While the OP did a good job in putting the video together, if those are the TOP 10 reasons to play the game, then the TOR is in trouble because many of those reasons seemed weak, unoriginal and generic. I'd go further, in my opinion many MMOs would think of some of the OP's points as actual negatives - 'No. 9 - it's being produced by Electronic Art's made me chuckle rather sourly.
Heh, funny... Heya again
Shrug. You can agree all you like, but the OP gave the reasons why he was interested in SWTOR, a lot of which made sense as arguments - at least, to people who don't hate SWTOR for not being SWG2 or for being a themepark MMO in the style of WoW and LotrO.
'many MMOs would think'? Thinking MMO's? I think you meant something else by that, if it was 'MMO gamers' then I'd say you'll always have differing tastes and preferences.
Objectively speaking, the reason he named EA was a sound one, there are only a few game corporations that operate on the level of an Activision, EA is one of those very few. So yes, EA is very capable to bring in the funds and publishing expertise and network to publish an MMO the size of SWTOR efficiently.
But hey, I can fully understand that the reasons he mentioned sound disagreeable to people who aren't really interested in SWTOR for what it actually offers. After all, to each their own games that are to their taste
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
As far as Im concerned being a fan is a good thing. Calling someone names by adding letters to the word fan doesn't make you the factual genius. On the other hand, all it does it make your post look foolish when you troll a thread that is meant to share enthusiasm regarding things the OP likes...which actually contains quite a number of facts. So to your nasty toned rhetorical questions like "should this be something to be proud of?" or "...but who cares?"....or "same-old", /yawn....WE DO and the millions of KOTOR fans and those who will be new to the game who just like Star Wars.
I'm sorry but you're shooting the messenger.
His questions were not 'nasty toned rhetoric'. They were common sense, practical enquiries that professional reviewers, even the positive ones, have been asking.
And don't say 'WE DO' because 'SOME OF US DON'T.
Good vid, and i agree with the reasons you like it.
As for the we part.
We does not always mean everyone except the person they are talking to. If you don't agree with that statement that the word we was used in, then you are not part of that we, it is however more then one person that agrees so we is certainly okay to use. I think people are trying to take the inclusion words like we, everyone way too literaly. Lots of people use the term this is the news everyone is following. Of course it doesn't mean everyone is following it. Just thats it's popular. Here Kei is just saying we (as in it's fans that are proud of it) agree. If you don't agree with these reasons/aren't a fan. Then your not part of the we Kei is talking about.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I have been looking at this game with interest, and have to say the video kind of clarified exactly where this game is, great single player game in principle for star wars fans but looks dreadfully old fashioned and dull and gonna be firmly in the tacky themepark/wow end of the market once the 'story' runs out - unless you game over and start another new char etc etc. The top 10 was not things that make me fill with excitement (crowd control is a top 10 exciting feature?!, the developer is a top 10 exciting feature?!)
However in saying all that, the OP has every right to post his opinions, and I got some good info from it, and im sure other fans will appreciate it and all the effort the OP put in so fair -do's.
edit I should add, Plan to play this as a single player side-dish alongside one of the upcomming mmorgs - looks great from that perspective, and maybe thats the point of the game, it is not intending to be the next evolution of mmorgs and wont satisfy people looking for this, it is trying (and succeeding by hte looks of it) to be a great star wars game.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I have been looking at this game with interest, and have to say the video kind of clarified exactly where this game is, great single player game in principle for star wars fans but looks dreadfully old fashioned and dull and gonna be firmly in the tacky themepark/wow end of the market once the 'story' runs out - unless you game over and start another new char etc etc. The top 10 was not things that make me fill with excitement (crowd control is a top 10 exciting feature?!, the developer is a top 10 exciting feature?!)
However in saying all that, the OP has every right to post his opinions, and I got some good info from it, and im sure other fans will appreciate it and all the effort the OP put in so fair -do's.
I hear you, it's not for everyone.
The CC thing is big because, if you're a big PvPer like me, and you played PvP in a game that has diminishing returns, like WoW, you could get burned with DM mutiple times in one match. It's awesome because it helps makes PvP more tactical instead of reactive.
And, yeah, anytime BioWare makes a game I take notice. Never played one I didn't like (though some have been better than others).
Always winds me up when people bash SW:TOR stating that it's like WoW and that it being made by Bioware is meaningless.
