What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
Dynamic events. If you don't know what's different about it, read more. Then read more.
Underwater combat with a whole new set of skills.
A substantial portion of underwater locations in basic game (ie, non-expansion)
Cross-profession combinations.
Sidekicking up, and just as important, auto-leveling downwards to keep older content playable.
A B2P model for what is ostensibly an AAA MMORPG.
An extremely streamlined UI with contextual changes for skills.
A large amount of environmental weapons.
Biggest amount of personal story and voice acting ever (in a game not called SW:ToR) in an MMORPG.
Shared nodes for crafting materials.
Everything has automatically split xp and scaling for people, with appropriate awards for amount of contribution.
Widespread teleport network to conveniently play with friends.
3 dye channels per armor piece.
Signs all over written in a foreign alphabet. Lots of translating for determined people!
THe ability for individual players to start zone-wide events by discovering hidden things like an object in a secret underwater cave that leads to a giant boss encounter.
Devs secretly adding in new events so explorers have things to look forward to.
Dye sets are account wide unlocks.
Having a three-axis personality chart (Fierce, charming, dignified), with people able to do certain conversation paths if they're high in 1... or a combination of 2.
One of the best musicians in the game industry.
Some of the best artists in the game industry.
Downed state
Drowned state
Everybody has an in-combat rez.
Mesmers.
WvW
Guardians with literal area control spells (Impassable walls)
A max achievable level for armor, so no gear treadmill past endgame.
Kittens.
Crafting where you can try out combinations on your own and maybe discover things, or at least make things without needing the recipe told to you.
Kergiant world bosses.
Instanced PvP matches designed as an Esport.
Hot joinable PvP matches.
A large amount of choice as to what skills you want to bring with you, requiring people to consider builds.
Dungeons with both a low stress story mode and a hardcore explorer mode that has branching paths.
No dedicated healer, no ally-targeted skills even.
No tank aggro-management skills.
Lots of minigames, multiple per city.
6 massive cities, some of the biggest/densest I've seen in MMORPGs.
Towns that can not only be taken over, but fortified by enemies if they're not stopped.
When badguys take over something, it STAYS taken over until somebody rescues it.
Armor/weapon abilities can be disassociated from their looks.
Traits.
Engineers with a wide selection of scientific devices.
Sure, some game may have SOME of these features, but point to me the game that has all of them, and some are completely new.
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
"A series of broken stone columns turns out to be a jumping puzzle to reach a hidden cave mouth overgrown with vines. The caved-in floor of a ruined fort drops you down several stories into a flooded subbasement haunted by the cursed ghosts of pirates. A hatch in the basement of a farmhouse conceals a tunnel to the cavern hideout of a bandit gang."
Well i will finally get to test this game out for myself in about a month at pax. I will definitely do a write up here wih some impressions.
Oh wow, you and Maskedweasel too? DH and I will be there as well. We plan to film one another as we each play. I'm sure there will be an MMORPG.com forumer explosion of content at the end of August!
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
"A series of broken stone columns turns out to be a jumping puzzle to reach a hidden cave mouth overgrown with vines. The caved-in floor of a ruined fort drops you down several stories into a flooded subbasement haunted by the cursed ghosts of pirates. A hatch in the basement of a farmhouse conceals a tunnel to the cavern hideout of a bandit gang."
You know it's odd, a lot of people say the first Guild Wars was linear and one sided, single player with a lobby blah blah BUT... Guild Wars is by the far the best PvP there is. period. Hall of Heroes and GvG for 4 years straight no one can tell me that GW2 won't come packing with the most amazing GvG possible and PvP for that matter. Remember that before you post. Also the game IS titled Guild Wars, it's not about your personal crap! Make a guild and own or at least try.
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
I hate to sound like I am bashing Rifts but you made the comparison. The game blows and I am not sure why the comparison was made. Yes by sayen it "blows" I am giving my opinion. But for the sake of the comparison, if you are talking about the artifact hunting, you must be kidding if you think that is exploration. I only played for 2 months and I do enjoy finding little hideaways that have a rare, nutoriouse monster, whatever, hiding in a secluded cave or something. The artifacts weren't explorations nor were they puzzles since every one I had to work at usually just required a mount and a jump, or an angle of the camera to find.
