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Sandbox vs Themepark Discussion Thread

DLangleyDLangley Member Posts: 1,407

In an effort to consolidate the numerous discussion threads on this topic, please use this thread to compare and contrast these two MMORPG models. In the future, any thread created in the Pub outside of this one will be locked and redirected here. As with any other thread, all of the forum rules apply here :).

 Remember to stay on topic.

Thanks.

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Comments

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Haha I was wondering when this would be created. :)

    Venge

    Just because you don't like it doesn't mean it is bad.
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Cool beans.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Lol, a consolidation thread. Ah well, it was to be expected image

     

    From another thread:


    Originally posted by VengeSunsoar

    And yet many consider EQ to be  sandbox despite not being able to do anything of the things you mentioned and IMO WoW offeres more choice than that.

    Venge

    Fallen earth is a pretty hybrid IMO.

    There are just as many, even more, that consider EQ a themepark MMO.

    I think EQ is neither, but that's a discussion for another thread. UO was a clear example of a sandbox MMO.

    If you want to compare and see the differences, compare with UO.

     

    The mistake that many make, less options and features doesn't make an MMORPG a true sandbox MMO. Providing player tools for creating player content and giving the players the freedom to use them, that's what MMO's that lean towards the sandbox style gameplay offer, where players have a larger influence on their environments ingame.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    I would generally agree with that as well.  The availability of tools that allow for player created content (despit what we discussed that particular thread) does make a game more sandboxy.

    The question comes down to specifics.  What tools does a game like Eve offer for player created content that, wow doesn't.  And don't say housing because that is a given and I allready admit that it is needed and WoW doesn't have it.  What besides housing though?

    Venge

    edit - don't bother mentioning skills either as I allready agree to that.  What I want is are there other things besides skills and housing?  What more does Eve do that you can't do in WoW?

    Just because you don't like it doesn't mean it is bad.
  • sagilsagil Member CommonPosts: 291

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

    Phry

    Philosophy of MMO Game Design

  • KyleranKyleran Member LegendaryPosts: 44,057

    Originally posted by VengeSunsoar

    I would generally agree with that as well.  The availability of tools that allow for player created content (despit what we discussed that particular thread) does make a game more sandboxy.

    The question comes down to specifics.  What tools does a game like Eve offer for player created content that, wow doesn't.  And don't say housing because that is a given and I allready admit that it is needed and WoW doesn't have it.  What besides housing though?

    Venge

    edit - don't bother mentioning skills either as I allready agree to that.  What I want is are there other things besides skills and housing?  What more does Eve do that you can't do in WoW?

    It allows players to control and actually improve areas of space in 0.0.  This gives players a reason to hold territory, defend it against all others, and actively strive to take other peoples space from them in order to control the better resources that their territory may possess. (stations, ore, npc's, moon mines etc).

    This results in player forming vast alliances with a political complexity rivaling the real world, with spying, invasions, desperate home defenses and of course, the random gank as you roam through space.

    WOW has nothing like this, not even close, and all of this is made possible by the tools CCP provides in EVE.

    Edit: In fact, I'd say that if anything really sets most sandboxes apart from themeparks is the ability to control territory, though DAOC was a themepark that managed to emulate this somewhat by encouraging players to take Castles in order to gain control of Darkness falls which was the premier resource source at the time.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • DraronDraron Member Posts: 993

    Originally posted by VengeSunsoar

    I would generally agree with that as well.  The availability of tools that allow for player created content (despit what we discussed that particular thread) does make a game more sandboxy.

    The question comes down to specifics.  What tools does a game like Eve offer for player created content that, wow doesn't.  And don't say housing because that is a given and I allready admit that it is needed and WoW doesn't have it.  What besides housing though?

    Venge

    edit - don't bother mentioning skills either as I allready agree to that.  What I want is are there other things besides skills and housing?  What more does Eve do that you can't do in WoW?

     A territory warfare system, player based economy, where the best gear is crafted (slightly applies to WoW until endgame, then it's all raid gear), tools for exploration (wormholes and such), no limits on how many players can participate in a battle (restricting it is restricting freedom, one of the main things that seperate themepark and sandboxes), alter the environment (planetary interaction, POS).

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

    +1 fail at grasping essence of sandbox MMO's.

