Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
Not really. The only thought that is really required is the realization that its the same person/people over and over.
I don't think it's just one and the same person over and over.
For example, in this thread alone I see Sonoggi, you, SaintViktor and nomss pop up who are as I've seen it clearly GW2 fans while having a dislike or disinterest for SWTOR - or in nomss' case maybe in doubt. Yet still also people who keep popping up again and again in SWTOR threads even if it's apparently not your game.
Alright, it may be the same group of people who do it, but it's a lot more GW2 fans that you see doing that with constantly jumping in with these TOR vs GW2 posts or just to bash (criticize) TOR in TOR threads than you see SWTOR fans hop in GW2 threads coming with GW2 vs TOR posts constantly, which was what I meant
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Originally posted by miteshu Originally posted by Asmiroth20
Originally posted by sonoggi
Originally posted by Loke666
I Don't think the games really should be compared, they have their own strenghts and weaknesses.
i dont think GW2 has any weaknesses. and GW2 does have raids...theyre called dynamic events. both are MMO's, so why cant they be compared? Everything has a weakness. Even Superman, everybody and their grandma was packing kryptonite. As we should all know by now that even strength and weakness can be subjective, so they should be taken with a grain of salt. List them. I want to see bad previews of the game itself.
I have seen only one bad preview, which it complains how GW2 isn't a LOTRO clone.
1. Combat only classes 2. Combat only crafting profs 3. Instanced housing 4. No player cities 5. "Dynamic" events only offer one choice. 6. Customizing weapons and armor is done via cash shop instead of crafting.
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
Not really. The only thought that is really required is the realization that its the same person/people over and over.
I don't think it's just one and the same person over and over.
For example, in this thread alone I see Sonoggi, you, SaintViktor and nomss pop up who are as I've seen it clearly GW2 while having a dislike or disinterest for SWTOR - or in nomss' case maybe in doubt. Yet still also people who keep popping up again and again in SWTOR threads even if it's apparently not your game.
Alright, it may be the same group of people who do it, but it's a lot more GW2 fans that you see doing that with constantly jumping in with these TOR vs GW2 posts or just to bash (criticize) TOR in TOR threads than you see SWTOR fans hop in GW2 threads coming with GW2 vs TOR posts constantly, which was what I meant
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
basically it comes down to the fact that GW2 is innovative, and TOR could have been "so much more". people who love GW2 love it a lot and TOR is simply another average product with a big budget. why was the money not used to make some more interesting moves in the game's development? additionally, TOR's fans are SW fans and SW fans will eat up anything SW. so theyre happy. GW2 fans (amongst others) are tired of the same old, so they are more disapproving of other "same old" products. hope that helps you a little.
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
Not really. The only thought that is really required is the realization that its the same person/people over and over.
I don't think it's just one and the same person over and over.
For example, in this thread alone I see Sonoggi, you, SaintViktor and nomss pop up who are as I've seen it clearly GW2 while having a dislike or disinterest for SWTOR - or in nomss' case maybe in doubt. Yet still also people who keep popping up again and again in SWTOR threads even if it's apparently not your game.
Alright, it may be the same group of people who do it, but it's a lot more GW2 fans that you see doing that with constantly jumping in with these TOR vs GW2 posts or just to bash (criticize) TOR in TOR threads than you see SWTOR fans hop in GW2 threads coming with GW2 vs TOR posts constantly, which was what I meant
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
Not really. The only thought that is really required is the realization that its the same person/people over and over.
I don't think it's just one and the same person over and over.
For example, in this thread alone I see Sonoggi, you, SaintViktor and nomss pop up who are as I've seen it clearly GW2 while having a dislike or disinterest for SWTOR - or in nomss' case maybe in doubt. Yet still also people who keep popping up again and again in SWTOR threads even if it's apparently not your game.
Alright, it may be the same group of people who do it, but it's a lot more GW2 fans that you see doing that with constantly jumping in with these TOR vs GW2 posts or just to bash (criticize) TOR in TOR threads than you see SWTOR fans hop in GW2 threads coming with GW2 vs TOR posts constantly, which was what I meant
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
Who makes them? I mean, I don't keep tabs.
Neither do I, but it seems to me that they are usually made by the same person/people.
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Really pay attention to this last part while watching the DE video on youtube. That thief is destroyed constantly by what are supposedly elite mobs. Either they didn't have a tank or the game just doesn't have any. So if they DO have tanks then said tanks had better be able to withstand CRAP loads of damage since there aren't any dedicated healers.
Wait a sec...what's that? That would horribly unbalance PvP? Nahhh....tanks that can self healer and tank crap loads of damage couldn't possibly unbalance pvp.....
Originally posted by sonoggi Originally posted by MMO.Maverick On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
basically it comes down to the fact that GW2 is innovative, and TOR could have been "so much more". people who love GW2 love it a lot and TOR is simply another average product with a big budget. why was the money not used to make some more interesting moves in the game's development? additionally, TOR's fans are SW fans and SW fans will eat up anything SW. so theyre happy. GW2 fans (amongst others) are tired of the same old, so they are more disapproving of other "same old" products. hope that helps you a little. Are you serious? Anet fans are just as rabid as any SW fans ive read on these forums. Threads like these sounds less like an inquiry and more like an affirmation of a predetermined conclusion.