I actually put some effort into finding these artifacts and special monsters when my wife or best friend weren't on and I had spare time. The zones were nothing to brag about either seeing as there were soo few to explore. Not to mention the themepark aspect of the game left very few niches you didn't hit while leveling. BLAH.
Am I saying the exploration aspect of GW2 is better? It is hard to form an honest opinion since there hasn't been a lot released about it. At the same time how does lack of information on this aspect of the game give room to bash it either. they have said there will be DE's that are triggered from explorer types finding one of these little hidden gems. Until Anet says something is in the game and it turns out false info, I don't see the reason to question. To each his own but GW2 compared to Rift exploration is a no brainer IMO. The artifacts hunting was fun for a little while, but it got old fast like Rift gameplay. This is all just my opinion and you may proceed with the doubting.
Originally posted by sidhaethe Originally posted by Foomerang Well i will finally get to test this game out for myself in about a month at pax. I will definitely do a write up here wih some impressions.
Oh wow, you and Maskedweasel too? DH and I will be there as well. We plan to film one another as we each play. I'm sure there will be an MMORPG.com forumer explosion of content at the end of August! yeah Im gonna camp the last day at the convention center and get in on someones ticket. ive done that the past 2 years. works every time.
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
I hate to sound like I am bashing Rifts but you made the comparison. The game blows and I am not sure why the comparison was made. Yes by sayen it "blows" I am giving my opinion. But for the sake of the comparison, if you are talking about the artifact hunting, you must be kidding if you think that is exploration. I only played for 2 months and I do enjoy finding little hideaways that have a rare, nutoriouse monster, whatever, hiding in a secluded cave or something. The artifacts weren't explorations nor were they puzzles since every one I had to work at usually just required a mount and a jump, or an angle of the camera to find.
I actually put some effort into finding these artifacts and special monsters when my wife or best friend weren't on and I had spare time. The zones were nothing to brag about either seeing as there were soo few to explore. Not to mention the themepark aspect of the game left very few niches you didn't hit while leveling. BLAH.
Am I saying the exploration aspect of GW2 is better? It is hard to form an honest opinion since there hasn't been a lot released about it. At the same time how does lack of information on this aspect of the game give room to bash it either. they have said there will be DE's that are triggered from explorer types finding one of these little hidden gems. Until Anet says something is in the game and it turns out false info, I don't see the reason to question. To each his own but GW2 compared to Rift exploration is a no brainer IMO. The artifacts hunting was fun for a little while, but it got old fast like Rift gameplay. This is all just my opinion and you may proceed with the doubting.
I was going to say this exactly, but you have experience with rift, whereas I don't.
the big difference between catering to explorer types and what rift had is that explorer types want something to find,and rift's artifacts are something to collect. They incentivise exploration as a neccessary means to a non-eploratory end (the classic "gotta' catch 'em all" syndrome).
collectors aren't explorers.
I used to TL;DR, but then I took a bullet point to the footnote.
Well i will finally get to test this game out for myself in about a month at pax. I will definitely do a write up here wih some impressions.
Oh wow, you and Maskedweasel too? DH and I will be there as well. We plan to film one another as we each play. I'm sure there will be an MMORPG.com forumer explosion of content at the end of August!
yeah Im gonna camp the last day at the convention center and get in on someones ticket. ive done that the past 2 years. works every time.
lol I will have my write up done since I will get to test the new playable build at the San Diego Comic-con this year. I really Can't Wait, also I cant wait to see the film of you guys. That and I assume that Mesmer will be shown at PAX.
Well i will finally get to test this game out for myself in about a month at pax. I will definitely do a write up here wih some impressions.
Oh wow, you and Maskedweasel too? DH and I will be there as well. We plan to film one another as we each play. I'm sure there will be an MMORPG.com forumer explosion of content at the end of August!
yeah Im gonna camp the last day at the convention center and get in on someones ticket. ive done that the past 2 years. works every time.
lol I will have my write up done since I will get to test the new playable build at the San Diego Comic-con this year. I really Can't Wait, also I cant wait to see the film of you guys. That and I assume that Mesmer will be shown at PAX.
