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SWG broken engine

DedthomDedthom Member Posts: 541

So I tried SWG again because I have 45 free days and playing to level 10 in the newbie station was great. I even went thru the spaceship missions.

But once I got to the starting world, Tatooine, I found the game was just bad.

The problem isn't the graphics, I am also playing EQ and find the game plays so much better. Also, the combat and interaction, the mechanics of the game don't bother me either.

The problem is with the horrible lag, clunky animations and lack of "solid objects". When you can run thru tables and NPCs can start shooting you thru 2 walls, the game just lacks something.

What I don't understand is why SWG is like this. I can understand some clipping issues but it seems SWG was designed to allow to run thru anything that isn't an exterior wall.

When I play an MMO I try to milk as much immersion out of them as I can and SWG has some great concepts but the game engine just really lets it down. 

""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer

Comments

  • Hadleyrand12Hadleyrand12 Member Posts: 2

    Originally posted by Dedthom

    So I tried SWG again because I have 45 free days and playing to level 10 in the newbie station was great. I even went thru the spaceship missions.

    But once I got to the starting world, Tatooine, I found the game was just bad.

    The problem isn't the graphics, I am also playing EQ and find the game plays so much better. Also, the combat and interaction, the mechanics of the game don't bother me either.

    The problem is with the horrible lag, clunky animations and lack of "solid objects". When you can run thru tables and NPCs can start shooting you thru 2 walls, the game just lacks something.

    What I don't understand is why SWG is like this. I can understand some clipping issues but it seems SWG was designed to allow to run thru anything that isn't an exterior wall.

    When I play an MMO I try to milk as much immersion out of them as I can and SWG has some great concepts but the game engine just really lets it down. 


     


    You are right about the lag. Unfortunately SWG was essentially ahead of its time. No other way to describe it.


     


    The game, when you look at it on paper, is superb. Especially PRENGE and PRECU.


     


    The sandbox nature of the game is the only of its type. The amazingly dynamic resource spawn system varying across EVERY server is the only of its type. No other game has a crafting system as innovative as SWG. The Space system is onpar with other games that ONLY include space. Games being released now (or haven't been released yet (Cough SWTOR)) can't come up with space combat as fine tuned as SWG.


    No MMO has maps as big as SWG.


    That is, SWG has the most map space of ANY game ever released.


    Pre NGE, no other MMO could even ATTEMPT to compete with the number of different character builds (ways to play your character) as SWG did.


    For example, you wanted to craft?


    You could go, Armorsmith, Weaponsmith and dable in something else.


    Armorsmith and Architect and dable in something else.


    Armorsmith and Droid Engineer and dable in something else


    armrosmith and Chef and dable in something else


    Armorsmith and Tailer and dable in something else


    Armorsmith and Merchant and dable in something else


    Weaponsmith and Architect and dable in something else.


    Weaponsmith and Droid Engineer and dable in something else.


    You get the point.


    FACT is, you could go crafter and be a weaponsmith, armorsmith, architect, droid engineer, chef, tailor or mechant.


    No other MMO has or had the integrated and iconic merchant system you would like to see in a MMO as SWG did.


    No other crafting system has ever been as deep and innovative as SWGs crafting system. Which is not only dependent on a massive resource system, but also on CUSTIMIZATION of crafted items. People picked, "do I want my weapon to be high on attack speed or damage". "do I want to add a secondary effect".


    The resource system was like NO other.


    Players had to wait months for a specific resource to finally become available, and when it did, there was always a chance the resource was crap. That is, SWG resources were not like WoW, where you just went out to find it, and it was always the same thing. SWG resources had stats and those stats influenced how weapons performed. In the hands of a GOOD crafter weapons came out superb.


    In SWG you had energy resources, different types included "solar, wind and geothermal". Each had different stats which influenced how well it could be used on factories and harvestors.


    These energy resources included solar (generic), wind (generic), and geothermal, which included endorian geotheromal energy, dantooine geothermal energy, Dathomirian geothermal energy, Lokian geothermal energy, Yavinian geothermal energy, Talusian geothermal energy, Rori geothermal energy, Nabooian geothermal energy, and Tatooinian geothermal energy.


