I miss that too. Of course not that exact situation, but the memories that bring. In a modern MMO there would be ways to avoid that situation, but they chosed to put us on a wheeled cart and show us around the Theme Park MMO.
The only thing I miss less than camp checks are the assholes that would train you to try and cause a wipe because they wanted your camp.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I miss that too. Of course not that exact situation, but the memories that bring. In a modern MMO there would be ways to avoid that situation, but they chosed to put us on a wheeled cart and show us around the Theme Park MMO.
I miss that too. Of course not that exact situation, but the memories that bring. In a modern MMO there would be ways to avoid that situation, but they chosed to put us on a wheeled cart and show us around the Theme Park MMO.
Which makes MUCH better games.
But piss poor worlds.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I miss that too. Of course not that exact situation, but the memories that bring. In a modern MMO there would be ways to avoid that situation, but they chosed to put us on a wheeled cart and show us around the Theme Park MMO.
Which makes MUCH better games.
But piss poor worlds.
Eh...I rather enjoy the worlds created in WoW and LotRO. I find them to be rather interesting and regardless the popular forum sentiment around here rather interesting to explore.
Then again I also enjoy the like of EQ and VG. I would actually say how themepark dependant the game is can actually have very little effect on whether a game's world can be entertaining and worthwhile to explore. Least for me. Tends to boil down more to the level of creativity and design of the developers.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I miss that too. Of course not that exact situation, but the memories that bring. In a modern MMO there would be ways to avoid that situation, but they chosed to put us on a wheeled cart and show us around the Theme Park MMO.
Which makes MUCH better games.
That's the problem, old MMOS were not exactly videogames, but worlds to adventure in. Yes they had problems, as the camp check technique that the players invented, but they were open worlds with rules that made sense in that world, not artificial rules to make the players lifes easier or more "fun". We were in their world, an developers where the "Gods" as we used to call them. Now devs are just the guys that nerf or op your class.
In 5 years of playing EQ I've never had this happen. Maybe you played on a server with a poor community (or it was commonplace in another game)?
I find that very hard to believe especially considering you did play for five years. Then again everyone has their own experiences.
I don't think it was server specific. Simply something that occurred at times due to limited camp spots being available and the sense of ownership some felt they should be shown in game. Many of the same attitudes and shortfalls one sees in mmos today amongst players existed back in the "good 'ole days" as well just on a much smaller scale. Mostly due to a smaller population and a lot more ramifications being prevalent for bad or rude behavior back in the early days.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Comments
how i not miss thee .. and glad that no MMO will be insane enough to have that happen again.
I miss that too. Of course not that exact situation, but the memories that bring. In a modern MMO there would be ways to avoid that situation, but they chosed to put us on a wheeled cart and show us around the Theme Park MMO.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
The only thing I miss less than camp checks are the assholes that would train you to try and cause a wipe because they wanted your camp.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Which makes MUCH better games.
But piss poor worlds.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Eh...I rather enjoy the worlds created in WoW and LotRO. I find them to be rather interesting and regardless the popular forum sentiment around here rather interesting to explore.
Then again I also enjoy the like of EQ and VG. I would actually say how themepark dependant the game is can actually have very little effect on whether a game's world can be entertaining and worthwhile to explore. Least for me. Tends to boil down more to the level of creativity and design of the developers.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
That's the problem, old MMOS were not exactly videogames, but worlds to adventure in. Yes they had problems, as the camp check technique that the players invented, but they were open worlds with rules that made sense in that world, not artificial rules to make the players lifes easier or more "fun". We were in their world, an developers where the "Gods" as we used to call them. Now devs are just the guys that nerf or op your class.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
In 5 years of playing EQ I've never had this happen. Maybe you played on a server with a poor community (or it was commonplace in another game)?
I find that very hard to believe especially considering you did play for five years. Then again everyone has their own experiences.
I don't think it was server specific. Simply something that occurred at times due to limited camp spots being available and the sense of ownership some felt they should be shown in game. Many of the same attitudes and shortfalls one sees in mmos today amongst players existed back in the "good 'ole days" as well just on a much smaller scale. Mostly due to a smaller population and a lot more ramifications being prevalent for bad or rude behavior back in the early days.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.