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
Lol. Yes, I agree that it's odd, that's what I've been saying the whole time, keep up
Those who start those 'SWTOR vs GW2' threads and discussions in the SWTOR section are 90% of the time GW2 fans who often at the same time have a low opinion of SWTOR.
Roles reversed, you don't see SWTOR fans do that, certainly not to that extent, in the GW2 section.
Which to me sounds like either SWTOR fans feel far less the need to compare SWTOR with other games like GW2 in the forums of those games, in contrast to (hardcore) GW2 fans, or that SWTOR fans have more respect and a 'live and let live and to each their own' kind of mentality than (some) GW2 fans seem to have.
Anyway, this is going too far offtopic, I was just making the observation about something that I found curious.
Originally posted by sonoggi
(snips the irrelevant part) additionally, TOR's fans are SW fans and SW fans will eat up anything SW. so theyre happy. GW2 fans (amongst others) are tired of the same old, so they are more disapproving of other "same old" products. hope that helps you a little.
So that means why they keep popping up in other game related forums to continuously bash those games and ridicule people's tastes and preferences?
Maybe that applies to some GW fans, yes. I'm a GW2 fan and I'm equally able to look forward to other MMO's like SWTOR or TSW or AA without disapproving them.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Every class in Guild Wars 2 can heal to a certain extent. There is no dedicated healer. Before you post why don't you actually read about the game before commenting on it. Just some friendly advice...
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
Lol. Yes, I agree that it's odd, that's what I've been saying the whole time, keep up
Those who start those 'SWTOR vs GW2' threads and discussions in the SWTOR section are 90% of the time GW2 fans who often at the same time have a low opinion of SWTOR.
Roles reversed, you don't see SWTOR fans do that, certainly not to that extent, in the GW2 section.
Which to me sounds like either SWTOR fans feel far less the need to compare SWTOR with other games like GW2 in the forums of those games, in contrast to (hardcore) GW2 fans, or that SWTOR fans have more respect and a 'live and let live and to each their own' kind of mentality than (some) GW2 fans seem to have.
Anyway, this is going too far offtopic, I was just making the observation about something that I found curious.
Most of the TOR vs GW2 threads don't seem like they are started by GW2 fans who have a low opinion of TOR. Care to post some links of those threads if they exist? You can PM me if you don't want to continue this conversations.
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Every class in Guild Wars 2 can heal to a certain extent. There is no dedicated healer. Before you post why don't you actually read about the game before commenting on it. Just some friendly advice...
Uhh, I have. Clearly you haven't or you only heard what you want to.
Every class has the ability to SELF HEAL. There are some cross-class skills that also spit out some healing, but not every class has a cross-class that does healing.
Even then, have you actually stopped to think about this? If every class actually does have some ability to heal, then wouldn't that mean you have to rely on EVERYBODY in your group to keep your tank alive? How is this an improvement over having no dedicated healer?
How likely is it for people to just force a heal-build into an elementalist and create said dedicated healer anyway?
I've read a lot about the game, but apparantly I'm the only one who is actually smart enough to think ahead and see the glaring problems that will arise out of what Anet is talking about.
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
Lol. Yes, I agree that it's odd, that's what I've been saying the whole time, keep up
Those who start those 'SWTOR vs GW2' threads and discussions in the SWTOR section are 90% of the time GW2 fans who often at the same time have a low opinion of SWTOR.
Roles reversed, you don't see SWTOR fans do that, certainly not to that extent, in the GW2 section.
Which to me sounds like either SWTOR fans feel far less the need to compare SWTOR with other games like GW2 in the forums of those games, in contrast to (hardcore) GW2 fans, or that SWTOR fans have more respect and a 'live and let live and to each their own' kind of mentality than (some) GW2 fans seem to have.
Anyway, this is going too far offtopic, I was just making the observation about something that I found curious.
I don't understand how anyone can be a fan of an unreleased video game. You can't possibly know if you're going to like the final product.
Anywho, maybe I'm just getting into semantics here, but being fanatical about something that isn't even available yet seems like a stretch.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I am not sure these games should even be being compared ; One will have no depth or longevity the Other will and they cater for different demographics.
I am curious as to which one you claim has more depth and which one you claim doesn't?
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Every class in Guild Wars 2 can heal to a certain extent. There is no dedicated healer. Before you post why don't you actually read about the game before commenting on it. Just some friendly advice...
Uhh, I have. Clearly you haven't or you only heard what you want to.
Every class has the ability to SELF HEAL. There are some cross-class skills that also spit out some healing, but not every class has a cross-class that does healing.
Even then, have you actually stopped to think about this? If every class actually does have some ability to heal, then wouldn't that mean you have to rely on EVERYBODY in your group to keep your tank alive? How is this an improvement over having no dedicated healer?
How likely is it for people to just force a heal-build into an elementalist and create said dedicated healer anyway?
