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DanielErickson General Discussion -> D/C or log out in mid-conversation.
Originally Posted by Hocico I tried the search function but didnt see anything on this. What happens if I log out or disconnect during the middle of a conversation? Will I log back in and end up at the same place in the dialogue or will the conversation start over? And if, lets say, I have a really big important choice to make, and I wanna sleep on it. Can I just abort the whole conversation and log out or do I just log out? I guess its a technical issue, but I see a scenario where I by accident pick the wrong choice and in panic shut the computer off hoping that the decision I made didn't get saved. Could that happend? |
Hey Folks,
In the event of disconnects, you will start at the beginning of the conversation, as if it never happened. You don't need to rush to turn your computer off, though. The same thing happens if you hit the Escape key in the middle of a conversation. It quits out, dumps your choices and you can start over. It’s not until the end of the conversation that it saves it out and sends it to the server. It’s a good escape hatch for when the cat walks on your keyboard or you accidently hit a response you were just browsing.
Hope that helps,
Daniel
now while you could say this lessens the impact of choice because you could hit escape to see what else happens, it wont show possible long term effects of the choice
edit: i saw a couple other new dev posts and figured i would just add them as opposed to making a new thread
GeorgZoeller General Discussion -> Thoughts on joining chat by Holocomm feature
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That is great news for those of us who play while buzzed.
LOL, excellent point
Thanks for sharing gaou. I particularly liked this: "I don't see us rewarding people for rushing through the story either.
this post was in response to a thread asking about server first for first to lvl cap".
For me, this server first drama falls into the category of "who gives a shit". If you're looking to rush through the story, SWTOR is clearly not your game.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I agree with this, a server first shouldn't matter as long as you are enjoying the game. Rushing to lvl cap just means sitting around a major city bored waiting for others to catchup.
This game is about epic adventure and story telling leave ZOOM to cap wow style at the door. I intend to level fast but only because when I do play I will be so absorbed I will forget I have a dog a child and a wife.
So uhm, where is the answer to the question in the thread title?
Did I miss it? Because all this seems to answer is what to do if you disconnect or end or conversation. It doesn't actually address what happens if you made a wrong choice. Although really, my guess is that if you make a wrong choice, you live with it and read stuff more carefully next time, just like it is in all other MMOs...
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Bolded it in red. If you hit ESC, it'll start the conversation over and dump your choices.
He who keeps his cool best wins.
Rigth, but you've not really made a choice until the conversation is over, so it still doesn't really answer the question. I guess was just poorly phrased. My understanding is that you don't see the reprecussions of your choice until the conversation is done, so won't know you've made the "wrong" one until then.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
True. it's more like when you make a typo or click too fast during the conversation scenes that you can rectify it, the accidental mistakes.
However, when you make a decision and finish the conversation and afterwards realise 'hey, I'd actually wanted to make a different choice', then that's too late, the choice has been made. Only wrong choices and mistakes during the conversation scenes can be redone.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
sorry about that. i was just refering to if you hit say the light side choice but meant to hit dark side. in that case just hit esc before the convo ends and you can start it over. however it is possible to know if you chose the light side or dark side choice while the conversation is going because you will get a blue or red flash depending on your choice to indicate that you have recieved those points. you can also see if a choice is light side or dark side when mousing over them
an example of this can be found here in the second video:
http://www.swtor.com/news/blog/20101231
hope that explains it better and sorry if the title was misleading
Ok thanks for the clarification.. but... sorry if i sound a bit daft here, but isn't "hit escape in middle of dialogue to restart dialogue" pretty much the standard mechanic in most MMOs?
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
The talk was about choices, having choices that have permanent impact and that lead to different outcomes is definitely not the standard mechanic in most MMO's, since that is missing in most MMO's: choice in quest dialogues that lead to lasting different results depending on your choices.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
every dialogue in every MMO has at least one permanent choice in it. SWTOR will just have more. But we're talking about the dialogue mechanic, i just wasn't understanding what the confusion here was..
for example.. in eq2 if my dialogue choice is "Now you die!" or "I'm sorry, i'll leave now", clicking one of those buttons will result in an irreversible game effect, while clicking escape will let me restart the dialogue from the beginning of the conversation that led to that choice. However, after you've actually clicked "now you die!" and initiated the NPCs attack, you cannot go back. By the sound of it, it's exactly the same in SWTOR.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
well in TOR, since the cinematic continues after the choice is made if only for them to speak or do the action, there is still time to hit esc which would cancel the conversation and cancel any choices made in that dialogue sequence. so then that dialogue would have to be repeated. the choice only gets locked in if you let the cinematic play out to its end. this doesn't mean you have to sit and lisen to it. you can spam space bar to speed through the dialogue but you have to get through it to lock it in.
I'm sorry arieste, but accepting a mission or not accepting it is almost no choice at all. Almost every game out there you have to do missions at some point to get enough experience to keep leveling, so that isn't a choice, it is a necessity. Giving people the ability to make choices WITHIN a mission, now that is a choice and giving people that small window to redo the choice could be important. More than once I have click the wrong choice and realized it just after it was locked in. With this mechanic, I have a chance to fix it if I realize my mistake fast enough and I, for one, like that. I do not want a "save" system that completely negates the impact of my choices, but I do like this system.
"If half of what you tell me is a lie, how can I believe any of it?"
Oh I hope a bit they allow for automatic choices.
An option that will choose the same 'type' of response (i.e. good/nuetral/'bad') in every situation.
I want to own property too
wouldn't count on it. they want people to sit and think about their choices. plus if they did that then people would scream for the option to completely by pass the cut scenes which they have already said they won't do
That is very selfish of you to forget about your dog. you have a responsibility to that dog. poor dog.
Good to hear. You see, in some cases when I had to decide something REALLY important in KOTOR, ME or DA... I often went out, started cooking or ironing and think 20+ minutes what to do. Like at the end of DA2 I surely sat there 30 min, smoking a pipe and pondering what to do. ^^
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Even if the conversation is completely finished and your choices are locked in, you can always restart with a new character.
... what? Your character is level 70 and you don't want to play everything over again?
That's the problem with MMORPG players again. SO LAZY. Back in my day, when you realized you messed up your character build, you'd restart from the beginning, and you LIKED it.
I really like this part. There shouldn't be any reward for rushing through the story for any real RPG. The whole point is to lose yourself in a believable role, and who really slaps a piece of duct tape on your boss so you can just go do what he wants without listening to it? Hmm.. ok that actually sounds pretty cool - bad analogy, but you know what I mean lol
I definitely prefer having to listen to what the characters say. I really hope they stick to this mindset and don't cave to the people that want to click past it. I don't want to see dozens of people running up to an NPC, running off 2 seconds later, burning through the content like the entire story behind it was completely unnecessary.
I say forget the dog. They need to evolve in to a more intelligent pet capable of either playing the game with us or stfu. Man, I hate dogs that can't feed themselves lol Less game time.
If you END the conversation with your choice, you are stuck. That's part of the whole online thing. No Save/reload if you don't want that to happen. And gosh I think that makes it even better.
I believe you can do that. If you hover your curser over each choice, you will see a blue or red for dark or light choices. So you could just pick the color you want and ignore the dialogue if you really want to. I will be making my choice by keys instead of curser to avoid knowing the answer most of the time. It sounds more fun to me, but you can use the curser for the "type" of response you want. I am not sure what the grey response will be. No color?
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
think what he was asking for was something like a check box in settings for like "only pick light side" so never has to bother with making the choice. the scene would never stop for them, it would just auto pic and continue on.