Every game is like WoW in some way or another, because that's how MMOs work at the moment - classes, races, abilities, quests, group content, raids...Hell even Eve is like WoW if you want to think about it - there are classes in the sense of the ship you fly (it even has the trinity since you can tank a ship and logistics ships are Eve's healers), missions/quests, group content. It's just where we are in terms of current design.
But SW:TOR is from Bioware. Yes Bioware has a good track record, but it being from Bioware makes a HUGE difference because of their ability to tell a story, to involve you in that story and to make you struggle with the decisions you have to make.
Now I don't know quite how this will work in SW:TOR, but if it's anything like the storytelling in Mass Effect, or Dragon Age then it's going to be something new in the MMO market, and most certainly not like WoW where you go kill 10 rats for xp, not because someone needs rat guts for an experiment to make a poison that you will use to assassinate an Imperial commander so that he can't lead a mission so you can impersonate him and sabotage the mission. That's how Bioware do things.
Always winds me up when people bash SW:TOR stating that it's like WoW and that it being made by Bioware is meaningless.
Every game is like WoW in some way or another, because that's how MMOs work at the moment - classes, races, abilities, quests, group content, raids...Hell even Eve is like WoW if you want to think about it - there are classes in the sense of the ship you fly (it even has the trinity since you can tank a ship and logistics ships are Eve's healers), missions/quests, group content. It's just where we are in terms of current design.
But SW:TOR is from Bioware. Yes Bioware has a good track record, but it being from Bioware makes a HUGE difference because of their ability to tell a story, to involve you in that story and to make you struggle with the decisions you have to make.
Now I don't know quite how this will work in SW:TOR, but if it's anything like the storytelling in Mass Effect, or Dragon Age then it's going to be something new in the MMO market, and most certainly not like WoW where you go kill 10 rats for xp, not because someone needs rat guts for an experiment to make a poison that you will use to assassinate an Imperial commander so that he can't lead a mission so you can impersonate him and sabotage the mission. That's how Bioware do things.
It has already been aknowledged they are aiming for the wow market. Once the storytelling runs out you have to either start again or hit wow/themepark end game. While the storytelling lasts it looks great - noone is disputing this.
I hope they fail actually in their plans to grab the wow market, It would not be good for the fans of swtor to have millions of wow players join who dont care about story and immersion, they just care about getting to 'end -game asap and clamouring for new end game raid content rather than story.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Nice video mate. You have a good voice for telling things
I liked the fact that you didn't exaggerate about the things you liked. Everything is true(or atleast, the developers tell us it is) and you didn't make stuff up.
Keep up the good work, supporting this game as a fan and not a fanboi/carebear will help this game grow as it should.
Great vid. Loads of info/footage and commentary and discussion.
Things I think it is becoming obvious where SW:TOR will be preminent:
1. Story, narrative and characterization. ie Bioware
2. World Building and Lore: Size of the worlds and scale also. ie Star Wars IP
3. Voice-work and emotionally engaging decision-branches
4. Group collaboration in discussion/that hologram addition
5. Captain's ship/house/quarters & Crew of familiars and crafting delegation
Combat:
1. Some of the class abilities are interesting eg "Cover" for the agent, "CC bar", combination of roles in any one class
2. Flashpoints creating scenarios in pvp that have a lore-reason to why/what teams are trying to achieve.
Those are the main things that stick out for me so far. A lot to like but a few hurdles to overcome: Mostly how well combat is balanced and how much variety it will have. Otherwise everything is good more or less except 2 factions and spaceflight could be improved in the future if it's successful imo. : )
im not going to pretend i think TOR is going to be any good. in fact i think its going to be terible lol so those ten reasons really reinforced me not wanted to play.
Only 1 reason for me to be interested - TOR may come out before TSW so I can maybe fill gap with it between Rift and TSW. TOR will be a good SPG with a chat box., and there are no elves, dwarves end such crap. Can be fun during the free month.
Sigh, IT IS A MMO NOT A SPG. THEY HAVE SHOWN ALREADY MULTIPLE GROUP OPTIONS. TO POST IT AS SUCH IS JUST SHEER IGNORANCE ON YOUR PART OR TROLLING SINCE I HAVE SEEN YOU ON THIS FORUM NUMEROUS TIMES AND YOU SHOULD BE WELL INFORMED ABOUT THE MECHANICS OF THE GAME BY NOW. /rant
opinions on others' opinions are allowed. sorry, we dont live in a communism (unless you're North Korean). i never "attacked" the OP, i simply deconstructed his points. this is allowed. the only word that could have been moderated is fanboyism, but notice how i didnt call him a fanboy, i simply stated the vid was "fanboyism"-ish. some people have to be overly sensitive or fanatical about this game to get so offended. the post was argumentative, not ill-tempered. if it was ill-tempered, i would have to have been to be in an ill-tempered state while typing the post, which i wasnt.
