "dynamic events" is that instead of being actually dynamic, they are more repetitive. That makes them kind of boring after some time.   just my opinion based on the experience i had





  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by rojo6934

    ...

    i think the problem with Rift's "dynamic events" is that instead of being actually dynamic, they are more repetitive. That makes them kind of boring after some time.   just my opinion based on the experience i had

    Dynamic in anything without AI is impossible. Everything is scripted, it all depends on how elaborate that scripting is so it fools you to believe that it is "random". Eventually however, no matter how elaborate the coding is, the human mind will see through the pattern.

     

    Expect to have the same experience in GW2 or any other MMO for that matter. Only players can do totally random stuff and even then the majority is not smart or fast enough to adapt and improvise.

  • sloebersloeber Member UncommonPosts: 504

    Originally posted by Xasapis

    Originally posted by rojo6934

    ...

    i think the problem with Rift's "dynamic events" is that instead of being actually dynamic, they are more repetitive. That makes them kind of boring after some time.   just my opinion based on the experience i had

    Dynamic in anything without AI is impossible. Everything is scripted, it all depends on how elaborate that scripting is so it fools you to believe that it is "random". Eventually however, no matter how elaborate the coding is, the human mind will see through the pattern.

     

    Expect to have the same experience in GW2 or any other MMO for that matter. Only players can do totally random stuff and even then the majority is not smart or fast enough to adapt and improvise.

     true, everything is scripted......its stil a videogame.....people are taking these videogames WAY to seriously.

    imho the "dynamic" events are a cool feature in newer games......but as you sayd, the patern will always be found.....everything is scripted......maybe one day a korean student will write a true AI that can react to the players behavior.

    IF someone realy devs a REAL AI that can think on its own.......we will LOSE ALL THE TIME me thinks :p lolz

    But for now these events will do me thinks.

  • Hellfyre420Hellfyre420 Member Posts: 861

    Originally posted by Wicoa

    Originally posted by Gravarg

    you can buy an ability for 50 planarite to summon a patrol with 4 npcs to help overtake almost any of the invasion idols or footholds.  They usually come with 2 healers that can out heal anything the enemy can dish out.  Add in the ability (forget the name) that gives you 100% damage bonus and 75% damage reduction to planar mobs, and it's not all that hard :)

    Could you possibly detail a bit further where to buy something like this I have never seen it.

    I jus bought mine off sanctum planarite salesman.. I think they cost like 50-200planarite each skill.. But you also need planar charges to use them.


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • mastersomratmastersomrat Member UncommonPosts: 373

    I guess it depends on ones idea of fun.  For alot of folks, they want to get started and levels a fast a possible to end game without being interupted by the storyline.  For those that are like this; then yes, the Rifts my come as a pain.  However; for those that want to get into the srotyline and understand why the rifts are their and your true purpose, then Rifts are simply part of the story.  An evil to be delt with.  I for one enjoy the storylines in games and simply couldn't play without them.  Don't really see the point.

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