    You show me any other resource system that was this indepth




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    Unknown Radioactive

    Unknown Reactive Gas

    Unknown Sedimentary Ore

    Unknown Solid Petrochem Fuel

    Unstable Organometallic Reactive Gas

    Varium Carbonate Ore

    Vegetables

    Vendusii Crystal Amorphous Gemstone

    Vertex Crystalline Gemstone

    Vintrium Extrusive Ore

    Water Solution

    Water Vapor

    Weak Geothermal Renewable Energy

    Weak Solar Renewable Energy

    Weak Wind Renewable Energy

    Wheat

    Wild Corn

    Wild Meat

    Wild Milk

    Wild Oats

    Wild Rice

    Wild Wheat

    Wind Energy

    Wood

    Wooly Hide

    Yavinian Animal Bones

    Yavinian Avian Bones

    Yavinian Avian Meat

    Yavinian Berry Fruit

    Yavinian Bristley Hide

    Yavinian Carnivore Meat

    Yavinian Conifer Wood

    Yavinian Crustacean Meat

    Yavinian Deciduous Wood

    Yavinian Domesticated Corn

    Yavinian Domesticated Meat

    Yavinian Domesticated Milk

    Yavinian Domesticated Oats

    Yavinian Domesticated Rice

    Yavinian Domesticated Wheat

    Yavinian Egg

    Yavinian Evergreen Wood

    Yavinian Fiberplast

    Yavinian Fish Meat

    Yavinian Flower Fruit

    Yavinian Fruit

    Yavinian Geothermal Renewable Energy

    Yavinian Herbivore Meat

    Yavinian Horn

    Yavinian Insect Meat

    Yavinian Leathery Hide

    Yavinian Mollusk Meat

    Yavinian Reptilian Meat

    Yavinian Scaley Hide

    Yavinian Solar Renewable Energy

    Yavinian Vegetable Beans

    Yavinian Vegetable Fungus

    Yavinian Vegetable Greens

    Yavinian Vegetable Tubers

    Yavinian Water Vapor

    Yavinian Wild Corn

    Yavinian Wild Meat

    Yavinian Wild Milk

    Yavinian Wild Oats

    Yavinian Wild Rice

    Yavinian Wild Wheat

    Yavinian Wind Renewable Energy

    Yavinian Wooly Hide

    Zinsiam Carbonate Ore


     


    But also had the resources vary by resource quality, and stats, such that, it is increadably rare for a single resource with the same stats to appear again with the exception of the few that were standarized.


     


    This is why, I played SWG for two years, and even after two years, as a carbionner, I couldn't get the carbine I unlocked at master carbineer, simply because, the resources hadnt dropped for it.


     


    SWG is the only game to ever have the housing/building system in any kind of detail that it does. Decorating systems so deep that people could musiams in their houses.



     


    It's hard to find screenshots.




     


    Decorating was a fun and immersive gameplay feature that wasn't forced on you like raids are (competition eihter forces you out of PVP or into the raids, not many alternatives).


     


     


    The profession system is the only of its kind.


    In short, there are 49 completly unique, complete (spending all your points) crafting combinations.


    Thats if you only choose crafting.


    You could also make a crafter and politicians. That ups the number to 64 different combinations.


    You could also be a musician, dancer or image designer as well as a crafter or a politicians or total "entertainer".


    That gave you 121 different unique combinations.


     


    Then you add in the combat professions.


    If you went total combat there was Bounty Hunter (which allowed for the unique feature not found in any other MMO, player bounties, with tracking ACROSS DIFFREENT PLANETS), Commando, Carbineer, Fencer, Pikeman, Pistoleer, Rifleman, Smuggler, Swordsman, or Teras Kasi Artist.


     


    These weren’t just unique play styles. They had different features. Each attacked different aspects of the player. Mind, health or stamina. Take down any one of those bars, the player was incaped. So you could team up with a bunch of different mind attackers (2H swordsman and Rifleman) and take down the enemy’s mind. Or you could go teras kasi and attack all three stats equally.


    Bounty Hunter / Commando were unique classes, slightly more advance than the others.


    Skills from each class could carry over to the other.


    For example, you could be a bounty hunter and a carbineer and focus on taking down your targets stamina AS A BOUNTY HUNTER using carbineer skills, as well as bounty hunter skills like eye shot (blind). Or you could go bounty hunter / pistoleer and focus on the enemy’s health bar. Commandos used rocket launchers and flame throwers.


     


    With just the classes I just listed, there were essentially 95 unique combat combinations possible (not including the remote few that you couldn't combine due to point issues like Bounty hunter and Commando).


     


    Then there were the other classes, like Squad Leader who gave teammates buffs, giving you potentially 120 unique class combinations. Creature handler, for 140 unique class combinations. Not to mention the bio engineer, another crafting profession focused on creating pets and creature mounts. Show me any MMO with the number of unique mounts that SWG had. WoW, you get the same damn lion that has different colors. LAME.


     


    Then there were the medic classes. You could be a doctor and focus on healing and buffing, or go combat medic, and focus on the completely unique gameplay mechanic "wounds" as well as ranged healing.