The video is entitled "SWTOR - Top Ten Reasons I'm Interested" not "SWTOR - Top Ten Reasons you should be interested", he's just giving the reasons why he is looking forward to the game and why he is a fan (or fanboy) and not trying to enforce any view on anyone so when he says "because it's Bioware" then that's okay to say because his opinion might be that Bioware are a good company and the whole point of the video is to show his opinion.
10. Bioware and Star Wars - I agree with this. I enjoyed a lot of what Bioware has produced so far so I'm optimistic here
9. Electronic Arts - Haha, you gotta be kidding me. EA is the devil. They are the most greedy **** I've ever seen and their support is God awful. I hate their guts. Worst publisher ever.
8. Companions - Don't care for these too much. I'd rather have the focus on me than lead a group of people around. Things like being able to have a little Jawa as a companion or a droid are great, but no reason for me to be interested
7. Crafting - Yup, that's pretty cool. Will be interesting to see how it plays out but it's definitely a new take.
6. PvP - Sure. Rewarding people for doing their job is always good. Big plus.
5. Content - Can't comment on this. Every game claims to have a ton of content. Most of it might just be the dialogue sequences, who knows. I really would not be hyped for this. I've yet to see a game say "well actually there isn't that much to do". And while leveling is nice, one mustn't forget that endgame plays a very important role. Repetitive raiding and the odd pvp battleground might not satisfy people.. it certainly gets old after a while.
6. No Autoattacks - *shrug* Spamming buttons to use the same skill over and over as we saw in the Tatooine vid doesn't make it that much more exciting.
3. Crowd Control - Looks good. No one enjoys being permastunned etc.
2. Immense size - Yeah, I fully agree here. I love exploring and not being forced to walk through a very narrow corridor, so I'm really looking forward to this. Will be interesting to see how much interest all but the high end "zones" will hold though once you reach the maximum level. There's always that problem of there potentially being no reason to ever return to some low to midlevel regions.
1. Story - Absolutely. Bioware have proven time and time again that this is what they are best at - and Star Wars provides so much to them that I am really looking forward to this. I was originally averse to the game out of fear of it being the opposite of what I loved so much about SWG (open world, sandbox) - but if Bioware pulls this off and there is a great endgame to be had then I'm all for it. Not that I could possibly NOT try out the game anyway.. it's Star Wars, afterall.
Overall good video, well presented and narrated. Don't agree with some points but we're both looking forward to having a great time in the game
1. Alignment that changes your characters features.
these are all single player RPG features though... just saying. ME2 and Witcher 2 did most of the above better.
I think you might be a bit biased against SWTOR or maybe even themepark MMO's in general. They're definitely not all singleplayer RPG features, and other features will be in to improve the questing experience. I have made the features yellow that are obviously - to an objective eye - MMO features as well.
Which admittedly only will interest MMO gamers who want quest leveling to have more immersion.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
My top ten and in no particular order of importance. (Though I noticed that "choice" is a recurring element in many points).
1. Many huge, detailed, immersive but most of all OPEN worlds.
2. Alignment system; giving us the choice to be good, bad or neutral regardless of faction and define our characters in different ways. (influences npc behavior, offers rewards and visual options like other light saber crystal colors, darkside disfiguration, etc).
3. Conversation with npc's instead of pop-ups and increasing our participation by giving us a choice of answers.
4. Crafting and crew skills: crafting becoming more interesting by adding a companion management component with many extra choices to make to be effective. Also deep specialization and very rare (server unique?) recipe's have been announced. And there's stuff hinting about extensive item modification.
5. Offering a tremendous amount of pve content: next to deep storylines there is a ton of things to do: flashpoints, operations, heroic arcs, normal world quests, world bosses, etc. Also different difficulty settings for certain content have been mentioned and ways to promote group play: commending your team members and gaining social points.
6. World pvp: the random kind is a prerequisite for me to play any mmorpg. The objective based world pvp will be an added bonus (though we don't know much about it yet).
