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this is my MMO history
(Main)Ultima online --SWG(Pre-Cu) --Guild Wars -- EvE -- [LOTRO,DDO] -- EvE----------I2011
Nothing new is comming out that remotely attracts my attention (maybe GW2)
I can't justify the 15$/month for what the new games are offering.
honestly its nothing i can't find in a single player game, which i have been playing lately, Oblibion, Freelancer, Bioshock 1-2 just to name a few
am i the only one who still follows MMORPGs hoping something true MMOish and not SPOPW (Single player online persistant world)
or am i simply getting to old for this
Comments
Why not both?
Nah, I agree that the MMO harvest havn't been as good as it should the last few years.
There are several interesting games comming uo in the future and I am sure you find something among them that catches your eyes.
Besides GW2 there is CCPs WoDO, Zenimax (Bethesdas) unannounced game (Elder scrolls online?) and a few other games that try to be different than the rest.
I can see that there was gaps in your list before and it will happen again, a good MMO comes around every 5 years or so.
Wait for Archage I guess...
People just love single player online persistant worlds.
edit: those games above me look pretty good to.
But ya, pretty much nothing right now for me either.
You sound like the sandbox type. Unfortunately, not a lot of new sandbox style games coming out.
My signature obviously denotes my bias in the matter, but you're probably looking at GW2 (the most sandboxy world), or TSW (most sandboxy character mechanics)
edit: Archeage is also sorta up your alley as well, now that I think about it.
Currently Watching: TSW. << Very Eager for a Beta invite. Have experience with Beta Testing.
Not personally a big fan of raiding or current pve endgame mmo philosophy. Nothing wrong with it, I just sort of burnt out on it.
Hardcore raider in wow from Launch to.. about 7 months ago.
Currently Playing: Champions Online.
Wow, I really feel sorry for people with limited tastes and preferences in their MMO gaming. They must not be able to find hardly anything worthwhile to enjoy for them when it comes to MMORPG's. Such a shame
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If Archage and The Secret World become everything advertised, the market should have something for everyone to look forward to. If not, maybe MMO's are just not for you anymore.
IMO, Archage is as sandbox-ish as you're going to get from a "completed" game at release. TSW looks to be offering a theme park far, far away from the WoW/EQ clone camp. With Archage focusing on an ever changing environment and TSW focusing on puzzles, what more can you look forward to from an MMO if you're looking for something "new"?
If you want a shooter, Global Agenda is there. If you want more story, SWToR should have that covered. In a couple of years, if you're still looking for a game to play, you might be looking in the wrong genre.
thats a big if, look at mortal online and darkfall online.
big hype, lots of features, lots of PR and Marketting, end result? half assed game with 75% of the features missing the other 25 incomplete or broken.
limited taste in MMORPGs?
more like taste in MMORPGs and distaste in single player persistant worlds
And hey, I feel sorry for people who play terrible games because there is nothing else out there. It's a two-way street.
Now, not all MMO's that have come out in the last, say seven years, have been bad. There are a few good ones, but I sympathize with the OP. I too am in the same boat, lately having more fun playing single-player RPG/RTS or multi-player shooters/RTS games.
Like I said, limited taste indeed if you're one of those people who auto dismisses the majority of MMORPG's as single player games for the simple reason that these weren't MMORPG's that they prefer.
Should be obvious, I'd say the same to people who would go around saying 'oh, these aren't shooters like MW2 or BF2? Then they aren't real shooters'
Shrug. In the end it's all about fun, and being able to have great fun with a wide range of games beats having fun with a limited range of games.
Now, if that means that you don't play the games and don't follow the genre that doesn't seem to hold much interest for you, then I see nothing wrong with it. Everyone does that, I don't like web based puzzle games and minigames or Farmville like games, so I don't follow them. If it means however that people follow a gaming genre for years in which there's hardly anything that gives them satisfaction and good, solid gaming fun, then that's sad indeed. At least what it looks like to me.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
TBH, it seems that the genre that he once enjoyed has changed into something he no longer enjoys.
I'd say there are a LOT of people hanging around this site who feel the same way.
There was a day when an MMORPG was not just a chain of repetitive solo XP quests all the way to max level, with a gear grind and PVP "battlegrounds" to look forward to at the end.
Some of us remember those days and long for a game that brings back what we remember an "MMORPG" to be.
Yeh....I'm in the same boat as the OP.
It's not a "limtied taste" in MMORPGs that I have, it's a more "refined" taste of what they should be.