     


    These two class combinations could be taken together allowing you to be a doctor and combat medic, or separately with any of the other classes I just mentioned.


     


    If you went doctor or combat medic with a combat profession, that's a total of 196 unique classes COMBAT / HEALER class combinations.


     


    Altogether, there were approximately 670 UNIQUE character profession combinations. 670 different play styles that was possible. This isn't just different names, but VERY unique play styles.


     


     


    In SWG, the players made the armor, they made the armor, and they made everything.


     


    We weren’t forced to run boring raids till our eyes were bleeding to get the best items on the server.


     


    Then there was space.


     


    More massive than eve could ever hope to be. Completely customizable spacecraft. Did you want to focus on burst speed? Sustained speed? Weapon burst damage? Weapon fire rate/sustained damage? What about rockets?


     


    Anyway, the ships that you got from players who crafted them that were available were A-wing, B-wing, X-wing, Y-wing, YKL-37R Nova Courier, Z95 headhunter, Rebel Incom X4 Gunship (Guild ships in which different PLAYERS manned turrets while your captain flew), Tie Fighter, Tie Advanced, TIE Interceptor, TIE Bomber, TIE Oppressor, TIE Aggressor, VT49 Decimator, Imperial YE4 Assault gunship, Black SUn TransGalMeg "Kihraxz", Black Sun TansGalMeg"Ixiyen", Black Sun TransGalMeg "Rihkxyrk", M3-A Scyk, G1-M4-C Dunelizard, M12-L Kimogila, M22-T Krayt, YT-1300 Transport, Black Sun Vaksai, Naboo N-1 Starfighter, Blacksun AEG-77 Vigo Gunship,


    Then there were the ships that could only be obtained from PVE, like the ARC-170, Belbullab-22, ETA-2 Actis Interceptor, Sorosuub Yacht, Y-8 Mining Vessel, KSE Firespray and the YT-2400 Transport (that’s right, the millennium falcon)


    The combat in space was like no other. Eve couldn't even compete. SWTOR surly can't compete with their Star Fox Nintendo 64 like mechanics.




     


    There were more items for space craft than SWTOR will have in its entirety. Massive.


     


    SWG failed because it was HARD and because it was so deep and complete, that the servers couldn't handle it (Ahead of its time).


     


    When you look at SWG on paper (preNGE especially), it was incredible. But like it said, it was difficult so people didn't try. Only a few players could even understand the crafting system well enough to actually use it. It took hours of research to achieve something in crafting. Player housing lagged the servers. It wasn't a bad idea; it was just ahead of its time.


     


     


    Customization made the game difficult. People would play a class level it up, and realize they wanted to try something different. There were so many different combinations people just go over whelmed with that, and they kept respecing to play something else.


     


    In WoW there are so few classes, you see them all in their entirety and understand them because they are so few, that you don't even need to play them.


     
  • FebalixFebalix Member Posts: 3

    WoW..... that was possibly the best description to SWG what i´ve ever read. Awesome. Memories of the feeling of the old preCU SWG came out of nowhere just by reading your text, thank you.

  • RequiamerRequiamer Member Posts: 2,034

    There is an urgent call from china... they want it back!

  • FoomerangFoomerang Member UncommonPosts: 5,628

    @Hadleyrand12
    If your post could be my forum sig, Id do it.


    My main character was a master pikeman, master droid engineer, imperial master pilot, with some merchant and brawler skills, twilek female with master ID markings and colors. There was literally NOT A SINGLE OTHER PLAYER on my server that had the same skillset,race, or look as her.

    Ive never played an mmo where my character was truly the only one of its kind in the whole world (or should i say galaxy)

  • honourswordhonoursword Member UncommonPosts: 82

    @Hadleyrand12

    Without doubt the best post I have seen on MMORPG.com, you have hit the nail completely on the head with your post. SWG was so far ahead of any other MMO in terms of crafting, resources and skills management and to be honest it still is today. SWG problem has always been around the countless bugs and annoy elastic band issues that plagued it from day one, all it needed was all these issues fixed, not a NGE. I have recently returned to the game after many years away on the 14 day free trial and low and behold a lot of the bugs that were there at launch, are STILL there.

    The game was far from perfect and yes it needed some fine tuning and some fresh content for the PVE'ers amongst us but the bare bones of it had everything it needed to be an awesome game.

    Today, the game looks very dated and it is obvious that it needs investment to develop a new graphics engine and perhaps dare I say it....a NGE, perhaps a modernised, polished version of the skills system.

    It would be niced to know what SOE plans are for SWG are they going to let it fade away as time goes on, are they going to polish it up with new development or, dare I say it is a SWG 2 in the pipeworks?

    In any case damn awesome post Hadleyrand12.