I've read a lot about the game, but apparantly I'm the only one who is actually smart enough to think ahead and see the glaring problems that will arise out of what Anet is talking about.
Holy trinity isn't in the game. Maybe once you realize the combat doesn't revolve around meathshields "taunting" mobs and negating their AI and healbots keeping the tanks alive you will understand how the game will work. Until you realize that their is no point in you posting about anything that has to do with combat in GW2 due to your misunderstanding of the game.
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Yeah I'd agree that I don't really see scaling as innovative, a monster getting tougher or dropping better loot doesn't really change much.
As far as just general DE's are concerned, since we're basing all this talk of swtor vs GW2 on just what we have seen the devs show and talk about, DE's in comparison to swtor story events just don't hold up in terms of innovation. What I mean is so far from what we have seen of DE's there are only two modes to a DE success or failure [Yes I know there are also in betweens to that, but it's still broken down into those two categories.] I can't for instance negotiate with the leader of x npc raider who just took over a town to get it back, all I can do is fight him. There isn't a non combat option choice, and the only way things change is how good of a job you did taking care of whatever it was you were fighting.
On the other side of it we have swtor which we have seen footage where you are offered quests where instead of actually fighting anyone you can lie to the npc and potentially have the quest complete right then and there. There are multiple ways to handle the quest for instance when asked to hunt down someone you could
kill him
kill someone who looks like him and say its him
pretend like you killed the guy and lie to the quest giver about having killed him
In that case it isn't just about measuring how well you fought, but how cunning you are or think you are in that case which changes things. The fact that there is a non combat option to some things is what I would say is innovative about swtor, that my changing my own story isn't measured by fighting, but by story choices.
As far as healing goes, I prefer the trinity, and since companions are 60% as good as a player character there is no more waiting for healer in this game either. So that argument in terms of just general grouping at this point iin time is an invalid argument, neither game do you need to wait for a healer since you have a companion.
Though I will say that in terms of combining attacks inGW2 is definetly innovative and one of the few things I'm looking forward to.
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
basically it comes down to the fact that GW2 is innovative, and TOR could have been "so much more". people who love GW2 love it a lot and TOR is simply another average product with a big budget. why was the money not used to make some more interesting moves in the game's development? additionally, TOR's fans are SW fans and SW fans will eat up anything SW. so theyre happy. GW2 fans (amongst others) are tired of the same old, so they are more disapproving of other "same old" products. hope that helps you a little.
In that case, I really think GW2 will end up disappointing you. I don't really think it will be different enough to please those who are reallly looking for something truly different. Thankfully I'm just looking for a Kotor MMO, it'd be hard NOT to please me. TOR fans keep being accused of thinking TOR is the 'second coming' or something, when in fact most TOR fans I speak to have rather simple expectations. Bioware would really have to screw up bigtime in order to cause this game to fail. On the other hand I think GW2 fans are setting themselves up for disappointment. Not that I think GW2 will fail, it would be hard for them to fail when they are btp. They'll easily get the box sales to make GW2 a success and frankly I wish Anet all the success they hope for. I just don't understand people who hope that a developer or a game will fail simply because it's not the type of game they go for.
I Don't think the games really should be compared, they have their own strenghts and weaknesses.
i dont think GW2 has any weaknesses. and GW2 does have raids...theyre called dynamic events. both are MMO's, so why cant they be compared?
Everything has a weakness. Even Superman, everybody and their grandma was packing kryptonite. As we should all know by now that even strength and weakness can be subjective, so they should be taken with a grain of salt.
List them.
I want to see bad previews of the game itself.
I have seen only one bad preview, which it complains how GW2 isn't a LOTRO clone.
1. Combat only classes
2. Combat only crafting profs
3. Instanced housing
4. No player cities
5. "Dynamic" events only offer one choice.
6. Customizing weapons and armor is done via cash shop instead of crafting.
I think the only people who deserve to list the weakness are people who actually read everything about GW2.
1. And this is a weakness because?
2. Bullshit, where is the combat only crafting profession? If you mean Engineer, it has nothing to do with crafting at all. Except having more skills. It is like TF2's engineer, it is a crafting profession except it can't craft hats.
3. Except this instanced housing is not a house. It is a instanced city, if you're a human. A huge lab, if you're an Asuran. A barrack(Not confirmed), if Charr. The Lodge(Not confirmed), if Norn. Part of the Grove(not confirmed)if Sylvari. I prefer the city over a mere house, tyvm.
4. Bullshit, You can establish keeps/fortresses in WvWvW. Establishing cities in PvE is stupid IMO.
5. Bullshit, there are sub DE. Escort a caravan to repair the Mortars for the people who are fighting the Shatterer. If you mean winning a DE means continuing, there is an DE where if you fail to save the Skritts from the witch, you have to kill the witch to save him. If you mean kill 10 rats, Dead wrong. There are more to offer than kill 10 rats.
6. There is Crafting, do your research. However I think you mean Transmutation stones. Which allows you to merge the stats of one item into another item for its cosemetics. There are other ways to get these T-stones through the game, but they are limited. Even without so, Anet needs to make money somehow. And be glad that these items are cosemetics not the upgrades F2P trashes offers.