     

    Advice: play some different types of MMO's besides WoW/themepark MMO's. GL image

     


    Originally posted by Kyleran

    Edit: In fact, I'd say that if anything really sets most sandboxes apart from themeparks is the ability to control territory, though DAOC was a themepark that managed to emulate this somewhat by encouraging players to take Castles in order to gain control of Darkness falls which was the premier resource source at the time.

    DAoC would be more of a sandbox MMO or a hybrid sandbox MMO if players could build castles and keeps all over the world or at least large parts of it, and if those castles could be conquered by other factions.

    Territory control is one sandbox aspect, I'd say a heavier emphasis and focus on player crafting and crafted items and an economy that's built on those above looted or raid gear is another.  Or player houses/towns/bases/stations that can be built everywhere.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DraronDraron Member Posts: 993

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     Hmm..I'm smelling a hint of a troll. Please explain why a sandbox with lots of content is a themepark MMOexposed.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by Kyleran

    Originally posted by VengeSunsoar

    I would generally agree with that as well.  The availability of tools that allow for player created content (despit what we discussed that particular thread) does make a game more sandboxy.

    The question comes down to specifics.  What tools does a game like Eve offer for player created content that, wow doesn't.  And don't say housing because that is a given and I allready admit that it is needed and WoW doesn't have it.  What besides housing though?

    Venge

    edit - don't bother mentioning skills either as I allready agree to that.  What I want is are there other things besides skills and housing?  What more does Eve do that you can't do in WoW?

    It allows players to control and actually improve areas of space in 0.0.  This gives players a reason to hold territory, defend it against all others, and actively strive to take other peoples space from them in order to control the better resources that their territory may possess. (stations, ore, npc's, moon mines etc).

    This results in player forming vast alliances with a political complexity rivaling the real world, with spying, invasions, desperate home defenses and of course, the random gank as you roam through space.

    WOW has nothing like this, not even close, and all of this is made possible by the tools CCP provides in EVE.

    Edit: In fact, I'd say that if anything really sets most sandboxes apart from themeparks is the ability to control territory, though DAOC was a themepark that managed to emulate this somewhat by encouraging players to take Castles in order to gain control of Darkness falls which was the premier resource source at the time.

     But it does.  There are areas with towers of keeps you can control (Eastern plaguelands) and I'm told in Lich King expansion (I've never actually played this) there are more player controlled areas like this.

    In a PVP realm in Wow there is nothing stopping a guild or players from controlling one particular zone and fighting to keep it (south shore anyway - a major gankfest of just horde killing alliance). 

    No WoW cannot improve (I allready talked about building) those areas but they can keep them.

    The spying, invasions, defense, that can all be done in WoW.  It normally isn't but it can be.

    And if control territory is what sets them apart what apart all the so-called sandboxes that don't allow that - Istaria for one.

    Venge

    edit - since those can be done in WoW but the population chooses not to most of the time, does this mean that a major difference between sandbox and themepark is simply choice?

    edit - aside from what bladstrom and I allready decided.  :)

    Just because you don't like it doesn't mean it is bad.
  • DraronDraron Member Posts: 993

    Originally posted by VengeSunsoar

    And if control territory is what sets them apart what apart all the so-called sandboxes that don't allow that - Istaria for one.

     You asked what was different from EVE and WoW (sans housing), not what had to be had to make it a sandbox. And my post covers more differences.

    But in general, Bladestorm sums it up nicely.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by VengeSunsoar

    Originally posted by Kyleran

    Originally posted by VengeSunsoar

    I would generally agree with that as well.  The availability of tools that allow for player created content (despit what we discussed that particular thread) does make a game more sandboxy.

    The question comes down to specifics.  What tools does a game like Eve offer for player created content that, wow doesn't.  And don't say housing because that is a given and I allready admit that it is needed and WoW doesn't have it.  What besides housing though?

    Venge

    edit - don't bother mentioning skills either as I allready agree to that.  What I want is are there other things besides skills and housing?  What more does Eve do that you can't do in WoW?

    It allows players to control and actually improve areas of space in 0.0.  This gives players a reason to hold territory, defend it against all others, and actively strive to take other peoples space from them in order to control the better resources that their territory may possess. (stations, ore, npc's, moon mines etc).