7. The classes, advanced classes and overlapping roles; in my opinion they are varied and interesting and offer us more important choices to make in character development as well as in group tactics.
8. Spaceships: having your personal base of operations at each planet for crafting, navigation and possibly stuff like storage / sleeping / rp purposes is cool. Would love to see some more personalization for them, as well as new spaceships to build / buy / acquire in the future.
9. Exploring with rewards.
10. The developer and publisher: if Swtor will be a great success we can look forward to a polished, long and rich mmorpg experience with fleshed out expansions (free-roaming space and more spaceships please
I thoroughly enjoyed this video and decided to pester MrJuliano (Dom in the article) with an imprompty interview for an article over at TORWars. He was very nice about that and you can read the whole thing here:
Comments
Heh, funny... Heya again
Shrug. You can agree all you like, but the OP gave the reasons why he was interested in SWTOR, a lot of which made sense as arguments - at least, to people who don't hate SWTOR for not being SWG2 or for being a themepark MMO in the style of WoW and LotrO.
'many MMOs would think'? Thinking MMO's? I think you meant something else by that, if it was 'MMO gamers' then I'd say you'll always have differing tastes and preferences.
Objectively speaking, the reason he named EA was a sound one, there are only a few game corporations that operate on the level of an Activision, EA is one of those very few. So yes, EA is very capable to bring in the funds and publishing expertise and network to publish an MMO the size of SWTOR efficiently.
But hey, I can fully understand that the reasons he mentioned sound disagreeable to people who aren't really interested in SWTOR for what it actually offers. After all, to each their own games that are to their taste
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Good vid, and i agree with the reasons you like it.
As for the we part.
We does not always mean everyone except the person they are talking to. If you don't agree with that statement that the word we was used in, then you are not part of that we, it is however more then one person that agrees so we is certainly okay to use. I think people are trying to take the inclusion words like we, everyone way too literaly. Lots of people use the term this is the news everyone is following. Of course it doesn't mean everyone is following it. Just thats it's popular. Here Kei is just saying we (as in it's fans that are proud of it) agree. If you don't agree with these reasons/aren't a fan. Then your not part of the we Kei is talking about.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I have been looking at this game with interest, and have to say the video kind of clarified exactly where this game is, great single player game in principle for star wars fans but looks dreadfully old fashioned and dull and gonna be firmly in the tacky themepark/wow end of the market once the 'story' runs out - unless you game over and start another new char etc etc. The top 10 was not things that make me fill with excitement (crowd control is a top 10 exciting feature?!, the developer is a top 10 exciting feature?!)
However in saying all that, the OP has every right to post his opinions, and I got some good info from it, and im sure other fans will appreciate it and all the effort the OP put in so fair -do's.
edit I should add, Plan to play this as a single player side-dish alongside one of the upcomming mmorgs - looks great from that perspective, and maybe thats the point of the game, it is not intending to be the next evolution of mmorgs and wont satisfy people looking for this, it is trying (and succeeding by hte looks of it) to be a great star wars game.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I hear you, it's not for everyone.
The CC thing is big because, if you're a big PvPer like me, and you played PvP in a game that has diminishing returns, like WoW, you could get burned with DM mutiple times in one match. It's awesome because it helps makes PvP more tactical instead of reactive.
And, yeah, anytime BioWare makes a game I take notice. Never played one I didn't like (though some have been better than others).
Thanks for the comments!
Always winds me up when people bash SW:TOR stating that it's like WoW and that it being made by Bioware is meaningless.
Every game is like WoW in some way or another, because that's how MMOs work at the moment - classes, races, abilities, quests, group content, raids...Hell even Eve is like WoW if you want to think about it - there are classes in the sense of the ship you fly (it even has the trinity since you can tank a ship and logistics ships are Eve's healers), missions/quests, group content. It's just where we are in terms of current design.
But SW:TOR is from Bioware. Yes Bioware has a good track record, but it being from Bioware makes a HUGE difference because of their ability to tell a story, to involve you in that story and to make you struggle with the decisions you have to make.
Now I don't know quite how this will work in SW:TOR, but if it's anything like the storytelling in Mass Effect, or Dragon Age then it's going to be something new in the MMO market, and most certainly not like WoW where you go kill 10 rats for xp, not because someone needs rat guts for an experiment to make a poison that you will use to assassinate an Imperial commander so that he can't lead a mission so you can impersonate him and sabotage the mission. That's how Bioware do things.