Good and bad are all opinions...and my opinion is that there are no MMORPGs that are worth my time and money.
I'm playing Oblivion and other single player games right now.
Off all those games you list, all (including EVE and Ultima) can be played SPOPW as well as MMOish. Frankly, there is really no such thing as forcing players to group or play with other players. While it might be fun at times, it is not fun ALL of the time. So, MMO's will be offering a good chunk of "single players" content to go with the "MMOish" content.
And by the way, I am 56 and don't consider myself "too old".
Let's party like it is 1863!
My timeline is similar to your although no guild wars or eve and more titles In recent years (AoC & WAR) Did you try Fallen Earth ? It will most likely be F2P by years end so maybe give it a shot.
I enjoyed FE beause it reminded me of UO, I liked exploring the massive maps and I enjoyed the fact that survival itself was a struggle (not a grind) and I enjoyed the crafting too. It is a very underated game if you are a fan of sandbox MMO's.
hmm not the first time i hear about FE, ive dismissed it because i was really into EvE online when it came out, and didnt bother looking at the releases during my EvE phase. eve is VERY time consuming (specialyl at the lvl of gameplay im at 0.0 warfare, i dont have 2 hours to group up 1 hour to leave 1 hour to get to destination and 1 hour to get back not finding anything. how time consuming is FE? i mean i do have time just not extreme amounts to give like EvE requires.
If you don't need an urgent fix, wait for GW2? I don't know if you have tried Warhammer but if you don't, I think you can access Tier 1 and can roll any class, and it's free. Haven't checked lately. I sometimes play it for some PvP scenarios fun.
I'm with the OP, I just can't play another quest hub character progression/ end game dungeon gear grinding MMO and I'm so hoping some of the up and coming titles will bring something a bit different.
I try to find what fun I can, and while leveling up I'm usually OK, but when I hit that dungeone raiding gear grind I immediately walk away.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
FE is only as time consuming as you want it to be. Some nights I don't have time to play at all, but I can log in and set some stuff to craft so that when I log in it's done, and my crafting levels have increased.
Other days, I have the day off and can go riding all over the desert exploring, scavenging, maybe doing a couple quests, or wander in for some PVP.
It's kinda like old SWG without the grind, set in a wasteland. Not gonna say it's the best game ever, but it certainly is keeping me busy right now, and has an "old school" feeling to it.
IMO, it's underrated, and too often dismissed due to the potential installation problems (it can be a bitch to get downloaded and patched).
Edit: give it a shot....there's a 30-day free trial.
Edit #2: it also might be worth mentioning that everything I use or own in the game I built myself. My rifle, the scope on it, the ammo it fires.....my motorcycle, my clothes, my armor.....all of it. I come to a screeching halt when I see a junked car on teh side of the road wondering what I can salvage and what I can make out of it......or what that old powerplant might have inside of it, and who might live there.
This kind of viewpoint is a bit irritating. There are people that like RPGs and some that like FPS's. If all of a sudden they stopped making RPGs, would you just feel sorry for the people that had the "limited viewpoint" of only liking RPGs? The same thing applies here. Some people were into sandboxes only, others are more eclectic.
I fall into the eclectic crowd but I really DO miss sandbox games. Theme parks are just getting old...any "funny story" or memorable experience I have in an MMORPG is from a sandbox game.
Are you team Azeroth, team Tyria, or team Jacob?
I know what you mean , I also am interested in the potential of the MMORPG Genre and am confident it shall reach those extremes. But for the time being (Next 10 years or less) you will have to conform to the current cookie cutter MMO design (Static Quests, Buttonmashing and sistematic worlds) until the design and features have a chance to evolve more.
I wouldn't expect anything lifechanging in the "next MMO", all they have to build upon is the previous MMO and it is not going to be that different from it.
Step by step we reach perfection :P, very small steps.
I was hyped for GW2, but with time I have lost it but am still buying it (No Monthly pay FTW, probably worth 50 bucks).