Mesmer might actually be at Gamescon. PAX is a full week after it.
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
You're trying to argue original ideas in MMOs by using RIFT as a contrast?
"Finding an entrance to a secret cave deep at the bottom of the ocean and removing a glowing orb from the cave could let an evil creature loose from its ancient prison and kick off a chain of events as the creature terrorizes the ocean shipping lanes. Reading the spells written on an ancient wizard's spell book in a ruined castle at the top of the highest mountain peak could open a portal to another world and trigger a chain of events as creatures from that world come through the portal."
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
where did you hear them state their exploration as original? You shouldnt take such a stance without first doing reaserch on the topic you talk about, considering you might make a false statement or The exploration in the game has many levels they have talked about previously. Heres a list from what I can remember off the top of my head (anyone can feel free to add or say "thats not actually true" if Im wrong)
A common language - GW2 is going to have a common writen language that will be used for immersion and even spread about the world for players to descover.
Historical locations - There are several areas in the game that will reference the previous games; good examples being the ruined Temple of Ages, the town of beetleton, or the giant crystal from the old ascolon map in GW1.
Descoveries Leading to event chains - hiden objects that when found and interacted with will kick off an event regarding that object; the example given by Anet was an orb or rock that when moved caused an evil spirit to be freed and now its gonna cause some trouble.
Dynamic events in and of themselves - Different events take place all over the map, not just near towns or quest hubs like most MMO's, this alone can make exploration a lot more fullfilling. Your wondering around exploring and you actually discover something happening.
Nodes - while maybe not the most glamarous of descoveries, when out in the world looking about a good node or two is a deicent find.
Im sure there is more if anyone can think of any to add to the list.
Sure, not all the things in the list are original. Infact 3 out of 2 are fairly common in good mmos. But really when something is similar to another game, its not a bad thing, as long as it's executed properly.
I mean would you call CoD 3 a bad game because its going to do nothing but expand upon previous FPS's just like it? No, one because thats purely opinion based to call a game bad for that reason, two because a game can still be amazing if it does almost nothing but execute previously descovered mechanics properly, and three because the game isnt even out yet (so who the hell are we to say what is and isnt good about a game untill its actually finished? I mean sure you can speculate, but speculation isnt calling a game shit, its asking "will this be shit?" and then actually doing your homework on it).
And if you dont care about a game to do reaserch and come to an actual educated experience, then just forget about it till it comes out. then read a couple reviews online to see if its any good. And then considering its only selling at box price (no sub) give it a whirl if the reviews are mostly good and find out for yourself. And if you didnt like it litterally at all, then oh well.
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
You're trying to argue original ideas in MMOs by using RIFT as a contrast?
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
It's funny that you gripe about GW2's lack of innovation (which it doesn't lack at all, as numerous other posters have pointed out in this thread and others). Then your one example has nothing to do with being innovative at all, but rather why GW2 isn't copying a particular aspect of Rift.
Now THAT doesn't make much sense, does it? It seems you just want your own particular type of game, and it's not GW2. That's fine, but don't make up false arguments to try to persuade others to change their opinion of the game before it's even out, because that just isn't going to happen. Then you seem to get angry at others for not heeding your backwards arguments. You're fighting a losing battle. Go browse some other forums. We'll be left in peace, and you'll enjoy lower blood pressure for a while.
MorbidCurio, seriously dude, read around and you'll get info instead of harassing people to deliver it. Don't like the game? Cool, no one forces you to buy/play it and i'm sure no one cares either if you decide to play or not so why all the flaming towards others?
If one reads the design manifestos and watches the videos, one would think of GW2 as the Holy Grail and the coming of the Savior. Now while I am still very excited about GW2, so to get to known about the GW world and background I started to play GW1. Which rose some questions or skepticism about some things.
...
There. Maybe some folks how followed GW2 more than I did can comment on this or clarify. Keep in mind this is MY opinion. Take it or leave it.
Dude, you really should at least read the GW2 FAQ before these sceptical questions.
Mounts however is still rather unknown. We do actually know that ANET have been looking on them, and we also knew that one of the leading devs (Jeff Grubb) refused to comment if they will be in at launch or not. That tells us that they probably will at least be added later.