    This results in player forming vast alliances with a political complexity rivaling the real world, with spying, invasions, desperate home defenses and of course, the random gank as you roam through space.

    WOW has nothing like this, not even close, and all of this is made possible by the tools CCP provides in EVE.

    Edit: In fact, I'd say that if anything really sets most sandboxes apart from themeparks is the ability to control territory, though DAOC was a themepark that managed to emulate this somewhat by encouraging players to take Castles in order to gain control of Darkness falls which was the premier resource source at the time.

     But it does.  There are areas with towers of keeps you can control (Eastern plaguelands) and I'm told in Lich King expansion (I've never actually played this) there are more player controlled areas like this.

    In a PVP realm in Wow there is nothing stopping a guild or players from controlling one particular zone and fighting to keep it (south shore anyway - a major gankfest of just horde killing alliance). 

    No WoW cannot improve (I allready talked about building) those areas but they can keep them.

    The spying, invasions, defense, that can all be done in WoW.  It normally isn't but it can be.

    And if control territory is what sets them apart what apart all the so-called sandboxes that don't allow that - Istaria for one.

    Venge

    edit - since those can be done in WoW but the population chooses not to most of the time, does this mean that a major difference between sandbox and themepark is simply choice?

    edit - aside from what bladstrom and I allready decided.  :)

      There are areas with towers of keeps you can control (Eastern plaguelands) - it never took off even when they added the towers so falls under the same banner ie population chose to do other activites (at the time it was farming rep for ..gear)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by Draron

    Originally posted by VengeSunsoar

    I would generally agree with that as well.  The availability of tools that allow for player created content (despit what we discussed that particular thread) does make a game more sandboxy.

    The question comes down to specifics.  What tools does a game like Eve offer for player created content that, wow doesn't.  And don't say housing because that is a given and I allready admit that it is needed and WoW doesn't have it.  What besides housing though?

    Venge

    edit - don't bother mentioning skills either as I allready agree to that.  What I want is are there other things besides skills and housing?  What more does Eve do that you can't do in WoW?

     A territory warfare system, player based economy, where the best gear is crafted (slightly applies to WoW until endgame, then it's all raid gear), tools for exploration (wormholes and such), no limits on how many players can participate in a battle (restricting it is restricting freedom, one of the main things that seperate themepark and sandboxes), alter the environment (planetary interaction, POS).

     Sorry I didn't see your post when I typed this. 

    Again WoW has territory warfare systems - players just choose not to do this. 

    Player based economy - according to many wow has this,  Everything in the economy is because a player put it there, decides the price, and has to alter it due to competition.....  but crafted gear being the best - I'll give you that WoW doesn't have this at end-game

    Tools for exploration - a wormhole is just fast travel?  or is that going to a completely new area never seen before.  If the former than it is not different than a mage port, if the lattter that is interesting.

    No limits on player battles - Wow does not have this, your right.  Does a sandbox need this?   If there are no player battles does that make it not a sandbox?

    Just because you don't like it doesn't mean it is bad.
  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by Bladestrom

    Originally posted by MMOExposed


    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    Contents = more Activities to do.

     

    Again,,, its fits even your definition.



    Sandbox with lots of Contents(activities to do) = Themepark

    Philosophy of MMO Game Design

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by Draron

    Originally posted by VengeSunsoar

    And if control territory is what sets them apart what apart all the so-called sandboxes that don't allow that - Istaria for one.

     You asked what was different from EVE and WoW (sans housing), not what had to be had to make it a sandbox. And my post covers more differences.

    But in general, Bladestorm sums it up nicely.

     We are using Eve and Wow as the examples of what makes a sandbox and what makes a themepark which has direct connotations on how we label the other sandboxes and themeparks.

    Yep Bladestrom has my vote.

    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by MMOExposed

    Originally posted by Bladestrom

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    Contents = more Activities to do.

     

    Again,,, its fits even your definition.



    Sandbox with lots of Contents(activities to do) = Themepark

     Sorry exposed.  Going to have to disagree and go with Bladestrom.  You can have all the content from all the games in existance rolled into one game but if that game has the tools needed to cultivate adn maintain a stable community and economy I'll call it a sandbox.