Holy trinity isn't in the game. Maybe once you realize the combat doesn't revolve around meathshields "taunting" mobs and negating their AI and healbots keeping the tanks alive you will understand how the game will work. Until you realize that their is no point in you posting about anything that has to do with combat in GW2 due to your misunderstanding of the game.
This right here is what I'm talking about. Have you actually watched high level content with 'elite' mobs in GW 2?
If there are no tanks, then goodluck actually completing anything. The footage they've shown has displayed REALLY tough mobs that hit really hard and I'm not talking about boss mobs. The boss mobs I've seen basically sit there with tons of people blasting away at them while their health bar barely moves. The one DE video I've seen showed a guardian up close with a boss, then a thief got in close to do more damage and ended up dying after three or four hits. Oh wait...I'm sorry, going into a COD-styled last-ditch mode.
No trinity? That's cool. That's really cool when the basics of mob encounters are designed around a trinity to begin with. If you design boss mobs and the like with the idea of the trinity in mind, but then you remove that trinity all you've done is create a broken game.
The trinity can only be removed if you create some other way of fighting bosses. That might be health drops that pop up. That might be action-styled mechanics like something you might see in God of War.
That might mean creating a system where there are no classes, just characters. Though as long as there are skills, then there will be 'classes' and 'builds'.
But this is all besides the point. Some form of the trinity likely still exists in GW 2, buried under their shiny veneer. You have Guardians that have multiple tank-like abilities. You have en Elementalist aspect that is reported to have more than one 'heal'. Sure sounds like there is no trinity to me!
I'm criticizing GW 2 because it needs to be criticized. Too many people are just accepting what Anet is offering without really looking at HOW they're doing it and the problems that their execution can/will create.
Based on EVERYTHING I have seen about them they are BARELY different than Public Quests.
your everything is nothing really. DE's scale and are spawned randomly. once the chain of one event begins, it links into other chains. did i mention they scale?
How do they scale?
More mobs? Tougher mobs? Better rewards?
Guess what?
WAR's PQ's do that too.
Anything else?
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Really pay attention to this last part while watching the DE video on youtube. That thief is destroyed constantly by what are supposedly elite mobs. Either they didn't have a tank or the game just doesn't have any. So if they DO have tanks then said tanks had better be able to withstand CRAP loads of damage since there aren't any dedicated healers.
Wait a sec...what's that? That would horribly unbalance PvP? Nahhh....tanks that can self healer and tank crap loads of damage couldn't possibly unbalance pvp.....
The thief is being destroyed constantly by the Elite mobs because the player who played the thief is a retard. A thief is a mobile and squishy class.
Which means, Enemies attacks have RIGHT of way. If you want to play statically, play a warrior.
I don't understand how anyone can be a fan of an unreleased video game. You can't possibly know if you're going to like the final product.
Anywho, maybe I'm just getting into semantics here, but being fanatical about something that isn't even available yet seems like a stretch.
Maybe it's something that gets lost in translation, or I guess it's semantics
The term fan are thrown around quite a lot also when it's about upcoming MMO's, so I'd just interpret it as 'interested or looking forward to the game' when fan is used for upcoming MMO's.
Also, interest is not the same as 'fanatical' about it, certainly to the lot of people that it's about, just saying.
Originally posted by romanator0
Holy trinity isn't in the game. Maybe once you realize the combat doesn't revolve around meathshields "taunting" mobs and negating their AI and healbots keeping the tanks alive you will understand how the game will work. Until you realize that their is no point in you posting about anything that has to do with combat in GW2 due to your misunderstanding of the game.
I'll be frank and say that GW2 fans who have little interest or liking of SWTOR and don't have an extensive understanding of SWTOR should do the same, just not post.
Yet still I don't think that will prevent GW2 fans or sandbox fans of continuing to post misinterpretations or half baked understandings of how things will work in SWTOR.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Originally posted by miteshu Originally posted by Foomerang
Originally posted by miteshu
Originally posted by Asmiroth20
Originally posted by sonoggi
Originally posted by Loke666
I Don't think the games really should be compared, they have their own strenghts and weaknesses.
i dont think GW2 has any weaknesses. and GW2 does have raids...theyre called dynamic events. both are MMO's, so why cant they be compared?
Everything has a weakness. Even Superman, everybody and their grandma was packing kryptonite. As we should all know by now that even strength and weakness can be subjective, so they should be taken with a grain of salt.
List them. I want to see bad previews of the game itself.
I have seen only one bad preview, which it complains how GW2 isn't a LOTRO clone.
1. Combat only classes 2. Combat only crafting profs 3. Instanced housing 4. No player cities 5. "Dynamic" events only offer one choice. 6. Customizing weapons and armor is done via cash shop instead of crafting.