Besides that, GW1 isn't a MMO and shouldn't be treated as one. Irt is a CORPG just like DDO and STO, if you expect it to be like Wow you will be dissapointed, but play it for what it is and you have the potential to have a lot of fun.
Levels in GW1 is more like a tutorial, and there are plenty ways to get different looking armors, including collecting certain drops instead of paying. Still, only the elite armors take much grinding for most players.
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
You're trying to argue original ideas in MMOs by using RIFT as a contrast?
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
Dynamic events. If you don't know what's different about it, read more. Then read more.
Underwater combat with a whole new set of skills.
A substantial portion of underwater locations in basic game (ie, non-expansion)
Cross-profession combinations.
Sidekicking up, and just as important, auto-leveling downwards to keep older content playable.
A B2P model for what is ostensibly an AAA MMORPG.
An extremely streamlined UI with contextual changes for skills.
A large amount of environmental weapons.
Biggest amount of personal story and voice acting ever (in a game not called SW:ToR) in an MMORPG.
Shared nodes for crafting materials.
Everything has automatically split xp and scaling for people, with appropriate awards for amount of contribution.
Widespread teleport network to conveniently play with friends.
3 dye channels per armor piece.
Signs all over written in a foreign alphabet. Lots of translating for determined people!
THe ability for individual players to start zone-wide events by discovering hidden things like an object in a secret underwater cave that leads to a giant boss encounter.
Devs secretly adding in new events so explorers have things to look forward to.
Dye sets are account wide unlocks.
Having a three-axis personality chart (Fierce, charming, dignified), with people able to do certain conversation paths if they're high in 1... or a combination of 2.
One of the best musicians in the game industry.
Some of the best artists in the game industry.
Downed state
Drowned state
Everybody has an in-combat rez.
Mesmers.
WvW
Guardians with literal area control spells (Impassable walls)
A max achievable level for armor, so no gear treadmill past endgame.
Kittens.
Crafting where you can try out combinations on your own and maybe discover things, or at least make things without needing the recipe told to you.
Kergiant world bosses.
Instanced PvP matches designed as an Esport.
Hot joinable PvP matches.
A large amount of choice as to what skills you want to bring with you, requiring people to consider builds.
Dungeons with both a low stress story mode and a hardcore explorer mode that has branching paths.
No dedicated healer, no ally-targeted skills even.
No tank aggro-management skills.
Lots of minigames, multiple per city.
6 massive cities, some of the biggest/densest I've seen in MMORPGs.
Towns that can not only be taken over, but fortified by enemies if they're not stopped.
When badguys take over something, it STAYS taken over until somebody rescues it.
Armor/weapon abilities can be disassociated from their looks.
Traits.
Engineers with a wide selection of scientific devices.
Sure, some game may have SOME of these features, but point to me the game that has all of them, and some are completely new.
+1 to you, Meowhead. This reminds of the 60(61) Reasons to play gw2 video XD
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
Dynamic events. If you don't know what's different about it, read more. Then read more.
Underwater combat with a whole new set of skills.
A substantial portion of underwater locations in basic game (ie, non-expansion)
Cross-profession combinations.
Sidekicking up, and just as important, auto-leveling downwards to keep older content playable.
A B2P model for what is ostensibly an AAA MMORPG.
An extremely streamlined UI with contextual changes for skills.
A large amount of environmental weapons.
Biggest amount of personal story and voice acting ever (in a game not called SW:ToR) in an MMORPG.
Shared nodes for crafting materials.
Everything has automatically split xp and scaling for people, with appropriate awards for amount of contribution.
Widespread teleport network to conveniently play with friends.
3 dye channels per armor piece.
Signs all over written in a foreign alphabet. Lots of translating for determined people!
THe ability for individual players to start zone-wide events by discovering hidden things like an object in a secret underwater cave that leads to a giant boss encounter.
Devs secretly adding in new events so explorers have things to look forward to.
Dye sets are account wide unlocks.
Having a three-axis personality chart (Fierce, charming, dignified), with people able to do certain conversation paths if they're high in 1... or a combination of 2.
One of the best musicians in the game industry.
Some of the best artists in the game industry.
Downed state
Drowned state
Everybody has an in-combat rez.
