I am really looking forward to this game. I was so sold the minute I found out that RagnarI Tørnquist was leading developer on the project. I'm huge fan of both of his previous works Dreamfall and The Longest Journey. I can honestly say Dreamfall's ending left me in tears, and i'm a 31 year old man.
Rag your next project needs to be a Dreamfall sequel. Please let me save April and Zoe.
If you loved Dreamfall so much, then you REALLY need to get your hands on The Longest Journey and play it as well. TLJ is a much longer game and more complex, actually. It's amazing. Not that Dreamfall wasn't too, but I just think TLJ was far too incredible to be "bumpled" off the top of the list by Dreamfall (just my opinion).
How about reasons why we shouldn't pay any mind to the Secret World? I'll start...umm, it's produced by Funcom. I don't know about the rest of you but I'll never do business with them again after dealing with so much garbage while enduring Age of Conan.
No levels/anti-grind/anti emphasis on endgame carrot.
Then a fresh lore/IP for mmorpgs.
Finally story oriented pve
Needs some more serious information to go with the nice pictures & words however. <.<
That sums up exactly how I feel. Anyone who followed WAR or even AOC will tell you, some dude telling you it's going to be awesome is a world away from actual game footage of said awesomeness.
I like the concept and story very hyped for the game. The only thing I'm not sure about so far is allowing members from all factions to pve with each other.
How is that entirely bad? So far it's making me think you might have to work along with a group that may turn on you later, or you may have friends that play a different faction.
"Keep your friends close. Keep your enemies closer", as the saying goes .
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I only hope they will have at least a 6 month difference between the release of TSW and SWTOR and that TSW subscribers get AoC premium for a huuuuuuge discount.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
Ohh I loved Dreamfall. Good to know that the guy behind that is also working on this.
"I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you." -Empress Jamyl Sarum I
Love the world, been a Lovecraft fan since I was 13 (which was a long time ago, lol), the idea of running around in something obvously crafted on the 'Shadow Over Innsmouth' story thrills me.
Classless system- nice idea, could be great- customization is always fun.
On the other hand-
Funcom has a checkered history at best. Being ambitious with your creation always increases the risk of catastrophic failure. The classless system may prove totally impossible to balance for PVP, or there may become only one viable PvP build.
Could go either way at this point, but watching with interest.
The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge. -Elbert Hubbard
I'm with the writer; the more I hear and see about TSW the more excited I get. After about 5 years of having no decent MMORPGs on the horizon the next few years are shaping up to finally breathe new life into this stale genre.
I always was mixed on Funcom. I thought AO was great but the launch was one of the worst in MMORPG history. Once they got things fixed and people could actually move in crowded environments, it was fine. Character depth was always nice for the 2001 era. I didn't play Conan past Beta as I just didn't like the game but after coming back and trying it recently I found myself enjoying it far more than I ever thought I would. That being said I think this game will make or break my outlook of Funcom for the next few years.
Like many of you, I think what's most interesting is the original IP, 3 factions, the classless system and a focus on player clothing over armor. I'm a customization whore and I like character freedom. So when I get it in both the skills and appearance side of things ... well, then I'm happy. Hopefully this game rocks.
Say what you want about Funcom, but aside from CCP, they're the only AAA developer at least TRYING to bring some originality to the genre and to create games that are trully MMO.
I'll take an interesting game with a questionable launch and bugs over a flawless snoozefest.
They have always tried to bring something new to MMO genre. Anarchy online was a unique Sci-fi game for its time and AOC also had some very nifty features.
In my opinion only really revolutionary MMOs to hit market are Archage and The Secret World. Rest of the companies can claim to be different but these two MMOS are really different and speak for itself.
I am in the market for a new MMO I am a refugee from EVE and I was hoping that Star Trek Online was to be my new game but it went from "must have" all the way down to "avoid" because it was a joke of what it should have been.
mainly Im looking for a sandbox style game that gives the player a lot of freedom and an organic idealized world
I would like to see spells and combat kind of done like crafting where you can build your action from a selection of subcomponents like you can have a long range small red fireball or a short range large blue fireball by "buying different recipie combinations" and you could spell weave to inject additional power into the spell.
a game where your choices and actions make a difference and where you can build common types of structures walls aquaducts where you can be a ship captain and haul useful cardos to distant lands.
PVP I am not a PVPER! I do not like being forced to PVP or be regulated to a NOOBLIKE playground
first have a non-pvp faction or nutrals second have semi-pvp areas that have less penalties so that casual players can do a little pvp without the threat of getting obliterated by hardcore players.