     

  • DedthomDedthom Member Posts: 541

    Originally posted by Hadleyrand12

    Originally posted by Dedthom

    So I tried SWG again because I have 45 free days and playing to level 10 in the newbie station was great. I even went thru the spaceship missions.

    But once I got to the starting world, Tatooine, I found the game was just bad.

    The problem isn't the graphics, I am also playing EQ and find the game plays so much better. Also, the combat and interaction, the mechanics of the game don't bother me either.

    The problem is with the horrible lag, clunky animations and lack of "solid objects". When you can run thru tables and NPCs can start shooting you thru 2 walls, the game just lacks something.

    What I don't understand is why SWG is like this. I can understand some clipping issues but it seems SWG was designed to allow to run thru anything that isn't an exterior wall.

    When I play an MMO I try to milk as much immersion out of them as I can and SWG has some great concepts but the game engine just really lets it down. 


     


    You are right about the lag. Unfortunately SWG was essentially ahead of its time. No other way to describe it.


     


    The game, when you look at it on paper, is superb. Especially PRENGE and PRECU..................


     


     

     Are you saying that because of the advanced character developement and crafting, sacrifices had to be made on the engine and server software so that the game could run?

    Also, what you seem to be describing is preNGE, I never played that. I am playing post NGE which should have allowed the engine and server software to be more robust, less lag and better collision detection. Maybe I havent gotten far enough into SWG to see all the things you describe in you response.

    ""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
    Coyote's Howling: Death of the Computer

  • chriselchrisel Member UncommonPosts: 990

    I will hardly say that SWG was "ahead" of it's time since Anarchy Online was already on the marked from 2001. Without any such game breaking issues as SWG had. Not even near.

    What is shocking though, is that they have done nothing to fix those issues that ruins the gaming experience. With that said, I loved SWG, but the bugs, lags etc etc killed the joy.

    Make us care MORE about our faction & world pvp!

  • RobsolfRobsolf Member RarePosts: 4,607

    SWG, AKA "Jedi Can't Jump" online.  The engine was rough at the start, now far rougher since it's not even being used for the kind of gameplay in which it was intended.  Fun CAN still be had, but the engine, bugs, and overall clunkiness of the game will fight tooth and nail...

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    Originally posted by chrisel

    I will hardly say that SWG was "ahead" of it's time since Anarchy Online was already on the marked from 2001. Without any such game breaking issues as SWG had. Not even near.

    What is shocking though, is that they have done nothing to fix those issues that ruins the gaming experience. With that said, I loved SWG, but the bugs, lags etc etc killed the joy.

    Anarchy Online didn't have game breaking issues? You didn't play Anarchy Online at launch, did you? 

    image

  • chriselchrisel Member UncommonPosts: 990

    Originally posted by Omali

    Originally posted by chrisel

    I will hardly say that SWG was "ahead" of it's time since Anarchy Online was already on the marked from 2001. Without any such game breaking issues as SWG had. Not even near.

    What is shocking though, is that they have done nothing to fix those issues that ruins the gaming experience. With that said, I loved SWG, but the bugs, lags etc etc killed the joy.

    Anarchy Online didn't have game breaking issues? You didn't play Anarchy Online at launch, did you? 

    Oh yes, I did. But FunCom fixed them problems, unlike what SOE did ;)

    Make us care MORE about our faction & world pvp!

  • ThorkuneThorkune Member UncommonPosts: 1,969

    I still play SWG because of it's crafting. SWG spoiled me because I first learned to craft playing it. Now...all other MMO's are a let down with their crafting system. I wish SWG would go f2p so I could get my crafting fix for free when I needed it.

  • BadgerSmakerBadgerSmaker Member Posts: 629

    Originally posted by Dedthom

    What I don't understand is why SWG is like this. I can understand some clipping issues but it seems SWG was designed to allow to run thru anything that isn't an exterior wall.

    When I play an MMO I try to milk as much immersion out of them as I can and SWG has some great concepts but the game engine just really lets it down. 

    The game engine was designed like that from day 1.  Rather than use an existing engine from one of their other titles, or an established game engine, SoE designed their own engine from the ground up. 

    In doing this I guess someone decided that collision on all the usual axis wasn't needed, so SWG has a strange collision model.

    Ex-Developer Adeptstrain explains more in this thread, it also has a bunch of information I collected from Devs over the years in one of my posts.

    If you are able to suspend belief as far as the collision model goes, SWG has a ton of fun to offer but I can certainly understand if that isn't possible for everyone.  Really you just have to play SWG for what it is, a unique and groundbreaking game the likes of which will never be developed again as newer MMORPGs become focused on simplistic gameplay and instant gratification.

    image

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