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From what i saw, it does... which kind of explains why 3 years ago on the previous and totally unoptimised version of the Dreamworld engine AoC was lagging for like 95% of the players that bought it.
I must sayI have been impressed with the optimisation they have done to AoC and if the latest gameplay we saw is something representative of the whole TSW enviroments, this game will graphically outclass GW2 and TOR. It will also have the advantage of having AoC being it's "testlive" which will hopefully mean the game won't be as buggy and won't crash as much as AoC did when it released.
I think it's fair to judge now that we saw "live streams" of all 3 games, and they seem to be at similar stages of development.
For comparison 10 minutes-ish of each game, with some of the newest content:
Guild Wars 2:
http://www.youtube.com/watch?v=_2hcIK9PT2Q
SW:TOR
http://www.youtube.com/watch?v=kUi2pkydYGg
TSW:
http://www.youtube.com/watch?v=EHdiBTeAiO8 p1
http://www.youtube.com/watch?v=FNdIOZ8CAjA p2
Now, of course, there is no way to judge how immersive and entertaining a game itself will be from a 10 minute video that was especially chosen by the devs to show off, but graphics wise, i think we can already judge.
So, judging the graphics only, which game do you think will win in the realism, immersion, atmosphere and artwork cathegories?
Originally posted by nethaniahSeriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.
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I think graphically, it does beat, but animations are a bit off... i think the animations are going to get better near release, because AoC animations are amazing.
your TSW links are a little off
Part 1- http://www.youtube.com/watch?v=nutu1o3xIpE
Part 2- http://www.youtube.com/watch?v=EHdiBTeAiO8
Part 3- http://www.youtube.com/watch?v=FNdIOZ8CAjA
First part you posted is not a live stream so I did not include it.
Guild wars has a art style look, and has been made with the hand. And The Secret World wel i do no know how it is made, but you can see it looks less fantasy and more realistic like AOC. I Prefer guild wars looks more since i play mmorpgs to enjoy something new that does not look i am driving down town. But it just depends what you like. They both look good.
On these forums, nothing beats GW2 its going to be the Themebox anti mainstream commercial cult hit that everyone plays and few know about.
So dont expect any objective viewpoints. Graphically all 3 gamres are impressive and immersive in different ways, the NPCs and animations of them in conversations in ToR blows the other two away, TSW has from what I have seen the most realistic animations for movement and combat, and GW 2 has the most vibrant and artistic world.
Its a good time to be an MMO gamer though and I am hoping all 3 live up to their potential.
Are we speaking form a technical point of view ? or an oppinionated point of view of ARTWORK and we all know how that works out :P
I think all 3 look great but for me theres no clear winner, each has a different art style, so what are we rating this to ? the closest to look like real life, or what ?
Yeah i will believe it when i see it on my own rig because AOC looked incredible on the videos in directx 10 but looks only average with everything cranked up on my gaming rig...
GW2 will look incredible for sure and if funcom isnt doctoring their footage TSW will look incredible too..
But i will need to see it for myself to believe it...
Playing GW2..
I posted since i follow all 3 games (currently TSW is the one i follow most as my avvy suggests) and this is the first opportunity to compare graphics. I am wondering what other people think, feel fre to comment on all realism, immersion, colour pallette and artwork.
Regardless of gameplay, both AO and AoC were absolutely brilliant in terms of artistic vision, so i fully expect it to be the best game in that regard.
SWTOR looks like crap, but then again, WoW became the juggernaut that it is in large part due to the fact that it looked like crap but played smoothly on all systems. So I can't really blame them for doing it that way.
The quality of the graphics on GW2 is pretty impressive. I never had an itnerest in the first game and have only a passing interestin the second, but it does look quite cool. Then again, based on videos, AION looked cool too, until you got in game and realized all the cool-looking stuff was actually backgrounds and not part of the game.
Just to toss a derail into here, CCP's new engine (to be used for WoD and currently used for Incarna) looks miles beyond anything else i've seen in terms of quality of characters and detailing. It's even better than (TSW's) Dreamworld engine.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Age of Conan was miles ahead too...
I'm just afraid that the engine is miles ahead, of my computer.
the stream starts at the 2 minute mark, I'm just sad that you did not include the start of the demo with the funny sexy girl...
Yep, that's a very valid point and a large part of why WoW succeded on a much grander scale than EQ2, despite EQ2 having far superior graphics that are still going strong today after 7+ years.
CCP's engine works on my computer TODAY however, so i have no doubt it'll run just fine on computers that will be available 2 years from now or whenever it actually gets released.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I disagree. Unless you can show that the CCP engine works with hundreds of players in an area and an area as large as zone, I'm sceptical towards its prowess.
There's a reason why AoC had stability issues and used instancing for its areas, just like FFXIV used tilesets for terrain objects: especially if you crank up the poly count and graphical texture detail, you're bound to run into limitations, so far I've only seen a tech demo or very limited space that the engine required to generate.