It has already been aknowledged they are aiming for the wow market. Once the storytelling runs out you have to either start again or hit wow/themepark end game. While the storytelling lasts it looks great - noone is disputing this.
I hope they fail actually in their plans to grab the wow market, It would not be good for the fans of swtor to have millions of wow players join who dont care about story and immersion, they just care about getting to 'end -game asap and clamouring for new end game raid content rather than story.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Nice video mate. You have a good voice for telling things
I liked the fact that you didn't exaggerate about the things you liked. Everything is true(or atleast, the developers tell us it is) and you didn't make stuff up.
Keep up the good work, supporting this game as a fan and not a fanboi/carebear will help this game grow as it should.
Cheers!
Great vid. Loads of info/footage and commentary and discussion.
Things I think it is becoming obvious where SW:TOR will be preminent:
1. Story, narrative and characterization. ie Bioware
2. World Building and Lore: Size of the worlds and scale also. ie Star Wars IP
3. Voice-work and emotionally engaging decision-branches
4. Group collaboration in discussion/that hologram addition
5. Captain's ship/house/quarters & Crew of familiars and crafting delegation
Combat:
1. Some of the class abilities are interesting eg "Cover" for the agent, "CC bar", combination of roles in any one class
2. Flashpoints creating scenarios in pvp that have a lore-reason to why/what teams are trying to achieve.
Those are the main things that stick out for me so far. A lot to like but a few hurdles to overcome: Mostly how well combat is balanced and how much variety it will have. Otherwise everything is good more or less except 2 factions and spaceflight could be improved in the future if it's successful imo. : )
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
im not going to pretend i think TOR is going to be any good. in fact i think its going to be terible lol so those ten reasons really reinforced me not wanted to play.
Sigh, IT IS A MMO NOT A SPG. THEY HAVE SHOWN ALREADY MULTIPLE GROUP OPTIONS. TO POST IT AS SUCH IS JUST SHEER IGNORANCE ON YOUR PART OR TROLLING SINCE I HAVE SEEN YOU ON THIS FORUM NUMEROUS TIMES AND YOU SHOULD BE WELL INFORMED ABOUT THE MECHANICS OF THE GAME BY NOW. /rant
In Bioware we trust!
opinions on others' opinions are allowed. sorry, we dont live in a communism (unless you're North Korean). i never "attacked" the OP, i simply deconstructed his points. this is allowed. the only word that could have been moderated is fanboyism, but notice how i didnt call him a fanboy, i simply stated the vid was "fanboyism"-ish. some people have to be overly sensitive or fanatical about this game to get so offended. the post was argumentative, not ill-tempered. if it was ill-tempered, i would have to have been to be in an ill-tempered state while typing the post, which i wasnt.
My TOP 10 Reason's for being interested in SWTOR:
10. KOTOR was good.
9. KOTOR 2 was good.
8. Mass Effect 2 was good.
7. Mass Effect was good.
6. Baldur's Gate was good.
5. Baldur's Gate 2 was good.
4. It has Jawas.
3. I once read "Tales of Jedi: Redemption" and thought it was excellent.
2. It's not made by SOE, any asian developer or Brad McQuaid.
1. It's still Star Wars.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
The video is entitled "SWTOR - Top Ten Reasons I'm Interested" not "SWTOR - Top Ten Reasons you should be interested", he's just giving the reasons why he is looking forward to the game and why he is a fan (or fanboy) and not trying to enforce any view on anyone so when he says "because it's Bioware" then that's okay to say because his opinion might be that Bioware are a good company and the whole point of the video is to show his opinion.
OP, great video! Everything you listed was well worth mentioning. I hope you shared this on the offical forums as well.
My top 10 would be as follows
10. Bioware
9. Crafting
8. Duck and cover system
7. Multiplayer dialog
6. voice over
5. Reward for exploration
4. Large game worlds
3. Companions
2. Choices in story
1. Alignment that changes your characters features.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
10. Bioware and Star Wars - I agree with this. I enjoyed a lot of what Bioware has produced so far so I'm optimistic here
9. Electronic Arts - Haha, you gotta be kidding me. EA is the devil. They are the most greedy **** I've ever seen and their support is God awful. I hate their guts. Worst publisher ever.