SHOCK AND AWE
It has been a long time since a game impressed or suprised me I was in age of conan's beta ,, hoping that it would be different and organic and realistic world and found yet another hack and slash playground. I went into a pyramid and these immence statues moved slightly and I was pumped thinking anything could be in here but alas CRAP same old idiot AI the size of the MOB was irrelevant just another bigger rat that did bigger damage and wacked at players with the same action repeatedly for me challanging does NOT mean mode hitpoints,, AOC instances bore me to sleep even though im neck deep in baddies because combat is just too simple spiders walk on the floor ect...
I am not normally a horror monster type of person zombies just dont thrill me or deamons
but some other aspects of this game may have me overlook that I tend to be a support player and like discovery, exploring and the trades but I want my actions to matter if im a cook I dont want the items i create to be just secondary or an afterthought trade crafts should be as important as combat and they should be built so that several players of the same craft can have their nitch and not just the highest level is who everybody buys from
DOCTORS one of the things I hate about alot of games is the way they do death its almos allways alive or dead there is very little wounded or dammaged for doctors or repairpeople to help make things have more durability so they can be damaged or wounded and be disabled or crippled and can be be mended
wounded should be more inline with normal combat people should also be captureable but a captured person should have playable things they can do not just sit there.
players should be able to combine attacks or special effects in unique ways like shifting between heat and cold to fatigue metal or focus on a giants legs to bring them down or blind them
QUESTS whould have meaning that players can identify with, the game should allow charactors to "care" about NPC's in the village they grew up in that is about to be distroyed We shouldnt be killing orcs just "because" thats what were supose to do there should be a tangable reason. goblins are stealing your corn so you will starve this winter,, bandits are raiding caravans, pirates are attacking murchant ships
allow players to actually be heroic and be part of the world
make a world, not a game, we dont want another game.
I am in the market for a new MMO I am a refugee from EVE and I was hoping that Star Trek Online was to be my new game but it went from "must have" all the way down to "avoid" because it was a joke of what it should have been.
mainly Im looking for a sandbox style game that gives the player a lot of freedom and an organic idealized world
I would like to see spells and combat kind of done like crafting where you can build your action from a selection of subcomponents like you can have a long range small red fireball or a short range large blue fireball by "buying different recipie combinations" and you could spell weave to inject additional power into the spell.
a game where your choices and actions make a difference and where you can build common types of structures walls aquaducts where you can be a ship captain and haul useful cardos to distant lands.
PVP I am not a PVPER! I do not like being forced to PVP or be regulated to a NOOBLIKE playground
first have a non-pvp faction or nutrals second have semi-pvp areas that have less penalties so that casual players can do a little pvp without the threat of getting obliterated by hardcore players.
SHOCK AND AWE
It has been a long time since a game impressed or suprised me I was in age of conan's beta ,, hoping that it would be different and organic and realistic world and found yet another hack and slash playground. I went into a pyramid and these immence statues moved slightly and I was pumped thinking anything could be in here but alas CRAP same old idiot AI the size of the MOB was irrelevant just another bigger rat that did bigger damage and wacked at players with the same action repeatedly for me challanging does NOT mean mode hitpoints,, AOC instances bore me to sleep even though im neck deep in baddies because combat is just too simple spiders walk on the floor ect...
I am not normally a horror monster type of person zombies just dont thrill me or deamons
but some other aspects of this game may have me overlook that I tend to be a support player and like discovery, exploring and the trades but I want my actions to matter if im a cook I dont want the items i create to be just secondary or an afterthought trade crafts should be as important as combat and they should be built so that several players of the same craft can have their nitch and not just the highest level is who everybody buys from
DOCTORS one of the things I hate about alot of games is the way they do death its almos allways alive or dead there is very little wounded or dammaged for doctors or repairpeople to help make things have more durability so they can be damaged or wounded and be disabled or crippled and can be be mended
wounded should be more inline with normal combat people should also be captureable but a captured person should have playable things they can do not just sit there.
players should be able to combine attacks or special effects in unique ways like shifting between heat and cold to fatigue metal or focus on a giants legs to bring them down or blind them
QUESTS whould have meaning that players can identify with, the game should allow charactors to "care" about NPC's in the village they grew up in that is about to be distroyed We shouldnt be killing orcs just "because" thats what were supose to do there should be a tangable reason. goblins are stealing your corn so you will starve this winter,, bandits are raiding caravans, pirates are attacking murchant ships
allow players to actually be heroic and be part of the world
Good luck because that game doesnt exist. All the great Sandbox MMO's are very dated and other then TPW and GW2 (which neither are a true sandbox but close enough for me) there arent any coming out in the forseable future except archeage but Irefuse to play any Non Western MMO not matter how good the game.