    Just because you don't like it doesn't mean it is bad.
  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by VengeSunsoar

    Originally posted by MMOExposed


    Originally posted by Bladestrom


    Originally posted by MMOExposed


    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    Contents = more Activities to do.

     

    Again,,, its fits even your definition.



    Sandbox with lots of Contents(activities to do) = Themepark

     Sorry exposed.  Going to have to disagree and go with Bladestrom.  You can have all the content from all the games in existance rolled into one game but if that game has the tools needed to cultivate adn maintain a stable community and economy I'll call it a sandbox.

    in that case, there are no themeparks.. which MMO doesnt have a community/economy? and dont say Guild Wars, because thats not a MMO

    Philosophy of MMO Game Design

  • DraronDraron Member Posts: 993

    Originally posted by VengeSunsoar

     Sorry I didn't see your post when I typed this. 

    Again WoW has territory warfare systems - players just choose not to do this. 

    Player based economy - according to many wow has this,  Everything in the economy is because a player put it there, decides the price, and has to alter it due to competition.....  but crafted gear being the best - I'll give you that WoW doesn't have this at end-game

    In eve, nothing is sold by NPCs sans skillbooks. The economy is ENTIRELY player based. WoW has basic gear and ammunites for sale from NPCs, giving them a set price. That's a game changer.

    Tools for exploration - a wormhole is just fast travel?  or is that going to a completely new area never seen before.  If the former than it is not different than a mage port, if the lattter that is interesting.

    You have to level scanning skills and use probes to find hidden areas, or it could be a fast jump to a system that would normally take hours to get to. Players can live there in private, and some hold dungeons and rare items.

    No limits on player battles - Wow does not have this, your right.  Does a sandbox need this?   If there are no player battles does that make it not a sandbox?

    True, it's not needed, but it only adds to the freedom. Most sandbox MMO's go this route or no parties at all for that reason.

    That, and everything WoW has (territorial control, crafting, etc) seems to be watered down/half baked versions compared to the norm from sandbox MMO's.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Meh. This whole 'my favorite themepark MMO has all the features that sandbox MMO's have' is kind of a silly argument.

    Nice argument for baiting though image

    Although it also maybe shows a lack of experience/knowledge of MMO's and gameplay in them, or maybe a refusal to acknowledge different types of MMO's and gameplay styles.

    Because looking at this thread and others like it, all the arguments that pointed towards the differences have been mentioned. If people still can't acknowledge the differences between games like UO, SWG and EVE and games like WoW or Rift, then it's obviously because people don't want  to see the differences, or lack experience with all those MMO's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by MMOExposed

    Originally posted by VengeSunsoar

    Originally posted by MMOExposed

    Originally posted by Bladestrom

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    Contents = more Activities to do.

     

    Again,,, its fits even your definition.



    Sandbox with lots of Contents(activities to do) = Themepark

     Sorry exposed.  Going to have to disagree and go with Bladestrom.  You can have all the content from all the games in existance rolled into one game but if that game has the tools needed to cultivate adn maintain a stable community and economy I'll call it a sandbox.

    in that case, there are no themeparks.. which MMO doesnt have a community/economy? and dont say Guild Wars, because thats not a MMO

     It isn't whether it has a community/economy as Bladestrom said it is about cultivating and maintaing a stable community and economy versus just offering activities and accessibilty.

    A sandbox needs the former to survive, a themepark doesn't need the former - it needs the latter.

    Just because you don't like it doesn't mean it is bad.
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Bladestrom

    Originally posted by MMOExposed


    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    Well said, Bladestrom.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • DraronDraron Member Posts: 993

    Originally posted by MMO.Maverick

    Because looking at this thread and others like it, all the arguments that pointed towards the differences have been mentioned. If people still can't acknowledge the differences between games like UO, SWG and EVE and games like WoW or Rift, then it's obviously because people don't want  to see the differences, or lack experience with all those MMO's.

     True. It's a very hard thing to describe, but anyone would get the difference if they play WoW/Rift/LoTRO and take note of everything, then compare to a game like UO or EVE.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Bladestrom

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    I really don't agree, because I think even a Themepark can cultivate a thriving community or economy. I think it simply boils down to a sandbox offers you tools to manipulate the world and/or build on to the world. Themeparks usually don't offer such a thing.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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