8. Companions - Don't care for these too much. I'd rather have the focus on me than lead a group of people around. Things like being able to have a little Jawa as a companion or a droid are great, but no reason for me to be interested
7. Crafting - Yup, that's pretty cool. Will be interesting to see how it plays out but it's definitely a new take.
6. PvP - Sure. Rewarding people for doing their job is always good. Big plus.
5. Content - Can't comment on this. Every game claims to have a ton of content. Most of it might just be the dialogue sequences, who knows. I really would not be hyped for this. I've yet to see a game say "well actually there isn't that much to do". And while leveling is nice, one mustn't forget that endgame plays a very important role. Repetitive raiding and the odd pvp battleground might not satisfy people.. it certainly gets old after a while.
6. No Autoattacks - *shrug* Spamming buttons to use the same skill over and over as we saw in the Tatooine vid doesn't make it that much more exciting.
3. Crowd Control - Looks good. No one enjoys being permastunned etc.
2. Immense size - Yeah, I fully agree here. I love exploring and not being forced to walk through a very narrow corridor, so I'm really looking forward to this. Will be interesting to see how much interest all but the high end "zones" will hold though once you reach the maximum level. There's always that problem of there potentially being no reason to ever return to some low to midlevel regions.
1. Story - Absolutely. Bioware have proven time and time again that this is what they are best at - and Star Wars provides so much to them that I am really looking forward to this. I was originally averse to the game out of fear of it being the opposite of what I loved so much about SWG (open world, sandbox) - but if Bioware pulls this off and there is a great endgame to be had then I'm all for it. Not that I could possibly NOT try out the game anyway.. it's Star Wars, afterall.
Overall good video, well presented and narrated. Don't agree with some points but we're both looking forward to having a great time in the game
these are all single player RPG features though... just saying. ME2 and Witcher 2 did most of the above better.
I think you might be a bit biased against SWTOR or maybe even themepark MMO's in general. They're definitely not all singleplayer RPG features, and other features will be in to improve the questing experience. I have made the features yellow that are obviously - to an objective eye - MMO features as well.
Which admittedly only will interest MMO gamers who want quest leveling to have more immersion.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
My top ten and in no particular order of importance. (Though I noticed that "choice" is a recurring element in many points).
1. Many huge, detailed, immersive but most of all OPEN worlds.
2. Alignment system; giving us the choice to be good, bad or neutral regardless of faction and define our characters in different ways. (influences npc behavior, offers rewards and visual options like other light saber crystal colors, darkside disfiguration, etc).
3. Conversation with npc's instead of pop-ups and increasing our participation by giving us a choice of answers.
4. Crafting and crew skills: crafting becoming more interesting by adding a companion management component with many extra choices to make to be effective. Also deep specialization and very rare (server unique?) recipe's have been announced. And there's stuff hinting about extensive item modification.
5. Offering a tremendous amount of pve content: next to deep storylines there is a ton of things to do: flashpoints, operations, heroic arcs, normal world quests, world bosses, etc. Also different difficulty settings for certain content have been mentioned and ways to promote group play: commending your team members and gaining social points.
6. World pvp: the random kind is a prerequisite for me to play any mmorpg. The objective based world pvp will be an added bonus (though we don't know much about it yet).
7. The classes, advanced classes and overlapping roles; in my opinion they are varied and interesting and offer us more important choices to make in character development as well as in group tactics.
8. Spaceships: having your personal base of operations at each planet for crafting, navigation and possibly stuff like storage / sleeping / rp purposes is cool. Would love to see some more personalization for them, as well as new spaceships to build / buy / acquire in the future.
9. Exploring with rewards.
10. The developer and publisher: if Swtor will be a great success we can look forward to a polished, long and rich mmorpg experience with fleshed out expansions (free-roaming space and more spaceships please
My brand new bloggity blog.
Just wanted to say thanks to everyone who has watched and shared the video. It's gotten over 4500 views in just 3 days, that's simply amazing.
Thanks for saying thanks.
p.s. Did you post it on the official forums yet?
Huge audience there if you look at the page views on those threads.
My brand new bloggity blog.
Yeah, there's a thread for it here: http://www.swtor.com/community/showthread.php?t=344211
I just can't be an asshole and keep bumping it.
I thoroughly enjoyed this video and decided to pester MrJuliano (Dom in the article) with an imprompty interview for an article over at TORWars. He was very nice about that and you can read the whole thing here:
TOR-TV: Dom’s Top Ten Reasons for SWTOR
- WeeMadAggie
Nice, Dom is getting popular with that fan made trailer, possibly their 15 mins of fame?
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.