I think the only people who deserve to list the weakness are people who actually read everything about GW2. 1. And this is a weakness because? 2. Bullshit, where is the combat only crafting profession? If you mean Engineer, it has nothing to do with crafting at all. Except having more skills. It is like TF2's engineer, it is a crafting profession except it can't craft hats. 3. Except this instanced housing is not a house. It is a instanced city, if you're a human. A huge lab, if you're an Asuran. A barrack(Not confirmed), if Charr. The Lodge(Not confirmed), if Norn. Part of the Grove(not confirmed)if Sylvari. I prefer the city over a mere house, tyvm. 4. Bullshit, You can establish keeps/fortresses in WvWvW. Establishing cities in PvE is stupid IMO. 5. Bullshit, there are sub DE. Escort a caravan to repair the Mortars for the people who are fighting the Shatterer. If you mean winning a DE means continuing, there is an DE where if you fail to save the Skritts from the witch, you have to kill the witch to save him. If you mean kill 10 rats, Dead wrong. There are more to offer than kill 10 rats. 6. There is Crafting, do your research. However I think you mean Transmutation stones. Which allows you to merge the stats of one item into another item for its cosemetics. There are other ways to get these T-stones through the game, but they are limited. Even without so, Anet needs to make money somehow. And be glad that these items are cosemetics not the upgrades F2P trashes offers.
Please don't list bullshit. 1. Because in a virtual world, there should be more classes than just the ones that can kill stuff. 2. Name a crafting profession that doesnt cater to combat mechanics. Weapons, armor, and combat buffs, thats all you create in this game. 3. Your personal preference differs from mine. I prefer persistent housing in a virtual world. 4. Again personal preference. Id rather see cities built up in a persistent game world and not in an instance or as some sort of resetting pvp objective. 5. Name a single DE where two players can walk up to the same event at the same time and complete them in different ways. I'll give you a hint: there are none because Anet doesnt want any player conflict or greifing. I call that a weakness simply because it lacks sporadic interaction, which is something i like in an mmorpg. 6. Dyes and stones change stats and appearance of weapons and armor. They can be purchased in a cash shop or earned in game. Id rather have them implemented into the actual crafting process but to each their own i guess.
try not to let your emotions take over your writing.
You're feelings are wrong, TOR will not be heavily instanced. Develolpers have said that it is roughly 95% open world. Instances will include class specific areas in which your class quest givers are found, but these will be very small; and flashpoints and there doesn't appear to be a huge number of those.
For the above posters, fine don't compare. But stilll I don't see how TOR is focusing on community. Devs can say whatever, what have we seen so far? How does the quests bring in multiplayer interaction?
Doesn't this apply also to ANet and GW2? Devs can say anything, who knows if it'll be as good as they claim some features are. It's just that you've allowed yourself to be convinced by the ANet devs because you think it'll be a fun game for you, and you are sceptic when BW devs say things because you have trouble believing it'll be fun for you. Simply psychology.
But that doesn't change the fact that if you want to doubt devs' words, then you should dismiss everything devs say no matter if it's from a company/game you like or not.
Regarding the OP, we won't know how much features in an MMO game will have effect until they're live and see it in action. Many things can look great, but not be so much when we play it, and vice versa, things can look bland or seem to have little effect until we start playing and it all gels together.
Regarding the DE's, it can be like the casual grouping in Rift where it was thought useful and very handy, but often times only end up in grouping with strangers that after the job was done left without saying a word, just as they hadn't said a word before. A good feature doesn't mean that it automatically evokes community sense. People are what they are.
Regarding SWTOR, it has Heroic Quests in the open, it provides multiplayer dialogue for people to interact in a group even when doing questing, and so far all the people that grouped up playing together seem to have had a great experience, it all worked easily because of the many little things BW added to facilitate it (you'll remote distance be present via hologram if you went ahead to the merchant while another of your group engages the quest NPC for the reward, 1 of those little examples).
On a sidenote, it's interesting to see how much more GW2 fans keep popping up in SWTOR threads with those 'SWTOR vs GW2' comparison threads and posts, a lot more than SWTOR fans are doing this in the GW2 section. Seems to me that SWTOR fans are more respectful towards other people's choice and taste in the games they like than vice versa GW2 fans (or sandbox fans for that matter) are wont to do. Food for thought?
Sure it applies to ANET too. But I've seen the first 60 minutes of the gameplay. I've seen exactly how the DE and personal story works. But have we seen anything other than few flash points? Have we seen people meeting random people in TOR? Other than exploration, what else is there in TOR for the open world that would lead to meeting random people and sharing same goals?
Maybe you're right that its psychology. Maybe. But I don't remember seeing anything other then some flash points.
I'm waiting for TOR too lol. My heart is 55% for GW2 and 45% for TOR, not a big difference. I'm just putting out what I think, just discussing away until anything comes out.
Comments
He doesn't understand or doesn't want to.
GW2 DE's do get more mobs, tougher mobs and give you better rewards.
Your comment on PQ's in WAR scaling is complete BS and was pulled out of your ass. PQ's are completely static in nature. No scaling whatsoever.
I don't think it's just one and the same person over and over.
For example, in this thread alone I see Sonoggi, you, SaintViktor and nomss pop up who are as I've seen it clearly GW2 fans while having a dislike or disinterest for SWTOR - or in nomss' case maybe in doubt. Yet still also people who keep popping up again and again in SWTOR threads even if it's apparently not your game.
