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We had dragon arena, roller beetle racing, snowball arena, and costume arena to name a few interesting little minigame events in the original Guild Wars. Sure, it's not as exciting, by comparison to descriptions of bar brawls and the like. Lots of questions.
How feasible do you all find these minigames?
There's promises of variations of basketball, bar brawls, year-round snowball fights, a possible turn-based minigame, shooting gallery, a one-man band jukebox.
The game's blog posts that cover this.
http://www.arena.net/blog/activities-games-within-the-game
http://www.arena.net/blog/link-round-up-get-your-mini-game-on
http://www.arena.net/blog/john-and-ben-answer-your-questions-about-activities-travel
It's been covered before, but I was wondering what people thought of what mini-games have to offer. It exists mainly as a distraction from the standard flow of the game, but there can be so much more to it. What kind of games would you like to see imagined in a game you're playing? A little mini-pet showdown? A 2D sidescroller gaming within a fully 3d world? A 3d puzzle game to access a dungeon or solve a puzzle within a game?
What would attract you into trying out the mini-games within the game, and what would keep you continuing playing those games after you got what you wanted out of it? Would a scoreboard, title, or weekly competition get your interest? What other ways are there to attract people into trying out these game within a game variants? Is simply breaking from the usual expectations of the game world your character lives enough to get you to try things out?
What would be a good way for you to learn games? Are you the type that enjoys playing around with the controls and play the mini-games through trial and error? Are you the type that likes a description of the rules and some hints to playing the game before joining?
Would you be put off if a dungeon ended up with a teamwork mini-game component to beating it?
Comments
A "Bejewelled" game, kinda like Galactrix with scoreboards or even built in the actual game mechanics would be awesome.
The idea is just great and definitly would be nice to develop. Ye pet fight, with a develoment feature, it would be real pet from the game or just a tottally separate like cockfight. Fight on a cord with that balance stuff, strenght mini game... You really could have a ton of them. If they use the rocket jump, they could definitly make some roof to roof races, whaetver i mean its not like the good idea are missing there. They could also give us chess boards tables and go boards tables in the ins, and other games like this that would also be great. Ad&d would be nice too... erf i'm going too far i guess
I'm hoping for a board game, trading card game and/or PnP guild wars game which will be sold in stores but can also be played in game but I don't see that happening anytime soon.
How about some sort of mini-game that can be played in-game as well as in browsers, on smartphones and on tablets, where people who play it in-game can play with people playing it in other ways. They already have the functionality of allowing people using a browser or a smartphone/tablet to interact with the game so why not?
Games inside a game..... GAMECEPTION.
Yo dawg!
Awesome ideas. Get them over to ArenaNet_HQ fast. Polymock if it's done well could be very good. Some of the DEs have neat mini-tasks, too.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Polymock will be a kind of pet fight game with several pieces you have to collect and stuff like that. Don't know the details on that 'cos I didn't care for the explanation of it I just would love to explore it and figure it out myself.
This is not a game.
I enjoyed custom brawl and snowball fights. The racing was the most pointless imo. Will love to see such games in gw2 too
Players constantly find out new games to play within the game they're playing. I thought that was how dragon arena became a minigame. Lightning orb. Shock. Windbourne Speed. + Fast Cast and E-Management
Indeed. People set up guild matches or something with those skills to replicate dodgeball. It also involved not wearing armor and having low health if I remember correctly.