You can blame WoW and its ilk for the denegration of MMO gameplay to the themepark kiddie hand holding experience that it is today and thta is a fucking crying shame.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
ya I want a realistic world with idealizd gameplay that is immersive and fun
way too many games have been dumbed down and simplified to hack and slash or arcade like content .
when i went into STAR TREK ONLINE the first company had some amazing intentions it would be kind of eve like without the bad after taste. but when i went to SOL system and there was only an earth poster inside an invisible box and no mars or saturn I knew I had been scamed by yet another franchise exploiter game
so I am currently gameless and looking for a worthy game. a sandbox like game has many things im looking for but usually they take it too far extream and fail in the fun factor or they are crude in the literal sense.
make a world, not a game, we dont want another game.
The game and the IP look interesing but I will not jump into any Funcom game without waiting a few months after release. I was burned twice by them already and there isn't going to be a third.
The game and the IP look interesing but I will not jump into any Funcom game without waiting a few months after release. I was burned twice by them already and there isn't going to be a third.
I could tell during beta that AoC was gonna blow... so I'm hoping to be able to do the same here because I think being there at launch will be a lot of fun with this game. Unless it sucks.
i'm looking forward to this one, if i can't have AO2 a new game with a new setting is just as good!
there are a lot of problems with the way funcom does games, but i'm willing to give a game company a shot on something new, you never know if they will surprise you.
Comments
I am really looking forward to this game. I was so sold the minute I found out that RagnarI Tørnquist was leading developer on the project. I'm huge fan of both of his previous works Dreamfall and The Longest Journey. I can honestly say Dreamfall's ending left me in tears, and i'm a 31 year old man.
Rag your next project needs to be a Dreamfall sequel. Please let me save April and Zoe.
To the OP:
If you loved Dreamfall so much, then you REALLY need to get your hands on The Longest Journey and play it as well. TLJ is a much longer game and more complex, actually. It's amazing. Not that Dreamfall wasn't too, but I just think TLJ was far too incredible to be "bumpled" off the top of the list by Dreamfall (just my opinion).
President of The Marvelously Meowhead Fan Club
How about reasons why we shouldn't pay any mind to the Secret World? I'll start...umm, it's produced by Funcom. I don't know about the rest of you but I'll never do business with them again after dealing with so much garbage while enduring Age of Conan.
That sums up exactly how I feel. Anyone who followed WAR or even AOC will tell you, some dude telling you it's going to be awesome is a world away from actual game footage of said awesomeness.
"Keep your friends close. Keep your enemies closer", as the saying goes .
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
i would be so excited for this game if it wasn't made by Funcom. I just cant get excited for their titles anymore.
" There are two “dark” games on the horizon: this and World of Darkness."
This is the main reason I keep an eye on TSW.
I'm 50/50 on Funcom. AO was great, AO: Shadow Lands sucked, AOC I'm 50/50 on.
If I remember they said it will be a team heavy game which isn't good news to me. (just burnt out on that.)
I MAY try it, but very far from amped up.
I only hope they will have at least a 6 month difference between the release of TSW and SWTOR and that TSW subscribers get AoC premium for a huuuuuuge discount.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
Ohh I loved Dreamfall. Good to know that the guy behind that is also working on this.
"I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you."
-Empress Jamyl Sarum I
I suggest anyone following this game and wants to learn more about how Rangar works to check out his two previous titles listed.
Those would be the longest journey and it's sequal. If your an adventure fan at all. Then you owe yourself to check these out.
As I stated before him being on this project is the only reason i'm interested in playing this game. Hes done amazing work in my opinion.
I'm still more hyped for ToR but this one is (because of those two games) definitely on my radar.
Little private hope that once hes done with TSW that he starts up the last half of Dreamfall. I still want to know what happened to Zoe.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
They have some amazing ideas.
Love the world, been a Lovecraft fan since I was 13 (which was a long time ago, lol), the idea of running around in something obvously crafted on the 'Shadow Over Innsmouth' story thrills me.
Classless system- nice idea, could be great- customization is always fun.
On the other hand-
Funcom has a checkered history at best. Being ambitious with your creation always increases the risk of catastrophic failure. The classless system may prove totally impossible to balance for PVP, or there may become only one viable PvP build.
Could go either way at this point, but watching with interest.
The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge.
-Elbert Hubbard
I'm with the writer; the more I hear and see about TSW the more excited I get. After about 5 years of having no decent MMORPGs on the horizon the next few years are shaping up to finally breathe new life into this stale genre.
I always was mixed on Funcom. I thought AO was great but the launch was one of the worst in MMORPG history. Once they got things fixed and people could actually move in crowded environments, it was fine. Character depth was always nice for the 2001 era. I didn't play Conan past Beta as I just didn't like the game but after coming back and trying it recently I found myself enjoying it far more than I ever thought I would. That being said I think this game will make or break my outlook of Funcom for the next few years.