Alright, it may be the same group of people who do it, but it's a lot more GW2 fans that you see doing that with constantly jumping in with these TOR vs GW2 posts or just to bash (criticize) TOR in TOR threads than you see SWTOR fans hop in GW2 threads coming with GW2 vs TOR posts constantly, which was what I meant
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
i dont think GW2 has any weaknesses. and GW2 does have raids...theyre called dynamic events. both are MMO's, so why cant they be compared?
Everything has a weakness. Even Superman, everybody and their grandma was packing kryptonite. As we should all know by now that even strength and weakness can be subjective, so they should be taken with a grain of salt.
List them.
I want to see bad previews of the game itself.
I have seen only one bad preview, which it complains how GW2 isn't a LOTRO clone.
1. Combat only classes
2. Combat only crafting profs
3. Instanced housing
4. No player cities
5. "Dynamic" events only offer one choice.
6. Customizing weapons and armor is done via cash shop instead of crafting.
Must have read your post wrong. I was thinking about thread starters. As for me and other GW2 fans posting in this thread, why shouldn't we? It concerns GW2. Oddly enough I see more GW2 vs TOR threads in the TOR sections.
basically it comes down to the fact that GW2 is innovative, and TOR could have been "so much more". people who love GW2 love it a lot and TOR is simply another average product with a big budget. why was the money not used to make some more interesting moves in the game's development? additionally, TOR's fans are SW fans and SW fans will eat up anything SW. so theyre happy. GW2 fans (amongst others) are tired of the same old, so they are more disapproving of other "same old" products. hope that helps you a little.
Who makes them? I mean, I don't keep tabs.
Neither do I, but it seems to me that they are usually made by the same person/people.
Could be wrong, but I was certain Mythic had patched PQ's to be more dynamic.
Even then - Heloooo Rift! Rifts scale? Yep! Are they boring after a while? Sure.
But...wait a sec...there's those whole Zone Quests thing that Rift has too....hmmm, those scale as well? What's this? GW 2 isn't doing anything special! Gasp!
And even then these things are never actually dynamic. They set PC thresholds and when a certain threshold is crossed, the difficulty increases. But...wait a sec, what's this I'm sensing?
GW 2 doesn't have tanks or healers? Then how are elite and boss mobs going to work? They aren't or Anet is lying about dedicated healers? Gasp!
Really pay attention to this last part while watching the DE video on youtube. That thief is destroyed constantly by what are supposedly elite mobs. Either they didn't have a tank or the game just doesn't have any. So if they DO have tanks then said tanks had better be able to withstand CRAP loads of damage since there aren't any dedicated healers.
Wait a sec...what's that? That would horribly unbalance PvP? Nahhh....tanks that can self healer and tank crap loads of damage couldn't possibly unbalance pvp.....
basically it comes down to the fact that GW2 is innovative, and TOR could have been "so much more". people who love GW2 love it a lot and TOR is simply another average product with a big budget. why was the money not used to make some more interesting moves in the game's development? additionally, TOR's fans are SW fans and SW fans will eat up anything SW. so theyre happy. GW2 fans (amongst others) are tired of the same old, so they are more disapproving of other "same old" products. hope that helps you a little.
Are you serious? Anet fans are just as rabid as any SW fans ive read on these forums. Threads like these sounds less like an inquiry and more like an affirmation of a predetermined conclusion.
Lol. Yes, I agree that it's odd, that's what I've been saying the whole time, keep up
Those who start those 'SWTOR vs GW2' threads and discussions in the SWTOR section are 90% of the time GW2 fans who often at the same time have a low opinion of SWTOR.
Roles reversed, you don't see SWTOR fans do that, certainly not to that extent, in the GW2 section.
Which to me sounds like either SWTOR fans feel far less the need to compare SWTOR with other games like GW2 in the forums of those games, in contrast to (hardcore) GW2 fans, or that SWTOR fans have more respect and a 'live and let live and to each their own' kind of mentality than (some) GW2 fans seem to have.
Anyway, this is going too far offtopic, I was just making the observation about something that I found curious.
So that means why they keep popping up in other game related forums to continuously bash those games and ridicule people's tastes and preferences?
Maybe that applies to some GW fans, yes. I'm a GW2 fan and I'm equally able to look forward to other MMO's like SWTOR or TSW or AA without disapproving them.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Every class in Guild Wars 2 can heal to a certain extent. There is no dedicated healer. Before you post why don't you actually read about the game before commenting on it. Just some friendly advice...
Most of the TOR vs GW2 threads don't seem like they are started by GW2 fans who have a low opinion of TOR. Care to post some links of those threads if they exist? You can PM me if you don't want to continue this conversations.
Uhh, I have. Clearly you haven't or you only heard what you want to.
Every class has the ability to SELF HEAL. There are some cross-class skills that also spit out some healing, but not every class has a cross-class that does healing.
Even then, have you actually stopped to think about this? If every class actually does have some ability to heal, then wouldn't that mean you have to rely on EVERYBODY in your group to keep your tank alive? How is this an improvement over having no dedicated healer?