Mesmers.
WvW
Guardians with literal area control spells (Impassable walls)
A max achievable level for armor, so no gear treadmill past endgame.
Kittens.
Crafting where you can try out combinations on your own and maybe discover things, or at least make things without needing the recipe told to you.
Kergiant world bosses.
Instanced PvP matches designed as an Esport.
Hot joinable PvP matches.
A large amount of choice as to what skills you want to bring with you, requiring people to consider builds.
Dungeons with both a low stress story mode and a hardcore explorer mode that has branching paths.
No dedicated healer, no ally-targeted skills even.
No tank aggro-management skills.
Lots of minigames, multiple per city.
6 massive cities, some of the biggest/densest I've seen in MMORPGs.
Towns that can not only be taken over, but fortified by enemies if they're not stopped.
When badguys take over something, it STAYS taken over until somebody rescues it.
Armor/weapon abilities can be disassociated from their looks.
Traits.
Engineers with a wide selection of scientific devices.
Sure, some game may have SOME of these features, but point to me the game that has all of them, and some are completely new.
I believe meowheads post sums it all up as we know it to be so far, with the last sentence being the key here, no other game has this much going on, and this doesnt include thr free updates and expansions that anet will release...
These days i am very skeptical of companies that want me to buy their game for $50 bucks and then pay $15 more every month as i slowly crawl through their cloned content that i have likely already experienced elsewhere and then you finally get there to discover the all to familiar, non existent or incomplete endgame early on..
I can not be skeptical of a game like GW2 its coming from a game dev that has earned my trust and i have a lot of respect for them and their unique bold business model and their gamer first approach to game development, its a B2P AAA mmorpg with a smorgasboard of things to do and places to see with an excellent story and a different yet safely familiar combat system...
Can i dare ask for or expect to get more than anet is offering with GW2 for a one time 50 buck investment from any other dev?
I have raised very poignent arguments about probably flaws in GW2 and most people have just ignored them because they are completely gorged on what the developers have told them.
To address one point: How do you think GW 2 is going to be an explorers paradise compared to....let's say Rift?
Rift had zone puzzles and zone loot you could dig up if you actually went looking for it. So far GW 2 hasn't mentioned anything of even this nature.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
You're trying to argue original ideas in MMOs by using RIFT as a contrast?
Are you high?
No, I think he's low, or probably even "downed".
And so the story goes that many lulz were enjoyed on that day.
What EXACTLY is GW 2 offering that nobody else already has? Nothing. Not one freaking thing. They have claimed all this originality, but I'm not buying the bs they're selling.
Dynamic events. If you don't know what's different about it, read more. Then read more.
Underwater combat with a whole new set of skills.
A substantial portion of underwater locations in basic game (ie, non-expansion)
Cross-profession combinations.
Sidekicking up, and just as important, auto-leveling downwards to keep older content playable.
A B2P model for what is ostensibly an AAA MMORPG.
An extremely streamlined UI with contextual changes for skills.
A large amount of environmental weapons.
Biggest amount of personal story and voice acting ever (in a game not called SW:ToR) in an MMORPG.
Shared nodes for crafting materials.
Everything has automatically split xp and scaling for people, with appropriate awards for amount of contribution.
Widespread teleport network to conveniently play with friends.
3 dye channels per armor piece.
Signs all over written in a foreign alphabet. Lots of translating for determined people!
THe ability for individual players to start zone-wide events by discovering hidden things like an object in a secret underwater cave that leads to a giant boss encounter.
Devs secretly adding in new events so explorers have things to look forward to.
Dye sets are account wide unlocks.
Having a three-axis personality chart (Fierce, charming, dignified), with people able to do certain conversation paths if they're high in 1... or a combination of 2.
One of the best musicians in the game industry.
Some of the best artists in the game industry.
Downed state
Drowned state
Everybody has an in-combat rez.
Mesmers.
WvW
Guardians with literal area control spells (Impassable walls)
A max achievable level for armor, so no gear treadmill past endgame.
Kittens.
Crafting where you can try out combinations on your own and maybe discover things, or at least make things without needing the recipe told to you.
Kergiant world bosses.
Instanced PvP matches designed as an Esport.
