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Yet again the prediction system is bonkered people getting hit from far away or by invisible people and ofcourse rubberbanding. How do the same bugs keep returning???
http://www.mortalonline.com/forums/63559-seems-like-desync-has-gotten-worse-than-prior-dawn.html
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My guess is that there going to blame the unreal engine. Always a bad excuse anyway...
Henrik's replies:
Henrik Nystrom
CEO
Join Date: Apr 2008
Posts: 720
Rep Power: 15
Since when exactly did you notice this?
We did a small update in the prediction since our mounts were not workign very well with current prediction, I suspect this is causing the overall feedback you are giving us now?
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and
Henrik Nystrom
CEO
Join Date: Apr 2008
Posts: 720
Rep Power: 15
Quote:
Originally Posted by Rockhound
Quite a bit more "lag" feeling during all times, american players seem to have much more of it, even to the point of warping when very close to players. Was not an issue before the server downtime.
Allso, the fog effect has issues with prediction, making characters and NPCs sometimes float on it
Not as bad before downtime, ok, then it really points on our prediction updates that suposed to make mounts work better. Guess we need a seperate on mount prediction here.
Yes we also have some issues on prediction on collision boxes that are on pickables which we are working on.
Thanks for informing us.
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"Guess we need a seperate on mount prediction here." Guess? Well shit, that didn't work. Guess we'll try somethijng else...
~Ripper
i hate to say it the unreal engine is a pos engine for an mmo. gawd darkfalls engine is hella lot better
It's very unfortunate, but the unprofessional behavior and very apparent lack of experience of the team is the #1 reason I am no longer playing this game. I see threads come up like this and shake my head from time to time when I see them pop up
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Yeah, I do wonder how come it works for every other MO out there..
what mmo has been good besides maybe global agenda with unreal engine : / and i dont even consider global agenda an mmo
Lineage 2, Fury, Spellborn used Unreal.
Unreal is just a graphics engine. Atlas is the MMO networking extension for Unreal that seems to be garbage.
Edit: Apparently, these games as well ... interesting that many haven't survived:
Unreal Engine 3-driven MMO games like RealTime WorldsAPB, NHN USA's Huxley, Acony Games' Parabellum and Sony Online Entertainment's The Agency and DC Universe Online.
Its the only MMO I have never purchased a copy of.... and for this reason ^
didnt no l2 used unreal XD but dc is a decent mmo but lacking
Throw TERA into that pile as well. There are plenty of working MMOs based on UE, they may not suit your taste, but they are working :P