How likely is it for people to just force a heal-build into an elementalist and create said dedicated healer anyway?
I've read a lot about the game, but apparantly I'm the only one who is actually smart enough to think ahead and see the glaring problems that will arise out of what Anet is talking about.
I don't understand how anyone can be a fan of an unreleased video game. You can't possibly know if you're going to like the final product.
Anywho, maybe I'm just getting into semantics here, but being fanatical about something that isn't even available yet seems like a stretch.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I am curious as to which one you claim has more depth and which one you claim doesn't?
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Holy trinity isn't in the game. Maybe once you realize the combat doesn't revolve around meathshields "taunting" mobs and negating their AI and healbots keeping the tanks alive you will understand how the game will work. Until you realize that their is no point in you posting about anything that has to do with combat in GW2 due to your misunderstanding of the game.
Yeah I'd agree that I don't really see scaling as innovative, a monster getting tougher or dropping better loot doesn't really change much.
As far as just general DE's are concerned, since we're basing all this talk of swtor vs GW2 on just what we have seen the devs show and talk about, DE's in comparison to swtor story events just don't hold up in terms of innovation. What I mean is so far from what we have seen of DE's there are only two modes to a DE success or failure [Yes I know there are also in betweens to that, but it's still broken down into those two categories.] I can't for instance negotiate with the leader of x npc raider who just took over a town to get it back, all I can do is fight him. There isn't a non combat option choice, and the only way things change is how good of a job you did taking care of whatever it was you were fighting.
On the other side of it we have swtor which we have seen footage where you are offered quests where instead of actually fighting anyone you can lie to the npc and potentially have the quest complete right then and there. There are multiple ways to handle the quest for instance when asked to hunt down someone you could
kill him
kill someone who looks like him and say its him
pretend like you killed the guy and lie to the quest giver about having killed him
In that case it isn't just about measuring how well you fought, but how cunning you are or think you are in that case which changes things. The fact that there is a non combat option to some things is what I would say is innovative about swtor, that my changing my own story isn't measured by fighting, but by story choices.
As far as healing goes, I prefer the trinity, and since companions are 60% as good as a player character there is no more waiting for healer in this game either. So that argument in terms of just general grouping at this point iin time is an invalid argument, neither game do you need to wait for a healer since you have a companion.
Though I will say that in terms of combining attacks inGW2 is definetly innovative and one of the few things I'm looking forward to.
In that case, I really think GW2 will end up disappointing you. I don't really think it will be different enough to please those who are reallly looking for something truly different. Thankfully I'm just looking for a Kotor MMO, it'd be hard NOT to please me. TOR fans keep being accused of thinking TOR is the 'second coming' or something, when in fact most TOR fans I speak to have rather simple expectations. Bioware would really have to screw up bigtime in order to cause this game to fail. On the other hand I think GW2 fans are setting themselves up for disappointment. Not that I think GW2 will fail, it would be hard for them to fail when they are btp. They'll easily get the box sales to make GW2 a success and frankly I wish Anet all the success they hope for. I just don't understand people who hope that a developer or a game will fail simply because it's not the type of game they go for.
I think the only people who deserve to list the weakness are people who actually read everything about GW2.
1. And this is a weakness because?
2. Bullshit, where is the combat only crafting profession? If you mean Engineer, it has nothing to do with crafting at all. Except having more skills. It is like TF2's engineer, it is a crafting profession except it can't craft hats.
3. Except this instanced housing is not a house. It is a instanced city, if you're a human. A huge lab, if you're an Asuran. A barrack(Not confirmed), if Charr. The Lodge(Not confirmed), if Norn. Part of the Grove(not confirmed)if Sylvari. I prefer the city over a mere house, tyvm.
4. Bullshit, You can establish keeps/fortresses in WvWvW. Establishing cities in PvE is stupid IMO.
5. Bullshit, there are sub DE. Escort a caravan to repair the Mortars for the people who are fighting the Shatterer. If you mean winning a DE means continuing, there is an DE where if you fail to save the Skritts from the witch, you have to kill the witch to save him. If you mean kill 10 rats, Dead wrong. There are more to offer than kill 10 rats.
6. There is Crafting, do your research. However I think you mean Transmutation stones. Which allows you to merge the stats of one item into another item for its cosemetics. There are other ways to get these T-stones through the game, but they are limited. Even without so, Anet needs to make money somehow. And be glad that these items are cosemetics not the upgrades F2P trashes offers.
Please don't list bullshit.
This right here is what I'm talking about. Have you actually watched high level content with 'elite' mobs in GW 2?
If there are no tanks, then goodluck actually completing anything. The footage they've shown has displayed REALLY tough mobs that hit really hard and I'm not talking about boss mobs. The boss mobs I've seen basically sit there with tons of people blasting away at them while their health bar barely moves. The one DE video I've seen showed a guardian up close with a boss, then a thief got in close to do more damage and ended up dying after three or four hits. Oh wait...I'm sorry, going into a COD-styled last-ditch mode.