Hot joinable PvP matches.
A large amount of choice as to what skills you want to bring with you, requiring people to consider builds.
Dungeons with both a low stress story mode and a hardcore explorer mode that has branching paths.
No dedicated healer, no ally-targeted skills even.
No tank aggro-management skills.
Lots of minigames, multiple per city.
6 massive cities, some of the biggest/densest I've seen in MMORPGs.
Towns that can not only be taken over, but fortified by enemies if they're not stopped.
When badguys take over something, it STAYS taken over until somebody rescues it.
Armor/weapon abilities can be disassociated from their looks.
Traits.
Engineers with a wide selection of scientific devices.
Sure, some game may have SOME of these features, but point to me the game that has all of them, and some are completely new.
I believe meowheads post sums it all up as we know it to be so far, with the last sentence being the key here, no other game has this much going on, and this doesnt include thr free updates and expansions that anet will release...
These days i am very skeptical of companies that want me to buy their game for $50 bucks and then pay $15 more every month as i slowly crawl through their cloned content that i have likely already experienced elsewhere and then you finally get there to discover the all to familiar, non existent or incomplete endgame early on..
I can not be skeptical of a game like GW2 its coming from a game dev that has earned my trust and i have a lot of respect for them and their unique bold business model and their gamer first approach to game development, its a B2P AAA mmorpg with a smorgasboard of things to do and places to see with an excellent story and a different yet safely familiar combat system...
Can i dare ask for or expect to get more than anet is offering with GW2 for a one time 50 buck investment from any other dev?
All i can say is thankyou anet in advance!
The Truth got quoted!
This is exactly it, it's so true I almost dropped a tear
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Comments
Dynamic events. If you don't know what's different about it, read more. Then read more.
Underwater combat with a whole new set of skills.
A substantial portion of underwater locations in basic game (ie, non-expansion)
Cross-profession combinations.
Sidekicking up, and just as important, auto-leveling downwards to keep older content playable.
A B2P model for what is ostensibly an AAA MMORPG.
An extremely streamlined UI with contextual changes for skills.
A large amount of environmental weapons.
Biggest amount of personal story and voice acting ever (in a game not called SW:ToR) in an MMORPG.
Shared nodes for crafting materials.
Everything has automatically split xp and scaling for people, with appropriate awards for amount of contribution.
Widespread teleport network to conveniently play with friends.
3 dye channels per armor piece.
Signs all over written in a foreign alphabet. Lots of translating for determined people!
THe ability for individual players to start zone-wide events by discovering hidden things like an object in a secret underwater cave that leads to a giant boss encounter.
Devs secretly adding in new events so explorers have things to look forward to.
Dye sets are account wide unlocks.
Having a three-axis personality chart (Fierce, charming, dignified), with people able to do certain conversation paths if they're high in 1... or a combination of 2.
One of the best musicians in the game industry.
Some of the best artists in the game industry.
Downed state
Drowned state
Everybody has an in-combat rez.
Mesmers.
WvW
Guardians with literal area control spells (Impassable walls)
A max achievable level for armor, so no gear treadmill past endgame.
Kittens.
Crafting where you can try out combinations on your own and maybe discover things, or at least make things without needing the recipe told to you.
Kergiant world bosses.
Instanced PvP matches designed as an Esport.
Hot joinable PvP matches.
A large amount of choice as to what skills you want to bring with you, requiring people to consider builds.
Dungeons with both a low stress story mode and a hardcore explorer mode that has branching paths.
No dedicated healer, no ally-targeted skills even.
No tank aggro-management skills.
Lots of minigames, multiple per city.
6 massive cities, some of the biggest/densest I've seen in MMORPGs.
Towns that can not only be taken over, but fortified by enemies if they're not stopped.
When badguys take over something, it STAYS taken over until somebody rescues it.
Armor/weapon abilities can be disassociated from their looks.
Traits.
Engineers with a wide selection of scientific devices.
Sure, some game may have SOME of these features, but point to me the game that has all of them, and some are completely new.