Like many of you, I think what's most interesting is the original IP, 3 factions, the classless system and a focus on player clothing over armor. I'm a customization whore and I like character freedom. So when I get it in both the skills and appearance side of things ... well, then I'm happy. Hopefully this game rocks.
They have always tried to bring something new to MMO genre. Anarchy online was a unique Sci-fi game for its time and AOC also had some very nifty features.
In my opinion only really revolutionary MMOs to hit market are Archage and The Secret World. Rest of the companies can claim to be different but these two MMOS are really different and speak for itself.
I am in the market for a new MMO I am a refugee from EVE and I was hoping that Star Trek Online was to be my new game but it went from "must have" all the way down to "avoid" because it was a joke of what it should have been.
mainly Im looking for a sandbox style game that gives the player a lot of freedom and an organic idealized world
I would like to see spells and combat kind of done like crafting where you can build your action from a selection of subcomponents like you can have a long range small red fireball or a short range large blue fireball by "buying different recipie combinations" and you could spell weave to inject additional power into the spell.
a game where your choices and actions make a difference and where you can build common types of structures walls aquaducts where you can be a ship captain and haul useful cardos to distant lands.
PVP I am not a PVPER! I do not like being forced to PVP or be regulated to a NOOBLIKE playground
first have a non-pvp faction or nutrals second have semi-pvp areas that have less penalties so that casual players can do a little pvp without the threat of getting obliterated by hardcore players.
SHOCK AND AWE
It has been a long time since a game impressed or suprised me I was in age of conan's beta ,, hoping that it would be different and organic and realistic world and found yet another hack and slash playground. I went into a pyramid and these immence statues moved slightly and I was pumped thinking anything could be in here but alas CRAP same old idiot AI the size of the MOB was irrelevant just another bigger rat that did bigger damage and wacked at players with the same action repeatedly for me challanging does NOT mean mode hitpoints,, AOC instances bore me to sleep even though im neck deep in baddies because combat is just too simple spiders walk on the floor ect...
I am not normally a horror monster type of person zombies just dont thrill me or deamons
but some other aspects of this game may have me overlook that I tend to be a support player and like discovery, exploring and the trades but I want my actions to matter if im a cook I dont want the items i create to be just secondary or an afterthought trade crafts should be as important as combat and they should be built so that several players of the same craft can have their nitch and not just the highest level is who everybody buys from
DOCTORS one of the things I hate about alot of games is the way they do death its almos allways alive or dead there is very little wounded or dammaged for doctors or repairpeople to help make things have more durability so they can be damaged or wounded and be disabled or crippled and can be be mended
wounded should be more inline with normal combat people should also be captureable but a captured person should have playable things they can do not just sit there.
players should be able to combine attacks or special effects in unique ways like shifting between heat and cold to fatigue metal or focus on a giants legs to bring them down or blind them
QUESTS whould have meaning that players can identify with, the game should allow charactors to "care" about NPC's in the village they grew up in that is about to be distroyed We shouldnt be killing orcs just "because" thats what were supose to do there should be a tangable reason. goblins are stealing your corn so you will starve this winter,, bandits are raiding caravans, pirates are attacking murchant ships
allow players to actually be heroic and be part of the world
make a world, not a game, we dont want another game.
Good luck because that game doesnt exist. All the great Sandbox MMO's are very dated and other then TPW and GW2 (which neither are a true sandbox but close enough for me) there arent any coming out in the forseable future except archeage but Irefuse to play any Non Western MMO not matter how good the game.
You can blame WoW and its ilk for the denegration of MMO gameplay to the themepark kiddie hand holding experience that it is today and thta is a fucking crying shame.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
ya I want a realistic world with idealizd gameplay that is immersive and fun
way too many games have been dumbed down and simplified to hack and slash or arcade like content .
when i went into STAR TREK ONLINE the first company had some amazing intentions it would be kind of eve like without the bad after taste. but when i went to SOL system and there was only an earth poster inside an invisible box and no mars or saturn I knew I had been scamed by yet another franchise exploiter game
so I am currently gameless and looking for a worthy game. a sandbox like game has many things im looking for but usually they take it too far extream and fail in the fun factor or they are crude in the literal sense.
make a world, not a game, we dont want another game.
The game and the IP look interesing but I will not jump into any Funcom game without waiting a few months after release. I was burned twice by them already and there isn't going to be a third.
I could tell during beta that AoC was gonna blow... so I'm hoping to be able to do the same here because I think being there at launch will be a lot of fun with this game. Unless it sucks.
i'm looking forward to this one, if i can't have AO2 a new game with a new setting is just as good!
there are a lot of problems with the way funcom does games, but i'm willing to give a game company a shot on something new, you never know if they will surprise you.
i hope they don't let AoC stagnate though...