This boat's journey is going to be a long one.
the "current" genre of MMO isnt very MMO at all with their max raid size of 12?:D the genre has strayed too far from what attracted people to MMO to begin with and people HATE what made them love MMO to begin with.
the truth of MMO is that it DOES waste ALOT of your time, and it DOES make you do alot of things you dont want to do. THAT was what made doing FUN things in MMO more enjoyable. was it fun sitting in guild hall waiting for the west coasters to log in so you can get the raid started? does it suk to sit on LFG for hours on end cuz you cant find a cleric? they were ALL part of the MMO experiance and FORCED you to behave yourself and conduct yourself in a respectable manner, BE ON TIME!!!! so you arent blacklisted by everyone you wanted to play with. it's the social interaction that made MMO fun.
look at all the things people ask for these days. look at what the so called MMO's has evolved into? 6 man group was too hard to find so lets make the group size 4 man. oh and lets make a raid size of 5 man so people can lie to themselves and say they are a raider:D cant find clerics? everybody can heal these days... cant find tanks? let the heavy plate wearing wizzy tank, he has no problem with aggro:D
moral of the story is the genre has evolved by the all mighty dollar that parents give to their spoiled kids and developers cant justify MAKING a good MMO because it's not what the customer "asked" for:D
IMO the next "evolution" in the MMO genre is a MUCH bigger game then any game developer has budget for. it would include game type from several different genres and is primarly a social networking program rather then simply a game. for example, frend list in a game would actually require a confirmation FROM the person you are trying to befrend. there are ALOT of different things that a MMO NEEDS right now that is completely outside of the context of a "GAME". we all played a MMO as a social game but everybody is all about "ME" (thx to gold farmers, ninja lewtrz and guild hoppers) that we dont really care about building any kind of community. eventually everybody want to solo because nobody wants to risk grouping with the 1337 AFK haxorz that is spamming "i can haz dis?":D
a multidimentional MMO would include RTS elements for the raid leaders, FPS elements for the twitch types, traditional RPG elements for the story types, and tactical planning elements for the civ types, all wraped into a sim type package designed around social networking concept. it would have a VERY robust LFG system with scheduling and reminder tools for planning with your friends/relatives. the GAME itself is simply a shell that houses maybe 5 different genre of games so if you are tired of a particular type of gameplay, you can switch to a different genre of game w/o even logging out. take a quest to defend a base, and you are suddently playing a "tower defense" type game. take another quest to manage a transportation system and you are now playing railroad tycoon:D jump out into the arena for some FPS action, or zoom out to a RTS screen and give orders to different units as the commander. build your own planes in your aircraft factory with lvl3 upgrades and jump into that plane for some flightsim dogfight action
anyway, the next evolution of a MMO is way too expensive to make, but it's not really a "game" anymore. it's more of a social megaplex where gamers gather and meet other gamers of different interest and taste in games. kinda like the old school video game arcade w/o the smoke filled room. challange that guy in a game of streetfighter? put your quarters up and wait in line:D same concept but digitally and w/o logging out of your current dogfight aginst your brother.
I was in WoW and was fun for a while. Now I don't even feel like playing. I have an hour or two at the most to play a day and you can't raid with that. Heroic instances would take most of my night. I can only fish and do short achieves so much.
I looked around and read about GW2, looked like sub-free fun. So I figured I'll buy GW and play that in the meantime. I like the soloability of it, and when my friends are on we can do missions together.
I was in same boat, but I walked away a happy gamer so far
Yes my Captain, I'm on your boat.
2011 will be a poor mmorpg year for me. I just wish I could finish my "mmorpg carreer" - which is very short and small compared to some other hardcore veterans - with a good mmorpg experience. I will always look back to a new mmorpg untill I find one good last one to burry my whole mmorpg life with.
I'm in 'yer boat as well. The entire industry--not limited to MMORPGs--is being taken over by the casual, NON-VIDEO GAMER market. They've created a slew of games for legions of little douche bags who call themselves video gamers, but actually have no idea what it means. They refute challenge and want everything handed to them on a silver platter.
Guess what? Money talks, so that's what developers are after. ArenaNet on the other hand...I have high hopes for Guild Wars 2. HIGH hopes. They're a small company working on their own, doing whatever they feel is needed without having to answer to NCSoft. The gameplay, animations and art all look incredible, and regarding the music, they've decided to keep Jeremy Soule (quite possibly my favorite composer out there). A fine choice too, because without Jeremy, it would be like Star Wars with no John Williams.
Bottom line is, there's still hope. Granted, we may get ONE great MMORPG for the next 5 years, but that's all you really need anyway.
I definitely utterly fail to see whats "online singleplayer" about themepark MMOs.
the huge ammount of solo content in these games
I want to play in a virtual world. The MMOs these days do not feel like virtual worlds. Maybe that's just another way of saying I want a good sandbox game, I don't know.