As for the graphics of the three MMO's:
there's no doubt that TSW has the highest graphical detail and poly count in its graphics. They each have their strengths, TSW with its highly detailed visuals and great looking monsters and realistic looking environments - when I saw the location preview video I got an Alan Wake flashback - GW2 has the most artfully beaiful sceneries and SWTOR's environment graphics and vistas are astonishing in their grandiosity (just look at Coruscant or Dromund Kaas).
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
realism- TSW
immersion- TSW
atmosphere- TSW
artwork- I like them all, i think it is a very personal choice. The GW2 style would not fit in TSW.
To be honest, I think the resolution on the GW2 underwater videos you linked was on the low side. I found other videos where the numbers at the bottom of the screen were more clear, but the first one I found was just running around Divinity's Reach, not too exciting.
That being said, TSW probably does look better, or at least more realistic. I think I remember reading an interview with ArenaNet's art director where he said the painted style was a design choice because it would be better at retaining its beauty in the face of increases in hardware and processing power.
Your TSW video had a boss fight, I think GW2 should have its own champion to offer up. Unfortunately this one isn't straight on, but check out this video of the Shadow Behemoth and see what you think. The reflections in the water I think are pretty impressive.
http://www.youtube.com/watch?v=iG7MpNXaEMo
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Considering that graphically, AoC is outclassed only by Aion currently, and Aion isn't getting any new graphics updates soon, whereas the dream engine has recieved substantial ititerative changes from the current AoC build for TSW, and the new CryEngine isn't quite ready in the MMO that will be using it, I'm going to venture to guess that TSW will most likely be top of the line graphically for a year or two after release.
Both Arenenet and Bioware aren't companies that you write home about regarding graphics. Arenanet is more known for their systems , and Bioware is more known for their storyline. I would not be surprised if one of the main things people will talk about regarding this whole '3 way war' that's about to go down is the graphics... as most game review media organiations (including this site) have no real idea how to evaluate an MMO.
Graphics are cool and all and I like looking at pretty characters in pretty environments, but gameplay is going to be the biggest key to whether a player sticks to any of these games. Interestingly enough, I think TSW has that battle won, although GW keeps making a pretty compelling rebuttal that their gameplay will be more interesting.
Currently Watching: TSW. << Very Eager for a Beta invite. Have experience with Beta Testing.
Not personally a big fan of raiding or current pve endgame mmo philosophy. Nothing wrong with it, I just sort of burnt out on it.
Hardcore raider in wow from Launch to.. about 7 months ago.
Currently Playing: Champions Online.
I like the clone-wars like artstyle of tor
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**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
I like GW2's aesthetics a lot better but I guess TSW has more polys going for it graphically speaking.
This is not a game.
Point taken, it's currently unproven, however, just like FC has had a couple of years to tune Dreamworld in AoC prior to it's use in TSW, CCP will have the same opportunity to tune its engine in Incarna prior to it being used for WoD. My point was that it looks amazing and has a good chance of being stable and runnable en masse by the time it comes out. Obviously there is no way to actually know it with 100% certainty until the game launched. The same is true abotu SWTOR and TSW and GW2. THere have been games that ran fantastic in open beta but still crapped out on live.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
http://steamcommunity.com/id/Cloudsol/
I think all 3 look good. They are all different from each other.Artistically, I like GW2 the best, but the environments in SWTOR look incredible to me.. TSW has a different look from both of them that seems to fit the style of that world, love the water effects which Funcom seems good at. For me its more of a matter of how open world do they feel and whether even with a good gaming rig everyone is going to be lagging when too much is going on. I happened to think AOC's graphics are completely over-rated. I prefer the scenery in Lord of the RIngs Online over that.
There Is Always Hope!
Of course you can't tell for 100% sure that that kind of graphics will work until it's used live in an MMO environment, the point I'm trying to make is that so far the CCP engine has only shown that level of detail graphics in a room and a tech demo, not in a 3D environment that's as large as an MMO area where many times more 3d terrain and textures have to be generated, with many times the amount of objects that you'll see in MMO zones, with characters wandering around in. That's the kind of environment I'm talking about, which is a far cry from a tech demo or presentation of only 1 room.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Ah finally, some gameplay vids for TSW. I think graphically TSW is better than GW2 and blew TOR out of the water. Animation wise though, there is still some work to do.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Yeah, both TSW and TERA beats GW2 and TOR graphicwise.
But the question is how large zones you can have in TSW, AoCs zones are pretty small.
Ok, the real question is if Funcom finally can make a good release without bugs enough to drive Indiana Jones crazy...
Actually The Secret World is using a classless and levelless system. So there will be no classes or levels.
Pick your skills, build them up and create the type of character you want to play.
1. I have always had issues with ToR's kiddy graphics. I am hoping the gameplay makes up for them.
2. The GW2 video was very blah...the blades of grass were horrible. I have never been a fan of Guild Wars, and I cannot get excited about GW2 for that reason. But, I will try it like I try all new MMO's.
3. TSW looks good, but I will not get my hopes up for another MMO.