No trinity? That's cool. That's really cool when the basics of mob encounters are designed around a trinity to begin with. If you design boss mobs and the like with the idea of the trinity in mind, but then you remove that trinity all you've done is create a broken game.
The trinity can only be removed if you create some other way of fighting bosses. That might be health drops that pop up. That might be action-styled mechanics like something you might see in God of War.
That might mean creating a system where there are no classes, just characters. Though as long as there are skills, then there will be 'classes' and 'builds'.
But this is all besides the point. Some form of the trinity likely still exists in GW 2, buried under their shiny veneer. You have Guardians that have multiple tank-like abilities. You have en Elementalist aspect that is reported to have more than one 'heal'. Sure sounds like there is no trinity to me!
I'm criticizing GW 2 because it needs to be criticized. Too many people are just accepting what Anet is offering without really looking at HOW they're doing it and the problems that their execution can/will create.
The thief is being destroyed constantly by the Elite mobs because the player who played the thief is a retard. A thief is a mobile and squishy class.
Which means, Enemies attacks have RIGHT of way. If you want to play statically, play a warrior.
Maybe it's something that gets lost in translation, or I guess it's semantics
The term fan are thrown around quite a lot also when it's about upcoming MMO's, so I'd just interpret it as 'interested or looking forward to the game' when fan is used for upcoming MMO's.
Also, interest is not the same as 'fanatical' about it, certainly to the lot of people that it's about, just saying.
I'll be frank and say that GW2 fans who have little interest or liking of SWTOR and don't have an extensive understanding of SWTOR should do the same, just not post.
Yet still I don't think that will prevent GW2 fans or sandbox fans of continuing to post misinterpretations or half baked understandings of how things will work in SWTOR.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
i dont think GW2 has any weaknesses. and GW2 does have raids...theyre called dynamic events. both are MMO's, so why cant they be compared?
Everything has a weakness. Even Superman, everybody and their grandma was packing kryptonite. As we should all know by now that even strength and weakness can be subjective, so they should be taken with a grain of salt.
List them.
I want to see bad previews of the game itself.
I have seen only one bad preview, which it complains how GW2 isn't a LOTRO clone.
1. Combat only classes
2. Combat only crafting profs
3. Instanced housing
4. No player cities
5. "Dynamic" events only offer one choice.
6. Customizing weapons and armor is done via cash shop instead of crafting.
I think the only people who deserve to list the weakness are people who actually read everything about GW2.
1. And this is a weakness because?
2. Bullshit, where is the combat only crafting profession? If you mean Engineer, it has nothing to do with crafting at all. Except having more skills. It is like TF2's engineer, it is a crafting profession except it can't craft hats.
3. Except this instanced housing is not a house. It is a instanced city, if you're a human. A huge lab, if you're an Asuran. A barrack(Not confirmed), if Charr. The Lodge(Not confirmed), if Norn. Part of the Grove(not confirmed)if Sylvari. I prefer the city over a mere house, tyvm.
4. Bullshit, You can establish keeps/fortresses in WvWvW. Establishing cities in PvE is stupid IMO.
5. Bullshit, there are sub DE. Escort a caravan to repair the Mortars for the people who are fighting the Shatterer. If you mean winning a DE means continuing, there is an DE where if you fail to save the Skritts from the witch, you have to kill the witch to save him. If you mean kill 10 rats, Dead wrong. There are more to offer than kill 10 rats.
6. There is Crafting, do your research. However I think you mean Transmutation stones. Which allows you to merge the stats of one item into another item for its cosemetics. There are other ways to get these T-stones through the game, but they are limited. Even without so, Anet needs to make money somehow. And be glad that these items are cosemetics not the upgrades F2P trashes offers.
Please don't list bullshit.
1. Because in a virtual world, there should be more classes than just the ones that can kill stuff.
2. Name a crafting profession that doesnt cater to combat mechanics. Weapons, armor, and combat buffs, thats all you create in this game.
3. Your personal preference differs from mine. I prefer persistent housing in a virtual world.
4. Again personal preference. Id rather see cities built up in a persistent game world and not in an instance or as some sort of resetting pvp objective.
5. Name a single DE where two players can walk up to the same event at the same time and complete them in different ways. I'll give you a hint: there are none because Anet doesnt want any player conflict or greifing. I call that a weakness simply because it lacks sporadic interaction, which is something i like in an mmorpg.
6. Dyes and stones change stats and appearance of weapons and armor. They can be purchased in a cash shop or earned in game. Id rather have them implemented into the actual crafting process but to each their own i guess.
try not to let your emotions take over your writing.
Sure it applies to ANET too. But I've seen the first 60 minutes of the gameplay. I've seen exactly how the DE and personal story works. But have we seen anything other than few flash points? Have we seen people meeting random people in TOR? Other than exploration, what else is there in TOR for the open world that would lead to meeting random people and sharing same goals?
Maybe you're right that its psychology. Maybe. But I don't remember seeing anything other then some flash points.
I'm waiting for TOR too lol. My heart is 55% for GW2 and 45% for TOR, not a big difference. I'm just putting out what I think, just discussing away until anything comes out.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1