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Star Wars: The Old Republic: Classic Star Wars Games and TOR

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Comments

  • AdamaiAdamai Member UncommonPosts: 476

    this is what bioware should have been aiming to beat, but by the looks of it now they wont even come close to this kind of emersion.

     

    follow link

     

  • gilgamesh9gilgamesh9 Member Posts: 133

    Originally posted by Adamai



    what!!! no mention of rogue sqaudron.. and you call your selves starwars fans lol



     



    now this is how your space flight and combat should be,, none of this rail shooter crap



     




     

    Rogue Squadron was a poor, poor substitute for the X-Wing/TIE series.

  • KalferKalfer Member Posts: 779

    Originally posted by Malickie



    Originally posted by Kalfer

    If I was tasked with making a Jedi focused Star Wars game, I would look to Jedi Outcast / Academy.



     



    The lightsaber system in that is simply the best. Online duels is one of the greatest hallmarks of online gaming IMO.

    While I enjoyed the series, I always felt the controls were far to inconsistent, saber swings always felt wild, and out of control. it may very well be one of the better attempts at creating a star wars game, featuring lightsaber combat. It was far from a great design though. Things such as flipping off walls that Mike B sited, were great when they worked, more often than not, it seemed an excercise in frustration trying to pull those tricks off. The shooting mechanics were a little week as well.

    I think this just shows the issue with working with LA back then, with their deadlines are more important than good games philosophy. The same could be said for KOTOR 2. Great games ruined by impatient suits.


     

    Completely disagree. Jedi Outcast/Academy controls tight, and has a high degree of mastery. The free motion with the mouse left a lot to be mastered - If one swung to fast ot too slow, it opened up a weakness. the three saber stances combined with the attacks, blocks, power attacks for each stance as well as the rolles, dodges, somersaults, backflips, running on walls, and combinations(academy) with dual lightsaber and doublebladed lightsaber, created an experience with lots of depth.

     

    Mount and Blade Warband is the online sword based game I have played that is even "deeper". These games were horrendous on consoles, but a lot of people can attest to the fun and easy-to-learn, hard-to-master approach of a lot of modern games.

     

     

    Force Unleashed is a good example. I don't personally am bothered by it's over the top plot or inconsistenct story. It just had unsatisfying, super simple boring lightsaber combat. Never have using a lightsaber been so boring as in Force Unleashed(didn't play Force Unleashed II though!).

  • Wharg0ulWharg0ul Member Posts: 4,183

    I'd say the original TIE Fighter (I replayed that game countless times), followed by Dark Forces (old school!!!), KOTOR 1 and 2 (with the completion project patched in), and then my beloved SWG.

     

    I've been a Star Wars fanatic ("fan" doesn't quite describe my obsession) since I saw the original movie in the theatre as a kid. I really can't wait to see what Bioware does with TOR....I literally can't stand the anticipation.

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  • RoccprofitRoccprofit Member Posts: 98

    I loved Kotor I and II although I think that light vs dark vs grey is something that needed to be addressed for a really long time and kotor II did that a lot better imo.

     Running up walls and somersaults is pretty much a must have when it comes to jedi combat and few games have done that well. Neither Kotor had it, SWG had nothing even close, there was a jump option but you could not jump anything and despite the ding dongs that hop all the time the jump in SWG had no effect on any thing aside from making the people that jump all the time look like idiots.

     I will have to try xwing alliance, to my knowledge SWG had the best flight sim system out there as far as space goes. I don't like the star fox space bit in SWtor either but, with so many people having no skill in space I guess it was needed for now. although I would have rather seen a system somewhat like galaxies where you could fly there your self or take a public transport. I mean really in the star wars storys there were way more non pilots then there were pilots.

     I hope eventually that Bioware will give us a real space part and I think it would be suitable if a pilot that say took out a large vesssel in a team or solo got a special badge or something to celebrate there pilot skills that others did not have but, said reward should NOT come in a form that is a penalty to those that do not have the skills to pilot. Maybe the reward could be a jacket that your char could wear that did what ever the ground armor does not an advantage but on the same lvl as whatever typical ground armor does  but, of a design that only a skilled pilot could get and I do mean skilled, not some clown that sits in a blind spot and throws missiles that magically travel through the attacked vessel to hit the desired target.

     I have gone back and re played a lot of my old star wars games and the thing that strikes me the most is the lack of action in most of them. Seems that now I know how the variuos systems work none of the bosses present a challenge. I don't know how that can be fixed because again they need to make it viable for those with a lack of skill. For those of us that know how to explore or char's to get the best possible results it tends to get boring at least for me, I like being strong but, I like having to work for it, for me there is no fun involved if you know you are going to win every fight.

     Even wow as popular as it is the hardest dungeons don't take skill, it is simpley a matter of knowing where to stand and when and know what to do while your standing there and having a full group that also has this information,  once you have that they are all easy.

     Back before SOE ruined SWG if you made your toon right you could take on over wheling odds and if your skill was good enough you would win over the crazy odds against you, after they ruined it there was never any odds that you could not over come again with the same knowledge of know where to be and when to be there and what to do while you were there, there was nothing random about any of it. Being totally random in programing is increacdbly hard I understand that but, I hope some figures it out soon.

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  • c4_Garudac4_Garuda Member Posts: 77

    I wish TOR had combat from Jedi Academy...wishful thinking.

    "To be a rock and not to roll..."

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