"A series of broken stone columns turns out to be a jumping puzzle to reach a hidden cave mouth overgrown with vines. The caved-in floor of a ruined fort drops you down several stories into a flooded subbasement haunted by the cursed ghosts of pirates. A hatch in the basement of a farmhouse conceals a tunnel to the cavern hideout of a bandit gang."
http://www.arena.net/blog/an-introduction-to-the-environment-art-of-guild-wars-2
Oh wow, you and Maskedweasel too? DH and I will be there as well. We plan to film one another as we each play. I'm sure there will be an MMORPG.com forumer explosion of content at the end of August!
Oh sure, answer his question DIRECTLY. How infuriatingly useful of you.
Funny enough, I was thinking of that blog entry, but I was too lazy to search for references. XD
You know it's odd, a lot of people say the first Guild Wars was linear and one sided, single player with a lobby blah blah BUT... Guild Wars is by the far the best PvP there is. period. Hall of Heroes and GvG for 4 years straight no one can tell me that GW2 won't come packing with the most amazing GvG possible and PvP for that matter. Remember that before you post. Also the game IS titled Guild Wars, it's not about your personal crap! Make a guild and own or at least try.
I hate to sound like I am bashing Rifts but you made the comparison. The game blows and I am not sure why the comparison was made. Yes by sayen it "blows" I am giving my opinion. But for the sake of the comparison, if you are talking about the artifact hunting, you must be kidding if you think that is exploration. I only played for 2 months and I do enjoy finding little hideaways that have a rare, nutoriouse monster, whatever, hiding in a secluded cave or something. The artifacts weren't explorations nor were they puzzles since every one I had to work at usually just required a mount and a jump, or an angle of the camera to find.
I actually put some effort into finding these artifacts and special monsters when my wife or best friend weren't on and I had spare time. The zones were nothing to brag about either seeing as there were soo few to explore. Not to mention the themepark aspect of the game left very few niches you didn't hit while leveling. BLAH.
Am I saying the exploration aspect of GW2 is better? It is hard to form an honest opinion since there hasn't been a lot released about it. At the same time how does lack of information on this aspect of the game give room to bash it either. they have said there will be DE's that are triggered from explorer types finding one of these little hidden gems. Until Anet says something is in the game and it turns out false info, I don't see the reason to question. To each his own but GW2 compared to Rift exploration is a no brainer IMO. The artifacts hunting was fun for a little while, but it got old fast like Rift gameplay. This is all just my opinion and you may proceed with the doubting.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
yeah Im gonna camp the last day at the convention center and get in on someones ticket. ive done that the past 2 years. works every time.
I was going to say this exactly, but you have experience with rift, whereas I don't.
the big difference between catering to explorer types and what rift had is that explorer types want something to find,and rift's artifacts are something to collect. They incentivise exploration as a neccessary means to a non-eploratory end (the classic "gotta' catch 'em all" syndrome).
collectors aren't explorers.
I used to TL;DR, but then I took a bullet point to the footnote.
lol I will have my write up done since I will get to test the new playable build at the San Diego Comic-con this year. I really Can't Wait, also I cant wait to see the film of you guys. That and I assume that Mesmer will be shown at PAX.
Mesmer might actually be at Gamescon. PAX is a full week after it.
You're trying to argue original ideas in MMOs by using RIFT as a contrast?
Are you high?
"Finding an entrance to a secret cave deep at the bottom of the ocean and removing a glowing orb from the cave could let an evil creature loose from its ancient prison and kick off a chain of events as the creature terrorizes the ocean shipping lanes. Reading the spells written on an ancient wizard's spell book in a ruined castle at the top of the highest mountain peak could open a portal to another world and trigger a chain of events as creatures from that world come through the portal."
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
Exploration and experimentation :P
where did you hear them state their exploration as original? You shouldnt take such a stance without first doing reaserch on the topic you talk about, considering you might make a false statement or The exploration in the game has many levels they have talked about previously. Heres a list from what I can remember off the top of my head (anyone can feel free to add or say "thats not actually true" if Im wrong)
A common language - GW2 is going to have a common writen language that will be used for immersion and even spread about the world for players to descover.
Historical locations - There are several areas in the game that will reference the previous games; good examples being the ruined Temple of Ages, the town of beetleton, or the giant crystal from the old ascolon map in GW1.
