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Guild Stones & Housing, BRING THEM BACK!

lunatislunatis Member UncommonPosts: 261

The good old guildstone and housing in ultima online. It was so great to go hang at someone elses guildstone waiting for them to recall to strike from the dark, loot their key, steal their hard earned items, and all!

ANyhow, this thread is not about player killing so let's skip:

It would be AWESOME that games now-adays considered the addition of the good old guild stones. It's a great place for guilds to meet and it makes people have to travel and go out in the wild! Games exploit a lot the focussed quest queues but not much the random chance of stumbeling on rare monsters, therefore people don't go out or hunt for them.

Having player housing and guildstones outside of town would be a perfect match for wild rare creatures and a bunch of quests related to housing, or simply to meet some happy thiefs or beggars on the streets!

Plus you could have to defend your housing against possible invasions by putting fences around them etc...

Go guildstones & housing!

Comments

  • quentin405quentin405 Member Posts: 468

    Agree totally!

    Not being sarcastic at all, but I hang out at my "guilds" house all the time.. and while it may be instances and not open world like UO (may you rest in peace , my favorite and best game of all time) it can still be fun in LOTRO..

     

    Not plugging it just saying.. in some way shape and form it does exist in atleast 1 game :)

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  • SizzzSizzz Member Posts: 61

    Thing is its not just guild houses that made it, it was the enviroment they could be located in. As in place where you want in a large open varying world that can be subjected to your influence. Otherwise you just have EQ2 housing.

  • StellosStellos Member UncommonPosts: 1,491

    For the guild stone system to work the same you have to have that style of housing.  I loved that style of housing, but I can understand how it causes headaches with space and all in the world.  But I love the fact that real estate in game emulates real estate in real life.  I enjoyed that system A LOT.  I agree I'd like to see that incorporated in today's MMOs and games.

  • ComafComaf Member UncommonPosts: 1,150

    Totally agree with the OP - but the minute developers see anything outside of the WoW checklist they get spacy.

    Check Yes or No for the Following to Determine if your mmorpg is ready for release:

    1.  Instanced battlegrounds? CHECK

    2. Same class options between factions? CHECK

    3. Gear can be won in massive dungeon grind treadmills? CHECK

    4. Gear can be won in massive pvp grind treadmills? CHECK

    5. Few races to choose from and flavor of the month ways to build a class so that everyone looks the same while capturing a flag? CHECK

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Developers hate housing, last I saw housing was in LOTRO which was really really well done, but they forgot about the in depth epic pvp that occurred in the books and went free to play.

    Developers don't read Game of Thrones, or Lord of the Rings, or anything with epic content that involves politics and cultural immersion.  They go to college and only major in computer science, and the umbrella that covers.  They neglect all the things that make the game itself valid.  They would have to study history, get some basic sociological concepts down, take a look at the psychology of the genre outside of the WoW McDonald's theme park box.

    Developers really don't like anything that adds depth to a title.  It requires extra work.

    Sorry, but until the plethora of 14-24 year olds stop subbing, we will have a ton of older gamers who feel lost in the genre, wondering where the depth and subsequent fun factor went. 

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  • lunatislunatis Member UncommonPosts: 261
  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    I think most importantly, MMO's need to either start creating functional and interesting guild housing (that isn't instanced) or bring back a full fledged dedication to player housing (again, preferably not instanced). Some people have pointed out in the past that worlds with player housing are usually cluttered, but I think that old games didn't necessarily consider that a problem. Rather, there needs to be a new perspective on open world housing and how to control it, whether that be specific area's designed to have players created buildings or structures, or whether it simply means you're forced to buy static locations (again, instancing is bad).

     

    Anyway, guild stones aside, housing needs to become an important part of MMO's again. It gives players territory to call their own, a reason to continuously explore and resuse old content, and allows people to effect the world, which is probably one of the most satisfying experiences of any MMO.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Comaf

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Developers don't read Game of Thrones, or Lord of the Rings, or anything with epic content that involves politics and cultural immersion.  They go to college and only major in computer science, and the umbrella that covers.  They neglect all the things that make the game itself valid.  They would have to study history, get some basic sociological concepts down, take a look at the psychology of the genre outside of the WoW McDonald's theme park box.

     

    I agree with this.  The genre would be greatly improved by an influx of developers with a history/anthropology/sociology background, topped off by a heavy dose of fiction writing in some form.  Fiction writers know how to bend, break, and vanish the truth when truth doesn't satisfy.  For instance, 14th century Europe heavily influences a ridiculous amount of fiction, including games, but was no fun to live in at all.  People only love to read about and reenact it because it's heavily fictionalized.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • karbonistakarbonista Member UncommonPosts: 78



    Originally posted by Comaf

    5. Few races to choose from and flavor of the month ways to build a class so that everyone looks the same while capturing a flag? CHECK

    FOTM would not be a problem if I ran the zoo.

    NO RESPECS EVER

    ...sigh

    A guy can dream....

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