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In PnP D&D the only way you could read a sign or parchment was to have this Proficancy but I only played 2nd Edition, in third is this the same?
In the game I think it would be a good addition. so if you dont have this all words appear as symbols and you have to go to a scribe or another player who does have Reading/Writing in order to find out what a letter says.
What to you think?
-Open your mind for a different view-
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Comments
Depends on the language, but if you have a low intelligence you cannot read or write your native language.
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Roleplaying Game: A game in which you can effectively play the role of your character and make decisisions that have a meaningful and lasting effect on the world in which you play.
Jeonsa - Korean video games for Foreigners
Yes!
Ideally all ''foreign'' languages should be used for when mobs speak, unless you learn that language then it can then be in english. I would find it funny to encounter a few mobs that use french and recognize it(my toon will not developp that language since I speak better french then english), catch a fews words in spanish, italian or german but not understand really except the basic.
If you put weird stuff, not only I dont understand, but I have no interest and no clue. If they speak in German, I may very well be playing with my french/german dictionnary beside, you give me an option I didnt have otherwise. And the funniest part is when something will be written in a language I speak IRL, well, you put symbols because my toon didnt know that language in theory, even less to read/write it. So I am somewhat cheating by understand when the mobs speak, yet, not really, because I know that foreign language for real. Maybe you can even put a system where, with great efforts, those weird symbol can transfer to the foreign language even when read/writing, yet, play with the players, make it so they understand they are ''cheating''(not really), yet with efforts you allow it with open arms. I dont care if the decadent high elf speak french or italian, but nobody will argue it will add to the taste rather then weird: ''LIUG kjsreku skjhf HGwe!!''
And for the roleplaying signature: Roleplaying should not be done at the expense of others players, ever, as you long as you respect that golden rule, I am with you, cross it and I am against it. Instancing is a blessing.
Weird symbol for all those that didnt take read/write is a must.
- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''
- "If I understand you well, you are telling me until next time. " - Ren
Yeah they woudl NEVER substitute real life languages (besides common=english) for any other language in D&D. For the simple reason that you could just get a dictionary, and 2 it would be stupid.
If they implemented that it would be fantasy made up languages.
Alot of languages in the D&D universe already have character sets, etc.
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Roleplaying Game: A game in which you can effectively play the role of your character and make decisisions that have a meaningful and lasting effect on the world in which you play.
Jeonsa - Korean video games for Foreigners
Well the Ideah for Reading/writing is that even if your char can speak a language that doesnt nessisarily mean he/she can read/write the language. Look at even the 17th century only about 50% of people could read and write even though all could speak.
Knowing different languages in D&D has to do with your INT and you will need to get a Reading/Writing proficiancy for each language you speak. And BTW their is no language diffrences like french, english, german in D&D its all common language then you have Goblin, Draconic and ect..
Sorry if i miss-understood any of the above posts but hopefuly this explains the D&D version of languages and Reading/Writing.
-Open your mind for a different view-
Win XP Home
Athalon 64 3400+
1024 DDR 400MHz RAM
Duel 120 GiG HDs W/Raid 0
GeForce 6800 GT 256MB