Descoveries Leading to event chains - hiden objects that when found and interacted with will kick off an event regarding that object; the example given by Anet was an orb or rock that when moved caused an evil spirit to be freed and now its gonna cause some trouble.
Dynamic events in and of themselves - Different events take place all over the map, not just near towns or quest hubs like most MMO's, this alone can make exploration a lot more fullfilling. Your wondering around exploring and you actually discover something happening.
Nodes - while maybe not the most glamarous of descoveries, when out in the world looking about a good node or two is a deicent find.
Im sure there is more if anyone can think of any to add to the list.
Sure, not all the things in the list are original. Infact 3 out of 2 are fairly common in good mmos. But really when something is similar to another game, its not a bad thing, as long as it's executed properly.
I mean would you call CoD 3 a bad game because its going to do nothing but expand upon previous FPS's just like it? No, one because thats purely opinion based to call a game bad for that reason, two because a game can still be amazing if it does almost nothing but execute previously descovered mechanics properly, and three because the game isnt even out yet (so who the hell are we to say what is and isnt good about a game untill its actually finished? I mean sure you can speculate, but speculation isnt calling a game shit, its asking "will this be shit?" and then actually doing your homework on it).
And if you dont care about a game to do reaserch and come to an actual educated experience, then just forget about it till it comes out. then read a couple reviews online to see if its any good. And then considering its only selling at box price (no sub) give it a whirl if the reviews are mostly good and find out for yourself. And if you didnt like it litterally at all, then oh well.
No, I think he's low, or probably even "downed".
It's funny that you gripe about GW2's lack of innovation (which it doesn't lack at all, as numerous other posters have pointed out in this thread and others). Then your one example has nothing to do with being innovative at all, but rather why GW2 isn't copying a particular aspect of Rift.
Now THAT doesn't make much sense, does it? It seems you just want your own particular type of game, and it's not GW2. That's fine, but don't make up false arguments to try to persuade others to change their opinion of the game before it's even out, because that just isn't going to happen. Then you seem to get angry at others for not heeding your backwards arguments. You're fighting a losing battle. Go browse some other forums. We'll be left in peace, and you'll enjoy lower blood pressure for a while.
MorbidCurio, seriously dude, read around and you'll get info instead of harassing people to deliver it. Don't like the game? Cool, no one forces you to buy/play it and i'm sure no one cares either if you decide to play or not so why all the flaming towards others?
Dude, you really should at least read the GW2 FAQ before these sceptical questions.
Mounts however is still rather unknown. We do actually know that ANET have been looking on them, and we also knew that one of the leading devs (Jeff Grubb) refused to comment if they will be in at launch or not. That tells us that they probably will at least be added later.
Besides that, GW1 isn't a MMO and shouldn't be treated as one. Irt is a CORPG just like DDO and STO, if you expect it to be like Wow you will be dissapointed, but play it for what it is and you have the potential to have a lot of fun.
Levels in GW1 is more like a tutorial, and there are plenty ways to get different looking armors, including collecting certain drops instead of paying. Still, only the elite armors take much grinding for most players.
+1 to you, Meowhead. This reminds of the 60(61) Reasons to play gw2 video XD
I believe meowheads post sums it all up as we know it to be so far, with the last sentence being the key here, no other game has this much going on, and this doesnt include thr free updates and expansions that anet will release...
These days i am very skeptical of companies that want me to buy their game for $50 bucks and then pay $15 more every month as i slowly crawl through their cloned content that i have likely already experienced elsewhere and then you finally get there to discover the all to familiar, non existent or incomplete endgame early on..
I can not be skeptical of a game like GW2 its coming from a game dev that has earned my trust and i have a lot of respect for them and their unique bold business model and their gamer first approach to game development, its a B2P AAA mmorpg with a smorgasboard of things to do and places to see with an excellent story and a different yet safely familiar combat system...
Can i dare ask for or expect to get more than anet is offering with GW2 for a one time 50 buck investment from any other dev?
All i can say is thankyou anet in advance!
Playing GW2..
And so the story goes that many lulz were enjoyed on that day.
The Truth got quoted!
This is exactly it, it's so true I almost dropped a tear
I think I actually spent way more time reading and theorycrafting about MMOs than playing them