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Your MMORPG "pet peeves"

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Comments

  • DrSpankyDrSpanky Member Posts: 341

    Originally posted by reillan

     

    #4: People who refuse to even respond, let alone group up, when working on the same quest.

     

    I hate that with a passion as well.

    It's a proven historical fact that beer saved humankind.

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Originally posted by DrSpanky

    Originally posted by reillan

     

    #4: People who refuse to even respond, let alone group up, when working on the same quest.

     

    I hate that with a passion as well.

    yeah, especially when you've been in the area waiting on a spawn.  THen some d ouche comes up , wont take your invite , kills it , laughs then runs away. :/

  • majimaji Member UncommonPosts: 2,091

    Autowalk-function. And I don't mean you press a button and walk in a straightline. I mean the function where you press a button, and your character walks automatically to the next quest. I tried an MMORPG with that function once, and can't imagine ever doing that again. In most themepark MMORPGs it's anyway just one direction: forward. Left and right you got walls, and from behind you came. Why is that too complicated for some people?

    Lack of classes or starting zones. I want replayability. When a game has a class and faction system, then I want a dozen classes and starting zones. If it's like in AOC (1 starting zone) or Rift (2 starting zones, 4 classes) I get bored almost instantly since the game forces me to go through the content over and over.

    Dungeon finder. Nothing as horrible as meeting up with random people, maybe even from another server, who behave like greedy "$"%& because they know that something like a reputation doesn't exist, with the dungeon finder, and you will most likely never meet them again.

    Extreme instant travel. When there is no need to cross the landscape anymore, there is no need anymore for the landscape either. Extreme fast travel empties the game and kills immersion.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Originally posted by maji

    Autowalk-function. And I don't mean you press a button and walk in a straightline. I mean the function where you press a button, and your character walks automatically to the next quest. I tried an MMORPG with that function once, and can't imagine ever doing that again. In most themepark MMORPGs it's anyway just one direction: forward. Left and right you got walls, and from behind you came. Why is that too complicated for some people?

    Lack of classes or starting zones. I want replayability. When a game has a class and faction system, then I want a dozen classes and starting zones. If it's like in AOC (1 starting zone) or Rift (2 starting zones, 4 classes) I get bored almost instantly since the game forces me to go through the content over and over.

    Dungeon finder. Nothing as horrible as meeting up with random people, maybe even from another server, who behave like greedy "$"%& because they know that something like a reputation doesn't exist, with the dungeon finder, and you will most likely never meet them again.

    Extreme instant travel. When there is no need to cross the landscape anymore, there is no need anymore for the landscape either. Extreme fast travel empties the game and kills immersion.

    That's what bothers me most about current MMO's, is reputation ... it means jack. A person can be a total schmuck and it doesnt matter at all. A person can get more by being a total sh it bag. Not only do unscroupulous people thrive in MMO's, they're guilds do as well. Black lists do not exist anymore ....

    Instant travel? Exploring used to be fun, it used to take time ... I used to meet new people and we would converse. Now it's a rat race to the next destination.

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Definetly won't include all of them, but here goes:

    1. Crappy animations/particle effects (LotRO)

    2. Crappy/Clunky/Not Responsive UI (Darkfall)

    3. No jumping/swimming (Guild Wars)

    4. Lack of any direction at all (No tutorial, beginner quests, etc.) (Mortal Online...)

    5. Abundancy of Loading Screens (AoC...)

    6. Endgame continuous, never-ending grind for gear (Insert MMO Name Here)

    7. Dungeons that lack depth and are just tank and spank (WoW...)

    8. Poor performance on good machines (Rift...)

    9. Mob grinding for exp (Insert Korean MMO Name Here)

    10. Extremely repetitive nature of quests (Insert MMO Name Here)

    11. Boring/Not engrossing combat (EVE Online)

  • King_KumquatKing_Kumquat Member Posts: 492

    Originally posted by stealthbr

    Definetly won't include all of them, but here goes:

    1. Crappy animations/particle effects (LotRO)

    2. Crappy/Clunky/Not Responsive UI (Darkfall)

    3. No jumping/swimming (Guild Wars)

    4. Lack of any direction at all (No tutorial, beginner quests, etc.) (Mortal Online...)

    5. Abundancy of Loading Screens (AoC...)

    6. Endgame continuous, never-ending grind for gear (Insert MMO Name Here)

    7. Dungeons that lack depth and are just tank and spank (WoW...)

    8. Poor performance on good machines (Rift...)

    9. Mob grinding for exp (Insert Korean MMO Name Here)

    10. Extremely repetitive nature of quests (Insert MMO Name Here)

    11. Boring/Not engrossing combat (EVE Online)

    You're not even entertained by Super Mario Bros. are you?


    Will develop an original MMORPG title for money.
  • stayontargetstayontarget Member RarePosts: 6,519

    Games that adds too many transport pets or pet classes. 

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

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